The Star Citizen Thread v 3.0

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It's better to have a yaw-limitation than have horrid turret-in-space gameplay.
Not for me, it the otherway around. Planes in space is balony.
And personally it doesn't affect my immersion at all.
Sure fans go along very well with there idolised devs gamedesign & mechanics choices. I ain't groupy so for me it kills emersion.
In fact, Elite is one of the most immersive games out there which is one of the reasons why it's a so good in the Rift as well.
well that is balony. I would say ED got there Rift support in deliverable status. Which is a good thing. VR HiD help with any kind of sim driving flying something. But pulling the stick for fast turn nothing there? I would go to shipyard for repairs. If I would be emersed.
The flight mechanics don't change while you're in combat, they are the same throughout the game.
In supecruise fast turn are not that relevant.


Btw ED and SC don't directly compete as both studios made several big game mechanic and design choices that they are to different. So what you get as gamer is one will suit you better or the other not. And those who like to play different style games play both.

I look out for both and few more.
 
Not for me, it the otherway around. Planes in space is balony.

Is calling something "balony" meant to be an argument?
If you don't like the gameplay then you don't like the game.
Neither of the two games are fully realistic.


Sure fans go along very well with there idolised devs gamedesign & mechanics choices. I ain't groupy so for me it kills emersion.

I'm not a groupy and I haven't idolized anyone.
Can you please choose your language better next time you don't agree with my opinion?


well that is balony. I would say ED got there Rift support in deliverable status.

Good enough to be presented at Oculus' own booth.
Good enough to be presented as THE game to check out in the Rift subreddit./
Good enough to make streamers cry from the overwhelming immersion ;)


Btw ED and SC don't directly compete as both studios made several big game mechanic and design choices that they are to different. So what you get as gamer is one will suit you better or the other not. And those who like to play different style games play both.

I've played both. I'm playing ED a lot more obviously but I'm still going to play SC later on when they add something to do.
That doesn't stop me criticizing both games.


I look out for both and few more.

Erm you can play ED now.. but be warned it has a "balony" flight system :rollseyes:
 
I can't be bothered to find the CR comment that actually has the word "inch" in it.
Even if you replace "inch" with something else it'll remain a false statement.

Of course I speak for myself, though apparently you've been appointed to speak on behalf of the "You".
The problem with you, and most other "critizisers of SC" in this thread is that you use false logic in your arguments. You usually start an argument with "As you know, ..." or "We all know, ..." thereby using your own biased opinon as a basis for an argument to make it look like a fact. This type of argumentation is filthy because it's designed to lure over people who don't understand this technique to agree with you. Even if it has zero substance as a fact, some people won't see it because it's disguised as a fact. Moderators are also blind for this.

Ironically my comment, you responded to with this comment, was a response to a comment bashing ED.
1. It's no excuse, and breaks the forum rules

2. You have done nothing else than to bash Star Citizen in almost every post you make in here - and the other two threads. I've been reading ALL posts in ALL three threads and I know how you are making false statements and "funny" jokes about Star Citizen. You, and a dozen other SC bashers, are here to ruin the thread and fun for those of us who are interested in the game.

I don't want to discuss persons in here. It's off topic and out of place. I want to discuss the game, but I have to speak out when you bashers are getting free reigns and when the mods do nothing about my reports. We have a weak forum police and someone has to speak up.
 
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psyron

Banned
I'm sorry, but saying that fully modelled planets is only a very small step compared to what ED has right now is just blatantly false. So far Frontier Dev has shown basically nothing that would support such a notion (no concepts, no tech demos or anything of that sort). Also while you could argue that DB is the godfather of PG in the sense that he and Ian Bell did some amazing things back in '84, nowadays, there are other people doing vastly more impressive things than what we are currently seeing in ED (like no mans sky, .kkrieger or hell even stuff like the animation system in Spore), because let's be honest PG in ED has so far really only resulted in a bunch of spheres with some (really) pretty textures.

"blatantly false"? FD created 400.000.000.000 star systems with PG with all kind of different planets and different surfaces.

I guess we haven't seen almost nothing till now from all this but of course YOU know it better.

Watch this ...

[video=youtube;GEVutbSqBI0]https://www.youtube.com/watch?v=GEVutbSqBI0[/video]

... and then come back to ME! ;)

David Braben IS the godfather of PG. PERIOD!
 
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Even if you replace "inch" with something else it'll remain a false statement.

It's not false.
I still don't care enough to go look for the comment.
Even if I did find it you'd just not reply, like it has happened numerous times before.


The problem with you, and most other "critizisers of SC" in this thread is that you use false logic in your arguments

Where is the false logic? Show me some examples.


You usually start an argument with "As you know, ..." or "We all know, ..." thereby using your own biased opinon as a basis for an argument to make it look like a fact. This type of argumentation is filthy because it's designed to lure over people who don't understand this technique to agree with you. Even if it has zero substance as a fact, some people won't see it because it's disguised as a fact. Moderators are also blind for this.

Yes of course.
It's only you who sees things truly. Everyone else is blind.
Of course.


2. You have done nothing else than to bash Star Citizen in almost every post you make in here - and the other two threads. I've been reading ALL posts in ALL three threads and I know how you are making false statements and "funny" jokes about Star Citizen. You, and a dozen other SC bashers, are here to ruin the thread and fun for those of us who are interested in the game.

There's more things about SC that I'm unhappy about than I am happy about.
Hence why I have this negativity about the development of the game.
Would you rather everyone be happy and think SC is the most amazing thing ever to grace our digital hobby grounds?


I don't want to discuss persons in here. It's off topic and out of place. I want to discuss the game, but I have to speak out when you bashers are getting free reigns and when the mods do nothing about my reports. We have a weak forum police and someone has to speak up.

If you have that much trouble with critique about a game you feel passionately about, then maybe you shouldn't try and discuss it in a public place.
There's going to be plenty of people who disagree with your point of view.
You can't always win by reporting the people you don't agree with to the mods.
 

Mu77ley

Volunteer Moderator
Not for me, it the otherway around. Planes in space is balony.

The whole concept of pew-pew spaceships in space is baloney.

Regardless, I'd rather my baloney be actually fun and require an element of skill. Sadly Star Citizen currently provides zero fun and requires absolutely no skill.
 
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Hey, you're both pretty, alright!? ;)

Getting back on topic for a moment (yeah, sorry about that! ;) ), when are we likely to see multiple star systems in SC with free travel between them and in-system travel? Perhaps someone could point a lazy person to some kind of development road-map? :)
 

Marsman

Banned
"blatantly false"? FD created 400.000.000.000 star systems with PG with all kind of different planets and different surfaces.

I guess we haven't seen almost nothing till now from all this but of course YOU know it better.

Watch this ...



... and then come back to ME! ;)

David Braben IS the godfather of PG. PERIOD!

I can't even tell how unimpressed I'm about any number that a computer generates, using algorithms.
40, 4000 or 400 trillion, it doesn't make a difference to the script.
Other one man show game creators did exactly the same before, see Limit Theory and Space Engine, can't be magic to let a script create an endless number of randomly assembled art assets and put the results at random x,y coordinates.

Anyway planetary landings, SC has shown them, like them or not but FD has shown nothing about planet landings so far, no one knows if they are capable and if or when they will happen, or if they will be seamless.
I expect another hyperspace type loading screen in which you can't move, while the planet instance is loading, then appear over an empty landscape with some generic stations with identical landing pads scattered around.
This is what I expect will be the first iteration/expansion.
Any wildlife or hunting is far, far out in the future and I would not expect that to happen before 2018.
 
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Yaffle

Volunteer Moderator
A few warnings and a load of deleted posts later we can resume.

Please, discuss the topic. Don't snipe.

Arguing which one of two different games is better than the other is really juvenile, so let's just discuss Star Citizen in here please.

Continue.
 
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"blatantly false"? FD created 400.000.000.000 star systems with PG with all kind of different planets and different surfaces.

I guess we haven't seen almost nothing till now from all this but of course YOU know it better.

Watch this ...

[video=youtube;GEVutbSqBI0]https://www.youtube.com/watch?v=GEVutbSqBI0[/video]

... and then come back to ME! ;)

David Braben IS the godfather of PG. PERIOD!

I was blown away by this presentation back in 2013 and today I wish ED's universe would even remotely resemble the procedural generated, believable and dynamic cosmos he described. Maybe the much bigger funding of SC allows to do more of that nature in the PU later on.
 
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Marsman

Banned
Hey, you're both pretty, alright!? ;)

Getting back on topic for a moment (yeah, sorry about that! ;) ), when are we likely to see multiple star systems in SC with free travel between them and in-system travel? Perhaps someone could point a lazy person to some kind of development road-map? :)

star_citizen_roadmap-pcgh.jpeg



Everything they are building for Squadron 42 goes into the PU

no PU before Squadron 42. Sooner or later they'll add the background spheres resembling systems and a hyperspace animation, that should be the least critical part of the whole gameplay.

the single player campaign is what matters
 
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The whole concept of pew-pew spaceships in space is baloney.

Or manually flying spaceships at all for that matter :)
Arguments about which is more realistic is really quite silly.
The only thing that matters is if it's fun from a gameplay perspective.
And there is plenty of argument room for that without resorting to "it's not realistic".
 
A little bit of patience you need. ;)

Everything is already in work - but different to CIG FD prefer to show thing when they are ready to be shown. ;)

You will see all that beauty of planetary landing in 12 months or so.

I hope this is financially viable to implement after launch, because I am fully aware how ambitious such a system would be.
Otherwise, I know DB and CR are good friends and hence CR might consult him about techniques to refine his approach of partially handcrafted and partially procedural generated planets for the PU.
 
I can't even tell how unimpressed I'm about any number that a computer generates, using algorithms.
40, 4000 or 400 trillion, it doesn't make a difference to the script.
Other one man show game creators did exactly the same before, see Limit Theory and Space Engine, can't be magic to let a script create an endless number of randomly assembled art assets and put the results at random x,y coordinates.

Anyway planetary landings, SC has shown them, like them or not but FD has shown nothing about planet landings so far, no one knows if they are capable and if or when they will happen, or if they will be seamless.
I expect another hyperspace type loading screen in which you can't move, while the planet instance is loading, then appear over an empty landscape with some generic stations with identical landing pads scattered around.
This is what I expect will be the first iteration/expansion.
Any wildlife or hunting is far, far out in the future and I would not expect that to happen before 2018.

In SC there will probably be landing cutscenes, planetary landing cutscenes, and jump cutscenes. Cry engine is a horrid choice for a game with smooth transitions. Currently the spaceships in AC and in the hangar are two completely different types of objects in the game engine. I doubt they will make a smooth way to transition between them.
 
Ok guys, time to take it down a notch before another person gets banned. Lets change the conversation.

Did anyone play that carrack mini game? Took me 3 tries but I got to the end and won that forum sign thing. :)
 
Everything they are building for Squadron 42 goes into the PU

no PU before Squadron 42. Sooner or later they'll add the background spheres resembling systems and a hyperspace animation, that should be the least critical part of the whole gameplay.

the single player campaign is what matters
Thanks for that information. I'm kind of surprised that they are adding in an FPS module before they are giving you a galaxy to explore. This persistent universe sounds intriguing and I hope it works out for them. Being able to travel around in your ships would be my priority. I guess the distinction to make here, with regards to the FPS module, is that they already have a first person mode working as you can wander around inside your ships right now. I assume they mean actual combat.
 
Thanks for that information. I'm kind of surprised that they are adding in an FPS module before they are giving you a galaxy to explore. This persistent universe sounds intriguing and I hope it works out for them. Being able to travel around in your ships would be my priority. I guess the distinction to make here, with regards to the FPS module, is that they already have a first person mode working as you can wander around inside your ships right now. I assume they mean actual combat.

Since separate teams work on separate gameplay modules, it actually makes sense to push forward every one of them so they can do integration tests throughout the course of the development. That is, I don't believe they need the whole PU up and running to test out different scenarios like fleet battles and boarding.
 
Thanks for that information. I'm kind of surprised that they are adding in an FPS module before they are giving you a galaxy to explore. This persistent universe sounds intriguing and I hope it works out for them. Being able to travel around in your ships would be my priority. I guess the distinction to make here, with regards to the FPS module, is that they already have a first person mode working as you can wander around inside your ships right now. I assume they mean actual combat.
My guess is they start from the core. That are the Spacecraft from that to space combat. As Crytech engine comes with good out off the box FPS support. The key engineering is interfacing the modules so they can merge well. Without to much refactoring. So the FPS module has a flying start. As the PU depends on these module interacting and so design from there and then balance.

I think FD has more closer deadline so they had planned commit and produce to get to this stage this end of the year. which means if they are on schedule they should have al the first released feature in at least a Beta or RC state.
while SC PU is in preproduction so called design fase where still lot hard decision are to be made.
 
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