The Tri-poll: What does multiplayer mean to YOU?

In a perfect world, how would you like to interact with other players?


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Once again.
If they absolutely insist on keeping the grouping concept (which I hate), the very least they should do to is making the selection permanent. No switching of groups, ever.
Got it this time? That still doesn´t make me a fan of the grouping concept and I´d still like to kill it with fire.

And once again, that still means "BAAAW I CAN SWITCH GROUPS" is not a valid criticism of the PvE group. Which was my point.

I said repercussions are against ACCOUNTS, not commanders. Then you were talking about "NEW ACCOUNTS" as a way out for griefers.
Changing scenario again to make your concerns seem more logical?

Not at all; I thought it was ambiguous that it wasn't necessary for people to completely uninstall their game, merely that they reset their game.

If you're going to do it against the account, then that means charging real-world money. Good luck with figuring that one out.

If you are online taking part in the persistant universe, and you select who you see and who you don´t see, it´s still a filter which filters everyone else out of the universe, you can twist it positively and call it "priority seating for you friends" if you want, but it´s still a priority credits mill/easy mode option.

But you can't "filter everyone else out of the universe". Unless you go solo. All it does is say, "oh look, there are two instances in this star system, one of them has friends in, it might be the more fun instance to join".

And boy I´m going to use it all day long ruining my own fun until I quit and move on.

And that's your loss.
 
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It's an interesting idea, but I suspect the main problem is that it will make the definition of "environment" even more tangled than it is. [...]

True, it's something that needs more exploration and discussion (actual discussion), it's just something I threw out there a couple of weeks back as a potential solution.

They've formed their opinions and tastes over years and won't read this argument, won't care that Frontier have created "revolutionary at limitation mechanics" - they'll simply see the options and put the box down/click on another game link.

Any chance of registering "revolutionary at limitation mechanics" as a trademark? I can't help but feel it's close enough to RemLock to make an acronym out of it... :D
 
[1] This is why I'm in favour of keeping the basic ruleset for the game PvP .

The basic ruleset is not PvP, no one forces you to PvP if you meet another player. You rather have non consensual fights against AI robot kamikaze ship waves in forced PvE.

The best basic ruleset is whatever ship is there, exists and can be attacked and it doesn´t matter if it´s controlled by AI or a player.
It´s called realism, or sandbox - I thought that is what Elite is about.

Anyway, if we are that far already with different modes, it won´t take long until little invincible mode flags come with an update, when the PvE-only players notice PvE can be griefed too. The bored "real" griefers will just go after the poor PvE mode carebears and shoot the NPC ships they are escorting. Griefalicous...

""OMG Elite Dangerous is too dangerous, please add 25234 additional modes - we need
"Elite Temporary Dangerous"
"Elite Optionally Dangerous"
"Elite Consensually Dangerous"""
 
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The basic ruleset is not PvP, no one forces you to PvP if you meet another player.

In the context of this thread, "PvP" refers to a play style in which player combat is allowed, whereas "PvE" refers to a play style in which player combat is not allowed.

The best basic ruleset is whatever ship is there, exists and can be attacked and it doesn´t matter if it´s controlled by AI or a player.
It´s called realism, or sandbox - I thought that is what Elite is about.

And I agree with that. But since you can offer more without compromise, why not?

Anyway, if we are that far already with different modes, it won´t take long until little invincible mode flags come with an update, when the PvE-only players notice PvE can be griefed too. The bored "real" griefers will just go after the poor PvE mode carebears and shoot the NPC ships they are escorting. Griefalicous...

1. There are more reasons people play PvE than just griefing.
2. As Ian Doncaster pointed out in his excellent post, the definition of "environment" needs to be established.
 
That is with a big margin the most ridiculous game mechanic idea I have ever read about or seen in any game.

Single player online
small_subtle_facepalm.png
It's so you can play a solo game with galaxy background sim updates at every tick. IMO a nice touch.
 
Now, are people scared of "griefing" or what, now introducing penalties isn´t enough either? What more do they want?

We do not want to encounter PVP situations while enjoying the same content that you are allowed to encounter


what´s a genuine pirate? Everyone can´t be a pirate, all traders will switch to PvE, including myself - as soon as I have anything precious on board - switcheroo I´ll do the PvE trick like everyone else, yay! Immersion FTW

And just how will you do that since you have previously stated you don't want the two environments to be seperated, see you own following quote:

We only need single player offline (PvE) and persistant PvAll online. Maybe private servers (PVE or PvAll). No need for anything else in between focused on PvE.

There is a term for individuals like you. It is called "Being a hipacryte" (spelling intentional)

It is plain and simple. I prefer to enjoy the same game and environment as everyone else. What I prefer NOT to have is someone else that wants to impose their wills and actions upon my enjoyment.

A PVE only group in no way influences a PVP player. If you had your way, we would be playing offline, so you would not see us anyway. What does it really matter if all the PVE players, which would be offline to you, did our own thing, as group, to enjoy the social interaction?
 
In the context of this thread, "PvP" refers to a play style in which player combat is allowed, whereas "PvE" refers to a play style in which player combat is not allowed.

But it is misleading to use the term PvP-mode. Because you won´t fight players all the time, and if you see a player he doesn´t automatically attack you. Also the NPCs are still there, making it PvE-mode as well.

The "all mode" is PvAll, or PvPvE
The "crippled mode" would be a PvE-only mode.



1. There are more reasons people play PvE than just griefing.
2. As Ian Doncaster pointed out in his excellent post, the definition of "environment" needs to be established.

I bet "griefers" (if they even exist which I think is a myth) will have much more fun by switching to this mode.
Since you´d get all the people scared of "griefing" right there in PvE-mode, griefers will have the most fun over there :D
 
I've come the the conclusion that anyone who griefs in game in whatever mode should be kicked to this thread in the forum and be forced to read all the arguments and counter arguments and then sit a test about what they have taken on board at the end..... It's enough to make anyone explode :D
 
I've come the the conclusion that anyone who griefs in game in whatever mode should be kicked to this thread in the forum and be forced to read all the arguments and counter arguments and then sit a test about what they have taken on board at the end..... It's enough to make anyone explode :D

C'mon man, they're only griefers! I wouldn't dare subject them to something so horrible!
 
I've come the the conclusion that anyone who griefs in game in whatever mode should be kicked to this thread in the forum and be forced to read all the arguments and counter arguments and then sit a test about what they have taken on board at the end..... It's enough to make anyone explode :D

WAY too harsh man! :p ;)
 
We do not want to encounter PVP situations while enjoying the same content that you are allowed to encounter
And we want global rules and a fair risk vs. reward model. Less risk, less reward. PvE=Less Risk, easy credits.

And just how will you do that since you have previously stated you don't want the two environments to be seperated, see you own following quote:

If it´s available I´ll use it, people will ruin their own experience, PvAll mode will be useless because it doesn´t give any benefit, why should anyone play it?
Again, missing risk vs. reward kills the PvP enabled environment, but hey as long as the PvE-only minority gets their way.

There is a term for individuals like you. It is called "Being a hipacryte" (spelling intentional)
There is a term for individuals like you. It is called "Carebear".


It is plain and simple. I prefer to enjoy the same game and environment as everyone else.
You´re not everyone else. "Everyone else" is the majority which you clearly do not belong to if you check the poll results. You want to exclude a major factor of online multiplayer and reap all the same rewards with less effort.

What I prefer NOT to have is someone else that wants to impose their wills and actions upon my enjoyment.
But you´re fine with NPCs to impose their wills and actions upon your enjoyment. Uh-huh. Maybe online gaming is the wrong hobby for you alltogether? Try offline ED, or gardening.

A PVE only group in no way influences a PVP player. If you had your way, we would be playing offline, so you would not see us anyway.

Well, that would solve a truckload of problems.
 
You´re not everyone else. "Everyone else" is the majority which you clearly do not belong to if you check the poll results. You want to exclude a major factor of online multiplayer and reap all the same rewards with less effort.

Effort? Rewards? You do realise this is a game and not a job, right? RIGHT?

25% (roughly) - that's 1 out of every FOUR people in case your maths ain't two (sic) good - want a PvE group.

21% (roughly) - that's about 1 in five - wanted Ironman... and got it.
 
Ha ha, priceless! :D

Credibility <- *BANG* ;)

I rather find the countless made up fantasy scenarios of the badass 12-year old griefer priceless. Also the Angst of some people here that their polygon ship might blow up every now and then,
somewhere between the 100 000 000 000 star systems.

They are lurking for YOU, better watch out!
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And we want global rules and a fair risk vs. reward model. Less risk, less reward. PvE=Less Risk, easy credits.

And then apply the same thing to solo? Either way, you do have less reward - you can't pirate other players, or get their bounties.

If it´s available I´ll use it, people will ruin their own experience, PvAll mode will be useless because it doesn´t give any benefit, why should anyone play it?

You know when you have a game and it offers you:
[ EASY ]
[ NORMAL ]
[ HARD ]

You do realise people do actually pick the normal and hard options, right? Because many people find those options more fun, and people play games to have fun.

Well, that [PvE players offline] would solve a truckload of problems.

The only difference between PvE players being offline and PvE players being online is that when they're online they can interact with each other.

Why would you even care, if you're in the (whatever you want to call it) universe? It'll be exactly the same to you either way.
 
You know when you have a game and it offers you:
[ EASY ]
[ NORMAL ]
[ HARD ]

You do realise people do actually pick the normal and hard options, right? Because many people find those options more fun, and people play games to have fun.
Civilization in Deity mode - fun verging on the masochistic :D
 
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