This post hits the nail on the head for me.
Personally I think that the trading model should not make 100% sense - real life trading often doesn't make sense and having commodity prices, demand and supply all completely derivable will take a lot of risk - and therefore fun - out of trading.
I have no problem with a terminal with a large supply of Liquor still wishing to buy more. Maybe the system is planing a big party, maybe they produce a lot of "Brandy" but consume a lot of whisky that they can't make locally.
Despite the reported problems trading is by far the easiest way to make money in the game.
Not sure how sophisticated the economics are in the game but a real life example that 'appears' absurd is Saudi Arabia, worlds largest oil reserves and exporter also imports a lot of oil, particularly Brent Crude from UK
Odd until you understand that the quality of Saudi crude is lower than Brent, and that Brent Crude is used to produce high grade industrial oils whilst saudi oil goes primarily to lower grade fuel supply
In Elite terms this would be represented as a high supply economy also importing the same commodity
This post hits the nail on the head for me.
Personally I think that the trading model should not make 100% sense - real life trading often doesn't make sense and having commodity prices, demand and supply all completely derivable will take a lot of risk - and therefore fun - out of trading.
I have no problem with a terminal with a large supply of Liquor still wishing to buy more. Maybe the system is planing a big party, maybe they produce a lot of "Brandy" but consume a lot of whisky that they can't make locally.
Despite the reported problems trading is by far the easiest way to make money in the game.
We're looking into some issues with the trading AI.
Michael
This post hits the nail on the head for me.
Personally I think that the trading model should not make 100% sense - real life trading often doesn't make sense and having commodity prices, demand and supply all completely derivable will take a lot of risk - and therefore fun - out of trading.
I have no problem with a terminal with a large supply of Liquor still wishing to buy more. Maybe the system is planing a big party, maybe they produce a lot of "Brandy" but consume a lot of whisky that they can't make locally.
Despite the reported problems trading is by far the easiest way to make money in the game.
I don't think the issue with 100% the AI. Even if the AI is going full blast and changing the markets that would be fine, so long as there's always a good profit to be made somewhere, somehow, and that the in-game information is 100% up to the second and accurate. If I purchase trade data for a system, it should include what good they want, and what price is being paid for them. Right now it seems like the galaxy map's data is total static, and buying trade data doesn't do anything but add information you can already get for free by looking at a system view to check imports/exports.
I'm trying to explain all this to my brother that just bought the game, and he's looking at me like I'm crazy. In the forums here we're all used to this nonsense, and used to the posters on the forums making up ridiculous reasons as to why it's fine that the data in the game isn't right, and that they just love taking tons of screenshots to try to find trade routes that go totally against what the game itself is saying, but to a new player this just looks broken and incomplete. He bought the trade data for a ton of systems around him yesterday, and then said on skype "how do I look at the data I bought, the prices" and I said "you can't see the prices, don't bother buying data it's never correct".
Could you be so kind as to elaborate what do you consider "some issues" and how AI trading supposed to work.
There seems to be an issue with the AI trading in that in some circumstances it's over trading leading to producer economies becoming consumers for the same good, this has the knock on affect of reducing profit margins.
Michael
Over trading or trading at poor profit or loss.Can you elaborate on how that's impacting incorrect trading indicators? We simply can't trust the interface.
It seems the problem is also the fact that stations data in the system map and stuff report the wrong demand and supply as well. Sometimes it the opposite of what its suppose to be. So it says its a demand station when really it isnt.
The data in the system map etc is usually fairly representative of the economy type, its the oversupply issue causing the market to appear as a supplier when they should remain as a consumer and refuse additional imports..
If this was allowed to continue and the trade data changed to reflect that it would also make no sense, unless the economy of the station also changed. An industrial economy (in my OP example) doesn't produce liquor and should never become a supplier whereas an Agri economy does and should remain so.
I see what you mean. It was a demander but then got so much supply it actually turned into a supplier because it got oversupplied. And that is whats causing the problems.
I see what you mean. It was a demander but then got so much supply it actually turned into a supplier. And that is whats causing the problems.
And look at the slaves. Medium demand, and they're buying 3 credits higher than the average. Three.