Concern over the longevity of Elite Dangerous

When we can land on planets and explore the planets in land/water vehicles and have other players as crew aboard our ships/vehicles...the content will be endless and freakin' awesome. That's basically why I got Elite Dangerous, was for the planetary exploration and having other players on my ship with me, walking around my ship, etc, just as much as the epic space exploration.
 
My biggest concern is the lack of sustainable revenue source for FD - needed to keep investment in the franchise going. With no subscription model they now need a ton of purchasable customization options on the store (they have few currently) and frequent and/or high(ish) priced DLCs/expansions. The game is relatively niche and so I think we'll need to see a pretty major push in either of these directions soon to get comfortable that the game has real longevity - at least from my perspective.

I'm pleased with the content available now but look forward to more.
 
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What can be more awesome than mankind's colonisation of the galaxy he was born in? ED provides the box. The sand, the bucket and spade, the water and everything else is entirely in my imagination and is mine. I take responsibility for it

Not sure what else some of you guys were expecting...
 
That seems... really sad to me, but then I plan on dying behind my camera so that is probably equally sad to someone who doesn't share my love for that, so if it makes you happy I can only say more power to you, but it is besides the point :)

ooooooh, value judgement!
 
Over the past two days, my fears have increased unfortunately. The same thing is in the back of my mind, everything the game does is great, but it does so very little.
 
Hi,
For me the current state of the game is a big work in progress :

The dogfight mode is awesome, no doubt about this one. It need more fighter ships, more modules to specialize deeper in combat, more weapons, and i'm sure We'll have it soon.

The docking mode is really good too. enter a station is always a pleasure. It need more stations-models, more variety, a faster animation for launch... but good part of the game.

The supercruise is mostly boring, nothing more to say. we can now remove the orbit lines, thats great, but we still have those ugly lines on each side of the screen, messing with the cockpit design.
All upgrades do nothing on supercruise performance, its a big shame.

Mining mode is well done and we almost can say realistic. yes its boring to do more than 2 hours but you actually are mining, what else can you do other than breaking pieces of rocks and gather it?

Exploration mode is one of the worst to me. How can we call this exploring? you activate scanner, then you turn your camera to a celestial body and you wait... What??? this is exploration? I know many of you guys like it, but honestly, check the last video of No man's sky, and you will see what exploring can be. Its no flame/troll, just tell me that getting really close to planets, be able to see the trees, or animals unknown species, is a better definition of exploring. maybe that game(NMS) will be less good than elite, but It give a really good advice for exploration mode.

Trading is broken or not right now, we don't know what Frontier wants to do, but you can make some money, by purchasing and selling, thats what trading is supposed to be. there is bugs with galaxy trading map, there is very few high demand for anything anywhere, but maybe its working as intended.

Missions are good to start the game, but when you reached, lets say 30 millions, missions are a joke for making money, and reputation doesn't help for me. I'm ally in at least 4 stations, and the most rewarding mission available offers 21k...
"Hunting named pirate missions" usually offer 150k but when I don't want to pick these ones, all others are with low rewards.

Bounty hunting is Good, because dogfight are good, nothing more to say, when you want to fight, you have your fight. It need little improvements : kill scanner, you buy the cheapest, or the gold-one, the only change is 2 km range? come on, reduce time, increase even more range, allow to be payed without docking, I don't know I just give ideas but for a module than can be that expensive, I'd expect more.

Playing with friends. Its the biggest problem for me, group options are non-existent, the game need it for release, or never should be called mmo.

Variety in universe. Every system is the same, and there is 400bi of them. Whats the point having so many if no one is a "'must see"". At least there should be 10 systems handcrafted with real impressive things, to give us the feeling that this universe will progress this way in the future.
We have 400+bi of systems, half have spacio-port and planet, the other half have nothing but a sun, and 10 have unusual things.(voyagers1 and 2, nebulla, black holes).
Its a kind of... empty, maybe realistic, but empty.

I play since august, I want this game to improve and become a beast, It is my actual honest review so far.
The game has strong points and weak points, I just share my opinion.
 
Hi,

I bought this game on release and have been having an absolute blast playing it every moment I have available to me since. The sheer potency of immersion it offers is unparalleled in any game I've played before. Truly, I love it for what it is now.

My only concern as I've been going about my missions and exploration is that the game may not have enough to hold me for the long-term. There are an essentially limitless number of systems, but a fairly small pool of content. As far as I can tell, there aren't that many ships or mission types or things to do in general. Everything you can do is awesome, but I worry there really isn't enough. This feels like a medium size single player game, not an mmo. Does anyone else feel this way?

It's painful because this is precisely the kind of game I'd want to invest years or even decades into. For that, the players need to be the content, but that's lacking. There's so much space out there, but you can't do much with it besides explore it. How about allowing players to create their own bases and lay claim to systems? Build defenses? Also, there's tremendous potential for player crafting and trading. Also expanding how people can communicate within a system would bolster the social aspect that I feel is lacking so far in this mmo. An opt-in system wide chat would be quite pleasant. Though perhaps this would be limited to faction controlled systems, unavailable in more remote anarchy systems? I like that idea.

I would love it if Frontier would add extremely rare phenomenon/items/discoveries out in the vast expansive galaxy. Unique items that can only be obtained once. Things that would incentive exploring everything out there, you know? This is a gargantuan sandbox, but we need stuff beyond the sand for it to be appealing for a very long period of time which (I hope) is the goal of this game.

I know they plan to allow for planetary landing and possibly ship boarding and movement, and that is huge. I look forward to seeing how that works.

It is true that the content is fairly limited right now but Frontier clearly want to add a lot of content to the game. I think we need to just view things with a longer term approach and hope for the best.

They obviously did not have the capacity to implement all the aspects we can read in the Design Decision Archive and therefore made the decision to implement and polish what they could and get the game out there. They have announced they will be implementing multiplayer groupings within the next couple of months and I think we can expect a lot more after that.
 
I think what this will all boil down to is different imaginations. I find some people can create an amazing picture in their minds with just a handful of paint strokes on a blank canvas. Others can create amazing stories when the painting is actually complete or at least nearing completion. I fall under the latter category. Neither are wrong they just elaborate and focus on different things in an effort to create the stories that they want.

E: D is basically a painting that has just started. It's hard to imagine what it will be further along but right now it's not very fun. I can't create the stories that some people are saying this game is all about. I find nothing in this game capable of grabbing and holding my attention so I could immerse myself in the universe, and because of this, I can't create the stories.

I think the people who have problems with this game are the same as myself. The content that does exist is too shallow for them to be immersed. The professions aren't the problem, how you perform the professions is the problem, no real mental involvement, means not being immersed. The massive galaxy is meaningless for most because it doesn't amount to anything except a marketing gimmick at the moment.

The people who are loving the game can't understand what the problems are, they love the game because their imaginations allow for excellent stories to be told. This results in misunderstandings or dwelling on the obvious exaggerations in an effort to tear down complaints. People just want instant gratification. People don't want instant gratification, they want content that feels fun while they work away in the galaxy, the credits are meaningless, the process is the problem. People are impatient. People are patient, but nobody has any clue how long the wait will be because the developers have provided nothing in regards to a road map.

Just as a quick recap, the game isn't bad. To me, it just feels like the game is aimed more towards the people who don't need a great amount of involvement or depth to be immersed. The future might change that but for some, that isn't really encouraging.
 
I think what this will all boil down to is different imaginations. I find some people can create an amazing picture in their minds with just a handful of paint strokes on a blank canvas. Others can create amazing stories when the painting is actually complete or at least nearing completion. I fall under the latter category. Neither are wrong they just elaborate and focus on different things in an effort to create the stories that they want.

E: D is basically a painting that has just started. It's hard to imagine what it will be further along but right now it's not very fun. I can't create the stories that some people are saying this game is all about. I find nothing in this game capable of grabbing and holding my attention so I could immerse myself in the universe, and because of this, I can't create the stories.

I think the people who have problems with this game are the same as myself. The content that does exist is too shallow for them to be immersed. The professions aren't the problem, how you perform the professions is the problem, no real mental involvement, means not being immersed. The massive galaxy is meaningless for most because it doesn't amount to anything except a marketing gimmick at the moment.

The people who are loving the game can't understand what the problems are, they love the game because their imaginations allow for excellent stories to be told. This results in misunderstandings or dwelling on the obvious exaggerations in an effort to tear down complaints. People just want instant gratification. People don't want instant gratification, they want content that feels fun while they work away in the galaxy, the credits are meaningless, the process is the problem. People are impatient. People are patient, but nobody has any clue how long the wait will be because the developers have provided nothing in regards to a road map.

Just as a quick recap, the game isn't bad. To me, it just feels like the game is aimed more towards the people who don't need a great amount of involvement or depth to be immersed. The future might change that but for some, that isn't really encouraging.

It is quite the opposite, feels like the people who aren't happy have a different concept of depth and involvement.
Might want to try more 'structured' games, where you have a trail to follow, not one to make

This (thank god, Braben and the backers) isn't one of those

PS You can also express the same concepts without treating people with different tastes as 'special'
 
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It is quite the opposite, feels like the people who aren't happy have a different concept of depth and involvement.
Might want to try more 'structured' games, where you have a trail to follow, not one to make

This (thank god, Braben and the backers) isn't one of those

PS You can also express the same concepts without treating people with different tastes as 'special'

If you think I was trying to be insulting I apologize, I didn't mean to be, I guess my typing tone was terrible :). As stated, some people are really good with less. I would like to hear your idea of depth and involvement in this game.

An example of involvement from me. Mining is something that I often pick on because it was what I was most looking forward to in this game. Right now I find it shallow. It's shoot and scoop, that's it. Most of the time spent mining is in the actual scooping process. I want mining to be more like drilling into the asteroid, dropping some charges and breaking the asteroid up and only scooping up 2 or 3 things. My vision, would be to have the mining process take several minutes and only a few seconds scooping. The asteroid moving through space means that I will have to match the rotation to drill the hole to proper depths while continuing to fire the laser. Several drill holes will be needed to get the proper breakage to get the ore and minerals without all the extra stuff. This makes mining a high skilled job because it needs excellent piloting skills, good patience, and a good feel to how to blow up an asteroid.

This is something that I feel I could get immersed into. This hasn't changed the game at all, no hand holding, no additional structure, same everything else, just mining has suddenly become more involved. I am sure I'm the only one that would like something like the above but it is what I would like. But to me, most of E: D is lacking this level of depth.

But there are some who are happy with mining and this game in general. But how can they be happy with it? Because it's more than enough for their imaginations to work with, that's all I'm trying to get at. So again, I apologize if I insulted anybody, it was no my intent.
 
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I always found mining in EVE terribly boring but there are people whose whole game time is dedicated to that, so I don't judge people tastes.

I am a pilot in a spaceship and every time I take off even to take a package 100K Ls away it can be the time I blow up if I ma not careful or ... stuff happens.
Sorry you need more stimulation, maybe a game with more cutscenes and structure might be better suited, I hope you find your thang
 
When we can land on planets and explore the planets in land/water vehicles and have other players as crew aboard our ships/vehicles...the content will be endless and freakin' awesome. That's basically why I got Elite Dangerous, was for the planetary exploration and having other players on my ship with me, walking around my ship, etc, just as much as the epic space exploration.

Right. Because it's currently already so freakin' awesome to be able to land on millions of different star bases. Except it isn't. Why would landing on planets be any different? There's very little variety in base design, I'm not exactly holding my breath for variety in planets.
And let's be realistic, a game that in this state doesn't have much to offer in multiplayer is the proverbial lightyears away from a functioning in-vessel multiplayer experience.

The point beind made over and over again rightly so is that gazillions of the same does not equal to immersive, big, vast and complex. Me personally would settle for 100 of unique, with an own feel, stars over gigantozillion computer generated bland look&feel the same stars. And you can argue all day long that it's fascinating to find that <random name> system with a new combination of suns and one is even purple! That's surely fun for some people, and probably fun a little while, it's just apparently not fun for most players.
Ah, and most players. Before you jump down on me now stating that you're happy that Elite is not 'for the masses' and not like WoW, Eve, CoD or whatever else is used the days to shame&blame- keep in mind that someone has to pay development. Frontier needs to make money as they're not a charity. No players equals to no income, no income equals to the servers needed to play the game being switched off. Noone wins.

I understand the commercial realities of having had to release the game just before Xmas to capitalize on the season, and it's a smart move. I welcome it; I hope Frontier got enough money to develop neat new things, and while I personally would rather see a pay-per-month model (as a steady revenue stream ensures the developer has an interest to keep the playerbase happy, and there's no pay to win) I appreciate the oldschool approach of pay-once. All fine. But please, please. Those who insist that the game's empty, with no immersion and years behind in game development on the content side (not on the technical side) are spot on. Telling them the story's got to be in their mind and that one event that's currently happening is proving them wrong's just proving the point.

All being said, I do get sweaty hands when risking losing my 1st Cobra, yes. I don't think that'll last too long though.
 
I think we've been fed a bunch of with this procedurally generated galaxy based on NASA data.... I call .

But no way to verify. Nobody will be able to verify.

That being said, if they said it was 500 systems, that would be plenty big for the time it will take all of us to be bored and move onto something else. Human nature.

Ummm It's a game. It is fiction. The Star data is REAL, these named stars exist (ecept for the ones named by Kick starters). All of the stuff in the systems is Totally fictional and is based on Theories from nasa and other astronomical groups. What's out there is probably a lot more wierd than we are seeing in this game.
 
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I think the problem is that right now the game is like Elite Frontier only without planet landing but with better graphics.
My personal hope is that it will elvolve after that. Braben makes exellent "spacesimulators" but the "Roleplay" part of it lacks, not in "the story" but in the mechanics behond the space flight simulator.

Technical E:D is very very good, but right now it is like 1980 but with more shiny graphics, there is the artsy and long term fun thing missing, and i do not talk about moar ships.
 
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