The Star Citizen Thread v 3.0

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You fanboys really have no concept of what you're talking about do you?

Star Citizen is nothing like a point and shoot game - jeezus, if you bind roll to stick and yaw to pedals, and go out there in your Hornet, it's a crazy, close quarter knife fight.

It's amazing..

Please post a video.

I played AC and to me, it feels like FPS in space. Point and shoot. Note that I only have an aurora. I hated the flight model, but realized it was still early. There is a video out there of a guy playing vanduul swarm with only a mouse and beating it. Mouse players really have the advantage, don't you think?

I don't know if the last patch is better, I didn't bother to download it for now, I'm waiting for AC 1.0.
 
Before you guys start getting heated up again with the same discussion for the 99th time, just remember that everything people say is their opinion.

Just wanted to throw that in since sometimes people get really personal here and take things written by people as fact rather than opinion.
 
Please post a video.

I played AC and to me, it feels like FPS in space. Point and shoot. Note that I only have an aurora. I hated the flight model, but realized it was still early. There is a video out there of a guy playing vanduul swarm with only a mouse and beating it. Mouse players really have the advantage, don't you think?

I don't know if the last patch is better, I didn't bother to download it for now, I'm waiting for AC 1.0.

That was an M50 balance issue. I have tried the same with a Hornet and it didn't work. You cant survive without using the keyboard also it takes ages. AC is very skill based every friend who joins SC new says the same thing that they struggle for weeks to learn and master it. Even then they get beaten in MP and not because of Point and Shoot.

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I just love these guys. Always pretty balanced about everything.

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I feel for everybody who wants one and couldn’t get it. And I know there’s this ongoing “just sell more!” demand… but I think the fact that we don’t is kind of a saving grace. Yes, we could sell a thousand more Javelins tomorrow and all be filthy rich… but that’s putting marketing ahead of game balance, and it’s not how we’re ever going to do this. If we can figure out a way to sell more that makes sense for how we imagine the game to work, we’ll do it… until then, they’re limited for a reason.

Source: https://forums.robertsspaceindustries.com/discussion/comment/4006346/#Comment_4006346
 
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S P A C E. P E T S. "Peeeets Iiiiin Spaaaaaace!"

Please open an airlock for anyone who tries to get these into Elite.

Star Citizen is getting embarrassing, in my opinion. I was considering it at one point because I thought it might reach a sort of openness and freedom that I crave sooner than Elite could. Then I saw the planetary landing video, with the 3rd person camera behind what for the world appeared to be a middle aged jogger. What was with his arms, and why was he jogging so slowly? The song Silver Lake Walker started playing in my head...

Flying through a city seemed cool, but why do I suspect they're never going to have a whole planet to explore?

Take heed Frontier: if you don't do some of those things the right way, they can really be worse than not doing them at all. Demoing something that looks like it was done by my nephew in Unity3d one day after school might be ok for people that lined up to sell a kidney to get the game, but for someone that was interested but not a fanboy, it fell very flat.
 
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Yaffle

Volunteer Moderator
I know it's really difficult, but please can we stick with talking about Star Citizen and not do a rather awful imitation of a Mac vs PC thread?
 
S P A C E. P E T S. "Peeeets Iiiiin Spaaaaaace!"

Please open an airlock for anyone who tries to get these into Elite.

Star Citizen is getting embarrassing, in my opinion. I was considering it at one point because I thought it might reach a sort of openness and freedom that I crave sooner than Elite could. Then I saw the planetary landing video, with the 3rd person camera behind what for the world appeared to be a middle aged jogger. What was with his arms, and why was he jogging so slowly? The song Silver Lake Walker started playing in my head...

Flying through a city seemed cool, but why do I suspect they're never going to have a whole planet to explore?

Take heed Frontier: if you don't do some of those things the right way, they can really be worse than not doing them at all. Demoing something that looks like it was done by my nephew in Unity3d one day after school might be ok for people that lined up to sell a kidney to get the game, but for someone that was interested but not a fanboy, it fell very flat.

Well ED and SE go for super size sandbox. Which is cool. But not crucial for having a fun game or sandbox game or a space game. SC is going the other way around having more detail and depth. A very rich detailed but not to big sandbox. With lot of stuff that not crucial for gameplay either or the genre.
 
S P A C E. P E T S. "Peeeets Iiiiin Spaaaaaace!"

Please open an airlock for anyone who tries to get these into Elite.

Star Citizen is getting embarrassing, in my opinion. I was considering it at one point because I thought it might reach a sort of openness and freedom that I crave sooner than Elite could. Then I saw the planetary landing video, with the 3rd person camera behind what for the world appeared to be a middle aged jogger. What was with his arms, and why was he jogging so slowly? The song Silver Lake Walker started playing in my head...

Flying through a city seemed cool, but why do I suspect they're never going to have a whole planet to explore?

Take heed Frontier: if you don't do some of those things the right way, they can really be worse than not doing them at all. Demoing something that looks like it was done by my nephew in Unity3d one day after school might be ok for people that lined up to sell a kidney to get the game, but for someone that was interested but not a fanboy, it fell very flat.


Well there ought to be the code of kinectimals hidden somewhere in Frontier Developments archieves ... :D
 
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Mouse players really have the advantage, don't you think?

Actually the stats that have been released quite clearly show that joystick users have the advantage. Now those stats aren't perfect, and chances are that there are a number of biases that have not been cleaned out (for instance the average joystick user have obviously spent more on peripherals than the average m&k user, and as such might also be expected to spend more on SC ships, i.e. a hornet over an aurora), but it is still the best we have. So if someone wants to claim that m&k is better than HOTAS, then the bare minimum that they have to provide, to lend that claim any weight, is a data set of equal quality (and not just anecdotes).
 
Actually the stats that have been released quite clearly show that joystick users have the advantage. Now those stats aren't perfect, and chances are that there are a number of biases that have not been cleaned out (for instance the average joystick user have obviously spent more on peripherals than the average m&k user, and as such might also be expected to spend more on SC ships, i.e. a hornet over an aurora), but it is still the best we have. So if someone wants to claim that m&k is better than HOTAS, then the bare minimum that they have to provide, to lend that claim any weight, is a data set of equal quality (and not just anecdotes).

The Stats show nothing, they didn't separate the ships or the weapon types. We all know that there is a massive difference between using a mouse with fixed weapons and using a mouse with gimbaled weapons. And yet they are not separated in the stats. We also have no idea how people that use both at the same time were separated, or people using TrackIR. There is also the problem that it was done for VS a mode that is unrealistic as the AI is just bad, and worse made to fly in such a way as to make a fake experience for players. When the other ships just run away, a fly/aim assist is going to help you a lot, but it tells you nothing about how mouse vs joystick are doing.
 
The Stats show nothing, they didn't separate the ships or the weapon types. We all know that there is a massive difference between using a mouse with fixed weapons and using a mouse with gimbaled weapons. And yet they are not separated in the stats. We also have no idea how people that use both at the same time were separated, or people using TrackIR. There is also the problem that it was done for VS a mode that is unrealistic as the AI is just bad, and worse made to fly in such a way as to make a fake experience for players.

Obviously there are differences between fixed and gimbaled weapons, TrackIR versus no TrackIR, and the AI can be a bit iffy at times, but unless you can prove that these things have somehow coincidentally affected the mouse users more than the joystick users in the mentioned data set, then there is really no basis for the claim that m&k is superior to joystick.

When the other ships just run away, a fly/aim assist is going to help you a lot, but it tells you nothing about how mouse vs joystick are doing.

Actually the fly assist will primarily help when the enemy is flying perpendicular to where your ship is pointing, not when it's flying straight away or towards you (since aiming is easy in that case).
 
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http://www.tentonhammer.com/editorial/stop-funding-star-citizen

He makes some good points. Primarily that development problems don't get solved just by throwing money at them.

I thought the same, the article is a little conspiracy heavy but also has some good points and general common sense advice.
Manzes (groan) actually makes a good point in one of his replies regarding just how absurd things are, ie
Roberts says "This anniversary sale is a thank you for the tremendous support and dedication all our backers have shown to make this game a reality."
In other words - your reward for giving me so much money is the opportunity to give me even more money, in most sales you get discounted prices, not with me though. And the fans? well they cheer and lap it up!?

My opinion is; this is not fundraising anymore, this is a cash shop for a game in development.
 
Obviously there are differences between fixed and gimbaled weapons, TrackIR versus no TrackIR, and the AI can be a bit iffy at times, but unless you can prove that these things have somehow coincidentally affected the mouse users more than the joystick users in the mentioned data set, then there is really no basis for the claim that m&k is superior to joystick.



Actually the fly assist will primarily help when the enemy is flying perpendicular to where your ship is pointing, not when it's flying straight away or towards you (since aiming is easy in that case).

I can only assume that you don't play the game. Because if you had played AC at all you would never say that mouse users and joystick users are the same. You do understand that when a mouse user has gimbaled guns that the mouse user just points the guns and the ship flies its self right? And that this does not happen for the joystick users right?

Please try each method of control.
 

Mu77ley

Volunteer Moderator
Actually the stats that have been released quite clearly show that joystick users have the advantage. Now those stats aren't perfect, and chances are that there are a number of biases that have not been cleaned out (for instance the average joystick user have obviously spent more on peripherals than the average m&k user, and as such might also be expected to spend more on SC ships, i.e. a hornet over an aurora), but it is still the best we have. So if someone wants to claim that m&k is better than HOTAS, then the bare minimum that they have to provide, to lend that claim any weight, is a data set of equal quality (and not just anecdotes).

The stats also show that only about 8% (64,455) of the 540,443 players eligible to play Arena Commander are actually doing so.

That seems to be a very low amount, I wonder what the reason is?
 
I heard they adding space pets now - what is this The Sims 5 "pets in space" lol? Joke aside, it never hurts to have some small additional thing in the game, but shouldn't they work on PU or something?
 
The stats also show that only about 8% (64,455) of the 540,443 players eligible to play Arena Commander are actually doing so.

That seems to be a very low amount, I wonder what the reason is?
It's higher than it was, which could be interpreted as showing that the recent changes to the flight model have encouraged more players to play. A lot will be unable to play for one reason or another -- e.g. not having a PC powerful enough to play, or an internet connection robust enough to contend with gigabytes of patches -- or will be waiting for the game to release in a more finished form. You can read anything you want into the stats really.

[BTW I'm a bit disappointed in the way SC is progressing, but I didn't pledge much, so am happy to wait it out. By the time it comes out I'll have upgraded my PC and perhaps BT will decide that they do want my money. So I should be able to play then even if I can't now.]
 
Please try each method of control.
Personally I have never used a mouse in a video game and won't ever use one either. I'm a joystick/HOTAS user through and through. Then again I'm not concerned about the controller balancing in Star Citizen either. I have full confidence in that CIG will balance this game so that no single controller type have an advantage.

However, I am against 3rd person combat, even if it's without the HUD. And I'm against the point-and-shoot method. Primarily because it caters the console generation and where they come from (with their inferior "game machines"), so more of them will come to Star Citizen and make trouble for proper gamers. It's best they stay with their consoles so the RSI forums gets friendlier, and less griefers and gankers in the game too. Because these users are the trouble makers and whiners, not the typical adult Wing Commander veteran.
 
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