Game loses something by not forcing Open play

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I'm not familiar with Portalarium nor with Richard Garriott so he does not represent the unquestionable figure of authority to me. I never advocated the ability to see each commander on one server. What I'm against is the gathering of wealth in solo and returning to gank in open. This model does not discourage ganking, but does quite the opposite.

You act like you cannot do the same if you choose. There is no advantage, because everyone can access solo mode. No game mechanic is stopping you or anyone else from doing the same, thus it's 100% fair for all involved.

Furthermore, Solo players must accomplish everything alone, whereas in Open, you can have help from friends. Open mode is actually easy mode when you have your mates babysitting you.
 
My point was I can't see them implementing that upon release maybe in the future.

It makes no difference to me anyway as I'll be playing in the PVE group exclusively I have no intention of going into open when you see some of the arguments on here only a couple of weeks back we had a thread polling whether people wanted to gank new players on the 16th, I'm not interested in being part of a community like that.

There is a big segment of Elite Dangerous market interested in PVP activities or what you called "ganking". I can see them eager to engage with each other in sidewinders as soon as they undock from their station. I don't envision this approach as the crime against the gaming community. While I understand that some players would want to play in solo mode as they're not interested in nonconsensual PVP, I'd not go around bashing PVP community with the message that my religion is the only righteous one.

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How do you feel about the gathering of wealth in open by someone who is protected by their mates and then ganks in open?

I feel splendid about the game that encourage multiplayer scenarios, has player generated content and supports player interaction in the open world free from the linear quest advance. These are the basic characteristics of the true gaming sandbox.
 
My point is that regardless of whether I am in open or solo mode, 50 systems out from the centre, there will be no humans - it will be exactly the same in either realm. I think he was arguing that in Solo mode it is somehow easier - not that this means anything at all in this game anyway.

I think that some people are thinking that people will be using solo as a vehicle for 'levelling up' before coming into PvP fights with a mega ship. I personally don't think that is going to happen.

Exactly, its no different to taking a few jumps.. perhaps those who want to prevent solo to online switching have only ever stayed in the same few systems grinding trade routes to get that all important 'big gun'... maybe they think the beta 1 bubble (which was still fairly big) is how the game should be played.

AIAKimbo which is itself full of players has ships in 24hrs listed in the thousands, 8 jumps away has ships in the last 24 hours < 4. Players I have seen a few jumps away.. 0. Trade route profits = 300k round trip. I don't really stick around too long though, off the the next "island" to find the next place to sell my cargo.
 
You act like you cannot do the same if you choose. There is no advantage, because everyone can access solo mode. No game mechanic is stopping you or anyone else from doing the same, thus it's 100% fair for all involved.

Furthermore, Solo players must accomplish everything alone, whereas in Open, you can have help from friends. Open mode is actually easy mode when you have your mates babysitting you.

"Mates babysitting you" if it's the way you feel about MMORG then you've missed out on some amazing gaming experience.
 
There is a big segment of Elite Dangerous market interested in PVP activities or what you called "ganking". I can see them eager to engage with each other in sidewinders as soon as they undock from their station. I don't envision this approach as the crime against the gaming community. While I understand that some players would want to play in solo mode as they're not interested in nonconsensual PVP, I'd not go around bashing PVP community with the message that my religion is the only righteous one.

You missed my point again, I'm not bashing the PVP community your free to have your game but what I'm trying to say is why would you be worried about PVE people coming into open to hurt your game it just seems a little unfounded.

I'm pretty sure gaming isn't a religion lighten up a little. The beauty of Elite is it allows for both styles of game play surely that can only be a good thing?
 
absolutely agree with you solo play should not affect open , if you cant accept the risk then you should not be able advance or affect open play .

I agree too - there should be three separate game modes open - solo - private group. We should be allowed to have one commander in each mode, and mode swopping is not allowed period.
The reason I play solo is simple - performance in open is atrocious, even with my fast PC and 100mps + connection. Will this ever be fixed..... I think not.
 
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Personally Speaking from my point of view this would be the ideal model for me.

Open play:You have access to everything discovered in open play and the effects of that. (trading from NPC's and players in open would affect you) more risk more gain
Group Play:You only have access to data from systems you discover as a group and NPC's
solo play:You have no access to data on systems that you personally dont discover, no benefits from discoveries interactions etc from groups or players in Open.

All three levels should have the same amount of risk from interdictions, otherwise people from open are carry the greatest risk of all with little or no extra benefit.

With the advent of multiple character saves in the release version, i personally think no character from Group or Solo should be allowed into open play, that gives you three saves one for each play type. There should be no crossover into Open if you dont have a character in it.
 
There is a big segment of Elite Dangerous market interested in PVP activities or what you called "ganking". I can see them eager to engage with each other in sidewinders as soon as they undock from their station. I don't envision this approach as the crime against the gaming community. While I understand that some players would want to play in solo mode as they're not interested in nonconsensual PVP, I'd not go around bashing PVP community with the message that my religion is the only righteous one..

Don't forget that events will also be injected for players to participate in, which will involve some heavy PVP.
Just like the conflict zones of the beta..

i.e: https://www.youtube.com/watch?v=W_EfGifxK6E

We just aren't seeing much in the way of this yet.
 
There is a big segment of Elite Dangerous market interested in PVP activities or what you called "ganking". I can see them eager to engage with each other in sidewinders as soon as they undock from their station. I don't envision this approach as the crime against the gaming community. While I understand that some players would want to play in solo mode as they're not interested in nonconsensual PVP, I'd not go around bashing PVP community with the message that my religion is the only righteous one.

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I feel splendid about the game that encourage multiplayer scenarios, has player generated content and supports player interaction in the open world free from the linear quest advance. These are the basic characteristics of the true gaming sandbox.

So do I - we can agree about something at least (apart from the ganking bit - prefer one on one fights myself - more sporting) - I spend all my time in open!

But what we were talking about was "fairness". If you think it's "unfair" for people to take credits from solo to open then you must presumably be as concerned about the "unfairness" of the advantage of people playing in groups in solo over people playing on their own in solo?
 

Tar Stone

Banned
I was in a Richard Garriott beta years ago and it was an absolute and total disaster from start to finish. It didn't last long.

He is the last person on this planet I would take any inspiration from in terms of Elite.

Same tired old MMOs milking the same old formula, it really is past time to break the mould.
 
"Mates babysitting you" if it's the way you feel about MMORG then you've missed out on some amazing gaming experience.

I played mmo's for about 10 years, from UO to EQ to SWG to WoW to Lotro. I have raided at the highest levels and led guild raids. I'm not missing them.

That's not the point of my post though, but a nice try at changing the subject. The point is that everyone now has the same choices, open or solo as they see fit. What you want is to remove player choice, so everyone must play as you prefer, which is unacceptable.

You can play solo if you think that's somehow an advantage, or choose not to. Nothing in the games mechanics is stopping anyone from doing so, but that's your choice. Everyone has that choice at any time. It is perfectly fair as is, though some want to remove that choice and demand everyone play their way, or they'll take there toys and go home. It's a very childish and selfish attitude. My way or the highway.
 
I played mmo's for about 10 years, from UO to EQ to SWG to WoW to Lotro. I have raided at the highest levels and led guild raids. I'm not missing them.

That's not the point of my post though, but a nice try at changing the subject. The point is that everyone now has the same choices, open or solo as they see fit. What you want is to remove player choice, so everyone must play as you prefer, which is unacceptable.

You can play solo if you think that's somehow an advantage, or choose not to. Nothing in the games mechanics is stopping anyone from doing so, but that's your choice. Everyone has that choice at any time. It is perfectly fair as is, though some want to remove that choice and demand everyone play their way, or they'll take there toys and go home. It's a very childish and selfish attitude. My way or the highway.

So whats wrong with being allowed one commander in each game mode - solo - open - group. You then get to choose which commander you want to play, so you still have the choice.
 
I was in a Richard Garriott beta years ago and it was an absolute and total disaster from start to finish. It didn't last long.

He is the last person on this planet I would take any inspiration from in terms of Elite.

Same tired old MMOs milking the same old formula, it really is past time to break the mould.

It was the first of its kind, being first is not always the best, but they saw first hand the results of ganking/griefing.

And the MMO formula is indeed old, which is why they've come up with a similar system and called it selective multiplayer...
 
So do I - we can agree about something at least (apart from the ganking bit - prefer one on one fights myself - more sporting) - I spend all my time in open!

But what we were talking about was "fairness". If you think it's "unfair" for people to take credits from solo to open then you must presumably be as concerned about the "unfairness" of the advantage of people playing in groups in solo over people playing on their own in solo?

I didnt say it's "unfair". What I say it's the poor gaming designing turning the open world mode into pvp arena. I dont want arena, I want the vast dangerous world, not the boxing match.
 
So whats wrong with being allowed one commander in each game mode - solo - open - group. You then get to choose which commander you want to play, so you still have the choice.

Now you're spreading your time across separate commanders, what happens if you want to just focus on one?
 
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