Whats wrong with his comment? Its clearly not a good system or loads of us wouldnt be complaining? He has a point in 3300 one would expect a lot more automation, fine if you fans boys want to hold your sticks for hours on end some of us would rather not.Another poster one to ignore list. Gunship. Learn some manners.
ED is A SPACE SIMULATOR...FD has made concessions to make ED more fun for the massess but simulators dont hold your hand.
Also - Shouldn't this really belong in General chat, since it's actually a bit of a moan - Rather than constructive criticism or an accredited and reasonable improvement?
Do not ask for the removal of entire game mechanics just because you have not yet mastered them. That is absurd. You are doing it wrong
Well, in 1915 you would get your dogfighting a lot, actually most if not all... may be you should switch to http://riseofflight.com/enIts still a stupid system. I want to dog fight, not spend time on trottle control getting to a station. Its "3300" not "1915"... Also a person who have to spend time listing all the details of his gaming rig is a nerd.
The game lags a lot of in-game tutorials and help. In 3300 did they hear about video...
Hi Gunship.
Pay very close attention to the "ETA" style countdown shown under your destination...
1. Stay at FULL throttle until that countdown value reaches 0:07
2. Throttle back to MID throttle at that point.
3. Fine-tune your throttle until it is at a spot where you maintain 0:07
4. Hold that throttle all the way to your destination, until speed drops < 1,000 km/s
5. You can then throttle up again to save a hair more time, if you want!
6. When distance < 1000km, Exit Supercruise.
Once you've got that down and second nature, revise Step 3 to ride "0:06" all the way to your destination. That's close to the bleeding edge.
If it drops to 0:05, you stand a fair chance of over-shooting. Consider deviating a bit to fly an arc, using the extra distance to peg it back to 0:06.
Good luck out there!
Try a wipe and see if you start in a different location before investing too much time! You definitely have a point there. Such a system is not a good starting location at all... I guess it is defined randomly where you start, so the game doesn't check on these details.Sorry you are wrong! I started in L3447 and my eagle is there too, it takes me 10-15 minutes to supercruise from jump to any of the starports, they are all 110,000ls from jump!!
I am going to have to sell my sidey as I am fed up going back and forth to that system, so I will need to find another that has shipyards. I have failed missions because they gave me 26 minutes to complete them and supercruising takes me longer than that!
Please fix Supercruise now! Its clear only the fanboy backers like it, the rest of us dont! Its not difficult to fix, just at least double the speed. One or 2 minutes is acceptable no more please! At the end of the day players will get fed up and leave the game in droves and nobody wants that, we have waited a long time for this game, but I bought Battlefield 4 last month for £40 I hated it and uninstalled it and wont play it again, I do the same for all games I dont like, i havent the time to play stuff that isnt good/I dont like.
The mechanics of SC are bound to in-system flight and to make interdiction possible... if you get more used to it you can prevent most if not all interdictions by flying in a way that keeps the bad guys of your back!I'm new to this as well yet after a few rough goes I've mastered dropping out of supercruise, just have to pay attention. However after several dozen of these it is quite a tedious mechanic. They do need to streamline/autopilot whatever this to make it less time consuming. If people want to be hardcore manual flying, flight assist off everywhere thats fine, but for those that have limited time to play and want to get the most enjoyment I think they can improve or automate some of this.....
IMO
...talking of DCS Bf-109 K4 ?I think the real problem here is perspective.
In the form of player failing to understand what this games is about.
No one would expect to barge in any DCS module and just kick everyone's collective as$, without a good amount of time spent learning FIRST how to fly the thing without breaking it- THEN learning to fight in it.
That's because from the beginning DCS is all about realism without comprimises.
No one would expect to complete Dark Souls without EVER dying.
No one would expect to drop in GT Legends and start braking record after record without a HUGE time investment in training.
I'm convinced Frontier might have part of the fault here.
All us, oldtimer, knew exactly what to expect and it's pretty obvious the large majority that adapted at the main changes in the game mechanics are having a blast.
But... The others? Many just saw some (amazingly built) Damocles Video, some talk about cool features, planetary landings...
All of this is good- but it lacks perspective.
Some newcomers expect to just drop in and be the hottest thing since Canis Majoris.
Some others to just "win" the game and move on.
Others (a lot, judging from some cringe-worthy threads and/or posts...) simply have literally no idea about the point of this game.
Maybe a total perspective vortex and or a Point-of-View gun would be mandatory prior to buy the game...
In absentia a well done manual is absolutely fundamental.
Freely distributed- not game bound. Let them know- let them be informed about this.
If you build it- they will come, knowing what to expect, and happy too.
Me? I couldn't love this game more. But I'm not blind to some defects-
Honestly though, I'm a early days Kickstarter Founder and I've followed the development since day minus-1.
These guys are not resting on any sort of laurel. Actually- they are simply not resting.
I can see how everyone wants it Great, Now and Cheap.
I believe that release was not the destination, but the real beginning of this game.
I know I'm going to play this for a LONG time.
Komemiute, out.
can I please just get to my destination rather than all this going past it turn around 5 times before I manage to get there.
People that look for quick action and online dogfighting, can try to find a warzone quickly and go for it, but will miss a lot of the finer aspects of this game.
Especially SuperCruise (FSD) is an important way of exploring, hunting, finding mission goals in-system.
What would be the alternative? Take trade mission A or B engage Hyperjump - autopilot / warp to station - deliver cargo - rinse and repeat... THAT would be boring!
I'm gonna guess you'll hate super cruise regardless, but the way you're supposed to do it is go at 100% throttle until you are 7 seconds away from your destination, then throttle back to 75%. That way you'll always arrive at your destination perfectly.