Please consider the fact that once one person has stocked up on the rare commodities, I guess that there will be none left for any body else to transport for a while.
Eventually, multiple people might end up on the same route, and end up fighting over a limited supply of said rare.
Please consider the fact that once one person has stocked up on the rare commodities, I guess that there will be none left for any body else to transport for a while.
Eventually, multiple people might end up on the same route, and end up fighting over a limited supply of said rare.
Yes but that's not how it works currently. Stocks are personal at the moment. You have your stockpile waiting for you in Eranin and I can go in a minute after you and grab mine. It's an infinite supply right now even though specific station may have an amount less than your free cargo room. When you get back they have wares again. It refreshes fast.
That was changed in 1.05 gamma I think? Before that when it was one commodity for all people camped the stations which were known to have them at that time and gobbled them up as they spawned (about 1 per 10 minutes I read). This isn't compelling gameplay either.
a little tip - if you want to increase the reputation with a faction deliver the cargo to a station of them - im doing that with ethgreze to any na - i deliver to empire stations lft 141 and Karamai which are near the rares... want to have that imperial clipper
I think that the rare commodities should be locked down so that only pilots who are "allied" with the station factions can then buy them.
It would mean that if you wanted to buy them you would then have to trade/scout/do missions around that particular station and so would be some work to get access.
A lot of the better missions are locked to the faction status so why not these goods as well.
I like your point, but I think the rare commodities could be made expensive for non unknown commanders, cheaper for commanders with friendly status, and normal priced for commanders with allied status.
You're right if considering only cr/ly, but the first and the last jump takes much longer than the ones in between, so the cr/time sweetspot is a little further out. If you where to try to graph it like that, you'd need to shift the curve to the right. The difference is not very big though, I consider 140 to be optimal.
You're right if considering only cr/ly, but the first and the last jump takes much longer than the ones in between, so the cr/time sweetspot is a little further out... I consider 140 to be optimal.
Good point. One more 15-20 ly jump only takes a few seconds. Although if the extra distance makes the difference between needing to refuel and not needing to...
I never buy fuel on rare goods runs. I don't want to dock at a station, because if I get blown up I want to re-spawn at a place where I can just buy a fresh batch and start the trip again. I'm working out a route that covers all the known rare goods stations, with each stop being as close to 130ly from the previous one as I can get it. Maybe I will increase that target distance and re-order the route. Looks like it might become a very, very long route if a lot of those scraped rares check out. I doubt I will be able to complete a single circuit before release!
Good point. One more 15-20 ly jump only takes a few seconds. Although if the extra distance makes the difference between needing to refuel and not needing to...
I never buy fuel on rare goods runs. I don't want to dock at a station, because if I get blown up I want to re-spawn at a place where I can just buy a fresh batch and start the trip again. I'm working out a route that covers all the known rare goods stations, with each stop being as close to 130ly from the previous one as I can get it. Maybe I will increase that target distance and re-order the route. Looks like it might become a very, very long route if a lot of those scraped rares check out. I doubt I will be able to complete a single circuit before release!
nice, we should organise a race to see who can bring 1 of each commodity to say sol the fastest, or maybe tribute for the new emperor/or for the coronation something like that
So I cannot go and check more out until late today, but I just did do another filter pass on that file and reduced the 5000 lines by removing stuff that cannot be anything meaningful down to 207 surviving lines. So the following in the spoiler tag is a heavy filtered and sorted list of strings that may or may not contain further locations.
Put in spoiler tag, as it's a long raw list and not everyone is interested in it
I like your point, but I think the rare commodities could be made expensive for non unknown commanders, cheaper for commanders with friendly status, and normal priced for commanders with allied status.
It's one thing to politely express a difference of opinion and quite another to accuse someone of having a lack of common sense and integrity. You yourself suggested a few pages back that another poster was borderline trolling, but taking your contributions in this thread as a whole I think that label best applies to you (note for example, your first postas where you casually dismiss another post as 'thoughtless'). Now, I don't like casually applying labels like that to people so I just ask you; do you think your tone is really appropriate for this particular forum (recent controversies aside)? This isn't life and death, it isn't even a competition; it's just a game.
Well a pity to derail things a little bit, however I think worth responding that if it isn't a matter of life or death why get so worked up about applicable adjectives? Perhaps the truth here is you disagree with the point I have made that it is not acceptable to go rooting through game files in search of 'secrets', but do not have the ability to make a coherent point against this, so instead choose to focus on the straw man of the tone of adjectives? I note the person I referred to as trolling even admitted afterwards in this very thread that his posts could be taken as such. Also rather revealing you have an issue here but not with any of the other myriad threads on the forum, remarkably selective for someone so concerned with appropriate posting? Doubly so considering I see in other threads you've been happy to describe posts you disagree with as 'bullcrap'. Perhaps a lesson for you that tone policing works both ways and can leave you looking rather hypocritical.
I really liked the progression rate in Elite before I discovered rare trading. It was about 2 hours to a Hauler, then about 5 hours to a Cobra.
From there it was 1 evening checking out rare routes, 2 hours to full kitted Cobra, 2 hours to Lakon, 1 hour to perfectly kitted Lakon, 2 hours to Asp.
That did not feel right.
You've been extremely efficient if that was your progression. An average player won't be nearly as fast IMO. I personally found upgrading my Cobra frustrating (to be fair, I hadn't discovered rare goods until a few days ago). The A-Type Class 4 upgrades for FSD, generator, thrusters, power distributors, shields etc. cost 1.6 million each. Each of those modules costs 4-5x as much as the entire ship. Even with maxed out cargo bays and rare goods it would take 4 long voyages to just pay for one A4 module and you still need to find it once you got the credits (I couldn't find an A drive for a long time).
A few days ago it was mining that was "too lucrative", now its rare goods. I guess they will have to nerf the rare goods a bit, as they can be used by extremely dedicated players to make credits really fast once they have high cargo capacity (>100t). But not by much and it's easy to fix. Lowering supply a little is my favourite aproach, it would cap the total profit possible, while keeping it an attractive source of income for players with smaller ships. Make it so no one can quickly get more than 80t of these goods and you've created a great source of income for players willing to travel long distances, while preventing people with 200+t cargo holds to make several millions in a single trip.
You've been extremely efficient if that was your progression. An average player won't be nearly as fast IMO. I personally found upgrading my Cobra frustrating (to be fair, I hadn't discovered rare goods until a few days ago). The A-Type Class 4 upgrades for FSD, generator, thrusters, power distributors, shields etc. cost 1.6 million each. Each of those modules costs 4-5x as much as the entire ship. Even with maxed out cargo bays and rare goods it would take 4 long voyages to just pay for one A4 module and you still need to find it once you got the credits (I couldn't find an A drive for a long time).
Did three evenings of rare trading and am at 20 million trading value.
I left out the time I spent looking for upgrades and new ships.
Looking for upgrades wasn't so bad lately and I had a nice personal favorite at Q1 Eridani that had all the good stuff. But really that Class A FSD was one run with the Lakon. I think I spent more time spending the money than earning the money. Ahhh... the comfort of buying a Sidewinder just to fly somewhere to buy a ship, so my Cobra doesnt end up away from Ethgreze.
Stopped rare trading now. No wipe, no need to hurry.
Well good news about the stock adjustment, the scaling with increased ship size was always going to be excessive. Also good they can adjust this server-side without waiting for any patch.
The green just indicates the systems that I've been to so far.
Use the "Finder" tab to find the nearest starting point. Make your own copy, either by downloading it and opening in Excel or compatible software, or by saving you your own Google Drive, then replace "Shinrarta Dezhra" with your current location.
Its good to see I'm not the only one doing spreadsheets. Although my "sweet spot" is between 120 and 140 LY, and means that I can go between Lave -> Chi Eridan -> Ethgreze -> Lave