Loving the drama darling!

One might accuse you of overacting just a touch though.
I think your comments are actually doing a lot of good work for those of us who want a separate PvE galaxy. Think about it, really think about it.
How about you get a calculator?
100 000 000 000 star systems in ED, and you need to split the player base?
Must be some kind of bad joke.
Even if ED gets 10 million players like World of Tanks, each player has 10,000 systems. Mighty scary odds to meet your badass 12 year old griefer, huh?
Get over your gankophobia, even with one ruleset and without little filter options to fade out two thirds of the playerbase, there would be so much space you'll hardly meet anyone, except at the central points which police guard your butt anyway.
btw,
People will switch around the filter settings depending on situation, this is what breaks immersion 100%
I will love to abuse the system like everyone else - why should I risk PvP when I have precious cargo? Let's quickly change the filter and set it back afterwards. Oh wait, why should I even want PvP if it doesn't offer any better rewards than easymode fighting AI?
Isnt't the logical increase in difficulty robot ship -> human ship ?
What do I get for taking the risk anyway?
100 billion star systems, isn't there enough space for simply guarded and unguarded systems? Higher rewards in the unguarded PvAll systems ones, because the risk is higher than in PvE safe systems?
First Star Citizen introduces that crappy PvE-PvP slider, now Elite adds a filter to remove people from the persistant universe.
Is CCP the only company which understands the term "persistent sandbox universe"?