Quick help: Came out of Hyperspace, close to a star - stuck?

I took a fair amount of heat damage from the star whilst fuel scooping it. Now my supercruise is causing a lot of heat and I'm scared I'm going to blow up my ship if I punch it into supercruise, however, without my supercruise I can't go anywhere.


Ideas, folks?


JAD.
 
You are probably going to need to super cruise. When you do, look for the 'escape vector'. It should be on the compass.

That will get you out the stars pull
 
You're safe up until 150% heat.

Point the nose away from the star and fire it up.

You might find turning off shields, lasers etc will help lower your heat signature enough to enable SC.
 
I took a fair amount of heat damage from the star whilst fuel scooping it. Now my supercruise is causing a lot of heat and I'm scared I'm going to blow up my ship if I punch it into supercruise, however, without my supercruise I can't go anywhere.


Ideas, folks?


JAD.
Face away from the star and set your speed to maximum. Then once your temperature is down below 80% go into super cruise. Your temperature will max out at 100-104 and you'll be fine to carry on.

just make sure when scooping you don't head towards the star. You can slow right down and scoop with you temperature staying around 100 with no problems.
 
Been over 220% while escaping a star. Jumped in and was immediately knocked out of supercruise, that was a nail biting experience!
 
Upto 186% heat and got 38% health left but made it out. Cheers!
Fuel scooping :
go in to hyperspace(HS) to jump to new system
whilst in HS set throttle to zero
when you are out of HS point to the entry star, throttle up a bit and approach slowly(with experience you will work out how fast you can do this bit)
your temperature will rise and once you get to around 95% set throttle to zero(but stay in supercruise)
(if your temp. goes above 85% and your scoop is not working then this star cannot be harvested for fuel,turn away and go)
with throttle at zero you should be doing 30km/s
when scooping nearly done get ready to turn away and leave to reduce temperature.
 
Fuel scooping :
go in to hyperspace(HS) to jump to new system
whilst in HS set throttle to zero
when you are out of HS point to the entry star, throttle up a bit and approach slowly(with experience you will work out how fast you can do this bit)
your temperature will rise and once you get to around 95% set throttle to zero(but stay in supercruise)
(if your temp. goes above 85% and your scoop is not working then this star cannot be harvested for fuel,turn away and go)
with throttle at zero you should be doing 30km/s
when scooping nearly done get ready to turn away and leave to reduce temperature.

This is good advice. Just remember, you do not need to be moving to scoop. I just sit there, like he said, around 95% heat, and just stare at the burning star until I'm filled up.
 
my preferred method is to flip upside down so the sun is above me and i am orbiting the sun looking up with the proximity line above me. I then move forward skimming the sun and i can keep that line in just the right distance so that it is balancing heat vs fuel it's kind of like surfing. I have got a routine where as soon as I come out of hyper space I flip, orbit to refuel and then continue on my way. With a grade A scoop it only takes a few secs
 
Another thing to note, better power plants give you better heat tolerance. Most ships overheat fairly readily with E-class power plants. Jumping up to D- or C-class are pretty cheap, and they'll give you a lot more heat buffer.
 
Another thing to note, better power plants give you better heat tolerance. Most ships overheat fairly readily with E-class power plants. Jumping up to D- or C-class are pretty cheap, and they'll give you a lot more heat buffer.

It's extremely noticeable the difference moving from an E plant to A, an A makes it trivial scooping at 100% efficiency.
 
This is good advice. Just remember, you do not need to be moving to scoop. I just sit there, like he said, around 95% heat, and just stare at the burning star until I'm filled up.

That's a valid technique of doing it, but you're also a sitting duck that way and the scooping rate is very low.

I'm afraid sooner or later you'll get jumped by either NPCs or players.
 
That's a valid technique of doing it, but you're also a sitting duck that way and the scooping rate is very low.

I'm afraid sooner or later you'll get jumped by either NPCs or players.

As you are travelling in SC, albeit at the lowest speed, you can only be jumped by being interdicted. I believe if you get that close to a star and then face away from it whenever a ship tries to get behind you to interdict you, they will drop out of SC and therefore interdiction will fail.
 
As you are travelling in SC, albeit at the lowest speed, you can only be jumped by being interdicted. I believe if you get that close to a star and then face away from it whenever a ship tries to get behind you to interdict you, they will drop out of SC and therefore interdiction will fail.

Yes, but you are at the lowest possible SC speed. So when an interdiction attempt is taking place, wouldn't that automatically work like submitting (y'know, as in throttling down) ?
 
As you are travelling in SC, albeit at the lowest speed, you can only be jumped by being interdicted. I believe if you get that close to a star and then face away from it whenever a ship tries to get behind you to interdict you, they will drop out of SC and therefore interdiction will fail.

What this man said. And NPCs are stupid enough to do it!

I know that some players tend to fly at close to 100% heat due to trying to get most out of their power plant, but this is dangerous when scooping. You'll have to be a lot more careful and makes exploring dangerous (and Danger should come from external threats, not your own setup). I like to keep my ship base temperature below 50%. This has helped me escape from hot situations without damage, whereas if i'd been running a hotter ship i might have taken some. Also, if you are wanting to do stealth, then you really want your base heat as low as possible.

In other words, don't skimp on your power plant, its more important than you think.

Also, something else i've noted. When scooping, if you get to around 99% heat, with the right setup, you are getting max safe scooping. If you go above that, like 101, 102, and reduce thrust, it will generally drop down to 98/99%, and you are still ok. But push it a bit further, and you are in the range where your ship is absorbing more heat than it can dissipate. Then your heat will keep going up and up. This is a dangerous position to be in, because at some point, you need to engage thrusters to get away from the star (unless you are willing to cruise away at 30 while still heating up).

In other words, best to play it safe. Having to wait a bit longer to get fuel is better than blowing you ship up.
 
Yes, but you are at the lowest possible SC speed. So when an interdiction attempt is taking place, wouldn't that automatically work like submitting (y'know, as in throttling down) ?
If you notice someone trying get get on your 6 then immediately point your butt at the star. He won't get a chance to start interdicting you as he'll be too close to the sun.
 
That's a valid technique of doing it, but you're also a sitting duck that way and the scooping rate is very low.

I'm afraid sooner or later you'll get jumped by either NPCs or players.
nope, not once ,as I watch my radar and if needed point my bum to the star! I posted my method from experience , and owning it from day one the scoop was introduced.
Also,as you have not noticed yet, the amount of scooping has absolutely nothing to do with your speed, just how close you are to the star.
 
As a note the upgraded scoops are very well worth the investment. I am running a class 2 B scoop and it can grab up to 65/s.

The trick to scooping as the guys have said above is to take it very slow and careful, throttle down in hyperspace and then balance the heat increase with the fuel gain. Increasing speed will increase fuel gain more ( in my current experience ) than getting closer to the start, you want to kinda fly a high orbit around the star with the nose pitched very slightly down to keep the proximity line just at the very bottom of view.

Type 6'es are great because they have a glass floor in the cabin.

-E

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Lol - two completely different opinions within 20 minutes. Seriously though speed is a major factor.
 
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