Frontier VR Developers -> REACT ! SIMPLE fix to double our effective solution. WHY ?!

Frontier VR Developers -> green colors would double DK2 effective resolution!

Forum readers: keep this post up, it needs attention

Frontier: you guys are developing for the DK2 and Oculus VRs and investing so much effort into it.
And then you fail at choosing colors that match the pentile display of the DK2 headset.
We could get twice the resolution and no disortion in texts, why do you keep the text quality at that level ?

A MINOR change would make the game MUCH more playable on DK2s. And we all suffer and wait patiently ..


All you need to do is focus on GREEN colors.
And I mean a PURE GREEN and not a mix with red.

What you did was use orange/red colors all the way for text and hud.
The result is that the display shows displaced pixels and unreadable text, even at 2k+ this would still give a bad quality!


SOLUTION (and this is something I should not have to tell you!)
Change the text color and the color of fine structures into a pure green.
Start with TEXT! That's a tiny change in your code.
You can use different variations of green but it MUST BE pure green without other colors.

Anyone with a DK2 can test this on the fly, the image is not even optimized it is just a fast hack to show the difference.
Move the browser window to your extended DK2 and look through one lense, try to read the red, then the green text.
You will notice that the green text looks sharp and can be read without any problem (it has twice the resolution on the DK2).
The red original elite text is hard to read and scraggy.
View attachment 5580
I personally can hardly read the original text at all, the green one ..

I am quite disappointed that the VR developers did not fix this already.
The whole game could be way better for DK2 owners, just give us green colors on text.
And second step is optimization of the game itself to use a green favorization on VRs.
I need YOU! If you have a DK2 then give it a short test yourself and look what difference it makes. That's better than 4xDSR (much better) at no performance loss)
First verify it yourself (move browser to your DK2) then keep this thread up, complain about it and link to my thread.
We need to make our voices loud, this is a tiny change I want to have it.


I have tested this on my DK2 and the Elite ingame screenshots suddenly become crystal clear readable. Without any panning and zooming, it's just readable like on a normal screen.
I tested for hours, pure green is the only way to go.
I have also tested mixing various things in and I tested it ingame using the Matrix in GraphicConfiguration.xml, however that's not a fix because it changes FRIEND/FOE colors as well.
<MatrixRed> 0.18, 0, -1 </MatrixRed>
<MatrixGreen> -1, 1, -1 </MatrixGreen>
<MatrixBlue> 0.15, 0.32, 1 </MatrixBlue>

As soon as you mix red into it you will have pixels which are displaced in the letters, making it unreadable.
Pentile diplays have around twice the green resolution than red or blue, it's not RGB it's RGBR
Attached is an image of the DK2 display used:




So FRONTIER:
Please make a patch with priority and put the HUD font color out into the xml configuration, just separate it.
Alternatively hardcode it with a switch or something. Or distribute a separate EXE while you work on it.
Whatever you do, I do not understand why this has not been done before! However, it's more than time to fix this with priority.
We talk about a code change of one hour that solves the problems of a huge chunk of your bakers. I can not understand why we do not have this already...


I guess you can see why orange is a very bad idea.
The problem is that you have green colors in text and around that you spread red dots, resulting in a ruined text shape and half interconnecting letters.
matrix-Samsung_Diamond_Pixels_2.jpg
 
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You are welcome,
<MatrixRed> 0.18, 0, -1 </MatrixRed>
<MatrixGreen> -1, 1, -1 </MatrixGreen>
<MatrixBlue> 0.15, 0.32, 1 </MatrixBlue>

This is from "void" on the forums here, it is the (by far) best setup I found (GraphicsConfiguration.xml) to fix the issue as good as possible for now.
The speciality is that it gets a green text but does not destroy the red enemies (however yellow becomes green, but at least we have red and green)

However, we need loud voices and we need to keep them loud until Frontier reacts.

I am not sure if they did this on purpose, I can hardly believe they do not know about it as they are in contact with Oculus. If they don't know .. Oculus knows.
Just no idea what the reason would be.
In any case, we need a fix. And from all bugs, this one is the easiest to fix.

Spread the word :)
 
Yeah, I would like them to put the hud color options into the game. It really is a no brainer for the DK2 support. Is it that hard to achieve ? I am surprised it hasn't been done yet
 

SlackR

Banned
I'm certain this is just a matter of time... Michael has already said its something they are working on...
:)
 
Just be thankful that they took the time to added support for an unreleased prototype product in their beta. They didn't have to do that as us DK2 users are only a tiny, tiny part of there user base.

Sure it could be better, but they were never going to redesign the game for what essentially is a bonus feature.
So don't be so demanding and appreciate what they have provided. I for one appreciate the time they have spend or DK2 support.
 
At least the DK2-Moneypigs have decent Rift-Support while many, many "real" Developers can't even afford buying the "development kit".
Also, there are other 3D-implementations that currently deserve higher priority attention.
 
Just be thankful that they took the time to added support for an unreleased prototype product in their beta. They didn't have to do that as us DK2 users are only a tiny, tiny part of there user base.

Sure it could be better, but they were never going to redesign the game for what essentially is a bonus feature.
So don't be so demanding and appreciate what they have provided. I for one appreciate the time they have spend or DK2 support.

Yes this is the truth as well.
 
At least the DK2-Moneypigs have decent Rift-Support while many, many "real" Developers can't even afford buying the "development kit".
Also, there are other 3D-implementations that currently deserve higher priority attention.

So playing Elite with the DK2 automatically excludes you from being a developer ? How very 2 dimensional of you :)
 
As much as I completely agree with the OP that HUD colour should be user selectable, the whole tone of the post is somewhat...petulant.

There are better ways to get your point across. (a point that has already been made, and is currently being looked into)
 
Yeah, he hasn't exactly made the "discovery" himself. Ever since people figured out how to mod the UI colour, it's blown up on the VR forums how much easier greenish font's are to read. Frontier has shown themselves to be great listeners to the community at large so his tone is quite insulting. The rift currently represents an extremely small portion of their games audience and if anything I've been incredibly impressed with how quickly they're made patches in the past specifically for it.

The "fix" isn't necessarily as easy as he thinks either, changing the UI colour through the XML right now doesn't just effect the text but every part of the UI, sometimes with strange consequences. They'll have to make some changes elsewhere in the code to allow modifications to be more granular and predictable.
 
As much as I completely agree with the OP that HUD colour should be user selectable, the whole tone of the post is somewhat...petulant.

There are better ways to get your point across. (a point that has already been made, and is currently being looked into)

Also true.
 
Please note guys, the HUD color is not the problem.
It's the text color!

Almost every DK2 owner got Elite, I don't know real numbers but I think it's an important sale point for Frontier AND for Oculus.
As many Elite owners also bought DK2 in return.

We can already modify HUD coloring, in a strange way but it's possible. However we do not want to change the coloring of friend/foe identification.
A (currently) perfect HUD change (all to deep green) would also change foe symbols to green.

What we need is an optimized text color and in a second step some working on other fine details that need "green" attention.
And as DK2 owner, any other color mixed into green will distort the image and not improve it because the pixels have some distance to green and are not directly next to it.
 
As much as I completely agree with the OP that HUD colour should be user selectable, the whole tone of the post is somewhat...petulant.

There are better ways to get your point across. (a point that has already been made, and is currently being looked into)

Its also a bit disingenuous since the game was well under development before anyone knew or had access to the latest dk2 screens.

On the other hand it has been strange to read just how much Frontier appeared to have backed themselves into a corner with hardcoded and hard to modify UI code that the best solution they've been able to come up with is a Colour Hue Matrix to apply to the shaders. It lacks the forethought one would expect these days, especially in regards to UI design.

The real problem with the Colour Matrix workaround is that while it can give lovely crisp readable text, its very difficult or impossible to generate a matrix which doesn't alter other important colours. Hopefully Frontier will improve this solution over time, as really this colour matrix need only be applied to text to solve most if not all readability issues on the dk2.
 
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Just be thankful that they took the time to added support for an unreleased prototype product in their beta. They didn't have to do that as us DK2 users are only a tiny, tiny part of there user base.

I really think you underestimate the sales and attention Oculus and DK2 have generated for Frontier. Its still (one of ) the best aplications avaible for 70k+ DK2 usuers, and I would argue that the majority of us have the game by now.

So its obvious that they prioritize VR developement for the game. I dont know what sales numbers are true for ED but i dont think "tiny" in the right word to describe DK2 user base.
 
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I've attached another demo for those without possiblity to see it on DK2, it simulates the DK2 effect.
However, the red one is still better readable than in reality.
 
I really think you underestimate the sales and attention Oculus and DK2 have generated for Frontier. Its still (one of ) the best aplications avaible for 70k+ DK2 usuers, and I would argue that the majority of us have the game by now.

So its obvious that they prioritize VR developement for the game. I dont know what sales numbers are true for ED but i dont think "tiny" in the right word to describe DK2 user base.


Out the 70k DK2 users, you would expect the majority to be developers since its not commercially available and entirely a device aimed at the developer community. Therefore the fact that they support it at all is a bonus.

I have no doubt that ED will be a showcase title for VR when it's released. But in the meantime, DEMANDING that the devs fix the UI for a minority of the user base for something that isn't even commercially available is a bit rich all things considered.
 
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