Dear Mr Braben... The poll

Do you think FD should change aspects of the game just to please the new crowd?

  • Yes, I'm a new comer, it's for the better. (More money for better game)

    Votes: 45 7.5%
  • Yes, I'm an 84er and it's for the better. (More money for better game)

    Votes: 68 11.3%
  • No, I'm a new comer, it's damaging to the game.

    Votes: 128 21.2%
  • No, I'm an 84er and it's damaging to the game.

    Votes: 267 44.3%
  • I don't care either way, I'm a new comer

    Votes: 29 4.8%
  • I don't care either way, I'm an 84er

    Votes: 66 10.9%

  • Total voters
    603
This pretty much sums it up. I would swear all these '84ers who want a harder game must be playing 12 hrs a day. You want hard..go play Eve then. Some of us want a space sim that doesn't take 5 years to enjoy the game content. Right now most of the content is gated on making enough credits to even buy and outfit a ship at the cost of a few million to specialize in 1-2 of the 4 professions that can even make credits. When I say gated.. I mean not spending 12 hours a day trading rares, buying Pythons and equipping A class modules in the first week of game play.

You want hard? Stop trading rares to make 50 million credits in 20 hours of gameplay, restart your toon and play the way most of us are playing. Running these cheap paying missions over and over, making 3-10k per random "wanted" kill and never even seeing the Assassinate targets from those 180k payout missions.

I think difficulty (which this thread focuses on) is an entirely separate discussion to speed of earning credits to be honest. You can certainly think the game is too easy while wanting progression to be quicker for example.
 
What I find hypocritical is that the majority of old timers appear to be playing in Solo mode, yet want the game to be harder. AI is never going to be very good, so if you want difficult go up against players.

Also, you seem to assume that the changes made were only because players asked for them. I find it very self-entitled to think that Frontier made a change they did not want just because players asked (whined) for it. This is Frontiers game, they are making the game that they want to make. They certainly are not catering to whiners (otherwise offline mode never would have been scrapped).

If you think they are caving to whiners, why arent they caving to the whiners who want stuff changed back??!!

Careful, your prejudices are showing. Don't assume because....well you know the rest.
 
Glad to see more and more newcomers wanting a real Elite. :) Thank you guys and gals.
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BTW a great way to learn a game is to join one of the very laid back groups with teamspeak. No musts like having to be on a certain day/time, and no problems if you arent there everyday, but they have many that are freindly and willing fly with you and help. I think this what people should do if they find ED hard. I did it myself with many games and it always gave me a boost in catching up much faster. Check the Elite Groups thread here in the forum.
 
I think difficulty (which this thread focuses on) is an entirely separate discussion to speed of earning credits to be honest. You can certainly think the game is too easy while wanting progression to be quicker for example.

Credits is most certainly linked to difficulty in most respects. Some of the things listed by the OP I just don't see a problem with (landing, crashing into stations, etc. Landing already takes plenty of time and I die when I crash into a station unshielded everytime).
However most of the complaints I see are related to space combat, how easy NPC's are etc. If you have a ship outfitted to the nines of course you are going to beat NPCs. I especially love the examples of people using the System Patrols to soften up the Anacondas and then getting the kill credit and saying "that's to easy". Stop letting the cops do your work then and go attack player ships.
Why do you want to make this game a boring grindfest more than it is already...Go play Eve...this isn't 1984 anymore and most of us don't play 6-12 hours per day.
 
Unable to suitably respond to this poll as it has a huge baked in assumption which does not necessarily follow to the conclusion.

Assumption:
People want to change the game just to appease the new-comers.

Conclusion:
Game should be changed.

In my opinion it would be much better phrased thus:

Assumption:
Game has a steep and unforgiving learning curve.
Players frequently get wiped to zero a few times at first, while learning how to survive.

Conclusion:
New players get frustrated and put off by this early in the game. (This might be a good topic for a poll, as we might not be sure about this conclusion, actually)
Adjust the game to be more forgiving at first, so that mistakes don't cause one to start from zero all the time.

What are you talking about? starting from zero, it's an open ended game, you gain personal experience so you can play better and better. There's no real winning or losing. There is no time limit, it's all about the experience.
 
The significance of the last shot kill rule change to me: instead of collecting bounties 49 times out of 50, I collect the bounty 50 times out of 50.

So from my perspective, I am seeing an overreaction from the player base.
 
I see reviews of this game that say it's difficult and complex just because the game won't tell you everything like games nowadays usually do.

I don't get it. Do people really enjoy tutorials that force you to go somewhere, do this, push this button or buy this and that or the tutorial won't continue?
I prefer to learn things on my own. It's more fun, maybe sometimes a bit of a challenge but therefore even more rewarding when you achieved something.
And I don't think ED is difficult or complex. Compared to some Call of Duty or Mario Kart it propably is. But I still wouldn't say it's complex. I wish it were. ;)

Making the game easier isn't necessary imho.
 
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I agree with some of the points made in the linked thread, I'd certainly like to see the game a bit more 'dangerous' and don't agree with the bounty kill stealing or anti kill stealing NPC thing, but I'm one voice in a crowd, but I certainly don't subscribe to ignoring the newcomers whatever the justification, I just think any changes should be rationalised out and not made as knee jerk reactions by FD to appease any vocal group be it 84-ers, Newcomers or Thargoid Infiltrators.

However I also have to say I'm tired of the 84-er tag being used as some sort of Elitist (pun intended) badge of honour that makes for a more valid point of view to anyone else somehow.
Peasants like myself didn't get Elite until 86-ish on the ZX Spectrum. :)
 
I've only played since beta and I came because, "Space Sim". It has been a downhill slide since then with the changes to this games mechanics.

Watered down the fun so much with the heat mechanics and systems nerf. Stealth gameplay? Not anymore, no point.

Killing NPCs is not a thrill because they are not dangerous, once upon a time they were.

The fact there is no game manual or real documentation on anything is the biggest red flag ever. Even though this game was a kickstarter it seems to be having investor/publisher issues like it was supposed to avoid by going KS.
16th Release build is my evidence for that.
 
I voted for

Dear Mr Braben as you are a seasoned game developer with a team of seasoned game developers reflecting a wide variety of backgrounds but all passionate about the game and I would say driven more by passion than profit, and you have access to every thread, poll, post, email and ticket, plus access to the server stats so that you see more information than any of us here on the forums could ever see, please continue to discuss it at depth amongst yourselves and debate the merits of things to decide what changes benefit the game and which do not, all while staying true to your passion and vision.

Oh, that option wasn't included - so didn't vote :) Some things just can't be simplified.
 
It has to be a compromise. I haven't done much combat yet, but as it stands wasn't to difficult. I do feel like a viewable economy would be good as well as player alliances and some things that would make sense like mining scanners. I don't feel like those options nerf the game, within reason. Obviously if you were able to scan for LYs it would ruin it. Like I said, compromise. If FD soesn t add some of the features new players are asking for than they are limiting their customer base.
 
Spore was a good game, what are you on about?

Spore was boring as hell, because it promised to raise a civ from a single cell, but it showed that it was extremely linear and disapointing !
It was just a creature editor, not really a game !
Actions were poor and never offer challenge at all !
You can't call a game a collection of mini-games like this one.
Marketters had ruined it completely, because of making it too easier for brainless players !
And galactic adventures was a poor trying to correct this behavior !


Damn the 2014 game industry and how you need to make money to live! Damn them all to the void!
Ruining games as promising as Spore won't ever make them money sorry ...
 
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Spore was boring as hell, because it promised to raise a civ from a single cell, but it showed that it was extremely linear and disapointing !
It was just a creature editor, not really a game !
Actions were poor and never offer challenge at all !
You can't call a game a collection of mini-games like this one.
Marketters had ruined it completely, because of making it too easier for brainless players !
And galactic adventures was a poor trying to correct this behavior !



Ruining games as promising as Spore won't ever make them money sorry ...
Interestingly Spore did get good reviews.

They ruined the game for you, but made it good for someone else.
What makes you the one to make the call whether it is ruined or not?

Naturally, opinions are opinions, but so they are.
 
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Solution:
Equip shield cells and dominate.
:D
No, because they dilute the rest of the combat mechanics and make it less engaging and fun.

In my opinion it would be much better phrased thus:

Assumption:
Game has a steep and unforgiving learning curve.
Players frequently get wiped to zero a few times at first, while learning how to survive.

Conclusion:
New players get frustrated and put off by this early in the game. (This might be a good topic for a poll, as we might not be sure about this conclusion, actually)
Adjust the game to be more forgiving at first, so that mistakes don't cause one to start from zero all the time.
That's an idea worth exploring.
 
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Sargon Im glad you backed the game. I also backed a game that is on the making. One that interests me. Camelot unchained. Why should I back a game that I didnt knew? You want to scream at everyone because this is not the fabled 84 game? Go ahead be my guest. Dont expect my understanding. But I bought the game. So I can speak and give my input. As all of us who bought the game can. You backed it early, that was your choice and yours alone. You can bring that up all you want, it still wont make you right. Again drop the nostalgia. This isn't 84. There is a new market outside whether you like it or not. Its just how things go. I havent given any opinion about the game, im just enjoying at it is and I hope they dont make it easy. Just that. What I said was, new and old players want a good game im sure. Segregating a part of the community is bad on the long run. Now if you want to kick and scream around just because you backed the game while it was a piece of paper be my guest.
 
The idea of difficulty is relevant to player ability, and the objectivity in the other thread may be relative to the players position and ideals towards the game play. While it may be easy for experienced gamers to pick up ED a possibly find that the content isn't that challenging, other players may find the game extremely difficult.

I personally feel that FD will make changes when necessary to lower the barriers to entry game play in the short term, and to accommodate the way they want the game to play. While in the long term the will provide more difficult challenges, and deeper game play for more accustomed players, with the addition of wings the multiplayer aspect of the game will provide a deeper experience between players and if FD can keep up with the stories and introduce a really dynamic universe, we can expect to see some really interesting outcomes.
 
I am a former of FE2. I think that Frontier has to keep the spirit of the series Elite, but by adapting itself to the requirements of a modern and contemporary game, and the requests of the new generations of players. We are not any more in 1984 or 1993
 
I've put in quite a lot of money into this game, and really only for this game. Being an 84er and paying into premium beta, skins, Rift, gtx970 and a new ECU, MB, memory. I've easily spent £1000+ and I know a lot of others that have paid that kind of money into this game just because of the promise of a rebuild of the classic Elite.

All the input through the beta stages seems to be worthless if they start to change the game to accommodate the £35-£40 new comers.

Same here, spent a fortune on hardware for this game and its the only one I play (I gave up on gaming years ago and only something like an Elite reboot could ever rekindle my imagination - and it did). I even put a significant pledge into the kickstarter kitty to help get it made.

But I'm old enough to realise the money the early backers put in is old money, already banked by Frontier. Its them £35'ers that are the priority target now. Promises mean nothing in business, especially when the other guy has already taken your money. And sadly those £35'ers far out number the early backers who got this project up and running.

This game will be (as is evident by the dumbing down thats going on) will be catered for the biggest target audience. And that sadly means targeting a gaming mindset that needs a story as they haven't been exposed to games that force them to use imagination, a mindset that needs to be spoonfed and led by the hand while wrapping them up in cotton wool. Sorry if this sounds arrogant or harsh, but its the truth.
 
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I did not play Elite in 1984.
Neither am I a newcomer. Neither to I play CoD, WoW or EVE.
I find this urge to segregate the player base profoundly unpleasant.
I want a dangerous and challenging universe where it takes a lot of time, effort and skill to achieve great things, but you can have fun every step of the way.
I do not accept needless frustration as a substitute for difficulty.

I want bounty hunting to be difficult. Because pirates jump me in packs. Because AI pilots come heavily armed and with bad intentions. Because they call for backup, and not just a little.
I want bounty hunting to be difficult because I might die.
Not because after a trivial 3 on 1, there's a flip of a coin as to whether I get paid or not.

I want missions to be difficult because I get sent in against serious opponents. I want anarchy systems to be dangerous and the police to make things safer. I do not accept that the chance of a stray bullet making me a target for immediate execution in allied systems is a difficulty substitute for credible enemies and dangerous space battles.

If I need to put time in to achieving something I want it to be time spent doing interesting and challenging things, not repeating trivial things because or some random annoyance.

Hoops you need to jump through and needless random setbacks do not make the game difficult.
There is a lot that they can do and need to do to make this game more difficult and more fun. And compared to those, NPC kill stealing and dropping a few km closer to the station are trivial side issues.

If you want a difficult game start talking about things that will really make a difficult game. Talk about the game and stop stereotyping the gamer. And maybe accept the new generation of gamer just like we all were at one time. A great challenge can be enjoyed by more than one generation.
 
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