I spent a bit of time in-game today, and felt a bit bored, I was trading doing normal 800-1000 per unit trades trying to put together some post patch credits, and got to thinking and talking amidst people I spend time on TS with and we came to some mildly concerning situations.
we asked questions to each other that I honestly think FD has never asked each other such as:
Why would I gain reputation with a specific faction?
The answer we came to was, nothing, there is absolutely no good reason, but we did come up with some things that would motivate us. Our idea's where: obtaining special decals, being awarded special ships (no cost, you earned it!), better trading prices, or even special trade items(extra special rare goods).
Why isn't there any job specific ships?
This kinda touches the same area as above. Why isn't there more specific ships for the jobs they are aimed at, such as a mining ship that instead of lasers and scooping, has built in drills that pushes the items into the refinery without scooping, but has lackluster armor, and no weapon slots. Sometimes utilitarian vehicles gives that feel of having a place in a class or job.
Why bother interacting with the universe?
We really had a hard time with this idea, but if there isn't any selfish reason to interact we won't, hence why it seems most of us are trading. Don't get me wrong trading is fun, but there is so many people doing it that sometimes I feel like it is the 90% focus of the game, obtaining credits, and the real depth of the game comes from simply that, how credits are moved around. politics mean nothing to us unless it feeds our need for the bigger badder ship. Part of this issue also is there is 400 billion systems, why care about any of the factions when there is literally so much space that it makes them irrelevant, if and area gets too hot for trading I move on, if the prices drop cause of war here, famine there blah blah, I move over where more money can be made.
Why is it all about credits?
After all this conversation we generally came to the consensus that the heart of the problem is the game is about credits, faction, reputation, skill, ship, all irrelevant because credits determines everything, from how you fly, why you fly, and what you fly and that is a major problem. The only way to gain anything in Elite at the moment is credits, which I think is killing a lot of the peoples motivations.
I think everyone is looking to feel unique in this game in their own way, but the game currently treats everyone in a communistic sense, you are number 874612, and your credit value is 238,000. you don't feel like "I am Kahn, baron of the federation and this cruiser represents the wars I have raged against opposition!".
Thank you for reading, and please, talk, converse, call me belligerent, I just want to know how you feel, cause this is how I and a few others do.
we asked questions to each other that I honestly think FD has never asked each other such as:
Why would I gain reputation with a specific faction?
The answer we came to was, nothing, there is absolutely no good reason, but we did come up with some things that would motivate us. Our idea's where: obtaining special decals, being awarded special ships (no cost, you earned it!), better trading prices, or even special trade items(extra special rare goods).
Why isn't there any job specific ships?
This kinda touches the same area as above. Why isn't there more specific ships for the jobs they are aimed at, such as a mining ship that instead of lasers and scooping, has built in drills that pushes the items into the refinery without scooping, but has lackluster armor, and no weapon slots. Sometimes utilitarian vehicles gives that feel of having a place in a class or job.
Why bother interacting with the universe?
We really had a hard time with this idea, but if there isn't any selfish reason to interact we won't, hence why it seems most of us are trading. Don't get me wrong trading is fun, but there is so many people doing it that sometimes I feel like it is the 90% focus of the game, obtaining credits, and the real depth of the game comes from simply that, how credits are moved around. politics mean nothing to us unless it feeds our need for the bigger badder ship. Part of this issue also is there is 400 billion systems, why care about any of the factions when there is literally so much space that it makes them irrelevant, if and area gets too hot for trading I move on, if the prices drop cause of war here, famine there blah blah, I move over where more money can be made.
Why is it all about credits?
After all this conversation we generally came to the consensus that the heart of the problem is the game is about credits, faction, reputation, skill, ship, all irrelevant because credits determines everything, from how you fly, why you fly, and what you fly and that is a major problem. The only way to gain anything in Elite at the moment is credits, which I think is killing a lot of the peoples motivations.
I think everyone is looking to feel unique in this game in their own way, but the game currently treats everyone in a communistic sense, you are number 874612, and your credit value is 238,000. you don't feel like "I am Kahn, baron of the federation and this cruiser represents the wars I have raged against opposition!".
Thank you for reading, and please, talk, converse, call me belligerent, I just want to know how you feel, cause this is how I and a few others do.