Game loses something by not forcing Open play

Status
Thread Closed: Not open for further replies.

Lowie

Banned
There are a lot of people who simply don't care about PvP. There are far better games for that. I play War Thunder. ED has nice flight but it's not really that great for combat. It's too easy for the first person to shoot to win the battle if the ships are anywhere close equal. That puts the combat firmly in the aggressors favor. Luckily I haven't met any yet.

In the end I can't tell the difference between the two modes other than solo is probably smoother and runs better on low spec, low bandwidth systems. If you ignore the people that want to fight there really isn't much difference. Maybe when the MP and comms have improved things will change.

Talking about fairness. What happens when expansions are released? would you fragment the players even more and completely seperate those that don't have planetary landings from everyone else? There's bound to be some perceived imbalance somewhere.

In the end this game wasn't intended to be a PvP centric game but more of a coop one <shrug>

its a multiplayer game , geuss and it would be most logic that players who wont buy the dlc cant play anymore , atleast most if not all mmo(yes its advirtised on the website , read.) i played you cant play it if you dont have the patch/expansion. This way FD can collect some big money too
 
I will always play solo 90% of the time.

1. Saves on bandwidth as i have a cap.
2, There will always be cheaters imo,using some sort of hack most obvious one would prob be speed hacking so there warping all over the play while fighting.

Solo will have to do as there is no offline mode.
So stop forcing us ppl happy with second best solo to play open at all times.
 
Last edited:
Id be very annoyed after waiting what, 20 years since the last Elite title?, and spending hundreds of pounds on the kickstarter for this game if suddenly I was forced into online play with a bunch of other players whose sole purpose is to ruin your day.
 
Throwing my 2 credits in here.

I like playing in Open Play, not because I want to grief someone, nor because I want to head-hunt players with bounties or target players for piracy.

I like Open Play because it brings player interaction. You see other ships controlled by actual, living, breathing human beings (aka players) which makes the game feel more complete and interesting, especially since you never know what those players might do.

Yes, the game does need a lot more cooperative features implemented to enhance the player to player interaction and experience. Being able to group up, form alliances, do trading and such with other players is essential to making the Open Play even better.

But that is my preference and point of view. And as much as I find Open Play to be more interesting and also unpredictable (which is what makes it fun IMO), there are days when I might be short on time and just want to do a quick cargo run... or I am not feeling well because I am sick (or hung over) and I just wanna take my spaceship out and shoot some NPC's without bringing my A-game... so I will then play in Group or Solo mode.

Also, I know a lot of people who LOVE spaceship games as much as I do, but they love them because they enjoy exploring and doing things at their own pace and on their own terms to fully enjoy the game. Why should those people not be allowed to enjoy Elite?

By forcing people to play in Open Play you are alienating a large part of the community, which in turn means there will be less players playing the game. Why would we want less players in the game? Those that are interested in Open Play are already playing in Open Play. By forcing everyone to play in Open Play you won't really see more players in Open Play, you will just see everyone who prefers Solo or Group mode not playing at all.

So what did you achieve in terms of improving your own Open Play experience? Nothing... You never saw the people in Solo mode before, and you most likely won't see them because of a forced Open Play mode either... so as far as your Open Play experience goes it will be status quo. As far as the community in the game and the support for the games go, Frontier will see a sharp decline in their total player numbers.

Elite is one of the first game that gives players the option to play however they want, regardless of the game being online. That is truly an awesome way of making sure everyone from casual players to hardcore elitists can enjoy the full game exactly the way that they themselves prefer to play it.
 
Some of the responses, wow.

A lot of angry people at the thought over not being able to build up in solo play then gank on open. I saw people saying go away, or that you just lose your ability to grief or something.
I'm okay with people not wanting to fight players or whatever, and I want them to play with their friends, some of you want to build up in solo clearly, and then pvp. Why do you think it's fair to you build up in solo mode then come online and destroy people?

I mean, that sounds like a really pathetic ego issue. Like really, really really pathetic.
Now, a few people might be quite upset with that comment, and I'm okay with that, because that proves my point, and you're free to mod me down and post against it as you're entitled to your opinion, but I was very specific about that action and what kind of person that would be, you would only be validating it.

I personally believe that a solo mode and group mode is a fantastic idea, however I do believe that 'open mode' should have a separate pilot. This is for game balancing, so that people have to deal with the same problems or advantages as everyone else, and that this doesn't one day turn into a game where you have only people in maxxed out ships fighting, and a few dedicated open mode players being cannon fodder.

Archaegeo said:
No, devs could program NPC's to be just as much of a jerk as other players, but then no one would play the game.


Actually a lot of people have no problems with an NPC kill them, but I have seen first hand that they get incredibly upset if it is a player. I don't know why, but I guess they feel silly being angry at an NPC and go 'it's just a game' but if it's a player, look out.


- - - - - Additional Content Posted / Auto Merge - - - - -

yes, something is lost. i know - lets get them to remove open play! then there wont be a problem any more!

yes, i know people will hate this idea, with as much passion as those who prefer solo would hate to be forced into open play. let people play how they want, it matters not one bit where others play - that's their choice to make.

Or just remove open play from the people who want to play solo, and vice versa, or rather, just separate the two, let open play and single player have two separate pilots. You know, so people can truly play however they want.
Unless you mean play however they want which includes building up in solo then coming into open to gank people who may not have advanced as fast as they're dealing with players doing what this person is doing.

See previous posts about significant pathetic ego issue.
 
I play mobius for the same reason I play solo or small group, my net connection is unstable and I can not dog fight - not since beta 2 before that I had well over 500 npc kills in a couple of weeks of casual play, now I rubber band the NPc's and other players teleport and all sorts of stuff. open play is not a risk worth it for me, if I can avoid an interdiction (connection can cause havoc here as well) all well and good but if not its every tactic I can think of to run now. my ships are now all engine shield and cargo space.
 
The only thing it loses is forced griefing targets, and in return it gains the ability for everyone to play the way they want. Go back to Eve if you just want to ruin someone else's game.

Right, your method is much better, you can selectively ruin other peoples game by coming into open mode after you protected your game from being ruined while building up in solo mode. If I see this happening, I will join the crowd of switching to exiting and switching to solo mode as soon as you interdict, enjoy.
 

Robert Maynard

Volunteer Moderator
Some of the responses, wow.

A lot of angry people at the thought over not being able to build up in solo play then gank on open.

Quite a bit of projection going on here - just because that is the reason that some might expect players to play in solo then swap to open (and back again, as the mood takes them) does not in any mean that that *is* the reason that players will play in both solo and open.

See previous posts about significant pathetic ego issue.

There are a lot of egos vying for space in this kind of thread....
 
Quite a bit of projection going on here - just because that is the reason that some might expect players to play in solo then swap to open (and back again, as the mood takes them) does not in any mean that that *is* the reason that players will play in both solo and open.



There are a lot of egos vying for space in this kind of thread....

My response is specific to people who were upset over the idea over the two being separate. If group and solo was a separate character from open play.
The other modes let you fly with your friends. Primarily, no matter how much you want to go 'but you don't really know' the reason someone would switch from solo trading to a combat ship in open is for..what?
Why would you trade in open if you prefer to do it in solo? You wouldn't.

As many have pointed out, they would be taking extra risk, so they wouldn't trade in open mode. You can certainly explore safer in solo mode to. So the only reason to enter in open mode is to interact with unknown pilots, with a combat ship.
I'll state this again as most people reading will have forgotten what I said earlier in the post and replaced it with whatever they want to believe - for pilots who trade purely in solo mode, and then go to open mode.

It's quite clear what will happen. I personally play open period, trading and otherwise, and there's a lot of fun / benefits to it other than combat, but for a player who enjoys these kinds of things, they wouldn't go to solo mode.

Your statement about projection is inaccurate. Project implies I would want to do this and I'm projecting that other people would instead. I don't want to build up in solo mode, I wish they were separate character files that didn't affect the online world.

Psychological projection is a theory in psychology in which humans defend themselves against unpleasant impulses by denying their existence in themselves, while attributing them to others"

 
Gosh. Carebears, gankers, griefers, PKers, White Knights...

Whilst others are exploring the Galaxy, everyone in here are getting sucking in to these black hole like threads. You know the thing about black holes? They distort the reality around them. Elite is, and has always been all about choice. Do it. Don't do it. But calling the next person a jerk because they have a different opinion?

Instead, why not do the gentlemanly thing: Agree to meet up in a system and location of your choice, with stock Sideys and settle the matter like real men/real women/real small-furry-creatures-from-Alpha-Centauri (who happen to have a lot of patience - you know what I mean.) :D
 
I want to play in Open but players need to fix their connections first and stop lagging everyone out, and NO its not FD/game as guild members all worked together to fix these on our routers/firewalls and we have no problems.
 

Robert Maynard

Volunteer Moderator
I'll state this again as most people reading will have forgotten what I said earlier in the post and replaced it with whatever they want to believe - for pilots who trade purely in solo mode, and then go to open mode.

It's quite clear what will happen. I personally play open period, trading and otherwise, and there's a lot of fun / benefits to it other than combat, but for a player who enjoys these kinds of things, they wouldn't go to solo mode.

Good for you - that is your choice - thankfully, the game also accommodates other play-styles by offering players the choice to group switch.

Your statement about projection is inaccurate. Project implies I would want to do this and I'm projecting that other people would instead. I don't want to build up in solo mode, I wish they were separate character files that didn't affect the online world.

Psychological projection is a theory in psychology in which humans defend themselves against unpleasant impulses by denying their existence in themselves, while attributing them to others"


Fair enough, "projection" was the wrong word to use. However, you seem to have decided that there is one over-riding reason why players would use both solo and open and are assuming that that is the only possible reason that players would do so. Patently, that is assumption incorrect.
 
I play solo.

No docking queues. No network glitches. No player pirates.

I can just play.

If I want PvP, I play a PvP game, not a space trading exploration game.

But being forced into the PvP section of a game? No thank you. I am too old for this. I want to waste my time for my own pleasure, and not for the pleasure of someone else.
 
I see too much jealousy and dominance in this thread.

Solo mode is not a tactical advantage because everybody can do it.
You wanna play "safe", you are free to join the solo mode.
Don't force your play style on others.

If Elite becomes an FPS (cause thats what the online currently is) im out of here.
 
Quite a bit of projection going on here - just because that is the reason that some might expect players to play in solo then swap to open (and back again, as the mood takes them) does not in any mean that that *is* the reason that players will play in both solo and open.



There are a lot of egos vying for space in this kind of thread....

I'm sure there will be some players who are thinking that they can "safely" build up in solo, with the intention of going into open to cause havoc.
Personally, I think these players are in for a bit of a shock, when they discover just how unsafe solo or private group actually is. I also think the 'open only' crowd will be pleasantly surprised at how those who have built up in solo are not almightly powerful when it comes to PvP, they won't have much more (if any) advantage due to superior ship or equipment, and the main factor in combat will always be skill. Those who have cut their teeth in proper PvP combat will have the skill advantage.
 
At the point of two players interacting, how do you know how each player reached that point? Is their tricked out Asp the result of a week's play in solo, open, private? You cannot tell. All that matters is the moment of interaction. There is no record of my play available to anyone else, other than rank, and why should there be?

I do not get the fuss there seems to be about how people got to where they are. It matters not. All that matters is that moment in time when one player meets another. They may fight. They may exchange pleasantries and move on. They may ignore each other.

The only 'scoreboard' is a player's rank in a number of play styles. How they got there, matters not. You are no greater or lesser a player because of how *someone else* plays. You are the player you are, decided by what *you* do, not what others do, in a galaxy that is *yours* to explore, trade and fight in. ED is not a place to stroke egos by using measuring sticks against others. It's all about you and what you do. And whether that is in open, private or solo does not, and should not, have any bearing on anyone else in terms of worth.

Open/private/solo mode arguments are moot, imo. They are purely there so you can choose the level of interaction you want. They are not there to provide different scoring mechanisms.
 

Robert Maynard

Volunteer Moderator
At the point of two players interacting, how do you know how each player reached that point? Is their tricked out Asp the result of a week's play in solo, open, private? You cannot tell. All that matters is the moment of interaction. There is no record of my play available to anyone else, other than rank, and why should there be?

I do not get the fuss there seems to be about how people got to where they are. It matters not.

Neither do I, really. With the implementation of player to player credit transfer (as defined in the final proposal of the trading mechanic), a player who has barely played the game could be gifted enough credits to buy the fully tricked out Anaconda and proceed to wreak havoc with a clean (initially, anyway) legal status.
 
I'm sure there will be some players who are thinking that they can "safely" build up in solo, with the intention of going into open to cause havoc.
Personally, I think these players are in for a bit of a shock, when they discover just how unsafe solo or private group actually is. I also think the 'open only' crowd will be pleasantly surprised at how those who have built up in solo are not almightly powerful when it comes to PvP, they won't have much more (if any) advantage due to superior ship or equipment, and the main factor in combat will always be skill. Those who have cut their teeth in proper PvP combat will have the skill advantage.

Agreed - I think most people who build up in solo will be defensive PVPers rather than aggressive PVPers - just to get themselves some kit that might allow them to get away. Of course they could just as easily build up in a quiet part of the open play area unhindered by other players.

People just want to play differently - their own way - and the game allows for that.

Some want to role play and want people to role play with them - but I don't think too many people logon intending to play victim - some will but others aren't interested in that.

Some player pirates see player traders/targets as an integral part of their game - which is fine for those traders that want to play that way.

But other traders see it is as their game to play and see interference from another player as an unwanted negative in their game time - hence the self-destruct rather than give in mentality.

Just because the game allows player on player piracy it doesn't mean it forces people to accept that and play victim nicely.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom