Elite: Easymode. NPCs stop shooting 'your' target...whatever next? (rambling rant)

Its not really about difficulty. Its about people wanting/demanding/expecting to be rewarded and patted on the back as often as possible as that is the only way they find fun.

Being rewarded in game for doing something you did not do is a cheap mechanic devs put in to lower the threshold.

Now having interdictions turned off so you call sell your shields and grind in peace is lowering the difficulty.

Frontier have done both to appease entitled gamers who demanded it.

And it will not stop, and this is why we cant have nice things and why PC owners will pick up the next game that comes along and blame consoles for dumbing down gaming.

Exactly and this will continue to happen it happens to all online games and it is very sad and frustrating. Making changes isnt a bad thing, but changing from one poor design to another poor design is a bad thing.
 
the AI doesn't stop firing at targets to let you get a kill, you've misunderstood a poorly written fix explaination. (not your fault!)
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it was cleared up later by a Dev, all they did was slightly increase a timer that checks for a player hit on a target when it dies. Now if an AI kills a target you had fired on just seconds before hand you'll still get the credit, it's a very small window of opportunity to intends to fix bounties being stolen by AI in the dying moments.
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i totally agree that Elite needs to ramp up the difficulty in places but that's unrelated to this particular rule tweak / bug fix

I think this summarises and answers a 14 page thread very nicely... well done sir.
 
same as most of the people flying around in big ships abused the rare system before it got made harder (and then ironically they all cried about it now being too hard for them to make money - and switched to bounty hunting).

THAT is why we really really should have been wiped at launch. Although of course those people would probably have wet their pants and cried about that...

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> Now having interdictions turned off so you call sell your shields and grind in peace is lowering the difficulty.
> Frontier have done both to appease entitled gamers who demanded it.

Works both ways eh? If the people that wanted to fight more had been more vocal, then you'd lose the support of the wussies that just want to haul stuff across space and not be challenged.

I'm doing a run with some rare stuff and was expecting more heat. Not getting it. Oh well. 250ly travelling for a nice big payout, it's just an investment of time. I don't mind, but it isn't all it could be.
 
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The recent change to NPCs so that they no longer "steal" kills from people who couldn't learn to play well enough has made an easy game even easier.

Where is the difficulty? Where is the "Dangerous?" :-(

We have an influx of new players who can't figure out game mechanics, so whine and whine until a good game mechanic gets patched out.

We have toothless NPC interdictions, which are an exercise in whether you remember where your boost button is or not, we have Anarchy systems which are the safest places to be, and now NPCs who will doff their caps and let you take out "your" target.

Lame.
On one hand we have people who've never played a game since the original Elite, who think that this is the most amazing thing ever, because now Elite 1 has decent sound and graphics.
On the other hand we have others who have to be led by the hand, and then start crying if an NPC gets the last shot.

Up until now, FD would have posted a message telling the whiners to go and make their own game if that's the sort of game they want to play. But now we have pandering.
Please make it stop!

Apparently I didn't read this tread - it wasn't nerfed
 
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Tar Stone

Banned
THAT is why we really really should have been wiped at launch. Although of course those people would probably have wet their pants and cried about that...

FD have lost their confidence over the offline thing, and are so scared of another forum backlash that they are trying to play it safe - to the detriment of the game.

There was a time when we'd be told 'look, this is Elite, this is how we're doing it', and that was a big big incentive for me and I'm sure many others. Very refreshing to hear a studio with confidence in their game.

I don't know what it is any more, the game is putting me in the mood to fire up Oolite again, ED is giving me the flavour of Elite but not the substance.
 
Now having interdictions turned off so you call sell your shields and grind in peace that is lowering the difficulty.
Is this actually true?! I was interdicted a few times yesterday (by NPCs), when I had bounty on me. Or do you mean that they nerfed it a bit?
 
I mean they nerfed it alot. You must need a bounty on you. I havent been interdicted.

In gamma ... 2.06? ... something like that... you couldn't get from Nav point to station without getting interdicted at least once. lots of fun, lots of pew pew
 
In gamma ... 2.06? ... something like that... you couldn't get from Nav point to station without getting interdicted at least once. lots of fun, lots of pew pew

Yes, i also remember the subsequent threads about not being able to get from nav point to station without being interdicted at least once.... How am I suppose to grind when this irritating interdictions, its like once every hour now... i liked being interdicted when i was in a viper but now I'm trading with no shields I'd like these annoying interdictions every other jump turned off please.
 
Yes, i also remember the subsequent threads about not being able to get from nav point to station without being interdicted at least once.... How am I suppose to grind when this irritating interdictions, its like once every hour now... i liked being interdicted when i was in a viper but now I'm trading with no shields I'd like these annoying interdictions every other jump turned off please.

Yes. That.
 
I mean they nerfed it alot. You must need a bounty on you. I havent been interdicted.

happens to me all the time, only once was i wanted. rest of the time it was 'random scan, nevermind, move along, thanks i will in 30 seconds jerk, coz you broke my f'ing ship'

There would be a way to give up sensibly for an inderdict, slow down and stop, let them scan you or lol try to kill you, and move on.
 
happens to me all the time, only once was i wanted. rest of the time it was 'random scan, nevermind, move along, thanks i will in 30 seconds jerk, coz you broke my f'ing ship'

There would be a way to give up sensibly for an inderdict, slow down and stop, let them scan you or lol try to kill you, and move on.

I just got scanned by police not long after that post. So theres once. I slowed down to submit but it still said fsd fail, span me around and did 1% damage. A bit of excitement though. Maybe in another 20 hours it happens again :)
 
Man, 6 pages talking about a simple fix that doesn't effect anyone complaining about it.

Well okay, most people are just laughing at the OP, but still. LOL
 
Man, 6 pages talking about a simple fix that doesn't effect anyone complaining about it.

Well okay, most people are just laughing at the OP, but still. LOL
All from an OP that was complaining about a change that was mis-read/misunderstood.
One person reads a patch change, misunderstands it, complains about it, everyone jumps on board on how the change is dumbing down the game.
Change isn't actually what they were complaining about. Someone points it out. Complaining continues about how the game is being dumbed down anyway and other examples are given, which then turn out to be false as well.
 
All from an OP that was complaining about a change that was mis-read/misunderstood.
One person reads a patch change, misunderstands it, complains about it, everyone jumps on board on how the change is dumbing down the game.
Change isn't actually what they were complaining about. Someone points it out. Complaining continues about how the game is being dumbed down anyway and other examples are given, which then turn out to be false as well.

To be fair they did add a TON of quick time events and on-rails gameplay with the latest patch. And the iOS port of the game has really dumbed it down with all the gold-coin microtransactions.

:p
 
To be fair they did add a TON of quick time events and on-rails gameplay with the latest patch. And the iOS port of the game has really dumbed it down with all the gold-coin microtransactions.

:p

You joke, but someone is for real going to complain about this now that you said it. And the thread about it is going to be 20 pages.
 

Tar Stone

Banned
All from an OP that was complaining about a change that was mis-read/misunderstood.
One person reads a patch change, misunderstands it, complains about it, everyone jumps on board on how the change is dumbing down the game.
Change isn't actually what they were complaining about. Someone points it out. Complaining continues about how the game is being dumbed down anyway and other examples are given, which then turn out to be false as well.

Which examples given in this thread are false?

Edit - the game has been RIDICULOUSLY dumbed down since I joined at the start of beta, it has been an ongoing thing now for a few weeks, and whether you agree with the changes or not you must at least acknowledge them.
 
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Which examples given in this thread are false?

Edit - the game has been RIDICULOUSLY dumbed down since I joined at the start of beta, it has been an ongoing thing now for a few weeks, and whether you agree with the changes or not you must at least acknowledge them.

The examples that police ships will stop firing to allow you to get the kill shot. False example.

Also polishing the game doesn't mean its been dumbed down. That makes no sense.
 
Which examples given in this thread are false?

Edit - the game has been RIDICULOUSLY dumbed down since I joined at the start of beta, it has been an ongoing thing now for a few weeks, and whether you agree with the changes or not you must at least acknowledge them.

One man's "dumbing down" is another man's "balancing". I think it makes absolute sense to restrict insane profiteering... Whether that's from the rare stuff, or whatever else, it's not in the interests of the game. It doesn't want to be too easy.

But IMO, the enemies you encounter when you're "Harmless" should not be as hard as the guys you encounter when you're "Deadly". So you've been playing 6 months, whatever, you're presumably quite experienced and skilful at this game already. Your experience is skewed... Can't be totally independant.

And if you want a Python, you need a LOT of cash to buy the thing, find A class gear and still be able to afford the service costs you have to be doing something profitable.
 
Not really getting pain here. As for bounty stealing - I am not into bounty hunting business, so it is really not my call but making NPCs less inclined to steal bounty is sensible thing. However I would like to see it a chance - sometimes it will happen anyway.

As for nerfs people forget that what happens in beta, stays in beta (or gamma) - nerfs are done mostly due of combination of game designers weighting their long term plan for players and listening to all kind of feedback (not only complains). For me interdictions now feel much more realistic and connected to what's happening in the game and systems. Those are rare but meaningful encounters. Some might feel otherwise, but you can't say there's no effort to *balance* game.

Now, changelog says there's now "less change" for NPCs to steal your bounty. It still might happen.

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Which examples given in this thread are false?

Edit - the game has been RIDICULOUSLY dumbed down since I joined at the start of beta, it has been an ongoing thing now for a few weeks, and whether you agree with the changes or not you must at least acknowledge them.

Changes have made game much more balanced and more interesting in my opinion. Some of them got me worried, but overall they make sense after giving a long term test.

And yes, it is called "balancing". That's what happening in Beta.
 
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