An example of ships superceding eachother? Or just not having a good purpose?
An example of an improvement.
All small ships are superceded in every way by their medium and large counterparts. They have no functional purpose beyond being the stepping stone to better ships.
On the contrary, I use medium and smalls ships quite often. Mandalay and Cobra Mk V take up quite a bit of my flight time. If I have learned anything about the community, it's that making assumptions about what the majority are doing, is very prone to error and bias.
The fdl is good at basically nothing, and the one thing it was decent for (competitive pvp) has been replaced with python mk2 if you care about sco...otherwise it's mostly a wash.
Python Mk II replaces Python for combat, more than FDL. Which was the point; Mk II is the combat variant. Probably not the best example to pick.
The pc has no point but to replace your current biggest hauler (be that the t9, or cutter).
The Panther Clipper was always going to be one of (if not the) biggest trade ships. It's entire purpose to exist is to cart cargo. It's been a constant request from the community literally since day one. It's been asked for, for 10+ years. To expect it to not carry any more than Cutter or Type-9, is to simply not be paying any attention at all.
Not an exhaustive list but also not a list that needs to be stated. The roles were already handled more than adequately by the original lineup. All new ships are overlapping these same roles while including objectively better stats in things like sco performance and exceeding other key stats to warrant paying for them or grinding for them.
The issue isn't that the new ships are a better fit for current mechanics (ships
should respond to the design brief, otherwise what even is the point) it's that legacy ships
aren't and
don't. We cannot expect ship designs from years ago to remain relevant when the game world has not remained fixed.
On the contrary, rather than attempt to unwind game development (which has seen an uptick in player count) a better valuable proposition for Frontier, is to bring the legacy ships
up to the current standard. Most of the legacy ships are based on a game design
from ten years ago, which is very far from where the game is today.
Much of that can be addressed with pre-engineered modules and other such, which affords Frontier some options to fiddle with capability without fundamentally changing the original ships. We've seen an increasing number of pre-engineered modules appear. That's not a coincidence, imo, but rather perhaps an insight to where Frontier are going.
As I have said elsewhere, the new ships simply expose the legacy ships to sunlight. Much opportunity now exists for Frontier to uplift and improve those ships, and there are several ways to do so. Pre-engineered modules, perhaps a stability module for SCO, and so on. I very much would like to see that happen, so much more potential.