my thoughts after playing a few days

I don't understand all the hype about star citizen, the sounds is just awful and the fights doesn't feel that good, you can't do much in game for now and ships are worth far to much dollars/pounds/euro
but i liked freelancer so maybe later star citizen will be a good game, but for now ED is just a million year in front of it.

ED has 2 major thing over SC one of them is discipline, and it is a big thing, with discipline david was able to give a strong structure to his universe by focusing into each crucial step one by one, when robert is spreading his money/time into several projects that are not crucial.
The second one is the engine, the engine of ED i think the name is "cobra" is adapted to it's goals, when SC use CryEngine which is not suited to it causing major issues and reducing the potential of those kind of game by a lot.

When on the other side, SC has over ED one major thing, MONEY ! they have a lot of money and keep getting a lot along the way which can only result in a good game.

All in all, we should be happy that those 2 guys exist so we can finally enjoy space sim the way we always wanted to
 
Where did OP say anything about wanting a pvp space battle game?

Really?!?

"starting out and theres a couple of missions you can do for like a couple thousand credits at most which is really nothing." - Sounds like he wants money quickly to get into better ships with little work for it..

"Missions are extremely boring and tedious to finish and give little reward" - Missions not exciting or fast enough, and dont pay out big enough..

"wow mining takes tedious to a whole new level" - cant make oddles of money from mining... its too slow!

"i accidentally shoot another player with 1 bullet" & "Open play is terrible." because he has no awareness or fire control, aparently that makes the game "terrible" online..

"Travelling takes EXTREMELY long" again, not fast paced enough.. god forbid traveling across the galaxy isnt instant!!

"you could be traveling for a half hour going from station to station finding nothing of worth" - its called "exploration" and it doesnt always pay big.. Sorry there isnt an andaconda for him after 3 jumps..

"If im playing a game for an hour i want to feel like ive done something." apparently Working towards something is not instant gratification so... screw it!!

So, obliterator.. back to you.. where IN his post did he NOT say that a more PVP/space battle centric game was what he was hoping ED would be?
 
Really?!?

"starting out and theres a couple of missions you can do for like a couple thousand credits at most which is really nothing." - Sounds like he wants money quickly to get into better ships with little work for it..

"Missions are extremely boring and tedious to finish and give little reward" - Missions not exciting or fast enough, and dont pay out big enough..

"wow mining takes tedious to a whole new level" - cant make oddles of money from mining... its too slow!

"i accidentally shoot another player with 1 bullet" & "Open play is terrible." because he has no awareness or fire control, aparently that makes the game "terrible" online..

"Travelling takes EXTREMELY long" again, not fast paced enough.. god forbid traveling across the galaxy isnt instant!!

"you could be traveling for a half hour going from station to station finding nothing of worth" - its called "exploration" and it doesnt always pay big.. Sorry there isnt an andaconda for him after 3 jumps..

"If im playing a game for an hour i want to feel like ive done something." apparently Working towards something is not instant gratification so... screw it!!

So, obliterator.. back to you.. where IN his post did he NOT say that a more PVP/space battle centric game was what he was hoping ED would be?

Sigh.. he probably would have just said the game needs more PvP if that's what he wanted...
 
@Telnets: "Really?!?". Really though, I'm sort of willing to say "Really, bro?" at your post...

"starting out and theres a couple of missions you can do for like a couple thousand credits at most which is really nothing." - Sounds like he wants money quickly to get into better ships with little work for it..
Why should a videogame - something one plays in the spare few hours of everyday life - require tons of "work"? And, yes, the mission rewards for the most part really are giving next to nothing. Especially later on, when you're looking at moving up from a 3-mil specced Cobra onto, say, an Asp. Still think those 1000-credit courier missions, or those 5-10`000-credit trade missions are worthwhile "work"? Especially when fuel costs, damage costs, repairs all cut into the profits in a significant way, when you're looking at mission payouts.
"Missions are extremely boring and tedious to finish and give little reward" - Missions not exciting or fast enough, and dont pay out big enough..
And he's not wrong about that in any way. Missions so far are generally "dock, Bulletin-board, undock, jump, dock, bulletin-board (optionally undock, jump back, bulletin-board)". That IS boring. Especially when mission payouts make you do hundreds of them to earn anything notable. Why are you snarking about this?
"wow mining takes tedious to a whole new level" - cant make oddles of money from mining... its too slow!
Mining IS tedious. Well, unless you enjoy being constantly jumped on by pirates n the 'official' mining instances. Must be fun for the people who decide to do mining and not, you know, a pvp combat game...

"i accidentally shoot another player with 1 bullet" & "Open play is terrible." because he has no awareness or fire control, aparently that makes the game "terrible" online..
Talk about unforgiving, eh... One stray shot (or even other players DELIBERATELY flying into the already-fired projectile stream to get a free warrant kill) and you're insta-wanted and hostile.

"Travelling takes EXTREMELY long" again, not fast paced enough.. god forbid traveling across the galaxy isnt instant!!
Oh god forbid that things would actually happen at a reasonable pace in a videogame! No no can't have that. Let's instead tune everything so that there's 90% of downtime and 10% of docking. Good 'game' for listening to podcasts/radio!

"you could be traveling for a half hour going from station to station finding nothing of worth" - its called "exploration" and it doesnt always pay big.. Sorry there isnt an andaconda for him after 3 jumps..
Riight, yes, that's exploration. Seeing the exact same 3 stations in 30 systems, with the exact same general wares and same price ranges (medium/low demand only, all the time), that's "exploration". yep. Gotcha.
I bet all the great real-world explorers spent a lot of time "exploring" their local hometowns' market stalls. Going round and round to the same market, finding the same wares. "Exploring" yep gotcha.
"If im playing a game for an hour i want to feel like ive done something." apparently Working towards something is not instant gratification so... screw it!!
The problem is, the game does NOT give an indication that you've achieved anything.
Take this example - yesterday I spent 4-5 hours doing missions for an Empire faction in an independent system, trying to boost their influence. 4 hours (let's round this down so you're happy). Must have been near 20 missions, all successful. What do you think the result was? Faction's influence didn't budge one bit. Not at all. Not even a blue arrow at their influence bar in the system factions list.
Like - I was not expecting to singlehandedly make them 55%. I WAS, however, expecting to SEE at least SOME indication that I made a difference. AT LEAST show me "yeah, your work helped by 0.9%". The game doesn't say this, and I'm left wondering if I did anything at all, or if all my 4 hours of (largely not very profitable, because mission rewards are low) work amounted to 0.000% change.
This problem extends to all aspects of the game - it doesn't make you feel like you've managed to achieve something, even with a HUGE investment of time.
Go out, explore 10 unexplored systems. Might take a couple of hours. Go back, sell the data, and.. what changes in the galaxy? Nothing. What changes in the sectors you gave the data to? Nothing. What changes in the sectors you explored? Is there now more NPC activity? Is there any expansion going on? Nope. Nothing.
Fly around and jump into USS hunting pirates. Or at the resource extraction sites. Spend like 5 hours doing that. Kill hundreds of baddies. What changes? Nothing. Is the system safer for traders? Nope. Are there less pirates eventually? Nope. Do pirates start responding to your sustained attack campaign? Nope. What impact have your actions achieved on the game state? Budger all.
Spend a couple of hours raising your reputation with a minor faction. Say, from neutral to allied. Might take a couple of hours. Okay, at the end, their stations and ships have gone from orange to dark green. What changes because of that? Nothing. Do you get better prices in their stations? Nope. Do they jump into combat instances to help you? Nope. Do their ships in FSD cruising mode comm you, have a quick chat to an ally? Nope. Do they give you access to a "friends-only" private stock of modules, wares, weapons, sensors? Nope. What's the sum total of your work? Different colour scheme on the target hologram.

But apparently it's okay, because it's "working towards something".. So what is it that you're working towards? What is this big, grand, huge achievement that requires tens of hours to even SEE the SLIGHTEST indication of change? It better be something huge, mind, because during this time, you could have read a ton of new books, watched several (good) movies, or gone out and spent a jolly good day with friends. So, again, what is this thing that you're working towards that offsets all this?

So, obliterator.. back to you.. where IN his post did he NOT say that a more PVP/space battle centric game was what he was hoping ED would be?
No, YOU still have to show where PvP / space-battle centrism was meant. All of his points are about the PACING and FEEDBACK of the game mechanics (which, surprise surprise, are not set in stone and CAN be improved to be more fun), how does that in any way imply a necessity for more combat?

So.. In summary, "Really?!?"
 
I don't understand all the hype about star citizen, the sounds is just awful and the fights doesn't feel that good, you can't do much in game for now and ships are worth far to much dollars/pounds/euro
but i liked freelancer so maybe later star citizen will be a good game, but for now ED is just a million year in front of it.

ED has 2 major thing over SC one of them is discipline, and it is a big thing, with discipline david was able to give a strong structure to his universe by focusing into each crucial step one by one, when robert is spreading his money/time into several projects that are not crucial.
The second one is the engine, the engine of ED i think the name is "cobra" is adapted to it's goals, when SC use CryEngine which is not suited to it causing major issues and reducing the potential of those kind of game by a lot.

When on the other side, SC has over ED one major thing, MONEY ! they have a lot of money and keep getting a lot along the way which can only result in a good game.

All in all, we should be happy that those 2 guys exist so we can finally enjoy space sim the way we always wanted to

Sounds to me like you just don't know all the much about Star Citizen, no offense.

Are you a backer? Have you followed its development? I have, and some of what you say strikes me as incorrect. In particular the "problems" with developing in CryEnging, and spreading money into several "projects" (not even sure what that means).

I would just suggest you learn a bit more about SC before making claims why its worse/better than ED.. Your comments do not sound too trustworthy.
 
I personally like the slow pace of the game. The real issues are the servers not being up to snuff, trading being broken, and some systems not being implemented yet. Its pessimistically humorous that every single game that has been released in the past 3 years that were "online only" have all had network issues. You would think that game publishers would realize it by now, and make sure that their network infrastructure and code were up to the challenge of being an online only game.

Don't get me wrong, I don't mind games being online only. What I do mind is when the company fails to properly support (both code-wise and hardware-wise) the game being online only.
 
After having played a lot for a couple days i feel like this game was a waste of money for me.

So im starting out and theres a couple of missions you can do for like a couple thousand credits at most which is really nothing.
Missions are extremely boring and tedious to finish and give little reward. I feel like this whole mission/reputation system needs an overhaul.
Going to nav beacons and bounty hunting ships is the best way to make credits easily. But that gets boring aswell tho its "ok"

I tried mining but wow mining takes tedious to a whole new level. getting bits of silver at 10-20 % having to collect 5 of them to get 1 cargo unit.
The only thing i could stand a bit was bounty hunting but then i accidentally shoot another player with 1 bullet because everyone loves to come fly in front of you
when ur shooting an npc so they can kill you. Open play is terrible.

Travelling takes EXTREMELY long and often you could be traveling for a half hour going from station to station finding nothing of worth. If im playing a game for an hour i want to feel like ive done something.
Like getting the last hit on a ship was even getting u the bounty credit. Where is % based reward on damage? Overall i feel like this game has very little to offer and feels rushed and not properly designed.

Ok I'm going to enter your complaints into my complaintometer and see what it recommends you play. Lets see now.

Finds things tedious and time consuming if nothing happens for more than a few seconds, doesn't like large spaces, wants reward for damage. Only enjoys shooting things. hit Enter.

Calculating.........
Calculating.........
Calculating.........

Result... Call Of Duty

Am i right? Is this the sort of game you enjoy. Instant gratification shooters? Guess you should have researched this game a bit more!
 
The nav beacon is clearly a placeholder for the time being. Hopefully they will get enough funding to continue fleshing out the game. The mission system hopefully being near the top of their priorities.

- - - - - Additional Content Posted / Auto Merge - - - - -

Especially if he had watched the official ED launch trailer.
How can you tell in that trailer the ships are all player controlled?
 
The nav beacon is clearly a placeholder for the time being. Hopefully they will get enough funding to continue fleshing out the game. The mission system hopefully being near the top of their priorities.

- - - - - Additional Content Posted / Auto Merge - - - - -

How can you tell in that trailer the ships are all player controlled?

How can you tell that they were not? ED is advertised as an MMO. Besides, I do hope you're not going to claim that trailer isn't a deceitful misrepresentation of this game.
 
I just love these 'mislead' claims. PvP is in game, combat is quite exciting, even with starter ships - if you, of course, don't suck. No, it is not misleading. Buying game on cinematic trailer alone - well, it's decision I wouldn't make without knowing about game more first.

As for Star Citizen - strangely enough, traveling time in SC was originally planned much longer, it will have same progression mechanics, and only difference is you can buy ships for real money. And of course how game is implemented first hand.

By sound of it OP wanted something of space shooter, not space sim MMO. Squadron 42 is something he wants...and it might even come in next year.
 
Good points from my perspective.
Also still lots of missing things in the game.
They may eventually appear but its not guaranteed.

I'm patient so ill wait what comes down the line.

The thing that bugges me the most at the moment (not the missing stuff yet as it may surface at some point) is that progress on the ship/component side makes the game harder and harder until nearly unplayable.

I progressed until i have a decent Python but now I'm somewhat stuck.

Running the Python cost a lot of money not to speak to further upgrade it.
Grinding really hard gives me maybe about a million a hour but running costs eats a lot of that and i don't see me doing that for weeks to get the next component i want.

So right now I'm bounty hunting as it is more fun than the other stuff but I'm nearly loosing money as the rewards are so low.

Bottom line for me is that to be able to progress from my level the Game need to be balanced better for the higher tiers or missing stuff with increased reward needs to be added (evolving missions, increased rewards as rep goes up, missions that require bigger ships but also pay higher etc.).


@Telnets: "Really?!?". Really though, I'm sort of willing to say "Really, bro?" at your post...


Why should a videogame - something one plays in the spare few hours of everyday life - require tons of "work"? And, yes, the mission rewards for the most part really are giving next to nothing. Especially later on, when you're looking at moving up from a 3-mil specced Cobra onto, say, an Asp. Still think those 1000-credit courier missions, or those 5-10`000-credit trade missions are worthwhile "work"? Especially when fuel costs, damage costs, repairs all cut into the profits in a significant way, when you're looking at mission payouts.

And he's not wrong about that in any way. Missions so far are generally "dock, Bulletin-board, undock, jump, dock, bulletin-board (optionally undock, jump back, bulletin-board)". That IS boring. Especially when mission payouts make you do hundreds of them to earn anything notable. Why are you snarking about this?

Mining IS tedious. Well, unless you enjoy being constantly jumped on by pirates n the 'official' mining instances. Must be fun for the people who decide to do mining and not, you know, a pvp combat game...


Talk about unforgiving, eh... One stray shot (or even other players DELIBERATELY flying into the already-fired projectile stream to get a free warrant kill) and you're insta-wanted and hostile.


Oh god forbid that things would actually happen at a reasonable pace in a videogame! No no can't have that. Let's instead tune everything so that there's 90% of downtime and 10% of docking. Good 'game' for listening to podcasts/radio!


Riight, yes, that's exploration. Seeing the exact same 3 stations in 30 systems, with the exact same general wares and same price ranges (medium/low demand only, all the time), that's "exploration". yep. Gotcha.
I bet all the great real-world explorers spent a lot of time "exploring" their local hometowns' market stalls. Going round and round to the same market, finding the same wares. "Exploring" yep gotcha.

The problem is, the game does NOT give an indication that you've achieved anything.
Take this example - yesterday I spent 4-5 hours doing missions for an Empire faction in an independent system, trying to boost their influence. 4 hours (let's round this down so you're happy). Must have been near 20 missions, all successful. What do you think the result was? Faction's influence didn't budge one bit. Not at all. Not even a blue arrow at their influence bar in the system factions list.
Like - I was not expecting to singlehandedly make them 55%. I WAS, however, expecting to SEE at least SOME indication that I made a difference. AT LEAST show me "yeah, your work helped by 0.9%". The game doesn't say this, and I'm left wondering if I did anything at all, or if all my 4 hours of (largely not very profitable, because mission rewards are low) work amounted to 0.000% change.
This problem extends to all aspects of the game - it doesn't make you feel like you've managed to achieve something, even with a HUGE investment of time.
Go out, explore 10 unexplored systems. Might take a couple of hours. Go back, sell the data, and.. what changes in the galaxy? Nothing. What changes in the sectors you gave the data to? Nothing. What changes in the sectors you explored? Is there now more NPC activity? Is there any expansion going on? Nope. Nothing.
Fly around and jump into USS hunting pirates. Or at the resource extraction sites. Spend like 5 hours doing that. Kill hundreds of baddies. What changes? Nothing. Is the system safer for traders? Nope. Are there less pirates eventually? Nope. Do pirates start responding to your sustained attack campaign? Nope. What impact have your actions achieved on the game state? Budger all.
Spend a couple of hours raising your reputation with a minor faction. Say, from neutral to allied. Might take a couple of hours. Okay, at the end, their stations and ships have gone from orange to dark green. What changes because of that? Nothing. Do you get better prices in their stations? Nope. Do they jump into combat instances to help you? Nope. Do their ships in FSD cruising mode comm you, have a quick chat to an ally? Nope. Do they give you access to a "friends-only" private stock of modules, wares, weapons, sensors? Nope. What's the sum total of your work? Different colour scheme on the target hologram.

But apparently it's okay, because it's "working towards something".. So what is it that you're working towards? What is this big, grand, huge achievement that requires tens of hours to even SEE the SLIGHTEST indication of change? It better be something huge, mind, because during this time, you could have read a ton of new books, watched several (good) movies, or gone out and spent a jolly good day with friends. So, again, what is this thing that you're working towards that offsets all this?


No, YOU still have to show where PvP / space-battle centrism was meant. All of his points are about the PACING and FEEDBACK of the game mechanics (which, surprise surprise, are not set in stone and CAN be improved to be more fun), how does that in any way imply a necessity for more combat?

So.. In summary, "Really?!?"
 
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Totally agree, but what else is there to play ?
thing that gets me is all the beta testers got to exploit rare trading to earn millions for cool ships while newbies are stuck on a now much longer yawn age of grinding.

premium beta tester here... I played for a fair few hrs but just to say, no exploiting here..... Still in my sidewinder :) (though mildly fettled)

FWIW I love the game, but do agree it needs more varied content and a better mission generator. i am hopeful these things will be coming in the 1st half of next year.

I wouldnt expect anything for the next month however what with xmas and all, so if you are really not enjoying it, put it on the back burner and come back to it in Feb.

As for other games, we are in the steam xmas sale, loads of decent bargains to be had to pass the time.
 
Please show me, in posts #2 to #7, who talked down to the OP in "the most condescending way possible".

See, didn't take long!

Ok I'm going to enter your complaints into my complaintometer and see what it recommends you play. Lets see now.

Finds things tedious and time consuming if nothing happens for more than a few seconds, doesn't like large spaces, wants reward for damage. Only enjoys shooting things. hit Enter.

Calculating.........
Calculating.........
Calculating.........

Result... Call Of Duty

Am i right? Is this the sort of game you enjoy. Instant gratification shooters? Guess you should have researched this game a bit more!
 
Good points from my perspective.
Also still lots of missing things in the game.
They may eventually appear but its not guaranteed.

I'm patient so ill wait what comes down the line.

The thing that bugges me the most at the moment (not the missing stuff yet as it may surface at some point) is that progress on the ship/component side makes the game harder and harder until nearly unplayable.

I progressed until i have a decent Python but now I'm somewhat stuck.

Running the Python cost a lot of money not to speak to further upgrade it.
Grinding really hard gives me maybe about a million a hour but running costs eats a lot of that and i don't see me doing that for weeks to get the next component i want.

So right now I'm bounty hunting as it is more fun than the other stuff but I'm nearly loosing money as the rewards are so low.

Bottom line for me is that to be able to progress from my level the Game need to be balanced better for the higher tiers or missing stuff with increased reward needs to be added (evolving missions, increased rewards as rep goes up, missions that require bigger ships but also pay higher etc.).

@Telnets: "Really?!?". Really though, I'm sort of willing to say "Really, bro?" at your post...


Why should a videogame - something one plays in the spare few hours of everyday life - require tons of "work"? And, yes, the mission rewards for the most part really are giving next to nothing. Especially later on, when you're looking at moving up from a 3-mil specced Cobra onto, say, an Asp. Still think those 1000-credit courier missions, or those 5-10`000-credit trade missions are worthwhile "work"? Especially when fuel costs, damage costs, repairs all cut into the profits in a significant way, when you're looking at mission payouts.

And he's not wrong about that in any way. Missions so far are generally "dock, Bulletin-board, undock, jump, dock, bulletin-board (optionally undock, jump back, bulletin-board)". That IS boring. Especially when mission payouts make you do hundreds of them to earn anything notable. Why are you snarking about this?

Mining IS tedious. Well, unless you enjoy being constantly jumped on by pirates n the 'official' mining instances. Must be fun for the people who decide to do mining and not, you know, a pvp combat game...


Talk about unforgiving, eh... One stray shot (or even other players DELIBERATELY flying into the already-fired projectile stream to get a free warrant kill) and you're insta-wanted and hostile.


Oh god forbid that things would actually happen at a reasonable pace in a videogame! No no can't have that. Let's instead tune everything so that there's 90% of downtime and 10% of docking. Good 'game' for listening to podcasts/radio!


Riight, yes, that's exploration. Seeing the exact same 3 stations in 30 systems, with the exact same general wares and same price ranges (medium/low demand only, all the time), that's "exploration". yep. Gotcha.
I bet all the great real-world explorers spent a lot of time "exploring" their local hometowns' market stalls. Going round and round to the same market, finding the same wares. "Exploring" yep gotcha.

The problem is, the game does NOT give an indication that you've achieved anything.
Take this example - yesterday I spent 4-5 hours doing missions for an Empire faction in an independent system, trying to boost their influence. 4 hours (let's round this down so you're happy). Must have been near 20 missions, all successful. What do you think the result was? Faction's influence didn't budge one bit. Not at all. Not even a blue arrow at their influence bar in the system factions list.
Like - I was not expecting to singlehandedly make them 55%. I WAS, however, expecting to SEE at least SOME indication that I made a difference. AT LEAST show me "yeah, your work helped by 0.9%". The game doesn't say this, and I'm left wondering if I did anything at all, or if all my 4 hours of (largely not very profitable, because mission rewards are low) work amounted to 0.000% change.
This problem extends to all aspects of the game - it doesn't make you feel like you've managed to achieve something, even with a HUGE investment of time.
Go out, explore 10 unexplored systems. Might take a couple of hours. Go back, sell the data, and.. what changes in the galaxy? Nothing. What changes in the sectors you gave the data to? Nothing. What changes in the sectors you explored? Is there now more NPC activity? Is there any expansion going on? Nope. Nothing.
Fly around and jump into USS hunting pirates. Or at the resource extraction sites. Spend like 5 hours doing that. Kill hundreds of baddies. What changes? Nothing. Is the system safer for traders? Nope. Are there less pirates eventually? Nope. Do pirates start responding to your sustained attack campaign? Nope. What impact have your actions achieved on the game state? Budger all.
Spend a couple of hours raising your reputation with a minor faction. Say, from neutral to allied. Might take a couple of hours. Okay, at the end, their stations and ships have gone from orange to dark green. What changes because of that? Nothing. Do you get better prices in their stations? Nope. Do they jump into combat instances to help you? Nope. Do their ships in FSD cruising mode comm you, have a quick chat to an ally? Nope. Do they give you access to a "friends-only" private stock of modules, wares, weapons, sensors? Nope. What's the sum total of your work? Different colour scheme on the target hologram.

But apparently it's okay, because it's "working towards something".. So what is it that you're working towards? What is this big, grand, huge achievement that requires tens of hours to even SEE the SLIGHTEST indication of change? It better be something huge, mind, because during this time, you could have read a ton of new books, watched several (good) movies, or gone out and spent a jolly good day with friends. So, again, what is this thing that you're working towards that offsets all this?


No, YOU still have to show where PvP / space-battle centrism was meant. All of his points are about the PACING and FEEDBACK of the game mechanics (which, surprise surprise, are not set in stone and CAN be improved to be more fun), how does that in any way imply a necessity for more combat?

So.. In summary, "Really?!?"

Very honest review which sums up Elite game for now. + rep
I already influenced 5-10+ people to buy this game which i regret. Now then am asked about elite, i just say stay away for at least half a year.
Your comment sums up it perfectly. Then am asked if they should buy Elite, i will just quote your comment.

Base mechanics, graphic, sounds, fly mechanics are amazing. But thats alone wont make game a great experience.
I hope one day this game becomes a great one which we hoped for.
 
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Base mechanics, graphic, sounds, fly mechanics are amazing.

This is a very important point, btw. The basic mechanics are great. Flying feels solid, the sounds are amazing, graphics are good and don't lag.. The problems so far are with higher-level mechanics, which all can be fixed and tweaked.
 
How can you tell that they were not? ED is advertised as an MMO. Besides, I do hope you're not going to claim that trailer isn't a deceitful misrepresentation of this game.
I can't tell they were not no more than you can that they were. The trailer is no more misleading than most cinematic trailers for games. It's closer to actual gameplay than most. Is it actual gameplay? No. But unlike most cinematic trailers even has a disclaimer saying so at the beginning of it. So probably one of the least misleading cinematic trailers in existence.
 
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