Elite: Easymode. NPCs stop shooting 'your' target...whatever next? (rambling rant)

That right there is completely uncalled for, invalidates anything your saying, and is one of the major problems with the current player base.

"Rambling rant" yourself out of the forums until you can have a discussion without false, damaging name-calling.

You ARE a part of the problem.

not really.
i used a mildly antagonistic phrase, because that's the only way to get a decent response out the forum these days. otherwise your thread drops off the front page and is never replied to.
got you! :-D

i could have said "oh my! we have a rather large amount of new players around, who don't seem to have grasped the nature of the game, don't we?"
but that would have been boring and non-contentious, and you wouldn't have replied to that now would you?

and also, most of the new players who haven't quite grasped the game will be busy playing it and getting to grips with it.
the new players are the ones clamouring for a reduction in "kill stealing".

and your mock offense, as amusing as it is, does nothing to change that, and contributes nothing to this thread, so thank you and goodbye :)
 
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Apart from being one of the dumbest bits of advice I have ever seen, why in gods name would you wait for cops to kill something for you and then effectively try and do to an NPC what your so enraged about happening to you.

Ridiculous.

Kill the freaking ship before cops show up or switch off the crime reporting option if it really does take you that long.

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Well I'm glad your raging if all your coming back with is inane drivel like this.

Pal? Buddy? I dropped out at a USS where security ships were battering an Asp. Due to previous experience and forum "advice" I knew not to waste all my ammo and energy etc as I could let them do the work. I sat and waited then when I went to open fire some mental security ship rammed him. That's hilarious I thought. Are you actually talking to me here? I don't feel we're on the same page at all. Kill the ship before the cops turn up? Whit?

You want to see the full vid? Ooooh. This will make you so irritated with me mate. You'll hate this so much and I already know everything you're going to say to me... :)

[video=youtube;bU6C7dr10jg]https://www.youtube.com/watch?v=bU6C7dr10jg[/video]
 
for me, it's just because it makes the game world a little less believable. it makes me feel more like a player in a game than a pilot in space.
there's no logical reason for the NPCs to leave the ship for you to finish off, they're not your mates, they're supposed to be just like you: trying to earn some credits in space.
now they're less like other people trying to make a living in space, but some NPCs in a computer game.

Before the change, I saw far more NPCs "kill-steal" than humans. Lots of human players consider it bad manners to steal another pilot's kills. Not everyone, but enough to tip the balance. Reducing NPC kill-stealing makes them, on average, more like humans than they were before.

Now I'm not sure about the particular implementation they chose; what would have been more realistic would be to weight the NPC's aggro away from ships already being shot at by another pilot. Trouble is, none of us knows how much harder that would have been to implement. But the fact remains, this change makes the overall effect of nearby NPCs more like that of nearby humans, not less.

And for the record, expressing your opinion of a change of game mechanics without hurling insults and generally throwing a tantrum would be a far more effective way to make your case.
 
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The recent change to NPCs so that they no longer "steal" kills from people who couldn't learn to play well enough has made an easy game even easier.

Where is the difficulty? Where is the "Dangerous?" :-(

We have an influx of new players who can't figure out game mechanics, so whine and whine until a good game mechanic gets patched out.

We have toothless NPC interdictions, which are an exercise in whether you remember where your boost button is or not, we have Anarchy systems which are the safest places to be, and now NPCs who will doff their caps and let you take out "your" target.

Lame.
On one hand we have people who've never played a game since the original Elite, who think that this is the most amazing thing ever, because now Elite 1 has decent sound and graphics.
On the other hand we have others who have to be led by the hand, and then start crying if an NPC gets the last shot.

Up until now, FD would have posted a message telling the whiners to go and make their own game if that's the sort of game they want to play. But now we have pandering.
Please make it stop!

Posted this before, and I will probably post it again the next time someone starts calling everyone else children etc. etc. because it will always be relevant:
[video=youtube;Xe1a1wHxTyo]https://www.youtube.com/watch?v=Xe1a1wHxTyo[/video]
 
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Pal? Buddy? I dropped out at a USS where security ships were battering an Asp. Due to previous experience and forum "advice" I knew not to waste all my ammo and energy etc as I could let them do the work. I sat and waited then when I went to open fire some mental security ship rammed him. That's hilarious I thought. Are you actually talking to me here? I don't feel we're on the same page at all. Kill the ship before the cops turn up? Whit?

You want to see the full vid? Ooooh. This will make you so irritated with me mate. You'll hate this so much and I already know everything you're going to say to me... :)

[video=youtube;bU6C7dr10jg]https://www.youtube.com/watch?v=bU6C7dr10jg[/video]

I'm not wasting my time watching it.
All you had to do was target the Asps...oh never mind, seriously it's not worth the bother. As soon as you go along with advice of sitting back and waiting for NPC's to do anything for you it is an utter waste of time if you have that mindset. Go do for yourself if you wish to progress.
 
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I agree the game shouldn't be nerfed too much, but eliminating NPC kill stealing is hardly carebear. I'll call it a quality of life fix. I'm all for harder NPCs and more interdictions, but this is hardly an issue.
 
because once you've progressed just a tiny bit further in the game, you'll realise that kill stealing is not an issue once you've got some decent weapons and can kill the enemy before anyone turns up.
it only takes a few hours of play to get to that stage, but no: everyone's all "boo hoo it's not fair!" and a perfectly reasonable mechanic gets patched out.

of course you're still able to kill steal from NPCs, and that's all fine, but god forbid another ship in the game should do it to you.

it's not a major deal, in itself, but it seems more of a knee-jerk reaction by FD to the complaints of people who haven't played the game for very long.
i think that they could improve the new player experience without diluting the game.

You being able to kill something before anyone turns up is reason to leave a crappy mechanic as-is? What has the ability to kill fast have to do with the game mechanic?

I cannot see the point in someone doing 98% of the work, and getting 0% of the reward.

Let me try an analogy:
You and someone else get a contract to build a wall. Payment is given upon completion of the wall.

The other guy doesn't lift a finger, until the last 5 bricks will be laid. Meanwhile you're drinking a sip of water after a long day's work.

You boss walks by, sees your colleague lay the last brick, and tells you: "He gets the entire paycheck, as he laid the last stone."
 
2-3 mins on an Elite Anaconda max to kill it.

Maybe 30 seconds to 1 min on an Asp.

10 seconds if that on a Sidewinder or Eagle.

20 minutes?!?!

In my cobra (full A kit) i kill stuff i interdict or that interdicts me so fast i have to sit and wait for the FSD to cool off. for sidey or eagle that is , viper or cobra takes just over the time for the FSD to cool.
if anything the times you listed are bit long EXCEPT for the conda which is about right.
 
I'm not wasting my time watching it.
All you had to do was target the Asps...oh never mind, seriously it's not worth the bother. As soon as you go along with advice of sitting back and waiting for NPC's to do anything for you it is an utter waste of time if you have that mindset. Go do for yourself if you wish to progress.

You're not a nice man according to my friend Teezo who is reading this. You're full of bluster and lacking in empathy. We're not even sure you've even played Elite: Dangerous in fact. If you fast forward to near the end you can hear us talking about you.
 
I agree the game shouldn't be nerfed too much, but eliminating NPC kill stealing is hardly carebear. I'll call it a quality of life fix. I'm all for harder NPCs and more interdictions, but this is hardly an issue.

Its already the slippery slope. This along with zero interdictions, visible trade prices, just whatever people can think of to make grinding credits faster. Whats next to whinge about, grinding taking to long. increase profits, reduce ship costs. Thats a quality of life fix. Journeys taking too long? teleportation. It wont be long before we are beaming cargo. Clicking the mouse at the screen.
 
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I now fully expect friendly fire to be adjusted allowing you to hit clean ships a few times without penalty, at which point I will give up on this game.
 
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Its already the slippery slope. This along with zero interdictions, visible trade prices, just whatever people can think of to make grinding credits faster. Whats next to whinge about, grinding taking to long. increase profits, reduce ship costs. Thats a quality of life fix. Journeys taking too long? teleportation. It wont be long before we are beaming cargo. Clicking the mouse at the screen.

"Slippery Slope" fallacy.
 
I now fully expect friendly fire to be adjusted allowing you to hit clean ships a few times without penalty, at which point I will give up on this game.

I was thinking just that, that little complaint has been rumbling about a bit. I wouldnt be surprised...

1.04 Now you are allowed to hit friendly ships 5 times but not within 5 seconds as that would be ridiculous.
1.05 You now have to press x to confirm you really meant to hit the player or not. No damage is done until you confirm you werent just accidentally hitting them.
1.06 Players can only enter combat if they agree to a duel.
1.07 Double credit weekends now added.
1.08 Supercruise now removed you now arrive docked inside the spacestation.
1.09 Infinte cash cheat enabled.
 
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I now fully expect friendly fire to be adjusted allowing you to hit clean ships a few times without penalty, at which point I will give up on this game.

Hmmm, not sure I'd give up I can see both sides.

Call it an elitist non-newbie friendly mindset if you want but when I started playing I would have said dump the one hit == fine mechanic.

But after playing for a bit, and "learning" what happens, it becomes pretty apparent that it's really not that difficult to avoid.

If a ship's close behind or nearby what you want to shoot at then just release the trigger and chill for a sec. As with a lot of these things it's one more thing to think about and I now genuinely feel having something like that in combat ABSOLUTELY ADDS to the experience of fighting in a furball with 2 friendlies.

It adds another element or layer to combat which adds interest, and I'd rather it not be changed so I can hold down fire and strafe a laser right through a friendly if I want.
 
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Listen! Games are meant to be fun. It's absolutely jolly well rubbish when you're having a great fight with a juicy bounty and end up with nothing. It's like a kick in the nuts quite frankly. Some crappy NPC lands a random shot as you're both firing at 1% hull. In fact... most of the time there's no NPC there and you still get nothing. Because the game is as bugged as it was when I first started playing a few months ago.

Just to be clear: I'm not saying I'm not crap at this game and probably could do a lot better (if the game didn't keep fffffing me). I'm saying the game annoys the shhh out of me and my friend. I simultaneously love and hate it. Mostly hate just now but... no one cares about me whereas I love you. Alltid xx

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I now fully expect friendly fire to be adjusted allowing you to hit clean ships a few times without penalty, at which point I will give up on this game.

Why is that bad? Not you giving up on the game lol I mean some stray shots that do no damage?
 
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I agree the game shouldn't be nerfed too much, but eliminating NPC kill stealing is hardly carebear. I'll call it a quality of life fix. I'm all for harder NPCs and more interdictions, but this is hardly an issue.

Won't stop people from trying to make it one ;)
 
I just remember, was playing MWO the other day and this mech was pummelling the enemy when I stomped up in my DireWolf with the killing blow, he shouted "Kill Stealer". Lol, I was amazed and just laughed. These guys really take it serious. Thank god the devs over there would just laugh at you if you dare complain. Only real bugs get nerf in that game.
 
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See my post above for why I think it would be a bad change.

There are times though when you're completely focused on your target and a friendly happens by and you land a hit on them. It's madness for everyone to suddenly start attacking you (this has only happened to me once incidentally because my targeting is pressing mouse wheel which is also my throttle :( )
 
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Hmmm, not sure I'd give up I can see both sides.

Call it an elitist non-newbie friendly mindset if you want but when I started playing I would have said dump the one hit == fine mechanic.

But after playing for a bit, and "learning" what happens, it becomes pretty apparent that it's really not that difficult to avoid.

If a ship's close behind or nearby what you want to shoot at then just release the trigger and chill for a sec. As with a lot of these things it's one more thing to think about and I now genuinely feel having something like that in combat ABSOLUTELY ADDS to the experience of fighting in a furball with 2 friendlies.

It adds another element or layer to combat which adds interest, and I'd rather it not be changed so I can hold down fire and strafe a laser right through a friendly if I want.
Definitely, friendly fire needs to stay.
 
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