The Tri-poll: What does multiplayer mean to YOU?

In a perfect world, how would you like to interact with other players?


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If PvAll offers nothing, I´ll switch to PvE mode and carebear my way through the universe like everyone else. Why bother?

You'd bother to play in PvAll because, I don't know, you LIKED PvP and wanted the risk and thrill of unexpected player attacks? That's not "offering nothing", that's offering the chance to experience PvP. There's no reason to offer more than that - people who would like to PvP choose your "PvAll" mode, people who don't want to PvP choose PvE. That's offering what they want to everyone. You don't need ingame rewards increased for a PvP mode just because it's "harder" - FD aren't proposing extra ingame rewards for Ironman mode, as far as I know, are they? (bar perhaps cosmetic decal stuff - that's fine - I'd be quite happy with a PvP mode offering cosmetic bragging things).

Read some threads on mmorpg.com. People are sick of theme parks. Either ED goes the way of the Dodo together with them or makes sure to be future proof.

ED is not a Theme Park, whether it's PvE or PvP or PvAll. It's a sandbox through and through, with a few missions thrown in. PvE / PvP has nothing whatsoever to do with being a sandbox or a theme park. Yes, many sandboxes are PvP-focused, and many theme parks are PvE-focused, but that's not a core function of their existence. It's perfectly possible to have a zero PvP (or completely optional PvP) sandbox that works just fine.

Me, I'd just love a multiplayer space simulator sandbox game that does NOT require PvP. There isn't one as far as I know. Seems like as soon as someone tries to design a space sandbox, the "must be PvP as core gamplay!" crowd jump in. You've already got Eve and Star Citizen with heavy PvP emphasis, why does ED also need to force it on everyone as well?
 

Robert Maynard

Volunteer Moderator
If PvAll offers nothing, I´ll switch to PvE mode and carebear my way through the universe like everyone else. Why bother?

Whereas if there isn't a PvE mode:

"If PvAll offers nothing, I'll switch to Solo mode and carebear my way through the universe like everyone else. Why bother?"

Oh look, it turns out the argument has nothing to do with PvE.

(By the way, the answer is: fun.)

you can disagree all day long, everyone knows the market is filled with "consensual everything" please everyone/Maximize population trash games which all take a nose dive a few months after release, going F2P or shutting down. Look at SWTOR, carebear themepark heaven. Crashed and burned with biggest IP ever. Pathetic.

Sorry, I must've missed the part where there were tons and tons of successful MMOs running on a different model. Oh, wait...

Either ED goes the way of the Dodo together with them or makes sure to be future proof.

Future proof... by, er... preventing a portion of the playerbase from enjoying the game at no benefit to others? Yeah, that sounds like it'll really work, genius decision there. :rolleyes:
 
Let´s talk WOW, or WOWclone SWTOR then.. or Tera.. or Rift.. or every other WoW clone with optional PvP seperation.
they still have:
- PvP gear which can only be acquired via PvP
- PvP rewards and achievements which only can be acquired via PvP battlezones
- PvP battlezones which can only be entered for... PvP
- entirely different leveling for PVP - valor, or PVP ranks or levels, again with different rewards you can´t get via PVE

(valid for both PVP and PVE servers, because the server setting only applies to open world, if characters on PVE server run around in invincible kiddie mode)

So, do we get different ways of progression through PVP in Elite?
What will be the PVP incentive? Why should I risk my cargo and ship in PvAll mode, if it´s useless and there is no risk vs. reward model? If PvAll offers nothing, I´ll switch to PvE mode and carebear my way through the universe like everyone else. Why bother?

1. Different progression for PvP and PvE has nothing to do with the PvP and PvE servers (or groups in Elite). Different progression for both styles happen because the devs want to lengthen the grind and prevent shortcuts, forcing players that want to be good at both PvP and PvE to spend more time subscribed.

2. Not every game with PvP/PvE server separation has different progression paths for PvP and PvE.

3. At least for WoW the info is only partially true. WoW has typically three tiers of PvP gear: crafted (obtained by pure PvE means), Honor (can be obtained by either PvP or PvE means), and Conquest (can only be obtained through PvP). So WoW, at least, allows PvE players to go two thirds of the way to the top, as far as gear potency goes, before even setting foot in a PvP fight for the first time.

4. Again, PvP servers have no progression-related advantage in WoW, and despite that between 38% and 75% of the player base, depending on which country you are looking at, play in them. If what you are suggesting was true almost 100% of WoW's player base would be in PvE servers, given the easier time doing open world activities there and the lack of rewards-based incentives to play in PvP servers.

http://robertsspaceindustries.com/wp-content/uploads/2013/02/StarCitizenSurvey.pdf

The biggest number is "What kind of combat do you prefer" with 53% for PVE. Prefer does not mean "I hate PVP" I can prefer PVE which I do, and still like the chance for PVP happening. I like epic scripted Star Wars style space battles or strategic missions like in X-Wing vs. Tie Fighter like everyone else. Still I want a realistic multiplayer universe sandbox.

Other question from the same poll:
"What part of the game are you looking forward the most?"
Yeah, says nothing - I went with "Single Player campaign" because I like to have another Wing Commander type storyline to play through, then continue in the online universe. Still don´t means I want a PvE/PvP serparation in the online universe.

Every concrete question on the forums, specifially on the PVE/PVP aspect showed up to 90% want PvAll to some degree.

http://www.robertsspaceindustries.com/forum/showthread.php?14298-PvA-in-StarCitizen/page2

Only 10 % voted 0% PVP.

Do take notice that the pool about the preferred kind of combat had "Both" - aka PvAll - as an option. And that "Both" had about half the votes of PvE.

In case you didn't notice, you basically corroborated my point.

Pool in the forums, asking how much PvP they want, with 492 answers: 9.55% want PvE.

Official poll, asking which kind of combat the player prefers, with "PvP", "PvE", and "Both" as options, and 8004 answers: 53.07% want PvE (26,02% want Both, 20.90% want PvP)

So, two results that don't match, one with over 16x more people answering than the other. At the very least we can point out that forum pools are very unreliable; worse, for your position in the argument, that data shows that, in Star Citizen at least, most of the "silent minority" seems to be PvE players, enough to turn what the forum pools points as a minority into the major group inside the player base.

so let´s regurgitate the same bland player base splitting please-everybody concept of the last 10 years F2P MMOs over and over again?

You said that "recent trends in game development are not on your side". I was pointing that those trends are even less on YOUR side, not arguing in favor of the trends themselves.

But, in this specific case, for games that aim at having non-consensual PvP, better segregating the player base than the alternative of driving away a large part of the player base due to rampant PK activity, or the threat of. Almost every single game that had non-consensual PvP, meaningful death penalties (for example player looting), and attempted to force everyone to play together in a single server type crashed and burned in the west; EVE seems to be the only exception currently.

Games where all PvP is consensual, on the other hand, have no problem keeping everyone on the same server. Plenty of those around. This - removing from the game anything that even resembles non-consensual PvP - seems to be an even stronger trend nowadays, BTW.

-10 years running
-Player numbers increasing every year
-Now half a million paying subs
-Never went F2P

If you actually pointed any other MMO than EVE with the kind of non-consensual PvP you want that managed to achieve, and preferably hold, 100K+ players in the west, you would actually have made a point. I was already describing EVE as perhaps the only exception in the trend of MMOs with forced open PvP crashing and burning, after all.


Still sold like hotcakes despite the very public lack of PvP.

BTW, the main reasons for the low scores seem to be mainly the always Online DRM, the lag if you don't live in a country where Blizzard has a datacenter, and the huge failure that was the launch itself. I had the game at launch but could only actually play a week later, for example. The lack of PvP was a minor factor for that score, if it was a factor at all.

That is a lot of misinformation in one paragraph.

WOD is coming, and CCP doesn´t do things half . It´s done when it´s done and up to the level of quality they want.
They focused on finishing EvE´s Dust 514 first because EvE is their biggest franchise - so what? Resources are not unlimted for CCP either.

EvE Fanfest 2012 WOD info
http://www.youtube.com/watch?v=ch2vB1ZatPI

EvE Fanfest 2013 WOD info
http://www.youtube.com/watch?v=vxC8vX2zAgY

Where is the misinformation?

WoD Online is guaranteed to NOT be launched this year or in 2014. No launch date could be given by CCP, just some obscure reference about the game still being in pre-production.

CCP acknowledges WoD Online is still in pre-production; in fact parts of the concept were changed, so any info from 2010 or earlier is only valid if it has been confirmed by CCP afterwards.

CCP took part of the team working in WoD online to finish Dust 514.

CCP purchased White Wolf, in order to get the World of Darkness IP, back in 2006. WoD Online was already in pre-production back then, as was officially announced at EVE Online Fanfest 2006.

Also, I look at this whole mess not as a MMO fan, but as a White Wolf fan that saw CCP basically drive White Wolf into the ground for the sake of a MMO that, year after year, failed to materialize. To add insult to injury, if or when it is released it's likely to be a griefer paradise just like EVE, which precludes me from having any interest in the MMO, despite having almost every single WoD book published since the second edition Vampire.

you can disagree all day long, everyone knows the market is filled with "consensual everything" please everyone/Maximize population trash games which all take a nose dive a few months after release, going F2P or shutting down. Look at SWTOR, carebear themepark heaven. Crashed and burned with biggest IP ever. Pathetic.

On the other hand there are a lot of successful games that follow the "consensual everything" model, while almost every single game that deviated from that model crashed and burned in the west, EVE being the main exception. Heck, just last week we heard how Paradox is getting rid of it's open PvP, permadeath MMO called "Salem", and transferring it to a two persons external development team; this is not what I would expect from a successful game.

BTW, even some games often seen as an example of non-consensual PvP are, in truth, about consensual PvP. Take Dark Souls, for example; besides the game allowing offline play (and obviously rendering the player completely immune to PvP while playing offline), the game can only be invaded if the player specifically opts in for it by turning human, and turning human only makes the game otherwise slightly easier, thus no need to ever turn human.

Read some threads on mmorpg.com. People are sick of theme parks.
Either ED goes the way of the Dodo together with them or makes sure to be future proof.

If those people are as prevalent as you say, why do MMOs with non-consensual PvP still crash and burn, while those "consensual everything themeparks" they seem to dislike at least get a chance to succeed? Why do games like Free Realms can keep player bases in the millions, even with heavy competition, while games like Mortal Online and Darkfall languish with a few thousand players, if that?
 
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Withdrawn from the PvP/PvE argument as it's going round and round with no end in sight, but I wanted to correct this (in case you didn't know) - When the game launched it had serious stability issues and for the first couple of weeks it was a total disaster - during that time there was a major movement by the players to downvote the game and it has not recovered since. Most people don't care for these kinds of polls so when a massive influx of players down vote it it has more of an impact.

Since then the game has been good, not as good as Diablo 2, but certainly getting better each patch.

Look at SWTOR, carebear themepark heaven. Crashed and burned with biggest IP ever
Need to correct you on this too - Single player SWTOR was an engaging game - I spent quite a bit of time watching my friend play it as you could enter the story and make a difference. It didn't crash because it was PvE (carebear) - The problem though was that initially the servers / game code was not up to scratch so in many zones it lagged like crazy. On top of this once you reached max level there was nothing really for the end-gamers to do. Combine this with an indifferent attitude from the Devs and when they opened the forums to the fans it was filled with 1000s of complaints / suggestions and general angst that they (the Devs) felt bad - many quit Bioware (or were pushed eventually I forget which)

Game Review said:
Gamers demand many things from MMO developers, transparency being chief amongst them. We want to be included at every level of development, from the conceptual phase right through to launch day. More importantly, we want our words and our opinions to have an impact on the direction these games take. When Star Wars The Old Republic first appeared in the wild in 2008 (yes, it was that long ago) it was laboured by a moderation team that refused to facilitate key aspects of the community surrounding the game, not least the discussion of the direction the MMO would be taking. Eventually, under an unquantifiable weight of community pressure, they relented, and the official forums were subsequently filled with pages and pages of criticisms, comments, wish lists and demands. For every demand, there was a gamer (or a hundred) who thought they knew best. It shouldn’t surprise us then that former Bioware developers have gone on to say that the noise generated by the community actually made them feel bad about the game they were making.

Whether or not Star Wars The Old Republic is a bad game, it should be clear to any MMO aficionado that MMO communities have a huge role to play in the development of the games they champion. In turn, they place huge burdens on the people hard at work designing and developing those MMOs; these teams are expected to have particular types of content and systems in place simply because the community demands it.
Source

Other than that this is a fairly interesting thread (if people can leave out the insults / digs)
 
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[PvP Incentive]Satisfaction?

You'd bother to play in PvAll because, I don't know, you LIKED PvP and wanted the risk and thrill of unexpected player attacks? That's not "offering nothing", that's offering the chance to experience PvP. There's no reason to offer more than that - people who would like to PvP choose your "PvAll" mode, people who don't want to PvP choose PvE. That's offering what they want to everyone. You don't need ingame rewards increased for a PvP mode just because it's "harder" - FD aren't proposing extra ingame rewards for Ironman mode, as far as I know, are they? (bar perhaps cosmetic decal stuff - that's fine - I'd be quite happy with a PvP mode offering cosmetic bragging things).

fine, PVAll killed, thanks - no risk vs. reward, no incentive, not interested to do PvP. Simple.


ED is not a Theme Park, whether it's PvE or PvP or PvAll. It's a sandbox through and through, with a few missions thrown in. PvE / PvP has nothing whatsoever to do with being a sandbox or a theme park. Yes, many sandboxes are PvP-focused, and many theme parks are PvE-focused, but that's not a core function of their existence. It's perfectly possible to have a zero PvP (or completely optional PvP) sandbox that works just fine.

yeah, well - I don´t agree. But hey it´s your opinion. Reality of the game market tells a different story.


Me, I'd just love a multiplayer space simulator sandbox game that does NOT require PvP. There isn't one as far as I know. Seems like as soon as someone tries to design a space sandbox, the "must be PvP as core gamplay!" crowd jump in. You've already got Eve and Star Citizen with heavy PvP emphasis, why does ED also need to force it on everyone as well?

You could play "Black Prophecy"--- oh well that one shut down, yet it was carebear heaven WOW type level gameplay plus joysticks, heavy instancing and "optional PvP". It was also "not EvE 2.0", now it´s dead and history.
or "Vendetta Online".. no one cares about that one as well.

Where are the successful space sim sandbox economy driven MMOs like EvE, plus joysticks? There is NONE.

oh wait there is this simplistic little PvP centric browser Space Combat game called Battlestar Galactica, with 10 million players

http://bigpoint.net/2012/05/battles...te-one-year-anniversary-of-epic-space-combat/

or how is that other one called.. Star Conflict, which is just plain (boring) lobby PvP.
Not even out of beta, yet it has close to half a million players

http://www.rockpapershotgun.com/2013/04/15/the-stars-the-star-star-conflict/



If those people are as prevalent as you say, why do MMOs with non-consensual PvP still crash and burn, while those "consensual everything themeparks" they seem to dislike at least get a chance to succeed? Why do games like Free Realms can keep player bases in the millions, even with heavy competition, while games like Mortal Online and Darkfall languish with a few thousand players, if that?

Hypocrisy at its best.
There is NO NON-CONSENSUAL PVP MMO out there made by a triple A developer, with a triple A budget.
You bring up DF and MO, two low budget, buggy unfinished indie developer titles, which are almost unplayable and take those as an example for "crash and burn" ?

1. List the non-consensual PvP MMOs by actual well known developers with a name in the industry? Go.

2. How many of those "crashed and burned"? Go.

I can answer both questions for you :
1. EvE
2. Zero


The triple A budgets of the big publishers always went to the "please everyone-maximize playerbase-make-it-accessible" titles.
Those are the games which are "crashing and burning" left and right, in case you didn´t notice.


1. Different progression for PvP and PvE has nothing to do with the PvP and PvE servers

That is exactly what I said above. You misinterpreted.
I said the PvP progression is the same on PvE servers, the only difference (e.g. in SWTOR) on a PvE server is that you don´t get "flagged" for PvP in open world.
- There are still PvP warzones going on PvE servers
- There is still valor ranks and PvP gear on PvE servers
- There are still separate PvP achievements and rewards for PvP, on PvE servers
- btw, they found out the warzones are the most played content in this otherwise bland and boring game which is SWTOR. In fact it is a total joke they shut down SWG and SWTOR is the only SW MMO remaining. First the NGE desaster and combat update destroyed SWG with a huge community backclash, making it a dumbed down WoW clone (at least with a sandbox core which probably kept it alive for the decade), then Lucasarts shut down SOE´s SWG and went full themepark with Biowares SWTOR. What a joke.
Enjoy the biggest IP biggest budget title going F2P , now making money off the remaining playerbase who pay 20$ for a ridiculous cartel market mount and fluff. /applause
2.3 million initial subs dropping to "somewhere below 500K" is quite an achievement.
 
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fine, PVAll killed, thanks - no risk vs. reward, no incentive, not interested to do PvP. Simple.

So that means you're going to play ED for the "material" rewards (ships, equipment, rankings, whatnot) instead of for the fun of playing? I'd suggest that ED isn't going to be that sort of game; it's not designed to be a gear-grind "look my bling is blingier than your bling" sort of thing. At least I don't think so (fingers crossed).

"Playing for fun" (where the fun is the reward in itself) would mean you'd go on the PvP (PvAll) server, even if the material rewards were the same as the PvE server.

You really are only interested in PvP if it offers better rewards than PvE? I find that a bit depressing :( I was seriously trying to assume the "best" of PvPers, that they're in it because they enjoy it...
 
You really are only interested in PvP if it offers better rewards than PvE? I find that a bit depressing :( I was seriously trying to assume the "best" of PvPers, that they're in it because they enjoy it...

The kind of PvP Fromhell and his ilk are looking for is the kind that allows them to push their epeens to the top of the pile of every other egotistical epeen group out there. That's their 'fun' , thats the 'core' of their game. He's just a little peeved FD aren't catering for his crowd directly. Maybe he'll get it at some point, get that it's never going to happen. Competitive gaming to the point that 'anything' goes eh? lol

Stick to EVE Hell, it's better suited for you and your ilk. Or .... realise you and your mates won't be able to troll your way through another game for the laughs. With the group options people can just switch you off and you cease to exist in their universe. True bummer for the ego that eh? Ahh well. :D
 
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So that means you're going to play ED for the "material" rewards (ships, equipment, rankings, whatnot) instead of for the fun of playing? I'd suggest that ED isn't going to be that sort of game; it's not designed to be a gear-grind "look my bling is blingier than your bling" sort of thing. At least I don't think so (fingers crossed).

OK, not a gear grind... then let´s remove credits to buy stuff with, new ships, ship module upgrades, "Elite Status" and any other form of progression. Let´s just have "fun" drifting around in the void, not getting anything out of it. If you just want to watch the scenery, why not try Space Engine? It´s totally gear grind free, no "bling", nothing to buy with credits, so it appears to be your ideal environment.
 

Robert Maynard

Volunteer Moderator
... then let´s remove credits to buy stuff with, new ships, ship module upgrades, "Elite Status" and any other form of progression.
Let's not - because then it would not resemble Elite and by inference not be Elite: Dangerous.

Equally:

1) let's not include the ability for players to form corporations to dominate regions of the galaxy;

2) let's not have fixed entry points into planetary systems which encourage camping;

3) let's not allow huge teams of players to gank.
 
The kind of PvP Fromhell and his ilk are looking for is the kind that allows them to push their epeens to the top of the pile of every other egotistical epeen group out there. That's their 'fun' , thats the 'core' of their game. He's just a little peeved FD aren't catering for his crowd directly. Maybe he'll get it at some point, get that it's never going to happen. Competitive gaming to the point that 'anything' goes eh? lol

Stick to EVE Hell, it's better suited for you and your ilk. Or .... realise you and your mates won't be able to troll your way through another game for the laughs. With the group options people can just switch you off and you cease to exist in their universe. True bummer for the ego that eh? Ahh well. :D

The paranoia is strong with this one.
Why not tell everyone to go back to "EvE hell"? That will make FD tons of profit in the long run. :rolleyes:

Black Prophecy shut down, Vendetta Online is a joke, so it looks like lots of players "stick to EvE" for some reason.

I honestly don´t care, I´ve uninstalled lots of massmarket carebear centric games after three days because of complete boredom and missing immersion, my EvE client is still up to date and with an active sub.

Many people simply want EvE PvALL with joysticks because they hate point and click combat. That would be the only reason to ever quit EvE.

Star Citizen (now with a crazy PvE-PvP slider) won´t be that unfortunately, already catering to a bunch of whiners who created countless EvE hate threads, same goes on here.
Very good for CCP, perhaps *they* are the ones sending out their agents to post in forums, so they can keep their 500.000 paying subscribers and my monthly fee.
 
Let's not - because then it would not resemble Elite and by inference not be Elite: Dangerous.

He was the one suggesting that progression is useless and a gear grind:

I'd suggest that ED isn't going to be that sort of game; it's not designed to be a gear-grind "look my bling is blingier than your bling" sort of thing. At least I don't think so (fingers crossed).

"Playing for fun" (where the fun is the reward in itself)




If FD splits PvE from PvP, they need to split the reward scheme too. Simple, fair.

Or they go with PvAll and skip the silly separation scheme and everyone has the same progression and rewards in a realistic universe.

Oh wait I forget, the PvE-only players want EVERYTHING, and taking the extra risk of PvAll shall remain unrewarded.. except for "having FUN".

yeah, yeah.. I get it. Double standards FTW
 
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If FD splits PvE from PvP, they need to split the reward scheme too. Simple, fair.
Why? They will be essentially playing two different games, so why should the rewards be different?

As far as I know, there will be no shared leaderboard for the two playing styles... Or a learderboard at all, for that matter.
 
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I *really* don't think that E: D will be *that* kind of game. It would be extremely surprising if the majority of backers would want that kind of game.

Which *kind* ?

You mean a space sandbox?
A game with space ships you can buy and upgrade?
A game with trading?
A game with mining?
A game with space travel?
A game with player driven economy?


So what is the difference, joysticks? Well YES I want EvE plus Joysticks minus point-and-click combat, minus skill leveling.

Everyone who hates EvE is only scared of being "ganked", that is all.
A minority of paranoids scared of a sociopathic minority of gankers.

Actual victim: The majority. Getting another minority optimized dumbed down game experience.

Sorry to put it that way but this is what happened countless times with other games, and it´s happening here again. Too bad. I never get ganked in EvE Highsec, because I know how to prevent it.

Also

rule #1 don´t fly into Null-Sec with a noob ship
rule #2 don´t fly into Null-Sec if you are scared
rule #3 don´t fly into Null-Sec with a ship you can´t afford to loose

Dying in Nullsec is not ganking, it´s player competition and guild warfare.

Yeah we don´t need these rules in ED, let´s just click the magic PVE filter button and all will be fine... :rolleyes: immersion dead, sense of danger dead, playerbase split accomplished, no risk vs. reward model for PvAll -> back to EvE and its atrocious point and click combat
 
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Yeah we don´t need these rules in ED, let´s just click the magic PVE filter button and all will be fine... :rolleyes: immersion dead, sense of danger dead, playerbase split accomplished, no risk vs. reward model for PvAll -> back to EvE and its atrocious point and click combat
- Immersion works a lot better in single-player where you will not have people chatting about non-game stuff.

- Sense of danger is still there in the form of pirates. Launch original Elite and jump into Riedquat. If you can survive that and say that there's no danger, then I'll believe you. ;)

- Risk vs. reward is there by design. You will certainly make better profits in more dangerous systems even if that danger is "only" NPC.
 
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I have a question for all of these people who say PVE is easy.

What rank did you achieve in Elite before dying? What rank after 20 deaths, after 100?

Did you ever even play the original game before coming here wanting to make another Eve?

Tell you what, Why don't you try playing E:D when it comes out. Play it solo until you reach Elite, then tell us how easy it was.

I am going to play it just that way, but I will also be playing with friends to achieve the same goals I have.

Fromhell, you keep saying we should try PVP, maybe we'll like it. Perhaps you should try PVE to see what YOU are missing.

Also, please be sure to reply with your commander name, that way I can drop my ban-hammer on it.

The good thing is that by the time the game is finally released, you will have most likely moved your aggression off to some other new game you want to mold into your image and we won't have to be concerned with you any longer. Notice, I did not state worry. That would indicate I have some concern with you. I don't.

And one other thing, Fromhell... Why is it that the only posts I see from you are strictly dedicated to PVP? With as passionate as you are for PVP, we all could appreciate that same passion put to constructive use. Your input into the ship designs would most likely be refreshing. As would you comments into the fiction, storyline progression, and other play based game proposals.

I truly look forward to seeing more posts from you here and in the Private Backers forums.
 
or how is that other one called.. Star Conflict, which is just plain (boring) lobby PvP.
Not even out of beta, yet it has close to half a million players

http://www.rockpapershotgun.com/2013/04/15/the-stars-the-star-star-conflict/

Lobby based PvP is fully consensual PvP, you know. I actually cycle through a number of lobby-based PvP games.

Hypocrisy at its best.
There is NO NON-CONSENSUAL PVP MMO out there made by a triple A developer, with a triple A budget.
You bring up DF and MO, two low budget, buggy unfinished indie developer titles, which are almost unplayable and take those as an example for "crash and burn" ?

1. List the non-consensual PvP MMOs by actual well known developers with a name in the industry? Go.

2. How many of those "crashed and burned"? Go.

I can answer both questions for you :
1. EvE
2. Zero


The triple A budgets of the big publishers always went to the "please everyone-maximize playerbase-make-it-accessible" titles.
Those are the games which are "crashing and burning" left and right, in case you didn´t notice.

Actually:

1. There was one AAA MMO that was created with non-consensual PvP: Ultima Online, back in 1997.

2. Ultima Online didn't crash and burn, but it did remove the non-consensual PvP in the midst of player base stagnation back in 2000, proceeded to almost triple it's player base in the years that followed, and is still active today. As for why it removed non-consensual PvP: UO had a huge issue with retaining players and excessive customer support calls, mainly caused by PKers. And, BTW, I don't think it a coincidence that every AAA MMO launched since have avoided that kind of non-consensual PvP; lessons learned in the industry as for what works and what doesn't, plus ex-UO developers going to work - often dealing with the PvP systems - in the next crop of MMOs

EVE was actually created as an indie game, but it grew and allowed CCP to become a full fledged studio and publisher. AFAIK EVE's initial budget was more or less on par with what Frontier was able to get for Elite: Dangerous from Kickstarter alone. The telling bit is that no one was ever able to replicate EVE's success with a game with non-consensual PvP, despite some of those attempting having larger teams and budgets than CCP had back when they created EVE.

That is exactly what I said above. You misinterpreted.
I said the PvP progression is the same on PvE servers, the only difference (e.g. in SWTOR) on a PvE server is that you don´t get "flagged" for PvP in open world.
- There are still PvP warzones going on PvE servers
- There is still valor ranks and PvP gear on PvE servers
- There are still separate PvP achievements and rewards for PvP, on PvE servers
- btw, they found out the warzones are the most played content in this otherwise bland and boring game which is SWTOR. In fact it is a total joke they shut down SWG and SWTOR is the only SW MMO remaining. First the NGE desaster and combat update destroyed SWG with a huge community backclash, making it a dumbed down WoW clone (at least with a sandbox core which probably kept it alive for the decade), then Lucasarts shut down SOE´s SWG and went full themepark with Biowares SWTOR. What a joke.
Enjoy the biggest IP biggest budget title going F2P , now making money off the remaining playerbase who pay 20$ for a ridiculous cartel market mount and fluff. /applause
2.3 million initial subs dropping to "somewhere below 500K" is quite an achievement.

Doesn't change the fact that PvP servers don't offer any advantage and still aren't dead.

SWTOR had a lot more problems than merely the PvP aspects. In trying to combine a Bioware RPG with a MMO, the end result had the negative aspects of both with few of their advantages. It's a game that combines a very watered down history (compared with what Bioware typically does, at least) with a clone of WoW's BC era mechanics.

BTW, Warzones = team based fully consensual PvP. Just like the most successful PvP games are fully consensual ones - LoL, World of Tanks, Team Fortress 2, whichever Call of Duty is the current one, etc.

Also, the most popular warzone, by a long shot, is HuttBall, where even faction is disregarded, thus completely discarding the usual trappings of TOR's PvP...

Fully consensual PvP has a large following, contrary to non-consensual PvP, of which EVE is the largest example currently, and even in EVE over 70% of the player base simply keeps away from places where they would risk PvP. Go lurk in the EVE forums and you will constantly see posts complaining that most players don't take part in PvP, often in a "Nerf HighSec" flavor.

Black Prophecy shut down, Vendetta Online is a joke, so it looks like lots of players "stick to EvE" for some reason.

Vendetta Online is actually a non-consensual PvP game. Which is the reason I never had much interest in it after playing through the trial.

Many people simply want EvE PvALL with joysticks because they hate point and click combat. That would be the only reason to ever quit EvE.

How many is that "many people", care to tell? Because I don't think most of the 70% or so of players that never leave high-sec in EVE would want another game with the same kind of PvAll. Plus, a fairly large part of EVE's player base is in China, which is a fairly hard market to crack.

So, my guess is that there are, at most, about 45K disgruntled EVE players that might want to jump to a competing PvAll space sim (300K from the US+Europe player base * 30% that actually engage in PvP somehow * a fairly generous guess of 50% disgruntled players); the number is likely much smaller. Not nearly enough to fund a good budget game, and perhaps the reason why no such game was able to ever take hold.

Star Citizen (now with a crazy PvE-PvP slider) won´t be that unfortunately, already catering to a bunch of whiners who created countless EvE hate threads, same goes on here.

The PvE-PvP slider in Star Citizen was in Chris Roberts' vision for the game from the early stages of it's crowd funding drive, at least (which predates it's Kickstart, BTW).

Also, much of the EVE bashing in SC's forums is done by PvP proponents themselves. Shows how little love those that aren't already playing EVE have for the griefer's paradise that is EVE. Heck, many of the people in SC's forums are ex-EVE players themselves that were driven away from EVE due to all the griefing that happens there.

So what is the difference, joysticks? Well YES I want EvE plus Joysticks minus point-and-click combat, minus skill leveling.

No, the difference is the griefer friendly rules EVE has.

Elite: Dangerous will allow me to never, ever, have to worry about unwanted PvP, thanks to how it's grouping mechanics will work. And that seems to be one of the few ironclad features of the game, since it was promised at the start of the Kickstart drive, and reinforced in many of the videos about how the game systems would work.

Does this mean I can jump into a dangerous system in a starter ship without worries? Heck, no. The NPCs will eat alive anyone silly enough to do that, even if that player is playing solo. Challenge and danger will still be there, just not necessarily tied to PvP.
 
If FD splits PvE from PvP, they need to split the reward scheme too. Simple, fair.

Or they go with PvAll and skip the silly separation scheme and everyone has the same progression and rewards in a realistic universe.

Oh wait I forget, the PvE-only players want EVERYTHING, and taking the extra risk of PvAll shall remain unrewarded.. except for "having FUN".

yeah, yeah.. I get it. Double standards FTW

I wonder, just where you think most of the gear will come from? Without the environment, without the missions, without the ability to play PVE, there will be nothing for you to go after as those players won't have it when you attack them. For that matter, since there isn't going to be any crafting in the game (AFAIK) you won't have any place to purchase new weapons, ammo, or ships.

Before you can EVER enjoy the game you are a proponent of, someone else has to get the spoils. If they play solo, you won't be getting any and you yourself will end up working towards obtaining them... By playing... PVE.
 
Fromhell, you keep saying we should try PVP, maybe we'll like it.

Quote me. Never said that.


Perhaps you should try PVE to see what YOU are missing.
quote me where I said I don´t do PvE. Never said that either.
In fact I said I´ll turn PvAll OFF and go full PvE because PvAll will probably end up pointless and unrewarded, at least there is nothing which says otherwise in the DD archive.

Also, please be sure to reply with your commander name, that way I can drop my ban-hammer on it.
wohoo.. we have a Democrate here in favour of free speech and polls

The good thing is that by the time the game is finally released, you will have most likely moved your aggression off to some other new game you want to mold into your image and we won't have to be concerned with you any longer. Notice, I did not state worry. That would indicate I have some concern with you. I don't.
...says the one in the minority. Did you eventually take a look at the poll results above you? Or the other polls? The only "molders" who want the game in their image are in the minority, not accepting majority opinions. What´s even left to discuss? The numbers speak a clear language.


And one other thing, Fromhell... Why is it that the only posts I see from you are strictly dedicated to PVP? With as passionate as you are for PVP,
It´s called PVALL. PVALL. PVALL. And I´m going to turn it OFF if it remains to be pointless (a.k.a. "optional").


we all could appreciate that same passion put to constructive use. Your input into the ship designs would most likely be refreshing. As would you comments into the fiction, storyline progression, and other play based game proposals.

I´m not going to nitpick ship designs as long as I think a core mechanic of Sandbox is going south.
 
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