The only setting that makes a real different to me is the Oculus Rift quality slider and the shadow setting. I tried supersampling, and although the text is 'smoother' it's no more readable, and the downside is that everything else feels blurry too. I might give it another go with a higher sample size though.
It would be nice if the Rift had adaptive quality - so that as the frame rate drops, the quality slider automatically compensates to keep it high. I think, with the Rift, frame rate is king and everything else can afford to be sacrifice (at little, at least!) in order to maintain stutter free head look.
Shadow settings seem to have the biggest impact on frame rate for me - they don't look right when on anything other that the highest setting though, so that's why I"d rather have some kind of adaptive quality setting instead.
(GTX970)
It would be nice if the Rift had adaptive quality - so that as the frame rate drops, the quality slider automatically compensates to keep it high. I think, with the Rift, frame rate is king and everything else can afford to be sacrifice (at little, at least!) in order to maintain stutter free head look.
Shadow settings seem to have the biggest impact on frame rate for me - they don't look right when on anything other that the highest setting though, so that's why I"d rather have some kind of adaptive quality setting instead.
(GTX970)