[POLL] PvE, PvP, PvAll - What is the playstyle you want in ED?

What is the playstyle you want in the ONLINE version of ED ?

  • Everything, a good mix of PvE and PvP with as little restrictions as possible

    Votes: 209 62.4%
  • I only want to PvE, alone or with other players, I want PvP to be restricted/optional

    Votes: 119 35.5%
  • I only want to PvP and kill real player ships, no NPC robot ships

    Votes: 7 2.1%

  • Total voters
    335
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No epic battles over an asteroid gold mine because to get there I can just set my filter to remove everybody as a shortcut and ruin my own fun?

If you want to ruin your own fun then you go girl!

Also removing everybody is called "going into single player" - maybe you should be arguing against that rather than the people that actually agree with you and think any slider should be a per-commander choice. Just a tip there.
 
So, no player contested areas? Fortune and glory for the brave?
Yes, in the PvP universe. Not in PvE.

No risk vs. reward?

Of course. In the PvP universe, risk from NPCs and players. In PvE universe, just NPCs. Less risk in PvE? Yes, but so what? Doesn't affect your PvP universe one bit, if players can't hop between the two. You get to Elite in PvP and you can (rightfully) claim to be "better" than someone who gets Elite in PvE. Isn't that reward enough?

No player controlled territory and alliance wars going on? No epic battles over an asteroid gold mine because to get there I can just set my filter to remove everybody as a shortcut and ruin my own fun?

Those filters are nothing to do with PvE/PvP - they're to do with the grouping system and the ability to hop out of "All" into "solo online" or private groups, and then back into "All" again later. The PvE/PvP thing won't make this any better or worse in the slightest.
 
What if I only want to trade and mine, but not fight NPC ships?

I´m in the 62,20% group btw, because mining and trading is PvE too, I just decided I want to exclude robot ship combat if you want to exclude human combat. :cool:

Sorry this so early in the post, I am catching up. I also apologize if it has been responded to already.

I seem to recall you stated you wanted to remove the E, or NPC interaction. Out of curiosity, who are you going to sell that ore to? Or for that matter, where are you going to buy your ships from, or what station are you going to be docking at?

ED is a PVE game by nature, if you want all that PVP action, why aren't you still playing EVE or World of tanks or whatever?
 
Another thing for basic math (and this has been went over to many times to count)

Everyone who wants PVP says that PVE will divide the user base.

Many of those think that if you don't want PVP, then you should play solo, now segmenting the user base. Then it goes further to splinter the user base

So if you think that all PVE players should just go solo, and you won't be seeing them in your crosshairs, EVER, how can you possibly have an issue with them all going solo.... Together?

Is this not what you are directly wanting? You feel we should play a completely different game. Why? If we left you to your devices, then the overall user base is diminished .

What do you care since we aren't part of your existence any more than you are a part of ours?

You want the choice of PVP, congratulations you have it. But you don't like the fact that those who want PVE can still play the same game.

I am not forcing my way of gaming down your throat, I am merely removing myself from your reality. If I want to do this with, I don't know, say 30 to 45 percent of the user base, how am I affecting you?

Now, if I had to be in a game as one you seem to want, Fromhell, then I would be asking for my money back and would forever use you as a statistic.

Your comments, attitude, and expressiveness are the very reasons why many people want to leave Eve. It is why I left. I liked helping out new pilots, I liked wormhole diving and finding nearly impossible to beat NPC's. I liked learning how to find places others had not been to yet.

What I did not like, was the childish and brash actions of people who sound just like you sound, behave as you seem to want to, breaking the immersion that I was enjoying so much.

So it comes down to this. What should any of you PVP only players care what those of us PVE only players do, since by the way it seems, we can effectively remove ourselves from your universe.

We just want the same choice, just as those of you who want to do PVP have. To do it together.
 
ED is a PVE game by nature, if you want all that PVP action, why aren't you still playing EVE or World of tanks or whatever?

Elite is a PVE game by nature, so agree. But as David said, ED is a multiplayer game, "this changes everything" (David), and therefore, a PVP game by nature (+ NPC).
 
Elite is a PVE game by nature, so agree. But as David said, ED is a multiplayer game, "this changes everything" (David), and therefore, a PVP game by nature (+ NPC).

What a load of tosh...

Elite was a single player game. There was no multi player, so by definition it was a solo player game. No PvP.

If you did not want to fight pirates you flew 45 degrees off of the location you wanted to get to.
 

Robert Maynard

Volunteer Moderator
Elite is a PVE game by nature, so agree.
That is true.

But as David said, ED is a multiplayer game, "this changes everything" (David), and therefore, a PVP game by nature (+ NPC).
Also true. However the degree of PvP is the issue.

Is E: D going to be pure PvP (i.e. no NPCs)?

Is E: D going to be pure PvE (i.e. no PvP engagements)?

The answer to both of these questions is no.

The problem is that while it is clear from the Kickstarter that there will be PvP engagements, there are also backers who have seen the effects of uncontrolled PvP in other games and are concerned that there will be no enjoyment playing E: D in multiplayer.

Yes, there will be Groups. Yes, there will be a Solo option.

For (unrestrained) PvP proponents to suggest that players who want to play the game in a different manner to them should, by necessity, play in Groups or Solo is extremely patronising,

I doubt that the Alpha and Beta testing will give a true picture of players' preferred play option in terms of MP / Groups / Solo. .... unless the matching system is so robust and finely tuned that it can accommodate both predominantly PvP players and predominantly PvE players while at the same time affording each player type a similar level of enjoyment.
 
What a load of tosh...

Elite was a single player game. There was no multi player, so by definition it was a solo player game. No PvP.

If you did not want to fight pirates you flew 45 degrees off of the location you wanted to get to.

It's not me who says this, but is the creator (DB) who said: "ED is a multiplayer game, that's what changes everything". What I understand from, this is that ED is a major change compared to the original Elite.

:)
 
So it comes down to this. What should any of you PVP only players care what those of us PVE only players do, since by the way it seems, we can effectively remove ourselves from your universe.

I'm in the enriched PvE camp. I believe that Elite is basically a PvE game and that the E is massively enriched by the extra intelligence and unpredictability that multiplayer brings.

I may be an exception, but I don't only want to play with like-minded people.

With a PvE-PvP split I'm left with an awkward choice - play PvE where the encounters may become a little repetitive and predictable or play in a PvP world that becomes like Eve because it only contains people that want to blow me out of space and the split in the user base effectively sanctions that playing style.

Neither of those are the enriched PvE(+P) experience that ED is so tantalisingly offering.

The ED universe should not turn into Eve because player groups should never be the strongest faction in an instance.
There should always be NPC factions that can overpower and disrupt player groups that engage in anti-social behaviour, even in lawless systems.
E.g. if a player group sets up camp in an Anarchy system and start blowing up every trader that comes their way, I'd expect the local criminal NPC factions to take action to preserve their patch.

Limiting the number of players from one group that can join an instance or technical limits on how many ships can do in-system jumps together can further mitigate the kind of gang mentality that happens in other games.

I really believe that FD can create an open multiplayer game that is not going to be ruined by player group behaviour, making a PvE PvP split unnecessary and undesirable.

Give them the chance to deliver it so that I and others like me can enjoy it.
Who knows, maybe you would too ;)
 
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That is true. Also true. However the degree of PvP is the issue. Is E: D going to be pure PvP (i.e. no NPCs)? Is E: D going to be pure PvE (i.e. no PvP engagements)? The answer to both of these questions is no. The problem is that while it is clear from the Kickstarter that there will be PvP engagements, there are also backers who have seen the effects of uncontrolled PvP in other games and are concerned that there will be no enjoyment playing E: D in multiplayer. Yes, there will be Groups. Yes, there will be a Solo option. For (unrestrained) PvP proponents to suggest that players who want to play the game in a different manner to them should, by necessity, play in Groups or Solo is extremely patronising, I doubt that the Alpha and Beta testing will give a true picture of players' preferred play option in terms of MP / Groups / Solo. .... unless the matching system is so robust and finely tuned that it can accommodate both predominantly PvP players and predominantly PvE players while at the same time affording each player type a similar level of enjoyment.


ED should be PVP, PVE, Solo, Ironman, normal (with NPC everywhere, of course). All in the same universe, for dialogue, the trade, the exchange of information and with of specific rules for the combat, in each category. No communitarism and separation, please. Or we also create different forums for players PVP, PVE, Ironman ect ...
 
Seems like they did something right with World of Tanks

Yes, it's completely free to play, don't even need to buy the game and then it's "pay to win"... Want that for Elite? No thanks. And do want elite to be a non stop series of 15 minute pvp battles? :rolleyes:
 
Yes, it's completely free to play, don't even need to buy the game and then it's "pay to win"... Want that for Elite? No thanks. And do want elite to be a non stop series of 15 minute pvp battles? :rolleyes:

Nice assumptions. Where did I mention I would want that?

I´d like ONE PERSISTANT universe with ONE GLOBAL RULESET (+territory based rulesets), nothing else.

How does that imply pay2win or 15 minute battles? Don´t mix apples and oranges.


btw 100 billion star systems (100 000 000 000), we could still have 100 000 systems which do gladiator type PvP arenas. And NO ONE would force you to even go there.

People keep forgetting how much empty space we have in ED to do everything based on territory security settings, so we don´t even need this out of fiction filtering stuff.
 
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Nice assumptions. Where did I mention I would want that?

How does that imply pay2win or 15 minute battles? Don´t mix apples and oranges.

Okay, I see. You're happy to use World Of Tanks as a comparison as to why PVP is the way forward and yet you don't want to look into any of the other reasons why it's popular, or the nature of the game itself? If you don't want me to compare apples to oranges, then don't you go cherry picking! :D
 
ED should be PVP, PVE, Solo, Ironman, normal (with NPC everywhere, of course). All in the same universe, for dialogue, the trade, the exchange of information and with of specific rules for the combat, in each category. No communitarism and separation, please. Or we also create different forums for players PVP, PVE, Ironman ect ...

Ironman and Normal should never mix, ever. That way leads to a world of problems.

Apart from that I agree.
 
Okay, I see. You're happy to use World Of Tanks as a comparison as to why PVP is the way forward and yet you don't want to look into any of the other reasons why it's popular, or the nature of the game itself? If you don't want me to compare apples to oranges, then don't you go cherry picking! :D

Just keep ignoring the arguments and continue to complain about the WoT comparison :)
 
Yes, it's completely free to play, don't even need to buy the game and then it's "pay to win"... Want that for Elite? No thanks

WoT only allows you to buy progress, there are no overpowered weapons or vehicles that are not available to free players through grinding.

It's analogous to being able to pay to reach Elite status faster, which is already confirmed long ago as a feature for ED.

It's only pay to win if you think the game is a race to reach maximum rank first.
 
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