I love the game. I hate the moaners
From reading the whole thread so far, it appears that a lot of responders are posting quickly and trivializing the achievement of reaching the core.
Worst yet, they are then generically applying this to the entire exploration theme saying it's broke or needs balancing.
40 plus hours of
determining the best route (backtracking from a dead end must have occurred several times!)
choosing a navigable star (who hasn't picked the wrong star to jump to and there are lots of very similar star names!)
fuel scooping without any heat damage (don't forget, no stations to repair at for 35 plus hours)
avoiding/surviving any hostile interdictions (again... don't get damaged)
again and again, hour after hour with the increasing pressure that every bit of damage brings you closer to failure.
Yes there is auto repair but some sub systems can't be repaired by it.... The cracked canopy is a fine example!
TBH I'd like to know all these people making suggestions about balance/nerf/it's broke statements to post how far they've gone into non-populated space.
Otherwise I'll suspect you of suffering from Dunning Kruger bias
As for myself, I'm dabbling a little of each (explore, mine, bounty, pirate, trade). Perhaps just enough to appreciate the nuances of how much each area offers.
Perhaps the OP should have post a less SUN or Daily Mail oriented thread title (ie tabloid/gutter press for those non UK).
Something more like
"Galactic Core finally reached after arduous marathon effort"
Otherwise, we'd be reading about things like "Everest. Yet another summit by yet another climber." Perhaps posters would like to chip in on how to make that
more of an event!![]()
But someone - no matter how hardcore he is - reaching the galactic core four days into gamma takes away a large part of my fascination for the game.
I love the game. I hate the moaners
Just don't look at the threads. I stopped doing so, and it's not because I begrudge people with the time to jump as fast as possible to the tourist highlights. That's just human nature. I just want to get there, see it with my own eyes, and discover it for myself.
Then stop feeding their behavior by replying pointlessly to them. Glad you love the game, bully for you. I enjoy puttering around doing what can be done in it myself, but it's not "moaning" to point out what could have and really should have been. Great opportunities for innovative, groundbreaking gameplay related to exploration have been lost probably forever because of this rushed release date, not because of a lack of player interest or technical capability.
| [video=youtube;mrrNlml4Ibk]https://www.youtube.com/watch?v=mrrNlml4Ibk[/video] |
Your reply made me think of this video. | |
This exactlyexploration involves not knowing what is around the corner. whilst we can see the star in game I think exploration should be more heavily dependant on the discover mechanics with a more in depth or defined game mechanic itself.(more than what it is at present).
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. what does not make much sense is opening a map to go and discover something that has already been mapped, hence its MAPPED and given character via known star types etc. I forgive the astronomical knowledge implication here but don't extend it so far for in game gameplay. Not so un-discovered theoretically.
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.Let us "NOT" know what is out there at all beyond the already mapped game unverse . so all that non mapped or discovered areas are blank and not there until the game mechanic has been routinely played to manifest it as mapped.
a good idea would be for gameplay purposes to let users name star systems themselves. and only named and discovered areas get place on the map. that would be a great mechanic and give real meaning to buying the system data. not to forget to mention the rewards back from actual users paying for the info to make their route easier is wonderful too. Elite has a whole universe of missed opportunities gameplay wise. many of which exists in that DDA. the practical notion of what we have at launch is incomplete. rushed release at the end of the day. in the morning I hope its all there. and lest not forget it is testing phase apparently. but this is my last bastion of hope for it to be released with a completely different financial attainment curve at the core of the gameplay.
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It is to easy.
Just don't look at the threads. I stopped doing so, and it's not because I begrudge people with the time to jump as fast as possible to the tourist highlights. That's just human nature. I just want to get there, see it with my own eyes, and discover it for myself.
I think it's pretty obvious now that someone will reach the far side of the galaxy before release, too, probably within the next few days. For me, this is the one, true disappointing aspect of ED so far.![]()
Because in real life when we look into the night sky we see only the stars we have been to ourselves... oh.This exactly
We should not see any stars until we "discover it"
I would love to see some kind of scanner of near gravity wells.
Scanning itself would have to be interactive. Call it minigame... however minigame which would be almost simply impossible to do perfectly.
You would get percentage of success
That would allow us to somewhat set course. How precise is up to how good job you did with scanning.
And then engage frameshift and pray.
If you are lucky you jump where you wanted.
If not frameshift would missfire.
Kicking you out someplace else..... perhaps someplace rather far or even in space between systems, in bunch of anomalies.... getting you stuck and explore witchspace........ possibilities are endless.
I support many of the more controversial design decisions FD have taken, like real time mission timers that are connected to the shared gameworld and not to the login time of individual commanders, the omission of the offline mode in favour of a shared online galaxy and also the occasional NPC interdictions even in unexplored space.
But someone - no matter how hardcore he is - reaching the galactic core four days into gamma takes away a large part of my fascination for the game. I was hoping to reach the core would have remained an nearly unfeasible goal for at least a few month after release. So everyone would be left with their imagination and wild ideas what might be found there for some time, while the tension would increase and the most daring and bold explorers would come nearer and nearer each week and keep the other commanders updated via some kind of log. Even if that would have meant that FD need to incorporate some kind of lock that prevents players that are advanicing to fast from reaching the center, or at least slow them down artificially, that would still have been preferable to solving one of the big mysteries of the galaxy so fast.
I think it's pretty obvious now that someone will reach the far side of the galaxy before release, too, probably within the next few days. For me, this is the one, true disappointing aspect of ED so far.![]()
And even more worrying is not a single report of anything out of the norm... ie: Not a single "rare" event or sight? ie: The huge worry every system is simply a variation on the previous you've seen...
If you know every system you visit will be a mixture of different orbital paths and different colors, does the drive to explorer diminish? Imagine if one of these explorers had reported an ice moon spewing out a stream/cloud of ice form active geiser? Or a strange asteroid which seems to have tunnels drilled into it you can fly/explorer around?
It doesn't worry me someone has already reached the core... It worries me they didn't report a single thing that stood out on the trip!
Fingers crossed you're right! I have a horrible feeling we might just be destined for an experience like the generation ships back in Elite.To be fair I believe there was stuff to see but the guy travelling to the core didn't stop much save to fuel scoop.
Ab
You know, that's really quite insulting to a great number of people who spent a good deal of money on this game to try and help make it become the best it could be.Now I am happy I did not pay to have access to the design discussions as when what you say is true, they were/are irrelevant at best.
I agree wholeheartedly with your post. It's all very disappointing, both the relative straightforwardness of traveling to the galactic core, and the lack of any surprise content along the way. Fortunately, it seems to me that it would be relatively easy for FD to limit the range of our early voyages of discovery by introducing a wear and tear mechanism. Maybe later they can introduce a way to repair frame shift drives in uncolonised space. I hope to goodness that FD is listening.I think it's pretty obvious now that someone will reach the far side of the galaxy before release, too, probably within the next few days. For me, this is the one, true disappointing aspect of ED so far.![]()
You know, that's really quite insulting to a great number of people who spent a good deal of money on this game to try and help make it become the best it could be.
Anything can be quoted out of context to appear insulting so I'll just clarify shall I? I think the game described in the DDF is great (well done) but it is a far cry from what is about to be released. Your beef is not with me, I would like to see more of the DDF implemented. As so little of the input of the DDF backers (with the exception of super cruise) was used, I, yes me! I am happy I did not pay to have access to the design discussions. Simple common sense as I reckon I can get random strangers to ignore me for free, there is nothing insulting about that, I still have that money in my pocket. | see if you read the convo in it's entirety it is no longer insulting to anyone....
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THOSE WERE GREAT!!!!!!! right? RIGHT? Weirdly enough it would appear to me that at some point more involved mechanics were planned and that is where the NAV beacons come from. If I remember correctly this was abandoned in order to avoid choke points coming into systems or something. Does anyone remember that? | |||
I would agree with that. But the thing to remember here, and this keeps getting missed for some reason, is that these are long term plans and not all of that stuff will be available on the 16th. That doesn't mean that development has ceased. Planetary landing isn't going to be there on the 16th and you won't be able to wander around inside stations either. Yet they will be coming. So go ahead and judge the game based on its feature set on the 16th, that's fine and justified I guess. But don't write of the game by suggesting that is all it will be. That would be doing it and FD a disservice.We all think the game described in the DDF is great but it is a far cry from what is about to be released.
I would agree with that. But the thing to remember here, and this keeps getting missed for some reason, is that these are long term plans and not all of that stuff will be available on the 16th. That doesn't mean that development has ceased. Planetary landing isn't going to be there on the 16th and you won't be able to wander around inside stations either. Yet they will be coming. So go ahead and judge the game based on its feature set on the 16th, that's fine and justified I guess. But don't write of the game by suggesting that is all it will be. That would be doing it and FD a disservice.
Neither of which are described in the DDF and both of which will be released as PREMIUM (read paid for) DLC. | The thing is that when Frontier asked us to back this project we made a firm commitment with hard cash but in in return when we ask if the game will feature all these great mechanics which are missing we get MAYBE, IF and WHEN in return. After axing first the orrery, then offline and then implementing only the most minimal of mechanics for the different roles it would go a long way to show some commitment that goes further than ticking off the boxes on their kickstarter promises, they already acknowledged they are aware it is rather bare bones but then become all shifty and evasive. I think Johnny Kelso sums it up nicely as far as exploration is concerned but mining, trading and bounty hunting all need to be looked at. Also when this walking around in station DLC comes out, there better be more than just 2 interiors. (just saying *COUGH!*X-REBIRTH*COUGH!*) | Don't get me wrong I really want ED to be spectacular and not Elite-Rebirth. If the people that are voicing their concern now didn' t care they would not do so and nothing will change. The centre of the galaxy already reached and the state that is in is indicative of the state of Elite Dangerous at release. Would it help if we just put forward multiple choice questions? ![]()
have you got a lot more in the bag that we haven't seen yet? [ ] yes [X] no |