Rares no longer being stocked????

Then they should have lowered the actual profit margin part, not kept mucking with the stock/supply aspect of the feature.

Exactly, like the "normal trading", cut the profits, would have been more in line with that.

Perhaps time to rip trading completely from game...
 
I have only ever found two tons of rare goods (Onionhead or whatever it is called), so I am no expert. But I thought the way it would work was that rare goods were random and you would be lucky to find them, or as a result of a story arc (as in Onionhead).

It seems that having a rare commodity always spawn in the same place kind of defeats the object of it being rare.

The biggest conclusion I can draw from this is that they probably need to work on the trading aspect in general if people are using the rare goods trading as an 'exploit' to cover for the lack of profitable trading.

Personally I am not trying to make big bucks quickly so I am not trying to maximize my trading routes, which is probably why this hasn't bothered me so far.
Exactly. The rest of the game was broken-useless, so people flocked to rare trading.

And the point was the commodities were only available in one location in all of human-occupied space (which is, what, twenty-thousand systems or something?) and could be taken hundreds of lightyears to make a profit. Maybe the name is misleading, but I think being available in one station of one system out of all of human-occupied space makes it pretty freaking rare without getting into the supply available in that station..

I have no problem with them being on-par with regular trading profits over the same time period, myself, but it was the only worthwhile part of the game for me, as I got to experience quite a bit of what the game had to offer in one aspect of the game... AND manage to do more than just break even despite expenses.

- - - - - Additional Content Posted / Auto Merge - - - - -

By reducing supply instead of profit margin, the nerf is aimed at big ships making huge sums of cash. Traders in small ships still get to cash in.
Yes, but as I already pointed out, small ships rarely, if ever, have the jump drives to make the trips seem plausible. The long-haul nature felt better suited to mid-ranged traders, not people starting out.'

EDIT: Not to mention it made some rares so 'rare' that they may not have even spawned at all for a cycle, or only spawned in single tons. Two tons won't even fill a Sidewinder, which, if only one rare is in your area, that's another long trip to tack on before your main long trip to actually sell this stuff, and who knows how much time waiting for the stuff to spawn in the first place. I have no idea how you think that's worth it for a newbie.
 
Last edited:
I said a while ago that the ability to buy rare goods should be tied to reputation as should sale.

The market itself should take care of supply & demand - the fact that it clearly cant suggest strongly that the entire market is broken.
 
I was slightly miffed when this nerf came it, but after reflectin on it I think its a good thing

4 reasons:

1. It makes rares seem more rare, so better immersion
2. It makes you have to work for your profits, so effort:reward
3. It means that you have to actually play the game to make money in the game, not just alt tab every 10 mins while watching a movie...
4. It hits the 'big boys' and leaves the smaller fry alone. so no more filling up a type 6 and making 1.5m a trip, but the guys in cobra's are hardly effected

So a brave decision from FD, and the right one
 
I was slightly miffed when this nerf came it, but after reflectin on it I think its a good thing

4 reasons:

1. It makes rares seem more rare, so better immersion
Well, they were already pretty rare... now they're virtually nonexistent, depending on where you go. As I've pointed out over and over, there's millions-upon-millions of tons of generic goods all across the twenty-thousand systems of human-controlled space, so just the rares existing in a single station is enough for it to be rare, but I guess everyone has their own idea of what 'rare' means, if the past few weeks are any indication. Perhaps Specialty or Unique would be better names without the perspective baggage?
2. It makes you have to work for your profits, so effort:reward
No problem with working for the profits, but, before the regular market nerfs were in force, I'd have just bounced back and forth between neighboring systems just as easily for comparable profits, anyway. I preferred the long-haul method because it was less monotonous and involved less docking per hour (as fun as docking is, it gets tedious if overdone).
3. It means that you have to actually play the game to make money in the game, not just alt tab every 10 mins while watching a movie...
Well, maybe if we had the stocks from a few weeks ago, but less profits per ton, maybe we could be playing the game instead of idling in stations waiting for stock. In fact, there's a lot of the game that could be remedied with more things to actually do instead of just sit around and wait for things, like sitting around waiting for transit between astronomical objects flying in supercruise. Most of my time exploring is spent not actually looking at the screen because of travel time and just waiting for things to happen or be done.
4. It hits the 'big boys' and leaves the smaller fry alone. so no more filling up a type 6 and making 1.5m a trip, but the guys in cobra's are hardly effected
If you can fill up a cobra with rares at one station, you're either ridiculously lucky, or you're lying. Last I checked, no rares spawned in 44 ton stacks since the great supply nerf.
Does anyone know if they actually consulted an economist before modelling The galactic market?
Pretty sure they are sorely lacking in any economists.
 
If you can fill up a cobra with rares at one station, you're either ridiculously lucky, or you're lying. Last I checked, no rares spawned in 44 ton stacks since the great supply nerf.

No you find a cluster of rare suppliers e.g. there are a few near Altair. Get, say 15 at the first, fly to the next, get 10 more etc, untill you are full. Then fly >120ly to anothr cluster, sell, fill up, and come back. There are nine Rare sellers within 50ly of Altair.
 
I'm at Ethgreze, only 2 tea buds in stock. I bought them and came to look at the forum for 5 minutes. Went back and there were 4 more. They are definitely respawning, although the total amount is low. Has the update changed anything?
 
I'm at Ethgreze, only 2 tea buds in stock. I bought them and came to look at the forum for 5 minutes. Went back and there were 4 more. They are definitely respawning, although the total amount is low. Has the update changed anything?

They will respawn until you have a set amount in your cargo hold, then they will stop respawning.

The sad part is that with a couple of accounts you can get around this by just having one account purchase the goods then drop them for the other account.
 
Ugh.The Rare bubble has burst before I could even try it :/

Adding the requirement to move 60+ to 200ly from the Rare Good source to sell was supposed to have burst that bubble already. So basically travelling with 5-10 tons of rare cargo (assuming the source even stock as much as 10 tons) will only net anyone with 200k profit or so for 30+ mins of travel time.

The new solution will be to make round robin trips to Rare Good suppliers and sell along the way as you reach the 150+ ly mark for max profit. So now people can either grind 200k in credits by killing npcs for 2-4k bounties for hours, trade regular goods for 2-50k per run profit (this of course is only a money maker for people who already have massive trader ships), or run station missions at 2-50k per run (totally mission dependant).

The key words are grind, grind and grind to afford anything past a Cobra after your first 30 hours of game play as a new player. A good number of beta and Gamma players have already made millions and millions before all the nerfs came in and already have the advantage of larger end game ships to continue to profit and dominate multiplayer space.

Welcome to "Elite" Dangerous..where you are only Elite if you cashed in on beta/gamma cash cows or as a new player grind credits for the next few months doing the same 3-4 mind numbing things.
 
It just seems to me a bit strange that you have;

1. A rare commodity.
2. You know where it spawns.
3. You know how much of it spawns.

This pretty much makes the rest of the trading worthless once you have this knowledge.

I would prefer it if the actual trading system followed some logic which, by watching the way commodities flow and the events occurring in a system, you can get a good idea of what is good to trade. This should change over time, quickly in some places and slowly in others. It shouldn't be just a case of consulting a spreadsheet and then lugging stuff from a to b. This is fine if trading is a means to get funds to do something else, but it's not exactly a rewarding 'career'.

Rare goods should be just that - totally unpredictable and extremely valuable. I was pretty excited to get my two tons of Onionhead (before I knew that rare goods weren't rare at all). I want to feel that way every time I find a rare commodity.
 
They will respawn until you have a set amount in your cargo hold, then they will stop respawning.

The sad part is that with a couple of accounts you can get around this by just having one account purchase the goods then drop them for the other account.

This is why the nerf bat is futile. There is always a way.
 
It just seems to me a bit strange that you have;

1. A rare commodity.
2. You know where it spawns.
3. You know how much of it spawns.

This pretty much makes the rest of the trading worthless once you have this knowledge.

I would prefer it if the actual trading system followed some logic which, by watching the way commodities flow and the events occurring in a system, you can get a good idea of what is good to trade. This should change over time, quickly in some places and slowly in others. It shouldn't be just a case of consulting a spreadsheet and then lugging stuff from a to b. This is fine if trading is a means to get funds to do something else, but it's not exactly a rewarding 'career'.

Rare goods should be just that - totally unpredictable and extremely valuable. I was pretty excited to get my two tons of Onionhead (before I knew that rare goods weren't rare at all). I want to feel that way every time I find a rare commodity.
Maybe some of them, but the general concept of them- goods that can be bought in one place and taken long distances for large payout - encourages long-haul trading, not sporadic trading. Maybe you'd prefer them to be called Specialty goods or Unique goods?

If you want something sporadic and random, I can't possibly support your idea. If there's even some semblance of rhyme or reason for them, then I can back that idea. News bits telling you something unique has had a production boom, perhaps.

But purely random content is a bad idea, in my opinion. We want to encourage skill, insight, and knowledge, not RNG lottery/gambling.
 
Maybe some of them, but the general concept of them- goods that can be bought in one place and taken long distances for large payout - encourages long-haul trading, not sporadic trading. Maybe you'd prefer them to be called Specialty goods or Unique goods?

If you want something sporadic and random, I can't possibly support your idea. If there's even some semblance of rhyme or reason for them, then I can back that idea. News bits telling you something unique has had a production boom, perhaps.

But purely random content is a bad idea, in my opinion. We want to encourage skill, insight, and knowledge, not RNG lottery/gambling.

As I see it, there would be two types of rare commodity.

1. Something that crops up somewhere as a result of something happening in the galaxy. i,e. Story related, or at least GALNET related.
2. Yes, something that is purely random - a lucky find - a piece of good fortune. It requires no skill to find whatsoever, but is incredibly rare. Someone selling one CIRCA_2014_FROZEN_DOLL in some far flung system not realising that in the SOL system people are killing each other to get hold of one...

Everything else is just a commodity, call them speciality, call them unique, it doesn't matter - they should work just like any other commodity where somewhere produces them and other places desire them to varying degrees (possibly the further away, the greater the desire). The whole Rare goods thing as it stands just seems tacked on and without any rhyme or reason why they are any different from any other type of commodity. Any type of commodity trading should have an element of skill to it - not just being a case of waiting for your allocation of SPECIAL_WIDGETS to turn up again.
 
35 minutes since my last post (went to have my tea!) and only 1 more ton has appeared. Have to go out tonight so I'll leave my ship sitting there and see how many more might spawn.
 
Back
Top Bottom