Yeah, the most irrelevant promise to cling to compared to all those that were broken over the years.Well, at least FD stuck to their guns with regards to the CM4!
Yeah, the most irrelevant promise to cling to compared to all those that were broken over the years.Well, at least FD stuck to their guns with regards to the CM4!
which funnily enough i would be happy if they released to all - though i understand some would argue loudly so i do not blame FD either way.Well, at least FD stuck to their guns with regards to the CM4!
I can't believe you of all people is using arguments that SC backers make to claim selling ships in SC isn't P2W..
untill they do a wipe and they take all the credit bought ships out of peoples accounts and only give back the cash bought ships for free......... ships which are bought for in cash having free replacement in game........(Frontier would never do thatSC is NOT P2W tho. After all there is no winning in Star Citizen. You’re paying to support the idea of the game.
All of the ships are available in game for free.
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But according to some in this thread, that is STILL not pay to win becuase you could just re earn those ships again in game.untill they do a wipe and they take all the credit bought ships out of peoples accounts and only give back the cash bought ships for free......... ships which are bought for in cash having free replacement in game........(Frontier would never do that) to be honest i doubt i will be playing SC until they stop that nonsense despite having my backer copy of it.
it is what it is and this is probably not the place to moan about that game..... maybe i am naive but i am still hoping this is all pre release drama and once it launches (and i hope it does 1 day) a lot of this nonsense will be sorted. Hope dies last after all.But according to some in this thread, that is STILL not pay to win becuase you could just re earn those ships again in game.
It's only time spent after all not money, right? Chris Roberts had the gall to call it "Pay to Laze"
Yeah, the most irrelevant promise to cling to compared to all those that were broken over the years.
SC is NOT P2W tho. After all there is no winning in Star Citizen. You’re paying to support the idea of the game.
All of the ships are available in game for free.
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Really?Hyperbole.
And you mentioned Hyperbole!Fact is that the Panther has so much power available that it needs to be packed with 6 overcharged plasmas, 4 railguns, a reinforced class 8 prismatic shield, 6 shield boosters and a size 7 shield cell bank to finally run out of power.
I didn't cast the first stone...The comment about nothing better than a Sidewinder is just asinine and unworthy of you.
I didn't cast the first stone...
I play a second commander called Rick Sanchez 3L-173... He's a tightwad sunovabich and only flies small ships+ the Type 7 flying coffin... (keelback for SLF action is also permitted)
Still love my CM4, its my go-to ship for ground missions.
It runs on an armoured plant with thermal spread and still powers everything without requiring any kind of power management. There's still the whole range of overcharging the plant, so you could fit much much more still.Really?
My build - is this hyperbolic?
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Interpretation, obviously, I make a comment you dislike it is asinine and unworthy.What stone was first cast then? Because the person you are replying to made no statement which would warrant that response.
It wasn't me who shouted hyperbole... (so you think every ship should be forced to have to use power management too?)It runs on an armoured plant with thermal spread and still powers everything without requiring any kind of power management. There's still the whole range of overcharging the plant, so you could fit much much more still.
Depends on the loadout obviously. Meanwhile the Beluga sits at the other end of the spectrum, this is a modest build, but absolutely requires a G5 OC plant and power management to run, on a ship that's already notoriously hot.It wasn't me who shouted hyperbole... (so you think every ship should have to have power management too?)
Wouldn't do them much good. The reason I can blow up CZ ships in 2-3 salvos in my Corsair after dropping the shield is more to do with the 6 balls of plasma going through the power plant than anything I'm doing to the hull....if FD start ramping up the HP on NPCs...
It happened, didn't it?they need to either make NPCs smarter or up their damage.
fair point but just keep in mind not everyone has specialised builds to surivive such encounters.Wouldn't do them much good. The reason I can blow up CZ ships in 2-3 salvos in my Corsair after dropping the shield is more to do with the 6 balls of plasma going through the power plant than anything I'm doing to the hull.
If FDev actually wanted NPCs to be more of a challenge because of increased DPS of the new ships, they need to either make NPCs smarter or up their damage. Two changes I'd welcome anyway based on how my thermal resist biweave build iClipper and FAS stand up against spec ops FdLs.
You can't make an argument on the basis of a bad build. That's like adding a class 8A fuel scoop to a T-9 and complaining about the power requirements.Depends on the loadout obviously. Meanwhile the Beluga sits at the other end of the spectrum, this is a modest build, but absolutely requires a G5 OC plant and power management to run, on a ship that's already notoriously hot.