I hate supercruise

Sorry, this isnt a one button fix all type of game..FSD is a great mechanic, the alternative would be sub light speed and take years to get to the destination sooo.......
 
Another poster one to ignore list. Gunship. Learn some manners.
Whats wrong with his comment? Its clearly not a good system or loads of us wouldnt be complaining? He has a point in 3300 one would expect a lot more automation, fine if you fans boys want to hold your sticks for hours on end some of us would rather not.

Its also true the help,guidance etc is minimal, its very primitive to say the least. As i have said before the game really is still in development, its not release quality. But, having said that I like it and feel it has potential so will give it a chance. But if some of the key concerns of us non backers aren't addressed then well, its adios. Simple as that.
 
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ED is A SPACE SIMULATOR...FD has made concessions to make ED more fun for the massess but simulators dont hold your hand.
 
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There are introductory videos on the FD website. There are also the single player tutorials available from the launcher. There's tons of unofficial YouTube videos as well. See below:

https://www.elitedangerous.com/guide/

Just because this game isn't riddled with QTE and button prompts at every corner doesn't mean it's hard, it's just not conventional; as is the trend with EA and Activision games.

This isn't a race sim buddy. You won't get from A->B in mere seconds, you also won't kill anyone with a couple of blasts neither. In your Sidey you could dogfight in a Warzone, or hit up a few Nav Beacons or USSs for some bounty hunting, but you'll probably get frustrated when it takes you around 10+ minutes to kill your equal [Sidey], or even longer to kill a slightly superior enemy. You'll be especially frustated when you're blown up by a superior enemy, but hey, you'll learn these things as you go and you won't make the same mistake twice.

At your level, you're probably better off doing those beginner trade/hauler missions until you've saved up 60K->70KCr then buying a Hauler and doing more trading missions (or just trading) and then saving up a good 200K+ for a Viper, with enough money leftover to buy a couple of 14K multi-cannons and to cover your insurance.

Also - Shouldn't this really belong in General chat, since it's actually a bit of a moan - Rather than constructive criticism or an accredited and reasonable improvement?
 
ED is A SPACE SIMULATOR...FD has made concessions to make ED more fun for the massess but simulators dont hold your hand.

Quite correct, its a Space Simulator in 3300 not 1945! We have autopilot today so dont you think we will have it in 3300?

If you want to turn on Autopilot then its your choice if you want to control manually then fine whats the problem?
 
Sure auto pilot would be fun, but honestly... im completely fine with it not beeing there.

Especially since the space is so big, and how would it work, do you jump from Nav Beacon to Nav Beacon? Etc etc... The thing is that this post was started because the person just wants to dog fight and not fly from place to place... allready there... it seems to me this is the wrong game for Gunship :)
 
Also - Shouldn't this really belong in General chat, since it's actually a bit of a moan - Rather than constructive criticism or an accredited and reasonable improvement?

A moan is highlighting a perceived problem, not everyone knows what the solution is in order to make it constructive.


An experienced developer will be able to see that there is a perceived issue with certain parts of the game mechanics and if he feels it is important enough to change he will identify a range of solutions which could be offered/trialled and the best will be selected and implemented. No doubt it would be a compromise that would keep all of us happy. Also when people get frustrated they tend to moan in the first instant, so at the very least its useful to see that parts of the game are proving frustrating.

Thanks for your advice about the hauler etc, I plan to do that now, I have upgraded my Eagle for bounty hunting and I will sell my sidey tonight and buy a Hauler in another system.

Perhaps the forum should have rules such as: For every negative comment please make a positive comment. I would be happy to do this, being an engineer I often get gripes from clients and they dont tell me what they think is good so it demoralises you a bit.
 
Do not ask for the removal of entire game mechanics just because you have not yet mastered them. That is absurd. You are doing it wrong

I'm new to this as well yet after a few rough goes I've mastered dropping out of supercruise, just have to pay attention. However after several dozen of these it is quite a tedious mechanic. They do need to streamline/autopilot whatever this to make it less time consuming. If people want to be hardcore manual flying, flight assist off everywhere thats fine, but for those that have limited time to play and want to get the most enjoyment I think they can improve or automate some of this.....

IMO
 
Its still a stupid system. I want to dog fight, not spend time on trottle control getting to a station. Its "3300" not "1915"... Also a person who have to spend time listing all the details of his gaming rig is a nerd.

The game lags a lot of in-game tutorials and help. In 3300 did they hear about video...
Well, in 1915 you would get your dogfighting a lot, actually most if not all... may be you should switch to http://riseofflight.com/en

I know the promo videos and screenshots are misleading, you think it is more about action than it is, but actually they try to merge some fun with lots of acurate and believable space flight...

ALL the Videos and tutorials are there, you just need to go to the tutorials or click on the "help" point in menu...
In the tutorial section you have links to good videos of most basic aspects of the game and under help there is an overview of the controls and layout for different controllers from Keyboard, Gamepad to HOTAS.

If you are to lazy to actually go through tutorials and manuals and only want to jump in and kill something, I recommend "turkey shoot", "World of Warplanes" or "War thunder". These titles cater more casual gaming styles, and don't require much learning.
 
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Hi Gunship.


Pay very close attention to the "ETA" style countdown shown under your destination...

1. Stay at FULL throttle until that countdown value reaches 0:07
2. Throttle back to MID throttle at that point.
3. Fine-tune your throttle until it is at a spot where you maintain 0:07
4. Hold that throttle all the way to your destination, until speed drops < 1,000 km/s
5. You can then throttle up again to save a hair more time, if you want!
6. When distance < 1000km, Exit Supercruise.


Once you've got that down and second nature, revise Step 3 to ride "0:06" all the way to your destination. That's close to the bleeding edge.

If it drops to 0:05, you stand a fair chance of over-shooting. Consider deviating a bit to fly an arc, using the extra distance to peg it back to 0:06.


Good luck out there!

Or to make it easier with only slightly longer traveling times: set the throttle marker right below the brightest blue indicator on the throttle scale and you arrive perfectly every single time without tracking numbers.
 
Sorry you are wrong! I started in L3447 and my eagle is there too, it takes me 10-15 minutes to supercruise from jump to any of the starports, they are all 110,000ls from jump!!

I am going to have to sell my sidey as I am fed up going back and forth to that system, so I will need to find another that has shipyards. I have failed missions because they gave me 26 minutes to complete them and supercruising takes me longer than that!

Please fix Supercruise now! Its clear only the fanboy backers like it, the rest of us dont! Its not difficult to fix, just at least double the speed. One or 2 minutes is acceptable no more please! At the end of the day players will get fed up and leave the game in droves and nobody wants that, we have waited a long time for this game, but I bought Battlefield 4 last month for £40 I hated it and uninstalled it and wont play it again, I do the same for all games I dont like, i havent the time to play stuff that isnt good/I dont like.
Try a wipe and see if you start in a different location before investing too much time! You definitely have a point there. Such a system is not a good starting location at all... I guess it is defined randomly where you start, so the game doesn't check on these details.

You can't really sell the Sidey , as it is the FREE starter ship. just sell all internals and buy a Hauler, Adder or Viper as soon, as you have enough credits... if you have the free Eagle this can be sold for some money, yet you should consider trying it first as it is a pretty good courier and small agile fighter...

P.S. keep some money for the insurance fee! Always! Ever!
 
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I'm new to this as well yet after a few rough goes I've mastered dropping out of supercruise, just have to pay attention. However after several dozen of these it is quite a tedious mechanic. They do need to streamline/autopilot whatever this to make it less time consuming. If people want to be hardcore manual flying, flight assist off everywhere thats fine, but for those that have limited time to play and want to get the most enjoyment I think they can improve or automate some of this.....

IMO
The mechanics of SC are bound to in-system flight and to make interdiction possible... if you get more used to it you can prevent most if not all interdictions by flying in a way that keeps the bad guys of your back!

To be on Autopilot during SC would put you at a tremendous disadvantage, also you would get past the occasional Unidentified Signal Source, depending on time you might want to have a look at...

I agree with the statement that I-War and I-war 2 had far better mechanics there with LDS drive, as they had a lot aspects better than Elite Dangerous... I-War 2: Edge of chaos is still one of the best Space games out there, even with outdated DirectX 9 graphics from 2001 !
I would love to see E: D using more seamless integration of SC like I-War did with LDS, but the Multiplayer Peer-2-Peer aspect of the netcode may not be able to handle that (load times, Server connects/instance matching etc.).

The difference between I-War and E: D is, I-War was Story driven with limited free side quests and roaming around, where E: D is focused on free open space with limited "story" / events injected and generally more freedom to do your thing. Apart from details like the whole Galaxy as play ground vs. a few systems in a cluster, of course. :D
 
I think the real problem here is perspective.
In the form of player failing to understand what this games is about.

No one would expect to barge in any DCS module and just kick everyone's collective as$, without a good amount of time spent learning FIRST how to fly the thing without breaking it- THEN learning to fight in it.
That's because from the beginning DCS is all about realism without comprimises.

No one would expect to complete Dark Souls without EVER dying.

No one would expect to drop in GT Legends and start braking record after record without a HUGE time investment in training.

I'm convinced Frontier might have part of the fault here.
All us, oldtimer, knew exactly what to expect and it's pretty obvious the large majority that adapted at the main changes in the game mechanics are having a blast.

But... The others? Many just saw some (amazingly built) Damocles Video, some talk about cool features, planetary landings...
All of this is good- but it lacks perspective.

Some newcomers expect to just drop in and be the hottest thing since Canis Majoris.
Some others to just "win" the game and move on.
Others (a lot, judging from some cringe-worthy threads and/or posts...) simply have literally no idea about the point of this game.

Maybe a total perspective vortex and or a Point-of-View gun would be mandatory prior to buy the game...

In absentia a well done manual is absolutely fundamental.
Freely distributed- not game bound. Let them know- let them be informed about this.

If you build it- they will come, knowing what to expect, and happy too.

Me? I couldn't love this game more. But I'm not blind to some defects-
Honestly though, I'm a early days Kickstarter Founder and I've followed the development since day minus-1.
These guys are not resting on any sort of laurel. Actually- they are simply not resting.

I can see how everyone wants it Great, Now and Cheap.
I believe that release was not the destination, but the real beginning of this game.

I know I'm going to play this for a LONG time.
Komemiute, out.
 
I think the real problem here is perspective.
In the form of player failing to understand what this games is about.

No one would expect to barge in any DCS module and just kick everyone's collective as$, without a good amount of time spent learning FIRST how to fly the thing without breaking it- THEN learning to fight in it.
That's because from the beginning DCS is all about realism without comprimises.

No one would expect to complete Dark Souls without EVER dying.

No one would expect to drop in GT Legends and start braking record after record without a HUGE time investment in training.

I'm convinced Frontier might have part of the fault here.
All us, oldtimer, knew exactly what to expect and it's pretty obvious the large majority that adapted at the main changes in the game mechanics are having a blast.

But... The others? Many just saw some (amazingly built) Damocles Video, some talk about cool features, planetary landings...
All of this is good- but it lacks perspective.

Some newcomers expect to just drop in and be the hottest thing since Canis Majoris.
Some others to just "win" the game and move on.
Others (a lot, judging from some cringe-worthy threads and/or posts...) simply have literally no idea about the point of this game.

Maybe a total perspective vortex and or a Point-of-View gun would be mandatory prior to buy the game...

In absentia a well done manual is absolutely fundamental.
Freely distributed- not game bound. Let them know- let them be informed about this.

If you build it- they will come, knowing what to expect, and happy too.

Me? I couldn't love this game more. But I'm not blind to some defects-
Honestly though, I'm a early days Kickstarter Founder and I've followed the development since day minus-1.
These guys are not resting on any sort of laurel. Actually- they are simply not resting.

I can see how everyone wants it Great, Now and Cheap.
I believe that release was not the destination, but the real beginning of this game.

I know I'm going to play this for a LONG time.
Komemiute, out.
...talking of DCS Bf-109 K4 ? :D Yep, part of the "problem" is the way Frontier advertises the game. Focused on fast paced action sequences in external camera / fly-by perspectives with cool dogfighting scenes which will never happen like this in-game as it has no external camera or fly by for example, nor the flight model supports some of the "moves" shown in promo videos...

If you take the time to study the actual gameplay videos, read a bit on the forums, you get a better perspective of what to expect.
As with DCS this is not a casual game or HAWX, etc. which you can learn in 30 minutes and go shooting stuff.
It needs some time and training to get used to, needs you to try some different things (trading to earn cash, fit a better ship, go mining for rare minerals or exploration, then equip a good fighter with enough money and start bounty hunting or pirating... it is designed to take some time, to be interesting over a longer time.

People that look for quick action and online dogfighting, can try to find a warzone quickly and go for it, but will miss a lot of the finer aspects of this game.

Especially SuperCruise (FSD) is an important way of exploring, hunting, finding mission goals in-system.

What would be the alternative? Take trade mission A or B engage Hyperjump - autopilot / warp to station - deliver cargo - rinse and repeat... THAT would be boring!
 
People that look for quick action and online dogfighting, can try to find a warzone quickly and go for it, but will miss a lot of the finer aspects of this game.

And that's their prerogative, the game is supposed to have multiple avenues for fun, so if someone doesn't want to enjoy the finer aspects why try to force it on them?

Especially SuperCruise (FSD) is an important way of exploring, hunting, finding mission goals in-system.

Indeed it is, but with the way it's setup it's also VERY boring and tedious to a large portion of the games community that didn't buy into the kickstarter (and even some who did), and have been backing it since its inception.

What would be the alternative? Take trade mission A or B engage Hyperjump - autopilot / warp to station - deliver cargo - rinse and repeat... THAT would be boring!

To each his own, but the game starting off for new players can be pretty boring till you're able to fund a better ship. Who are you to tell people they shouldn't have the option to warp around rather then spending 3-5 minutes in SC going between stations?

Personally I don't want to see SC go away, because as you said it's an important part of the game, BUT there really needs to be less tedious travel options. SC, like you said is good for exploring, hunting, and finding SOME mission goals (not all). I'd like to be able to come sit down in the game for 30-45 minutes and have a good time, but when a big chunk of that time gets taken up traveling around in SC, it kinda kills the mood and makes me just want to logout until I've got a few hours free to do something.
 
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A "space sim" is not a simulator. Don't misunderstand words on purpose to justify things. That is a fallacy. Super cruise just isn't that fun for most people right now. That is a real issue. You can reason about realism all day long, but the reality is there is nothing realistic about warping around at 1000c, so those arguments hold absolutely no water. The whole super cruise mechanic is in to make getting around fun and fast. Right now it's pretty slow, and not that fun.

Even within the universe you can jump from star to star in seconds, but going to a planet takes minutes, and going to binary star takes hours. Very bad.

Making it fun doesn't imply instantly getting to your destination, it just implies getting to your destination faster than you do now. There's basically only 2 major problems right now: slowing down, and travelling to binary companions. If the slowdown is made more responsive then it will feel faster, and if you are allowed to skip to another star then you won't have to sit in cruise for half an hour doing nothing. Pretty simple tweaks really.
 
I'm gonna guess you'll hate super cruise regardless, but the way you're supposed to do it is go at 100% throttle until you are 7 seconds away from your destination, then throttle back to 75%. That way you'll always arrive at your destination perfectly.


Bah! Reduce to a static 5 second approach ETA, overshoot at 3Mms and do a short loop. ;)
 
Just research where you are going first and don't go if you don't like the distances. I try to keep my supercruise ranges within 27,000ls and don't have any problems with time. I get frustrated if I have to travel over 350,000ls and try to blacklist those places.

Supercruise is not hard with some practice. ETA 6s, feather the throttle to keep it there and disengage when it's within 1000km. It's simple and time goes pretty quick.

I do think they could add some kind of inter system jump. Maybe let you buy an expensive astromech or use one of your scanners that can help calculate jumps inside the system with a little risk. And let you do a short jump to another nearby star.
 
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