Missing Permit/Insufficient Jump Range course plotting issue - advice gratefully received.

I'm a little over 350Ly from Sol, not exactly in the black, but above the central plane and systems are starting to become a little more spread out.
I'm running a PCII with a laden jump range of 26.68Ly (unladen 37.73Ly, but currently rocking a load 1232t of steel).
I'm attempting to plot the 157.39Ly back to my Fleet Carrier.

I'm plotting with USER DATA/VISITED STARS/NOT VISITED set to attempt to pick up those systems I may have missed on previous transitions.
If I plot FASTEST ROUTES I receive a ROUTE UNAVAILABLE (MISSING PERMIT) error.
If I plot ECONOMICAL ROUTES I receive a ROUTE UNAVAILABLE (INSUFFICIENT JUMP RANGE) error.
If I switch off USER DATA/VISITED STARS/NOT VISITED route plotting occurs correctly as expected.

Searches (3rd party tools) have revealed no evidence of any local permit locked systems.
Do I actually have an unknown locked permit system lurking somewhere nearby (exciting and any pointers on how to locate it would be great)?
Have I just bumbled into an area of the game with dodgy & misleading error codes (expected, that's what these blips usually prove to be)?

Should I just switch of the NOT VISITED filter, abandon further investigation, smile and carry on with my journey?

I thank you for your thoughts and attention on this matter of purely personal importance 🍻
 
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I'm plotting with USER DATA/VISITED STARS/NOT VISITED set to attempt to pick up those systems I may have missed on previous transitions.
An unusual problem (or at least not one I've hit). You're pretty close to Sol, indeed.
If you fly with that filter a lot (and in that particular neighbourhood), is it conceivable that you've finally exhausted the "not visited" stars for a big enough clump of space that the route plotter simply can't cope? I guess that's unlikely though...

When you look at the gal map with that filter turned on, can you "manually" (visually) see a route that it should be able to plot? And are any of the stars you'd choose (for such a route) permit-locked when you view them in the gal map?
 
are any of the stars you'd choose (for such a route) permit-locked
Not that I can spot, but that doesn't mean no.
is it conceivable that you've finally exhausted the "not visited" stars for a big enough clump of space that the route plotter simply can't cope?
Very possible yes, I'm colonising the area so a lot of scouting has been carried out.

When you look at the gal map with that filter turned on, can you "manually" (visually) see a route that it should be able to plot?
Not really, the systems are sparse and unvisited ones even sparser - I know, I'm my own worst enemy 😜

I'm pretty convinced this is a foible associated with that USER DATA/VISITED STARS/NOT VISITED filter - just plotted back into the area with my near 100Ly jump range Mandalay.
Plotting using ECONOMICAL ROUTES I receive the ROUTE UNAVAILABLE (INSUFFICIENT JUMP RANGE) error. Symptomatic of something being a little off, especially when FASTEST ROUTES plots to the same destination, same ship, same filters, just dandy.

So, by extension, no new discovery permit locked system for me I guess :cry:
 
So, by extension, no new discovery permit locked system for me I guess :cry:
Looks like it ;)
Not really, the systems are sparse and unvisited ones even sparser - I know, I'm my own worst enemy 😜
Well, doesn't that tend to suggest that the filter is working precisely as it should, and that you've simply visited so many of the local stars that there is NO route available for your ship which only uses unvisited stars? (The route plotter isn't very clever, so I suspect that a route which has to backtrack a lot will probably not be chosen.)
 
I'm a little over 350Ly from Sol, not exactly in the black, but above the central plane and systems are starting to become a little more spread out.
I'm running a PCII with a laden jump range of 26.68Ly (unladen 37.73Ly, but currently rocking a load 1232t of steel).
I'm attempting to plot the 157.39Ly back to my Fleet Carrier.

I'm plotting with USER DATA/VISITED STARS/NOT VISITED set to attempt to pick up those systems I may have missed on previous transitions.
If I plot FASTEST ROUTES I receive a ROUTE UNAVAILABLE (MISSING PERMIT) error.
If I plot ECONOMICAL ROUTES I receive a ROUTE UNAVAILABLE (INSUFFICIENT JUMP RANGE) error.
If I switch off USER DATA/VISITED STARS/NOT VISITED route plotting occurs correctly as expected.

Searches (3rd party tools) have revealed no evidence of any local permit locked systems.
Do I actually have an unknown locked permit system lurking somewhere nearby (exciting and any pointers on how to locate it would be great)?
Have I just bumbled into an area of the game with dodgy & misleading error codes (expected, that's what these blips usually prove to be)?

Should I just switch of the NOT VISITED filter, abandon further investigation, smile and carry on with my journey?

I thank you for your thoughts and attention on this matter of purely personal importance 🍻

I concur with @Neilski. It was my first thought when reading through your message. It seems like the most likely explanation.

If you've already been to the system where your carrier is (I don't know if this is the case), then it is a visited system for you and you can't route to it anyway with only the non-visited stars filter in place.

However, you could always manually route by leaving the filter in place and picking off the systems you haven't visited yet on your way. Not as efficient, but still ticks your box.
 
doesn't that tend to suggest that the filter is working precisely as it should
Yes, agreed, right up to the generation of the ROUTE UNAVAILABLE (MISSING PERMIT) error, oh and the failure to plot an economic route (insufficient jump range) when a fastest route plots quite merrily.
it is a visited system for you and you can't route to it anyway
A bookmark set for the FC works a peach, regardless of the system it's resident in.
I think this is also true for pre-visited bookmarked systems, although they do move around much less than the FC :)
 
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I'm far from done with the area anyhoo.
Currently soloing a T3 orbital so many, many more jumps to go afore we move on.
May yet stumble on that Brigadoon permit locked system!
 
Yes, agreed, right up to the generation of the ROUTE UNAVAILABLE (MISSING PERMIT) error, oh and the failure to plot an economic route (insufficient jump range) when a fastest route plots quite merrily.

A bookmark set for the FC works a peach, regardless of the system it's resident in.
I think this is also true for pre-visited bookmarked systems, although they do move around much less than the FC :)
Destinations are input by us not chosen by the route plotter so aren’t subject to its filters. That was why out in the badlands of Orion you could still travel using direct selection of a single jump target even if all route plotting within the region failed, if you plotted a route to a destination far enough outside the region plotting would work and likewise for return trips.
 
Yes, agreed, right up to the generation of the ROUTE UNAVAILABLE (MISSING PERMIT) error, oh and the failure to plot an economic route (insufficient jump range) when a fastest route plots quite merrily.
Agreed; both of those things kinda suck. Like I said, the plotter isn't too clever :)
(Oh, and the fact that you only have to breathe on the gal map for it to throw away your carefully-set filters remains one of the more annoying bugs/features in ED.)
 
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