Newcomer / Intro Player lost

Elite 1.0 was the game that defined my coming of age - ending my childhood and got me permanently drawn to video games.
Naturally I had to buy the latest version. Being a sim gamer myself I thought I'd do fine.
And actually I did well in the tutorials, immediately landing like in the old days, so I thought I'd give it a try for real.

Here is what happened:

1) fiddled ages to map my LogiG13 and Joystick into the game and understand that the UI is... well... "oldschool" and there was no external view because that would break "immersion". huh.
2) Started Game - spawned at LS 3447 - yeah the infamous double system
3) Accepted delivery mission
4) Navigated my way to target station
5) finally made it inside - landed on pad 29 as advised - and simply couldn't land. Hovered. Yawed. Bumped. Tried again. And again. And again.
6) timed out, tried to request new landing pad and deliver the urgently required material - instead I was shot down by security craft
7) game end in bankruptcy - quit game - sorry time and effort wasted

Time spent configuring game - 1/2 day
Time spent playing game as newbie before dying because of bug 2h
Time to erase from disk and wait a year to see if better - 5mins

I would call this game a failure simply because it's more complicated to play than the c64 version - and it feels as if 30 years have passed with David ignoring usability.
If your definition of "sim" and "hardcore" is to overload new players and make things feel unnecessary clunky then you've achieved. Thanks. I'll give it a try again in a few months.
Until then maybe there has been an insight into the fact that mmo's need ingame communication and players like seeing their own craft. Duh. Whatever.
At least the combat felt quite nice so maybe there is still hope on the horizon. Merry Christmas.
 
Elite 1.0 was the game that defined my coming of age - ending my childhood and got me permanently drawn to video games.
Naturally I had to buy the latest version. Being a sim gamer myself I thought I'd do fine.
And actually I did well in the tutorials, immediately landing like in the old days, so I thought I'd give it a try for real.

Here is what happened:

1) fiddled ages to map my LogiG13 and Joystick into the game and understand that the UI is... well... "oldschool" and there was no external view because that would break "immersion". huh.
2) Started Game - spawned at LS 3447 - yeah the infamous double system
3) Accepted delivery mission
4) Navigated my way to target station
5) finally made it inside - landed on pad 29 as advised - and simply couldn't land. Hovered. Yawed. Bumped. Tried again. And again. And again.
6) timed out, tried to request new landing pad and deliver the urgently required material - instead I was shot down by security craft
7) game end in bankruptcy - quit game - sorry time and effort wasted

Time spent configuring game - 1/2 day
Time spent playing game as newbie before dying because of bug 2h
Time to erase from disk and wait a year to see if better - 5mins

I would call this game a failure simply because it's more complicated to play than the c64 version - and it feels as if 30 years have passed with David ignoring usability.
If your definition of "sim" and "hardcore" is to overload new players and make things feel unnecessary clunky then you've achieved. Thanks. I'll give it a try again in a few months.
Until then maybe there has been an insight into the fact that mmo's need ingame communication and players like seeing their own craft. Duh. Whatever.
At least the combat felt quite nice so maybe there is still hope on the horizon. Merry Christmas.

You completely uninstalled the game because you died?
 
Time spent configuring game - 1/2 day
Time spent playing game as newbie before dying because of bug 2h
Time to erase from disk and wait a year to see if better - 5mins


Time spent trying to actually learn the game - Null

Did you even do the tutorials?
 
Much pathetic.

EDIT: Seriously OP. Best to have your cry/meltdown/tantrum/whatever-this-is in private then get back on the horse and try again rather than coming on a public forum and making a fool of yourself.
There are plenty of people on the forums willing to help but you didn't ask for help...
 
Last edited:
Time spent trying to actually learn the game - Null

Did you even do the tutorials?

OP did do the tutorials, according to the third line of post...

Let em blow off some steam...had a bad first outing and is raging too hard to play the game right now...I honestly think it is a brilliant idea to come back later if that is the emotional response the OP is having right now.
 
Were you able to land OK in the tutorials?

They have been overhauled recently and do a much better job than they did - but they still might not tell you that you have to land the right way around on the pad.
 
What sims do you play, out of interest? I started playing DCS World a while ago, it makes Elite look like a game for toddlers in terms of control complexity and learning curve. Just wondering if the sims you play are more, y'know, arcade because you seem to have given up after one attempt.
 
"5) finally made it inside"

Finally? Learn to dock or accept that you've become senile :D

Finally as in "Finally arrived in System clunky clumsied my way through the UI to find my target planet etc etc"

Entering the station was not a big problem at all.
 
Elite 1.0 was the game that defined my coming of age - ending my childhood and got me permanently drawn to video games.
Naturally I had to buy the latest version. Being a sim gamer myself I thought I'd do fine.
And actually I did well in the tutorials, immediately landing like in the old days, so I thought I'd give it a try for real.

Here is what happened:

1) fiddled ages to map my LogiG13 and Joystick into the game and understand that the UI is... well... "oldschool" and there was no external view because that would break "immersion". huh.
2) Started Game - spawned at LS 3447 - yeah the infamous double system
3) Accepted delivery mission
4) Navigated my way to target station
5) finally made it inside - landed on pad 29 as advised - and simply couldn't land. Hovered. Yawed. Bumped. Tried again. And again. And again.
6) timed out, tried to request new landing pad and deliver the urgently required material - instead I was shot down by security craft
7) game end in bankruptcy - quit game - sorry time and effort wasted

Time spent configuring game - 1/2 day
Time spent playing game as newbie before dying because of bug 2h
Time to erase from disk and wait a year to see if better - 5mins

I would call this game a failure simply because it's more complicated to play than the c64 version - and it feels as if 30 years have passed with David ignoring usability.
If your definition of "sim" and "hardcore" is to overload new players and make things feel unnecessary clunky then you've achieved. Thanks. I'll give it a try again in a few months.
Until then maybe there has been an insight into the fact that mmo's need ingame communication and players like seeing their own craft. Duh. Whatever.
At least the combat felt quite nice so maybe there is still hope on the horizon. Merry Christmas.


Great Story,Thanks!
 
Here is what happened:

1) fiddled ages to map my LogiG13 and Joystick into the game
2) Started Game - spawned at LS 3447 - yeah the infamous double system
3) Accepted delivery mission
4) Navigated my way to target station
5) finally made it inside - landed on pad 29 as advised - and simply couldn't land. Hovered. Yawed. Bumped. Tried again. And again. And again.
6) timed out, tried to request new landing pad and deliver the urgently required material - instead I was shot down by security craft
7) game end in bankruptcy - quit game - sorry time and effort wasted

I'm going to apologize for this before I even write it..but...

ever listened to Meat Loaf... Paradise by the dashboard Light...?

Think of the "game commentary" part in that song, and then re-read your list above. ;-)
 
Elite 1.0 was the game that defined my coming of age - ending my childhood and got me permanently drawn to video games.
Naturally I had to buy the latest version. Being a sim gamer myself I thought I'd do fine.
And actually I did well in the tutorials, immediately landing like in the old days, so I thought I'd give it a try for real.

Here is what happened:

1) fiddled ages to map my LogiG13 and Joystick into the game and understand that the UI is... well... "oldschool" and there was no external view because that would break "immersion". huh.
2) Started Game - spawned at LS 3447 - yeah the infamous double system
3) Accepted delivery mission
4) Navigated my way to target station
5) finally made it inside - landed on pad 29 as advised - and simply couldn't land. Hovered. Yawed. Bumped. Tried again. And again. And again.
6) timed out, tried to request new landing pad and deliver the urgently required material - instead I was shot down by security craft
7) game end in bankruptcy - quit game - sorry time and effort wasted

Time spent configuring game - 1/2 day
Time spent playing game as newbie before dying because of bug 2h
Time to erase from disk and wait a year to see if better - 5mins

I would call this game a failure simply because it's more complicated to play than the c64 version - and it feels as if 30 years have passed with David ignoring usability.
If your definition of "sim" and "hardcore" is to overload new players and make things feel unnecessary clunky then you've achieved. Thanks. I'll give it a try again in a few months.
Until then maybe there has been an insight into the fact that mmo's need ingame communication and players like seeing their own craft. Duh. Whatever.
At least the combat felt quite nice so maybe there is still hope on the horizon. Merry Christmas.

Perhaps you were facing the wrong way? Platforms require you to land facing in a particular direction. When coming in for landing, watch the "hologram" in the center of your screen with the alignment cues and you should see the tail end of your ship, not the bow.
Don't give up, docking is really easy stuff if you konw the abc's.
 
Were you able to land OK in the tutorials?

They have been overhauled recently and do a much better job than they did - but they still might not tell you that you have to land the right way around on the pad.

I landed without a problem with my first try.
 
Back
Top Bottom