Game is live... "Play your way"... Bounty hunting? NOP!

I agree completely. I got interdicted in the asp and my fsd failed in .5 seconds so no time to submit. 7% hull damage = 17,000cr repair bill. I am thinking of saving up for an upgraded viper. That way even if I blow up the insurance will be reasonable. There isn't really anything in game that pays well enough to support medium and above ships except trading (and apparently you really have to go do rares to make that work at this point).

I worked my way up now to a half upgraded cobra. It brings in a 19k insurance which is ok, but I already think it turns too slowly and the brake to reverse time is just horrible compared to my lovely eagle, so hitting bigger targets is very dangerous indeed, Or you have to master FA-Off but thats not happening anytime soon just with a stick and keyboard. But those medium lasers hits pretty hard. And yeah I've not been able to escape interdictions since the switch. It was so easy in the eagle.....

Lets see if FD brings up more love for Bounty Hunters in the future, I surely hope so..
 
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Because if you successfully complete contracts/eliminate targets an employer might favour you over some no-name merc who walked in off the street? Pretty obvious really.

Why would they favor you? You do the job and they pay you for it. For all they care, if the no-name merc does the job, then he's just as good as you.
Also, it doesn't make sense for a faction to see a mercs as one of their own. That goes against the very idea of being a mercenary.

The only problem that needs to be fixed is the fact that they attack you for helping them..
 
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The security services still seem to be turning on me for no reason - it's a bit anoying.

I did however manage to argro and pull a Elite Pirate Anaconda to the hostile fuzz at a Nav beacon last night which was quite entertaining.
 
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Some NPCs with "wanted" status are the same faction as the system faction. Don't shoot first on these or Babylon will come get you! If you want positive rep with this faction try to avoid shooting them at all. Oh, and always use the KW scanner before you shoot anything. Or be very certain that the other dude has shot you first.
 
Thought we already figured this out in gamma, you must have full scan done on target (that little cricle thing that pops up) before you fire on it, and do not shoot someone who is same faction as system you are in.
 
So I can understand not gaining rep from killing criminals of the same faction, but having the faction turn on you for doing a job they paid you to do is hopefully a bug. But what I don't get is how it works for independent factions. If I'm working for a indie that offers missions to kill some independent dictatorship ships in the same system, why do I lose standing if I bounty hunt them? I mean yes they are independent to, but obviously they are at odds with each other. The way it works now, it's as though independent is a faction no different than the alliance faction. I haven't seen this addressed yet hopefully this isn't working as intended either.

Edit to be clear it makes it so cannot bounty hunt rivals in a civil war, I understand why going loose cannon and murdering other factions ships would cause a rep loss to both.
 
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Add to the fact that if you are killed you lose all bounties now too, I was happily bounty hunting in gamma and racking up my points, local forces turn on you, you die, collect bounties, pay fines carry on.
Now you lose all bounties and the system hates you, whats the point?
 
Thought we already figured this out in gamma, you must have full scan done on target (that little cricle thing that pops up) before you fire on it, and do not shoot someone who is same faction as system you are in.

Yeah I never understand why we would lose rep/become hostile to cops if we are hunting people that wanted in their very own system. Because we have no authority for self-justice actions like this? If so why are we allowed to shoot at other wanted pilots at all? If we are not allowed to shoot at them, just don't mark them as wanted...

Anyone care to explain?
 
Why would bounties improve reputation? You're a merc! Nobody gives a frack about mercs!

You are not a merc, merc's are a hired killers, anyone, anytime, any status, as long as the pay is right.
As a member of the pilots federation maybe this gives you the right to bounty hunt wanted criminals?


As far as i see it it should go something like this...
You have two types of Authority vessel, major factions Fed Imp etc and then you have local authority vessels.

On attacking a wanted ship you should not be targeted/hostile to any Major faction Authority vessels. ( as long as its wanted in that system, basic scan )

On attacking a wanted vessel that is the same minor faction as a Local authority vessel it is possible that you will be attacked by the local authority vessels. ( this simulates a corrupt local minor faction, killing their workers will not be tolerated, Local authority vessels should be the same faction as the current controlling minor faction of the system )

Handing in Major faction bounties should gain rep with the pilots federation and the issuing Major faction of the bounty.

Handing in minor faction bounties should gain you rep with the pilots federation and the issuing minor faction of the bounty. ( the minor faction would likely be the current highest influence minor faction of the system ( unless it has changed control since the wanted bounty was issued ) ) . As it is their space and you are rewarded for keeping their space clear of criminals.



So at no time should a major factions police force attack you for killing wanteds.
Any major faction authority vessel should not have an allegiance to local minor faction, they should be straight up Fed Imp etc.
However local authority vessels, although maybe bound to the rules of their allegiance to a major faction, may well be corrupt and attack you for killing their fellow faction members.

I think this is fair, it leaves some skill/thinking in the game, rather than bounty hunters just being able to attack every wanted they see you have to think...
Where am i
Who controls this system
Is the controlling faction aligned to a major faction
Is the local faction corrupt, does it care more about its own goals rather than its allegiances goals if it has any.
Am i bounty hunting with Local authorities present

So if it is a Fed Imp etc system you should be pretty much ok to kill any wanteds. There may well be a few systems where you need to check whos policing. ( local vs major authority vessels ).
Independents or anarchies with a station you are gonna have to be a little more careful who you are targeting.

Does this sound right. Can anyone see problems with this? This is the way i presumed it was always meant to work, although bounty hunting seems very bugged at the moment and was something i had hoped would of been fixed before release due to it being one of the major roles in the game.
 
Yeah I never understand why we would lose rep/become hostile to cops if we are hunting people that wanted in their very own system. Because we have no authority for self-justice actions like this? If so why are we allowed to shoot at other wanted pilots at all? If we are not allowed to shoot at them, just don't mark them as wanted...

Anyone care to explain?

I've only found this to happen if you hunt at Nav Beacons, for some reason the local Dibble get very angry without warning, start calling you a freebooter and lay into you. I assume it's because they don't like trigger happy maniacs lurking at the system entry point. If you stick to hunting at asteroid fields and planetary rings on the other hand they generally seem quite grateful for the help, and only turn on you if you hit them with a stray shot.

It's also a far more target rich environment. I've found I can very quickly run up 100k or so of bounties before I have to go reload with ammo. Why can't we fill all that empty cargo space with ammo, huh? :D
 
If you want to increase rep, take the pirate-killing missions that are frequently on offer. If you have a KWS you can still claim the bounty as usual, and you get 10-20k bonus and a rep increase on top. Most non-pirate faction stations will have one of these - if they don't then wait five minutes and refresh the BB.
 
While I think there are some bugs with reputation and bounty hunting (which have already been mentioned in this thread), I think it's right that the police should go hostile if you hit them with friendly fire. If you're shooting the police by accident you're not doing it right and you should lose reputation, at the very least you were guilty of sloppy fire control.
 
While I think there are some bugs with reputation and bounty hunting (which have already been mentioned in this thread), I think it's right that the police should go hostile if you hit them with friendly fire. If you're shooting the police by accident you're not doing it right and you should lose reputation, at the very least you were guilty of sloppy fire control.

Difficult to argue though that you shot an officer or they flew in front of your bullets.
Former is fair enough, latter is not.
FD could fix this to make it so that authority vessels avoid fire from CMDRs rather than flying straight into it. Seems simple enough.
 
FD could fix this to make it so that authority vessels avoid fire from CMDRs rather than flying straight into it. Seems simple enough.
If the police turn up, they're expecting to deal with the threat and for the public to get out of the way, not be have-a-go heroes. It's not their job to manage your trigger for you!

The last time I hit a Fed was when I was blasting away at an Asp, and it pulled up and away, only for me to clip the security vessel that was close on its tail and completely obscured unti then! I just boosted out of there and cruised to a nearby outpost to pay my bounty like a good boy. ED combat is not (thankfully) just about pointing your nose at the bad guy and holding down the trigger - it needs proper situational awareness and tactics.
 
If the police turn up, they're expecting to deal with the threat and for the public to get out of the way, not be have-a-go heroes. It's not their job to manage your trigger for you!

The last time I hit a Fed was when I was blasting away at an Asp, and it pulled up and away, only for me to clip the security vessel that was close on its tail and completely obscured unti then! I just boosted out of there and cruised to a nearby outpost to pay my bounty like a good boy. ED combat is not (thankfully) just about pointing your nose at the bad guy and holding down the trigger - it needs proper situational awareness and tactics.

^ Agree with this.

Also, it can work in your favour. Turn a non (local) wanted aggressor into wanted by flying into his shots when he is engaged in a fight with others.
 
Just thought I'd chime in to confirm that you do get rep for handing in bounties. As with most rep transactions, the blue arrow takes time to appear. I had bounties to hand in when I logged in (so no rep arrows on show). After handing each in and un-docking from the station I checked my rep status; blue arrows for each of the three factions following a hand-in.

Someone may have already pointed this out. But I just wanted to confirm it.
 
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