Elite 1.0 was the game that defined my coming of age - ending my childhood and got me permanently drawn to video games.
Naturally I had to buy the latest version. Being a sim gamer myself I thought I'd do fine.
And actually I did well in the tutorials, immediately landing like in the old days, so I thought I'd give it a try for real.
Here is what happened:
1) fiddled ages to map my LogiG13 and Joystick into the game and understand that the UI is... well... "oldschool" and there was no external view because that would break "immersion". huh.
2) Started Game - spawned at LS 3447 - yeah the infamous double system
3) Accepted delivery mission
4) Navigated my way to target station
5) finally made it inside - landed on pad 29 as advised - and simply couldn't land. Hovered. Yawed. Bumped. Tried again. And again. And again.
6) timed out, tried to request new landing pad and deliver the urgently required material - instead I was shot down by security craft
7) game end in bankruptcy - quit game - sorry time and effort wasted
Time spent configuring game - 1/2 day
Time spent playing game as newbie before dying because of bug 2h
Time to erase from disk and wait a year to see if better - 5mins
I would call this game a failure simply because it's more complicated to play than the c64 version - and it feels as if 30 years have passed with David ignoring usability.
If your definition of "sim" and "hardcore" is to overload new players and make things feel unnecessary clunky then you've achieved. Thanks. I'll give it a try again in a few months.
Until then maybe there has been an insight into the fact that mmo's need ingame communication and players like seeing their own craft. Duh. Whatever.
At least the combat felt quite nice so maybe there is still hope on the horizon. Merry Christmas.
Naturally I had to buy the latest version. Being a sim gamer myself I thought I'd do fine.
And actually I did well in the tutorials, immediately landing like in the old days, so I thought I'd give it a try for real.
Here is what happened:
1) fiddled ages to map my LogiG13 and Joystick into the game and understand that the UI is... well... "oldschool" and there was no external view because that would break "immersion". huh.
2) Started Game - spawned at LS 3447 - yeah the infamous double system
3) Accepted delivery mission
4) Navigated my way to target station
5) finally made it inside - landed on pad 29 as advised - and simply couldn't land. Hovered. Yawed. Bumped. Tried again. And again. And again.
6) timed out, tried to request new landing pad and deliver the urgently required material - instead I was shot down by security craft
7) game end in bankruptcy - quit game - sorry time and effort wasted
Time spent configuring game - 1/2 day
Time spent playing game as newbie before dying because of bug 2h
Time to erase from disk and wait a year to see if better - 5mins
I would call this game a failure simply because it's more complicated to play than the c64 version - and it feels as if 30 years have passed with David ignoring usability.
If your definition of "sim" and "hardcore" is to overload new players and make things feel unnecessary clunky then you've achieved. Thanks. I'll give it a try again in a few months.
Until then maybe there has been an insight into the fact that mmo's need ingame communication and players like seeing their own craft. Duh. Whatever.
At least the combat felt quite nice so maybe there is still hope on the horizon. Merry Christmas.