This pretty much sums it up. I would swear all these '84ers who want a harder game must be playing 12 hrs a day. You want hard..go play Eve then. Some of us want a space sim that doesn't take 5 years to enjoy the game content. Right now most of the content is gated on making enough credits to even buy and outfit a ship at the cost of a few million to specialize in 1-2 of the 4 professions that can even make credits. When I say gated.. I mean not spending 12 hours a day trading rares, buying Pythons and equipping A class modules in the first week of game play.
You want hard? Stop trading rares to make 50 million credits in 20 hours of gameplay, restart your toon and play the way most of us are playing. Running these cheap paying missions over and over, making 3-10k per random "wanted" kill and never even seeing the Assassinate targets from those 180k payout missions.
I think difficulty (which this thread focuses on) is an entirely separate discussion to speed of earning credits to be honest. You can certainly think the game is too easy while wanting progression to be quicker for example.