And its the PU side of things that concerns me the most. I have no doubt they can do a great looking FPS with the resources at their disposal. The whole space travel thing is the kicker for me though. How are they going to represent realistic sized star systems? Are they going to be an abstraction instead? And how will travel between them work i.e. will it be be free-flight, go where you will or will it be gates and tunnels between systems?
I'd like to see something from RSI/CIG/whoever that goes into some detail on how they plan to get this going.
I'd like to see something from RSI/CIG/whoever that goes into some detail on how they plan to get this going.