I've been thinking about how to collect all the stars in an area. I know the idea of a 20LY cube has been mentioned before, and I've tried finding all stars within a cube in the galaxy map.. and it just doesn't seem to work well for me.
Another idea would be to get a list of all the names all stars from the navigation panel, and store them along with the central system. Then, you can assume that all stars within the sphere based on the furthest star in the list are known. And then, we would need a system that would be able to find areas not yet covered by the set of overlapping spheres, and to suggest new stars to get the list of nearby stars from. And if we want some redundancy, to help make sure we don't miss a star because someone accidentally didn't enter it from the list, we could ensure that there are 2 or more spheres that cover everywhere.
Of course, there's a step missing in there, where you have to get the coordinates of the stars in the list, otherwise you don't know how big the sphere is - unless we have the player enter their current jump range as well. But we would need to figure out exactly what "range" to use there - i.e. how the game determines the max distance of stars to show in the nav panel. It's not just the current jump range, because, iirc, you sometimes get a couple of stars that are red at the very bottom of the list, even with an empty hold. At least, assuming you have a jump range < 20LY. If it's > 20LY, it's easy, because I believe there's a hard limit at 20LY, although I haven't verified this in gamma yet - as my current range is 19LY.
(Edit: duh - you could have them enter the distance to the furthest star.. and the assume the most conservative distance. i.e. 18.45 for a distance of 18.5)
The best thing to do is get a 20LY FSD. In B3 the cutoff was on number of entries in list, so got more systems on list before scanning for planets...
The red system at bottom even if empty cargo is most likely due to rounding (7.58 in list, 7.65 jump capability with 100% fuel).
This is how I explore: (When I faceplant star, I usually go 0% trottle, get star in back and drop out of SC, its annoying to get interdicted while using maps... So far not been jumped while drifting in space at 0 speed)
1) Bucketlist for cube. Close to impossible to complete without +12LY jump range, much easier to get complete list with +20LY.
2) To find new systems: Compare distance list of what I have to distance list in game. I save these distances to DB, and will start sending to EDSC when I can start getting the +20LY lists. Also gathering SOL distance could be usefull.
2 *) New system: Note down system information, do a 1 off coordinate calculation. I'm using my html5 screenshot grid method, but could just as well be done with trilineration and 4 known systems. The goal here is to get 1) populated.
3) System view. Note down stations and faction.
4) Back in list, target station to get distance and station type
5) Visit each station to get market data, check if have black market, note down what ships are for sale (right now it looks like all stations in a system sell the same ships), note down what modules are on sale.
Now I have a system with complete data. Exploring in the game sense is something I will not do until I have A modules for discovery and surface.
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That max number of items limit did complicate the job rather a lot in beta 2 (I think the limit was lower then). I started out assuming I was covering 20 Ly spheres and later realised I couldn't count on that.
Moving methodical between systems noting down the data should get you all the systems. It might start to fail when get out in less dense space. It takes a long time to complete a 20LY cube tough. And that Escape button is grinding my nerves...