Its not really about difficulty. Its about people wanting/demanding/expecting to be rewarded and patted on the back as often as possible as that is the only way they find fun.
Being rewarded in game for doing something you did not do is a cheap mechanic devs put in to lower the threshold.
Now having interdictions turned off so you call sell your shields and grind in peace is lowering the difficulty.
Frontier have done both to appease entitled gamers who demanded it.
And it will not stop, and this is why we cant have nice things and why PC owners will pick up the next game that comes along and blame consoles for dumbing down gaming.
Exactly and this will continue to happen it happens to all online games and it is very sad and frustrating. Making changes isnt a bad thing, but changing from one poor design to another poor design is a bad thing.