and i'm interested to know what's FD's stance on this is. i mean either the have underestimated what a gamer can do, which seems kinda unbelievable concerning how easy it is to estimate the travel time, if you have all the info about mechanics as they have it
or they have so many nice surprises and special places within the galaxy, that they just don't care about the core and few nebulae being explored. which i don't even dare to hope.
Looks to me they just placed a minimum playable amount of features in the whole exploration mechanic. I mean, even the fuel mechanic is less than it was in FFE. We can't refuel at gas giants. There are no types of fuel - imagine how much more complex the entire exploration activity would be if they just fleshed out fuel mechanics?
-refuel at gas giants; safer, but lower quality hydrogen with impurities. Not all gas giant types are suitable.
-refuel at stars,
but at your own peril. None of this "oooh, is it getting hot in here?" - you're skimming the surface of a giant ball of thermonuclear fire! Those are nuclear explosions, trillions of them, going off right there! Sure, nice clean fuel, but do you even dare to contemplate such a thing? That's what refueling at stars should be like. At the very least, make it so you have to chase ejecta (that's actually already there, your scoop ratio goes up if you fly into a prominence).
-fuel refineries; hey, why not. Then give the players the ability to sell purified fuel, or transfer it to other players. There, an extra mining mechanic plus logistics.
Anyone remember military drives? You used to power them with military grade fuel, which was some sort of radioactive material. You know, like the ones you can mine? And refine? How about making it possible to fit powerful military drives that run on beryllium or some such, then you need to actually mine and refine that stuff to power your ship. You get longer ranges, but the fuel source is harder to come by. Choices, choices.
And that's just fuel. And it's not even that hard to code in, aside from gas giant refueling visuals. The rest is literally just changing text strings, conditions and adding a few UI tweaks, mostly based off the existing refinery modules.
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But a couple of failed interdictions and some poorly timed hull damage left him with a cracked canopy (which apparently scared the crap out of him the whole rest of the trip) and about 78% health. He was basically on a knuckle rider all the way to the core, only taking the smallest sips off of stars with his fuel scoop, before he ran away at the nearest sign of another ship. Apparently it was action and suspense all the way to the core.
First, he was not in a proper long range explorer ship. A Cobra is not it. A Cobra with no auto-repair system to boot (he said he forgot to pack one and took the docking computer instead). An Anaconda would shrug off those interdictions and use the bounty credits to light its cigar.
Second, interdictions far beyond inhabited space are a problem in themselves. What are pirates doing in the core, exactly? Waiting for that one exploration ship to come by every hundred years? Not to mention that finding other ships that far out takes the excitement out of the whole experience. It's like exploring a new planet and finding it teeming with bandits... well. I guess you're not really exploring the unknown, are you? Not only is the system obviously already explored, it's actually plagued by pirates.