Dk2 Elite Dangerous Blurry Text Solution found!?

The only setting that makes a real different to me is the Oculus Rift quality slider and the shadow setting. I tried supersampling, and although the text is 'smoother' it's no more readable, and the downside is that everything else feels blurry too. I might give it another go with a higher sample size though.

It would be nice if the Rift had adaptive quality - so that as the frame rate drops, the quality slider automatically compensates to keep it high. I think, with the Rift, frame rate is king and everything else can afford to be sacrifice (at little, at least!) in order to maintain stutter free head look.

Shadow settings seem to have the biggest impact on frame rate for me - they don't look right when on anything other that the highest setting though, so that's why I"d rather have some kind of adaptive quality setting instead.

(GTX970)
 
It would be nice if the Rift had adaptive quality - so that as the frame rate drops, the quality slider automatically compensates to keep it high. I think, with the Rift, frame rate is king and everything else can afford to be sacrifice (at little, at least!) in order to maintain stutter free head look.

(GTX970)

This is a really good point. After quite a lot of messing around with quality settings, I find it hard to tell the different in visual quality of objects with the exception of supersampling making text easier to read and the oculus quality slider which I have up on max.

My preferred settings at the moment is everything set to performance over quality in the Nvidia CP, Resolution 1440p, Oculus quality setting up full and no AA.
Pretty much everything else is either off or set to low / medium to keep the frame rate up.

Disabling primary monitor makes a big difference for me. Also, sometimes my PC fails to overclock and this makes a difference when you're on the edge in terms of frame rate.
 
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I am using this HUD color with my rift and its great:

http://imgur.com/gallery/VXxWF

It's even better if you can downsample, however my gtx 970 can't maintain 75fps in stations and asteroid fields in 2560x1440. :(

The problem is that changing this will change the green/white/red of contacts on radar...

I wish there would be an XML specific color section for each HUD item om the graphics xml file so that we could selectively change the text without changing any other HUD item that is fine (graphics for holo, radar etc are fine...)

Something like
<GUIColour>
<Default>
...
</Default>

<HUDText>
<LocalisationName>Standard</LocalisationName>
<MatrixRed> 0, 0.3, 0 </MatrixRed>
<MatrixGreen> 1, 0, 0 </MatrixGreen>
<MatrixBlue> 0, 0.3, 0 </MatrixBlue>
</HUDText>
 
excellent post agathorn. This pretty much fixed everything for me. WOW is it nice in this setting and, while not perfect, the text is almost perfect as well!

only issue is, I still get a bit of juddering. Should I turn down the graphic settings in game to medium or something? Remember, I'm using superclocked 980 gtx brand new comp/processor, close to top of the line...just not using SLI but my one card is pretty damn strong. I can go 10 minutes in the combat training simulator with zero judders...and then suddently it will get REAL bad for 2 minutes, and then go away again. It is inconsistent and I'm guessing is from the frames changing.

Make sure you don't have any active programs running, it helps to temporarily disable antivirus, and any other programs not needed while playing.
 
Bear in mind also that there is "juttering" which is a consequence of not being firmly locked at 75fps, and then there is "hitching" which is what happens for example in Elite a lot in supercruise as you approach planets. The game literally hitches a bit while loading in the assets. You can't really do much about this except hope they improve it. Its annoying, very much so in the Rift. And I have the game on an SSD also! I wish there was an option to say preload the whole solar system when you jump. My machine has plenty of RAM to hold all that.
 
Guys

Please don't forget to check your IPD setting in the setting.xml in your "appdata/local/frontier developments/elite dangerous/options/graphics" folder.....

My IPD setting is 0.068956 and the setting in the ED once it was patched tonight was 0.0865.....!

This should also help....
Nosh
 
The problem is that changing this will change the green/white/red of contacts on radar...

Yes, but I don't really mind it, I got used to the different colors of contacts quickly and don't give it a second thought. But yes, it would be great if they implemented a way to be able to change these things separately.

What exact HUD color settings are you using? me gusta!

<MatrixRed> 0.18, 0, -1 </MatrixRed>
<MatrixGreen> -1, 1, -1 </MatrixGreen>
<MatrixBlue> 0.17, 0.31, 1 </MatrixBlue>
 
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