Ok, that's one is funny...
http://imgur.com/GMkhHFl
http://imgur.com/GMkhHFl
Not for me, it the otherway around. Planes in space is balony.It's better to have a yaw-limitation than have horrid turret-in-space gameplay.
Sure fans go along very well with there idolised devs gamedesign & mechanics choices. I ain't groupy so for me it kills emersion.And personally it doesn't affect my immersion at all.
well that is balony. I would say ED got there Rift support in deliverable status. Which is a good thing. VR HiD help with any kind of sim driving flying something. But pulling the stick for fast turn nothing there? I would go to shipyard for repairs. If I would be emersed.In fact, Elite is one of the most immersive games out there which is one of the reasons why it's a so good in the Rift as well.
In supecruise fast turn are not that relevant.The flight mechanics don't change while you're in combat, they are the same throughout the game.
Not for me, it the otherway around. Planes in space is balony.
Sure fans go along very well with there idolised devs gamedesign & mechanics choices. I ain't groupy so for me it kills emersion.
well that is balony. I would say ED got there Rift support in deliverable status.
Btw ED and SC don't directly compete as both studios made several big game mechanic and design choices that they are to different. So what you get as gamer is one will suit you better or the other not. And those who like to play different style games play both.
I look out for both and few more.
Even if you replace "inch" with something else it'll remain a false statement.I can't be bothered to find the CR comment that actually has the word "inch" in it.
The problem with you, and most other "critizisers of SC" in this thread is that you use false logic in your arguments. You usually start an argument with "As you know, ..." or "We all know, ..." thereby using your own biased opinon as a basis for an argument to make it look like a fact. This type of argumentation is filthy because it's designed to lure over people who don't understand this technique to agree with you. Even if it has zero substance as a fact, some people won't see it because it's disguised as a fact. Moderators are also blind for this.Of course I speak for myself, though apparently you've been appointed to speak on behalf of the "You".
1. It's no excuse, and breaks the forum rulesIronically my comment, you responded to with this comment, was a response to a comment bashing ED.
I'm sorry, but saying that fully modelled planets is only a very small step compared to what ED has right now is just blatantly false. So far Frontier Dev has shown basically nothing that would support such a notion (no concepts, no tech demos or anything of that sort). Also while you could argue that DB is the godfather of PG in the sense that he and Ian Bell did some amazing things back in '84, nowadays, there are other people doing vastly more impressive things than what we are currently seeing in ED (like no mans sky, .kkrieger or hell even stuff like the animation system in Spore), because let's be honest PG in ED has so far really only resulted in a bunch of spheres with some (really) pretty textures.
Even if you replace "inch" with something else it'll remain a false statement.
The problem with you, and most other "critizisers of SC" in this thread is that you use false logic in your arguments
You usually start an argument with "As you know, ..." or "We all know, ..." thereby using your own biased opinon as a basis for an argument to make it look like a fact. This type of argumentation is filthy because it's designed to lure over people who don't understand this technique to agree with you. Even if it has zero substance as a fact, some people won't see it because it's disguised as a fact. Moderators are also blind for this.
2. You have done nothing else than to bash Star Citizen in almost every post you make in here - and the other two threads. I've been reading ALL posts in ALL three threads and I know how you are making false statements and "funny" jokes about Star Citizen. You, and a dozen other SC bashers, are here to ruin the thread and fun for those of us who are interested in the game.
I don't want to discuss persons in here. It's off topic and out of place. I want to discuss the game, but I have to speak out when you bashers are getting free reigns and when the mods do nothing about my reports. We have a weak forum police and someone has to speak up.
Not for me, it the otherway around. Planes in space is balony.
"blatantly false"? FD created 400.000.000.000 star systems with PG with all kind of different planets and different surfaces.
I guess we haven't seen almost nothing till now from all this but of course YOU know it better.
Watch this ...
... and then come back to ME!
David Braben IS the godfather of PG. PERIOD!
"blatantly false"? FD created 400.000.000.000 star systems with PG with all kind of different planets and different surfaces.
I guess we haven't seen almost nothing till now from all this but of course YOU know it better.
Watch this ...
[video=youtube;GEVutbSqBI0]https://www.youtube.com/watch?v=GEVutbSqBI0[/video]
... and then come back to ME!
David Braben IS the godfather of PG. PERIOD!
Hey, you're both pretty, alright!?
Getting back on topic for a moment (yeah, sorry about that!), when are we likely to see multiple star systems in SC with free travel between them and in-system travel? Perhaps someone could point a lazy person to some kind of development road-map?
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The whole concept of pew-pew spaceships in space is baloney.
A little bit of patience you need.
Everything is already in work - but different to CIG FD prefer to show thing when they are ready to be shown.
You will see all that beauty of planetary landing in 12 months or so.
I can't even tell how unimpressed I'm about any number that a computer generates, using algorithms.
40, 4000 or 400 trillion, it doesn't make a difference to the script.
Other one man show game creators did exactly the same before, see Limit Theory and Space Engine, can't be magic to let a script create an endless number of randomly assembled art assets and put the results at random x,y coordinates.
Anyway planetary landings, SC has shown them, like them or not but FD has shown nothing about planet landings so far, no one knows if they are capable and if or when they will happen, or if they will be seamless.
I expect another hyperspace type loading screen in which you can't move, while the planet instance is loading, then appear over an empty landscape with some generic stations with identical landing pads scattered around.
This is what I expect will be the first iteration/expansion.
Any wildlife or hunting is far, far out in the future and I would not expect that to happen before 2018.
Thanks for that information. I'm kind of surprised that they are adding in an FPS module before they are giving you a galaxy to explore. This persistent universe sounds intriguing and I hope it works out for them. Being able to travel around in your ships would be my priority. I guess the distinction to make here, with regards to the FPS module, is that they already have a first person mode working as you can wander around inside your ships right now. I assume they mean actual combat.Everything they are building for Squadron 42 goes into the PU
no PU before Squadron 42. Sooner or later they'll add the background spheres resembling systems and a hyperspace animation, that should be the least critical part of the whole gameplay.
the single player campaign is what matters
Thanks for that information. I'm kind of surprised that they are adding in an FPS module before they are giving you a galaxy to explore. This persistent universe sounds intriguing and I hope it works out for them. Being able to travel around in your ships would be my priority. I guess the distinction to make here, with regards to the FPS module, is that they already have a first person mode working as you can wander around inside your ships right now. I assume they mean actual combat.
My guess is they start from the core. That are the Spacecraft from that to space combat. As Crytech engine comes with good out off the box FPS support. The key engineering is interfacing the modules so they can merge well. Without to much refactoring. So the FPS module has a flying start. As the PU depends on these module interacting and so design from there and then balance.Thanks for that information. I'm kind of surprised that they are adding in an FPS module before they are giving you a galaxy to explore. This persistent universe sounds intriguing and I hope it works out for them. Being able to travel around in your ships would be my priority. I guess the distinction to make here, with regards to the FPS module, is that they already have a first person mode working as you can wander around inside your ships right now. I assume they mean actual combat.