Just for the record, count me in among those displeased with the change.
And that would be why I keep posting something to the effect of: "Well, I'm pretty sure a good number of us liked it for the long-haul nature itself, and the profits were just a bonus. Lowering the profit margins would have preserved the long-haul gameplay without impacting cargo loads."And it being at a much higher rate was just an added bonus?
FD have decided you were earning too much![]()
The problem with the big payout missions right now is they don't even work. Any mission that involves a named target has been plagued by issues since Beta 3, at the least, if not longer. Most of the regular missions are easy enough to fulfill, though. The best missions for my time were the ones referred to as 'Sourcing' missions, which involve finding a specific generic commodity and bringing it back to the station. I usually picked up a bunch of those and went on a sort of scavenger hunt, checking the appropriate economy types. Sourcing missions tend to pay relatively well, but require a bit more thought than the 'here's some stuff, take it here' courier missions. If you're lucky, you might find a mission to grab some precious metals (palladium or such) worth maybe a hundred-thousand or so, which should just require finding the right Refinery Economy.Then it's not the mission for you anymore. For me 150k is A LOT of money. I'm happy if I can find a 7k haulage mission. I do think big payout missions are needed, but they need to be dangerous i.e. agroing every pirate is a system when you jump in, for example - to really push the players who're closer to the "end game".
nope, wont restock until you sell what you have.. welcome commanders, to the new reality of Rare item trading.
I said a while ago that the ability to buy rare goods should be tied to reputation as should sale.
The market itself should take care of supply & demand - the fact that it clearly cant suggest strongly that the entire market is broken.
They will respawn until you have a set amount in your cargo hold, then they will stop respawning.
The sad part is that with a couple of accounts you can get around this by just having one account purchase the goods then drop them for the other account.
ADJECTIVE (rarer, rarest)
1(Of an event, situation, or condition) not occurring very often:
Hm... it only spawns in one place in all of twenty-thousand systems... sounds like it doesn't occur very often to me.ADJECTIVE (rarer, rarest)
1(Of an event, situation, or condition) not occurring very often:
Hm... it only spawns in one place in all of twenty-thousand systems... sounds like it doesn't occur very often to me.
Well, I was more going off the number being thrown around for human-occupied systems.Correcting this for you. It only spawns in ONE place in 400 BILLION systems. That is a 400 billion to 1 ratio. Sounds rare to me too!
Correcting this for you. It only spawns in ONE place in 400 BILLION systems. That is a 400 billion to 1 ratio. Sounds rare to me too!
screenshots on the forum have shown 70 t, so I'm assuming THAT is the hard cap, correct me if I'm wrong. If not, this barely impacts your play style, as you now make the long trip twice as often but otherwise are not impacted.
And that would be why I keep posting something to the effect of: "Well, I'm pretty sure a good number of us liked it for the long-haul nature itself, and the profits were just a bonus. Lowering the profit margins would have preserved the long-haul gameplay without impacting cargo loads."
I'm sorry if sometimes I try and be concise so sometimes my point isn't clear.
The problem with the big payout missions right now is they don't even work. Any mission that involves a named target has been plagued by issues since Beta 3, at the least, if not longer. Most of the regular missions are easy enough to fulfill, though.
The best missions for my time were the ones referred to as 'Sourcing' missions, which involve finding a specific generic commodity and bringing it back to the station. I usually picked up a bunch of those and went on a sort of scavenger hunt, checking the appropriate economy types. Sourcing missions tend to pay relatively well, but require a bit more thought than the 'here's some stuff, take it here' courier missions. If you're lucky, you might find a mission to grab some precious metals (palladium or such) worth maybe a hundred-thousand or so, which should just require finding the right Refinery Economy.