Rares no longer being stocked????

And it being at a much higher rate was just an added bonus? :p

FD have decided you were earning too much :)
And that would be why I keep posting something to the effect of: "Well, I'm pretty sure a good number of us liked it for the long-haul nature itself, and the profits were just a bonus. Lowering the profit margins would have preserved the long-haul gameplay without impacting cargo loads."
I'm sorry if sometimes I try and be concise so sometimes my point isn't clear.
Then it's not the mission for you anymore. For me 150k is A LOT of money. I'm happy if I can find a 7k haulage mission. I do think big payout missions are needed, but they need to be dangerous i.e. agroing every pirate is a system when you jump in, for example - to really push the players who're closer to the "end game".
The problem with the big payout missions right now is they don't even work. Any mission that involves a named target has been plagued by issues since Beta 3, at the least, if not longer. Most of the regular missions are easy enough to fulfill, though. The best missions for my time were the ones referred to as 'Sourcing' missions, which involve finding a specific generic commodity and bringing it back to the station. I usually picked up a bunch of those and went on a sort of scavenger hunt, checking the appropriate economy types. Sourcing missions tend to pay relatively well, but require a bit more thought than the 'here's some stuff, take it here' courier missions. If you're lucky, you might find a mission to grab some precious metals (palladium or such) worth maybe a hundred-thousand or so, which should just require finding the right Refinery Economy.
 
I said a while ago that the ability to buy rare goods should be tied to reputation as should sale.

The market itself should take care of supply & demand - the fact that it clearly cant suggest strongly that the entire market is broken.

I wouldn't mind this mechanic if implemented, if you had Allied status you get better deals more stock just like real life.

I also agree the market should take care of supply and demand, currently rares are isolated in their own island.

They will respawn until you have a set amount in your cargo hold, then they will stop respawning.

The sad part is that with a couple of accounts you can get around this by just having one account purchase the goods then drop them for the other account.

Indeed, you just need to team up with a friend and load up a big freighter now, no matter how they tweek it their will be a way around the nerf bat.

I've had enough of the constant tweaking going on. I've been playing since Alpha and really enjoyed it and accepted that their would be changes during the development phases, Now live the constant changes to trading, rares, ship ramming, broken reputation, resetting excessive negative rep instead of the players not making poor combat decisions.. enough is enough and ill be docking my ship and waiting for Feb/March next year to see if the players are still reporting constant "I was making credits from this" then patch note report that "This has been nerfed" it is frustrating the living hell out of me.

I was quite happy searching for high supply and high demand trade routes, nerfed by the AI trader settings , now Frontier are trying to fix the economy after it is . I haven't seen a high demand station in days.

So with normal trading I turned to rare commodity trading to scratch out a living, what happened, along came the Frontier nerf bat, they have kept swinging the nerf bat and now rare trading also.

Combat, ship ramming, appears you can kill high spec'ed ASPs by ramming with a cobra, the cobra flys away with maybe 1 ring of shield down.

Reputation - this is just , I have managed to avoid the neg rep by sticking to trading and avoiding combat and have good rep with several minor factions. Im going to wait this one out until the logic is fixed.

Missions - night mare stories of hunting for a ship for days going to hundreds of USS to find the target = going to wait this one out too.

Don't get me wrong i love the game, ive been hanging around the Frontier forums since 2006 asking my yearly question "Hey when are you making Elite 4" always got a response too.

Unfortunately my loathing is rising faster than the enjoyment at this time so im stepping away, See you all next year when the kinks have been knocked out.

Best of luck for those commanders chasing the prize money for Elite status, I fear you are going to have a run in with the nerf bat if it looks like your getting their too quickly...
 
It sucks.

They didn't do it right, that's for sure. Stations don't seem to "stockpile" them. Just spawn a few then that's it. Someone has to come by and grab them for them to spawn more.

What should happen is after 10 minutes of there being 0 in stock, it spawns a random amount. If 10 more minutes passes it spawns a slightly lower random amount, and so on. Until a max stock(100? 200?) is reached.

But nah, go to a station that hasn't been cleaned out in hours.... they've got like, 5 :(
 
Honestly don't know why it was clubbed with a nerf-stick as badly as it was. It took me literally days to get together a full load of 404 tons which sold for a profit of approx 6.5 million credits. Now for arguments sake, at a refresh rate of 10 it would take approx 8 hours, give or take, to fill 404 tons.

I am running a trade route now that pays me, after expenses, 495 000cr profit for 15 minutes work. Comparing it to the above numbers, if I do this for the amount of time I spent on rares, I make 15 840 000cr profit, nearly twice as much.......

And they said rares were OP?

Yeah right.

More enjoyable by far, yes. More money? No.
 
Correcting this for you. It only spawns in ONE place in 400 BILLION systems. That is a 400 billion to 1 ratio. Sounds rare to me too!

What's the percentage of populated systems(places to actually buy something) to empty? 400 billion systems... 99% of them being unpopulated :p
 
screenshots on the forum have shown 70 t, so I'm assuming THAT is the hard cap, correct me if I'm wrong. If not, this barely impacts your play style, as you now make the long trip twice as often but otherwise are not impacted.

I just tried at 2 different rare systems and the max I could pick up was 18 at either. Thats in my ASP with 88 tonne cargo space.

What we need to know is what our "cap" is. How is it figured out? By cargo space in our ship? Ship type, faction alliance, sub faction alliance, trading rank, available space thats left in your ship, ship size, ect? The cap for me at 18 in a larger ship makes the choice to do rares quite unprofitable with the wear/tear, fuel costs ect. If the cap is based on say 50% of available cargo space that could be acceptable. Its not a huge money maker per hour to begin with when the market only allows so many units out at a time. I dont see the reasoning behind the change. It would take me a couple hours to make 1.5 million trading in a system or it would take me a couple hours to fill up with rares and jump 160-200 lys. It worked out to the same thing in the end.

The cost of running a larger ship with a larger risk was worth the larger reward. Not so much now. I may as well drop down to a little hauler that costs 1/10th the cost to operate and maintain to make more credits than I am to remain in a larger ship that I cannot stock properly to make enough profit to even afford a single A grade module upgrade after 15 runs. I could kit out a hauler fully in 4 or 5 runs with the new system.

All this is doing is making the larger ships only viable for inter system trading, not any long distance runs.
 
And that would be why I keep posting something to the effect of: "Well, I'm pretty sure a good number of us liked it for the long-haul nature itself, and the profits were just a bonus. Lowering the profit margins would have preserved the long-haul gameplay without impacting cargo loads."
I'm sorry if sometimes I try and be concise so sometimes my point isn't clear.

I'm guilty of not memorising every post in 9 page threads. You can still do long haul gameplay, just for lower margins. Nothing to stop you zipping between all the systems that drop rare items. Sounds better than sitting in a station waiting for more rare items to drop every 10 minutes.

The problem with the big payout missions right now is they don't even work. Any mission that involves a named target has been plagued by issues since Beta 3, at the least, if not longer. Most of the regular missions are easy enough to fulfill, though.

I'm sure they'll get around to fixing them at some point.

The best missions for my time were the ones referred to as 'Sourcing' missions, which involve finding a specific generic commodity and bringing it back to the station. I usually picked up a bunch of those and went on a sort of scavenger hunt, checking the appropriate economy types. Sourcing missions tend to pay relatively well, but require a bit more thought than the 'here's some stuff, take it here' courier missions. If you're lucky, you might find a mission to grab some precious metals (palladium or such) worth maybe a hundred-thousand or so, which should just require finding the right Refinery Economy.

It's one of the reasons I'm planning on settling in a system so I can get a picture of surrounding system commodities (using pen and paper of all things!!) the next time I get to play (tomorrow - yah!)
 
Oh well, trading rares was originally the most fun way to trade in this game, but the previous nerfs broke it by reducing the supply so that it was suddenly beneficial to sit at the station waiting for restock. Getting rid of that is good, but it's unfortunate that rares become non-viable for bigger ships now… But it's sort of in keeping with the rest of the game - nothing really seems to scale beyond the level of an upgraded Cobra; no NPC enemies that you couldn't defeat otherwise, no new challenges anywhere else, just slightly increased capability to grind but much higher upgrade/maintenance costs take away the advantages.

Maybe they will come up with the “high level” content later, including high reward (& high risk) missions, but until then I feel that there is currently neither a source of income to sustain or a challenge to justify the ships costing tens of millions. (I have an upgraded Asp but other than trading rares I feel a Cobra with price <2M is more fun for pretty much every task where the point is other than grinding credits for their own sake.)
 
I can deal with changes its up to the devs to make the game and me to play it but this change does sting a bit.

I was on Twitter this morning and spotted a retweet by Elite Dangerous of a Scott Manley video, Scot loads up some rare goods and shows how the patient man could hang around a station and then fly out 130ly to sell it.
nice one I think ill give it a go, then later I find its patched and nerfed and I think well why the heck did you tell me about it only to take it away before I can get any benifit from it?
 
the whole rares nerfing went completely overboard...

it was totally fine the way it was in 1.01, when only small quantities spawned every like 15 minutes. you could go around do some missions come back to the station fill some more rares in, do some more missions and so on, until you managed to get a nice load of rares and then venture off into deep space and sell them.
no one needs to sit in a station for hours to fill their cargo holds with rares and even so, how is that more profitable than flying around constantly and doing "usual" trading or missions? in 2 words: it isn`t!

all that people saw was the big amount of cash you get when you sell the whole cargo load of rares, which is a lot, but then it also took a tremendeus amount of time in 1.01. so i honestly don`t understant why it was neccessary to nerf it even further...

right now you don`t even get good missions on the bulletin board anymore, cause the board is flooded with all the new missions that are mostly illegal or do pay very little reward.
they might be nice, if you have just started, but if you are aiming at anything more expensive of a ship than a cobra mk3, than those are simply not worth investing time in it.
markets are broken due to malfunctioning AI traders.
exploration payouts get nerfed (don`t know how much that really was, though).
bounty hunting was the only thing getting a buff lately (which reminds me, do you still loose standing at faction X for killing a pilot of faction X with a bounty on his head? cause this would make the whole thing pointless, unless you want to be enemy to the whole galaxy at one point).

all that happens right now is nerf, nerf, take something away, nerf, make something more expensive,....

a type A power core for a phyton costs 51M, just the power core! its almost as expensive as the whole ship (57M), and all that happens is take away the chances to make profit... really?

a mod stated he could do 6-7M profit with a phyton by only doing missions for 2-4 hours a day.... if i look at the bulletin boards right now, i rarely see any mission, that pays more than 30-40k and that in allied stations. i wonder how he manages to do that nowadays, maybe he just relives the days of post 1.01 patch in his mind....
 
Very sad news. They've now double nerfed it. Why can't they understand that the same money can be made doing typical trading, just over many more smaller transactions per hour. Is waiting for hours and doing 2 runs a day with rares really an advantage?...
 
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