I have only ever found two tons of rare goods (Onionhead or whatever it is called), so I am no expert. But I thought the way it would work was that rare goods were random and you would be lucky to find them, or as a result of a story arc (as in Onionhead).
It seems that having a rare commodity always spawn in the same place kind of defeats the object of it being rare.
The biggest conclusion I can draw from this is that they probably need to work on the trading aspect in general if people are using the rare goods trading as an 'exploit' to cover for the lack of profitable trading.
Personally I am not trying to make big bucks quickly so I am not trying to maximize my trading routes, which is probably why this hasn't bothered me so far.
Exactly. The rest of the game was broken-useless, so people flocked to rare trading.
And the point was the commodities were only available in one location in all of human-occupied space (which is, what, twenty-thousand systems or something?) and could be taken hundreds of lightyears to make a profit. Maybe the name is misleading, but I think being available in one station of one system out of all of human-occupied space makes it pretty freaking rare without getting into the supply available in that station..
I have no problem with them being on-par with regular trading profits over the same time period, myself, but it was the only worthwhile part of the game for me, as I got to experience quite a bit of what the game had to offer in one aspect of the game... AND manage to do more than just break even despite expenses.
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By reducing supply instead of profit margin, the nerf is aimed at big ships making huge sums of cash. Traders in small ships still get to cash in.
Yes, but as I already pointed out, small ships rarely, if ever, have the jump drives to make the trips seem plausible. The long-haul nature felt better suited to mid-ranged traders, not people starting out.'
EDIT: Not to mention it made some rares so 'rare' that they may not have even spawned at all for a cycle, or only spawned in single tons. Two tons won't even fill a Sidewinder, which, if only one rare is in your area, that's another long trip to tack on before your main long trip to actually sell this stuff, and who knows how much time waiting for the stuff to spawn in the first place. I have no idea how you think that's worth it for a newbie.