Latest CG, the clearest example of P2W in ED to date?

There were a few alterations in the past. Both the T7 and the T9 got a cargo capacity buff. The FdL got it's power plant upgraded from size 5 to size 6. That last one caused some controversy, concerns that the FdL had become too good. And initially it was, mainly because FDEV forgot to adjust the heat profile of the ship. In the months until that was adjusted, the FdL could spool up it's FSD while sitting in a star's corona, scooping at maximum rate and not overheat. Unless FDEV plan to phase out all the old ships by making new ones for every role that are better, I could see some changes happening again.
"Player outcry" was my weakest of the arguments. Your examples come from long ago.
The financial reasons weigh in much more.
 
P2W discussion is always fun to watch and then walk away from.

The Original Post did not say the Panther Clipper dominates the game, making everybody that owns it will "win the game". The whole tangential argument about what P2W means becomes silly. It doesn't matter what other people say P2W 'means', the OP made their statements with their meaning explained. Perfectly reasonable when the OP knew misunderstanding would otherwise occur. And yet some people still want to argue definitions.

The OP did say:
The new CG is in effect an extra reward to those who opened their wallets.
Which is absolutely true. The CG is an extra reward for anybody that purchased the PC II and participated in the CG. A player using the Panther Clipper will reach their desired level in the CG quicker an/or make more credits than other players not using this ship.
 
I really hope they provide a way to make SCO work better in old ships. I'm never giving up my Pythons, Cobra or Asp, but it's frustrating that they divert all over the sky with SCO.

I'd be happy with a new experimental effect "SCO compatible" which would have to replace "mass manager", so drop jump range slightly.

Hmm, new range of ships "interior enabled"... ;-)
I am not working for FDev, only speculating and giving my thoughts how I would continue the development if I was tasked with it:
I'd keep the old ships but would not develop interiors for them unless they are really popular ships where players might want to spend money on. E.g. the Anaconda. Maybe release an SCO update for them at some point but it may be a much smarter approach to create an Anaconda MkII / Boa based on SCO and 'interiors ready', let players spend money on that ship and use the revenue to develop the interiors DLC. At some point in time, switch over to 'modern ships only' and get rid of the legacy. Doesn't sound nice but one has to see that from a commercial perspective because in the end, FDev needs to earn money.
 
P2W discussion is always fun to watch and then walk away from.

The Original Post did not say the Panther Clipper dominates the game, making everybody that owns it will "win the game". The whole tangential argument about what P2W means becomes silly. It doesn't matter what other people say P2W 'means', the OP made their statements with their meaning explained. Perfectly reasonable when the OP knew misunderstanding would otherwise occur. And yet some people still want to argue definitions.

The OP did say:

Which is absolutely true. The CG is an extra reward for anybody that purchased the PC II and participated in the CG. A player using the Panther Clipper will reach their desired level in the CG quicker an/or make more credits than other players not using this ship.
P2W is an absurd discussion with the Panther Clipper. Because I already won the game. 6 months ago ;)
 
I am not working for FDev, only speculating and giving my thoughts how I would continue the development if I was tasked with it:
I'd keep the old ships but would not develop interiors for them unless they are really popular ships where players might want to spend money on. E.g. the Anaconda. Maybe release an SCO update for them at some point but it may be a much smarter approach to create an Anaconda MkII / Boa based on SCO and 'interiors ready', let players spend money on that ship and use the revenue to develop the interiors DLC. At some point in time, switch over to 'modern ships only' and get rid of the legacy. Doesn't sound nice but one has to see that from a commercial perspective because in the end, FDev needs to earn money.
Longterm players may not look so kindly on making all their old ships fully obsolete that took a lot of time engineering and then having to do it all again on the new ships. That already happened when engineering V2 came in, and it wasn't pretty.
 
Longterm players may not look so kindly on making all their old ships fully obsolete that took a lot of time engineering and then having to do it all again on the new ships. That already happened when engineering V2 came in, and it wasn't pretty.
I am a player since beta and not angry if the old ships would disappear in favour of new game play and engine updates. Second, I didn't say that the engineered modules would have to disappear, too - they can be transferred to the modern ships.
 
Longterm players may not look so kindly on making all their old ships fully obsolete that took a lot of time engineering and then having to do it all again on the new ships. That already happened when engineering V2 came in, and it wasn't pretty.
I agree. That's why I stopped playing WoW 10 years ago. I got tired of all my hard work becoming obsolete in the next update.

But many will argue its what keeps a game new and fresh. Unlike WoW new ships aren't gained through hard work or achievements... we just buy them then spend a bunch of low-skill mundane hours outfitting and engineering them just like we did with our old ships.

It would be nice if new ships were designed for new activities, rather than simply replacing old ships for the exact same activities.
 
Not sure why you are using the Olympics as an example. According to your definition, the Olympics are not a COMPETITION, they are a TASK. Just run the 100m in 0.1s and you will get your gold medal. If you can't be bothered, you clearly don't care enough.
What? No. Olympic athletes are actually directly competing against one another. And 0.1s?!? What are you talking about. This is more like if the requirements were to travel 100m in the course of 28 days, it was open to the general public with no qualifiers, and everybody who crossed the finish line got a gold medal. Then it would be comparable and also no longer a competition.

Are all the people bothered by this pure combat players that never do hauling or something? Is it simply not understanding how quick and easy it is to move a couple of thousand tons? I don't get it.
 
This CG is quite profitable (MkII Racks aside) no matter what you decide to haul with. With 10x selling prices ANYONE can make a nice profit regardless of which ship they are using. Where else are you going to make such a simple 9x profit when trading?

So much whining...

As the OP of this thread, i'm loving how many credits i'm earning, but that doesn't affect the core point of my argument. CGs are pretty much participation awards, everyone's a winner to some extent, and with this CG, everyone wins. But having a PC means you can win more.
 
As the OP of this thread, i'm loving how many credits i'm earning, but that doesn't affect the core point of my argument. CGs are pretty much participation awards, everyone's a winner to some extent, and with this CG, everyone wins. But having a PC means you can win more.
inb4 "but what do you wiiinn??!!?"
 
What? No. Olympic athletes are actually directly competing against one another.

facepalm-gif-12.gif
 
Stop it with the reaction gifs. Anyone who doesn't get the second set of cargo racks from this didn't want them, Nobody is going to lose out except by not participating at all. Why do I have to keep restating the blindingly obvious? I give up.

And after a full weekend of enthusiastic hauling, the requirement has now reached a whopping 2,867 tons! Gasp! Nobody could ever manage such a herculean feat without paying real money for a PC!
 
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Stop it with the reaction gifs. Anyone who doesn't get the second set of cargo racks from this didn't want them, Nobody is going to lose out except by not participating at all. Why do I have to keep restating the blindingly obvious? I give up.
Because you are missing the obvious.

You keep arguing your definition of P2W. Your definition of P2W has nothing to do with the discussion of Original Post.

As stated above the OP said:
The new CG is in effect an extra reward to those who opened their wallets.
Which is absolutely true. The CG is an extra reward for anybody that purchased the PC II and participated in the CG. A player using the Panther Clipper will reach their desired level in the CG quicker an/or make more credits than other players not using this ship.


It is weird that you are arguing this obvious fact.
 
Stop it with the reaction gifs. Anyone who doesn't get the second set of cargo racks from this didn't want them, Nobody is going to lose out except by not participating at all. Why do I have to keep restating the blindingly obvious? I give up.
I'll believe that when you present the poll among the 25% that didn't make the cut confirming that they didn't want to. At the time of this post that's 6171 participants to poll.
 
Because you are missing the obvious.

You keep arguing your definition of P2W. Your definition of P2W has nothing to do with the discussion of Original Post.

As stated above the OP said:

Which is absolutely true. The CG is an extra reward for anybody that purchased the PC II and participated in the CG. A player using the Panther Clipper will reach their desired level in the CG quicker an/or make more credits than other players not using this ship.


It is weird that you are arguing this obvious fact.
I'm not arguing against that. That is all completely true. I'm saying that what other players do and how much they earn is of no consequence to me or anyone else, and it is completely irrelevant for reaching the goal of getting the extra cargo rack reward.
I'll believe that when you present the poll among the 25% that didn't make the cut confirming that they didn't want to. At the time of this post that's 6171 participants to poll.
Well, I obviously can't prove it definitively, but if I see a single post here, on Reddit, or anywhere saying, "I desperately wanted those extra racks, but I just couldn't find an hour's worth of playing time in an entire month," I will be extremely surprised.
 
People keep asking this.

The answer is time.

Lets say you and another player have both got into the top 75% and you are both fine with that, you just want the extra modules.. Current cut off is 10,000 tons and you are both just over that. A week later, the cut off is now 12,000.

So you both go, damn, need to make more deliveries, i still want those extra modules.

Now, you, in your PC, only need 2 runs to get back into the top 75%, but the person without needs 3 runs to do the same. You have gained a time advantage over the person who hasn't opened their wallet.

It's baffling that you need to give such a detailed explanation of the obvious.

But I'm sure there are people who would not get it even if you drew a picture or something. :)
 
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