Game loses something by not forcing Open play

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Nope, those threads came up again and again before that.

I'd be absolutely happy to play a solo mode that didn't affect the open mode. I don't have that choice though do I?

And if I did - there would be no reason at all for it not to be completely offline capable.
 
Sorry, categorically disagree with the OP.

Wrong game.

Seriously. Apart from "because i want to" I have yet to see a single valid reason for why it should be possible to jump between these game modes. There are loads of threads with valid reasons for why this should not be allowed. They all follow the same formula.

OP: Valid concerns about solo to open jumping.
Others: "Not this again" "Because i want to play it my way" "This is not [insert other game]" "Oh dear" "[Insert rude and derogatory comment]"

Recently i read about a guy who found an in-system trade route that he wanted to keep to himself without other people diluting it. His plan was to interdict a dude who was trading the same route to dissuade him from doing so. The other dude can just go into solo and still dilute this trade route. This is ghosting, and i cant for the life of me come up with a good reason for how this is fair. Solo players should not even be having an effect on the open play galaxy.

Ok boys, flame away!
 
I personally think the two modes are needed but should be kept separate. Although uber ships in the hands of inexperienced pilots are tasty targets.

If you are going to edit my post for me Mr Phillips please use the correct terminology. I made no suggestion that these pilots are "Inexperianced" in fact I find your edit more inflamatory than my original text. I personally play a lot as a Carebear in several other games and am insulted that you call me inexperianced.
 
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The ability to play open, with friends (private groups) or alone (solo-online) has been part of the stated game design for over two years now - it should not come as a surprise to anyone who has bothered to carry out any basic research into the game.

Okay, I see why the crossover between solo-open is. It's convenient for some, if you call it that, but isn't that just a really overbearing defence against so-called 'griefers'. It's a logical mess - two overlapping galaxies. I'm willing to use some imagination in the game, but not to explain away a poor design choice.
 
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Oh look

239-oh-look-its-this-thread-again.jpg
 
I agree with the OP, open play and solo/grouped only should have their own databases regarding player money, ships etc.

Right now it's just like: "Yeah why would I risk my Type-6 (9) full of (insert high value stuff here) in open play when I can farm money absolutely safe in solo mode. Then, when my gear etc. is sufficient to bash people in the face, I will go online."
 
The only thing it loses is forced griefing targets, and in return it gains the ability for everyone to play the way they want. Go back to Eve if you just want to ruin someone else's game.
 

Robert Maynard

Volunteer Moderator
Okay, I see why the crossover between solo-open is. It's convenient for some, if you call it that, but isn't that just a really overbearing defence against so-called 'griefers'. It's a logical mess - two overlapping galaxies.

The only difference between the three modes is how the matchmaking system applies to the player. Solo never matches with other players; private group only matches with players who have selected that group; open is just that, matching will all players who are not in the other two modes. There is no overlap - there is only one galaxy, one background simulation. Even in open a player will not necessarily see all other players in their location if the instances are too full (or are compromised by players connectivity).
 
there is only one galaxy, one background simulation.

This background simulation isn't all it's cracked up to be if humans aren't a required variable.

In any case, that a solo player can accrue wealth to take into the arena of open play is just plain wrong, it just is. There's no gameplay reason for it, because it's patently skews the rules. Its unfair, and it's unfair to make it a possibility for the player.
 
To be fair it is a little unfortunate.

My preference is to be in Open Play in order to meet new people who I can then co-op with for short term fun and profit.
I'm now unlikely to meet those people because they are either in Solo or in one of any multitude of private groups.

That means that in Open Play, I'm much more likely to meet 'those' other players ;)

Yes, I'm aware of the PvE dedicated Mobius group but I prefer to think of hostile players as being part of the E and not some completely avoidable hazard.

I'll take my chances with open and see how it goes.
 
I agree with the OP, open play and solo/grouped only should have their own databases regarding player money, ships etc.

Right now it's just like: "Yeah why would I risk my Type-6 (9) full of (insert high value stuff here) in open play when I can farm money absolutely safe in solo mode. Then, when my gear etc. is sufficient to bash people in the face, I will go online."

Sadly this happens, but it isn't only that, it's people being on online, being interdicted and going to solo just to escape a fight too.



Also, really guys, so people who pirate are griefers because well, they blow others up? God you guys never, ever change...

So... with your point of view, all those NPCs that interdict you and attack you, they're griefers too, riiiiiight?

Enough with the "griefing" on a full opened ended sandbox game, just because someone shoots you, doesn't mean hes griefing, he might be doing hes job, as a blood thirsty pirate or protecting hes deep space as a privateer.
 
Seriously. Apart from "because i want to" I have yet to see a single valid reason for why it should be possible to jump between these game modes. There are loads of threads with valid reasons for why this should not be allowed.

Because Frontier say it is too hard to separate them.
What you've described is basically the offline solo mode that they cancelled.
If it were possible to play solo in a galaxy unconnected to the online one, many people would prefer to, but it isn't.
 
I had a post yesterday asking why use open play, and it turns out the only reason is to gank or be ganked.

But the fact you can advance in the game running solo only, imho, really makes the game lose something.

A lot of the fun of Eve is the fact that the risk is always there, and the level of risk is reflected in the level of reward.

But in ED, you can go do everything with no risk. (Interdiction by NPC's isn't a risk, its easy to avoid).

I really wish you could only advance in Open play, or that Open money/ships/reputation were separate from Solo money/ships/reputation.

Yes, I know some don't want to have to deal with other players, great, there is a solo mode.

But the fact that solo and open are tied together means you can play in complete safety, get your uber ship, then jump into open.

Really feels like the game is losing some of its potential by having a 100% safe mode.


YOU PLAY YOUR WAY AND I"LL PLAY MINE!!!! Thank you very much...:( I played Eve for some time and came to the conclusion that it was nothing more than a spreadsheet in space. Click on target, set orbit, fire all weapons, collect salvage...ad infinitum ad nauseum......
If you enjoy the risk of having some pirate type demanding your cargo then blowing the snot out of you and costing you the cost of the cargo and a huge insurance payment go right ahead but don't try and force that on others.
 

Robert Maynard

Volunteer Moderator
This background simulation isn't all it's cracked up to be if humans aren't a required variable.

In any case, that a solo player can accrue wealth to take into the arena of open play is just plain wrong, it just is. There's no gameplay reason for it, because it's patently skews the rules. Its unfair, and it's unfair to make it a possibility for the player.

Whether it is a feature or a problem is a matter of opinion. The fact that Frontier have included a group switching mechanic in the stated game design and have implemented it should go some way to indicate what their opinion is on the matter.
 
In any case, that a solo player can accrue wealth to take into the arena of open play is just plain wrong, it just is. There's no gameplay reason for it, because it's patently skews the rules. Its unfair, and it's unfair to make it a possibility for the player.

So they've taken away offline solo, now you want them to take away online solo too?
 
The solution we have ended up with for solo and open play is not really what anyone wanted.
A completely offline mode and an open world online game is what everyone would have prefered but now we are getting a single player game that needs to access the internet, and an opt out for the online game.

I think this is as people are so concerned about the EVE effect (me included) of the "join my gang and let go beat up some carebears" mentality.


please do not speak for "everyone"

yes I was sad to see offline go for longevity reasons, however personally I love the remaining modes, solo, group and all and I would MUCH rather have these modes, complete with ability to switch than not.

And I am not the only one either.

PS for the most part I will be an online ALL player, but delighted to have the options to switch to less bandwidth demanding solo mode as and when needed.

Personally offline would never have been of use to me as it was a 1 way street, once you went into offline you were not allowed out again.... But I can totally sympathise with those who are different
 
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i play in a private pve group a lot of the time and that from the op's point of view may as well be solo as i'm not playing in open, should i wish to meet up with some friends who are not part of that group i have the option of switching to open play any time i like, without having to work up a new cmdr to do so. if you remove the option to switch between modes then i wont ever join open play as i don't want to be forced to start from scratch.

looking at this logically if the two modes were separated it would result in LESS people playing in open, not more.
 
Sound like more of a problem for you than me.

1) Stop trying to control the play preferences of others. You don't decide who gets to play solo or online or when.
2) Play the game and enjoy playing with like minded people online who want to play online.
 
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