Elite Dangerous' Game Design is stuck behind a rock and a hard place

How is a thread asking for SC to be a bit more dynamic going against the philosophy of the game? People aren't arguing that travel should be instantaneous but it doesn't mean it can't be made a little more engaging.

For the record, I'm an alpha backer.

It is engaging if you know what you doing
 
Ah, the typical troll and fanboi response that everyone ignores. Thanks for wasting your time there.

"Go play CoD" is so last century, a bit like this game.

Criticise the X series all you like, but they moved forward. They don't have the sheer scope of ELITE, but they know how a computer should work...

As I've said before, If I wanted a game that was this backwards I would have to load up Elite 1984 and hack it to remove J-Drive! Sheesh. :p
If you dislike the game so much, why are you still here?
 
Fun fact, in all those scifi series, you know what the heroes are spending 90% of their time doing? talking to eachother because there are busy traveling those long distances

Fun counter-fact...the makers of those series wisely cut out those implied travel sequences because they'd bore the backside off the audience, who would quickly change to another channel. Couldn't agree with OP more, the travel in this game makes it real but tedious. I find it especially stupid that hopping from one station to another in the same system takes MUCH longer than a hyperspace to another system. Docking is fun enough, it's the super-cruise. Pressing *ONE* button at 7 seconds away from target for a perfect cruise every time is not a riveting exercise.The real problem is that the "reward" for all that realism and slow travelling is so damn meagre (400 CR/tonne trading woooow) it just rubs the boredom into your face.
 
Supercruise should be the fuel-efficient method of intra-system travel, with the added benefit of fuel scooping, exploration, unidentified signal sources, and interdictions (if they can be classed as a benefit). However, it does take time, so intra-system hops could bypass such tedium. However, there should be risks and costs involved.

What kind of costs?

Opportunity costs:
  • exploring
  • unidentified signal sources,
  • interdiction(if that's a cost),
  • fuel scooping
Resource costs:
  • Fuel usage
  • Increase FSD repair frequency
What kind of risks?

Short hops could greatly increase FSD wear and tear, thus increasing the likelihood of misjumps.
Those jumping intra-system probably have reason to avoid interdiction, so they would be prime piracy targets and/or potentially seen as suspicious by police.

How could this add to the game in any way?

Navigation beacons would finally have a real use as endpoints for intra-system jumps. Using them would make it simple for police/pirates to detect and scan travellers whilst still well outside no fire zones, however.
Perhaps certain outposts don't want nav beacons nearby, so you still have to SC to such places.
Beacons might be occasionally towed elsewhere for nefarious purposes, or even jammed/spoofed. This would be a good way to organise ambushes and stop traffic in a system.

This seems like the most thought out and reasonable suggestion, fitting in with the current mechanics and alleviating the tedium of supercruise, yet maintaining balance and adding a lot of features. Repped, Frontier, please do this!
 
If you dislike the game so much, why are you still here?

Pointless asking as you know the answer and you are just feeding him, there is a report button, if they break forum rules or openly troll I don't even waste time anymore answering them, I just report and hope the Mods do something about it.

Gotta say I haven't seen some of the worst troll in days... maybe it does work
 
So your solution is "Yes, the game is boring as hell - go use the internet to pass the time"?

Oh dear... hahahaha.

Nope - it's supposed to be a game. We don't even have the instant 'J' drive we had back in 1984. This game is a travesty. It's supposed to be the future of ELITE and yet it is backwards compared to the game from 30 years ago because of a stupid decision that was made to turn it into an MMO and thus have to suffer all the stupidities that come from being in a 'shared' universe even when you just want to solo it.

We have to STILL use a pen and paper for trading info unless we want to run external, unsupported apps.

The latest "core design principles" were scribbled on the back of a beermat after one too many sniffs of the barmaid's apron, in my honest opinion.

You could always try Eve Online. Point-and-click travel, having to go from jumps gate to jumps gate across each system to travel from one star to another. Trading involves wading through thousands of items, and no, there is no notepad.

I do think that you were expecting an arcade shooter rather than a simulator. But a simulator is what this is, so that is what you got.
 
This seems like the most thought out and reasonable suggestion, fitting in with the current mechanics and alleviating the tedium of supercruise, yet maintaining balance and adding a lot of features. Repped, Frontier, please do this!
Ain't gonna happen. The whole reason for SC was that people hated the idea of micro-jumps and "rooms in space". I think there's an argument for making SC more interactive, or having auto-pilot computers that take up a slot or something, and being able to select a specific star in systems containing multiples. But micro-jumps are extremely unlikely to see the light of day - especially since they'd bypass the whole risk factor of the existing travel mechanics. If you want micro-jumps, and they're that important to you, you're probably playing the wrong game. No offence, because your preferences for what you like in a game are perfectly valid, but maybe just accept that this isn't the game that meets your requirements and start looking for another one rather than trying to change the game into something that it's not intended to be. It's a wasted effort anyway.
 
And to those comparing this realism to the original game...NOPE. Travel in the original was handled a hundred times better. You'd emerge from hyperspace at a certain distance from the station. You'd press J to IMMEDIATELY enter SC where you'd stay till you encountered something (essentially an ISS or interdiction). When you did you'd IMMEDIATELY and automatically drop from SC into normal flight and have your encounter: might be 3 pirates on you, or a bounty hunter in his pimped out Fer-de-Lance, or some floating cargo. You'd deal with it and IMMEDIATELY enter SC again till the next encounter, or you got to the station. The whole thing took as long as a single uneventful SC in this game BUT fitted a bunch of fun encounters in on the way, and each one was encountered and dealt with FAST. Most importantly on safe systems where you might encounter nothing from hyperspace to the station, the SC only took a few SECONDS. None of this waiting 1 minute to get up to any kind of speed and another minute to align 2 blue lines to have your encounter....super-cruising in the original was nowhere near as real as this game, but totally FUN.

Also people talk about immersion. That makes me laugh. Two blue lines converge and I press J.....suddenly a station which was a tiny blip in the distance is BAM right in my face after what is quite obviously a short loading screen (the blue effect as you exit SC). And if you point your side to the target as you exit SC you still end up a perfect 10km away pointing right at it. Yeah totally immersive, LOL.
 
Last edited:
You could always try Eve Online. Point-and-click travel, having to go from jumps gate to jumps gate across each system to travel from one star to another. Trading involves wading through thousands of items, and no, there is no notepad.

I do think that you were expecting an arcade shooter rather than a simulator. But a simulator is what this is, so that is what you got.

Actually there is a notepad in EVE Online.

Back on topic to the OP.... You are 45 mins stuck in mass lock ? Ur doing something wrong. Else... You can't love the game and be posting something like that. You like it or you don't.

This forum is way to full with posts like these. What do you expect? FD changes the supercruise over night after a long beta period ? nah.

I actually DO LOVE THIS GAME. I use the supercruise time to relax and intercept those little fesky USS's to get some bounty rewards. On long hauls like 110k ls, I alt-enter and do some browsing on the forums :)
 
If you dislike a restaurant, would you come by ever so often just to sit at a table and occasionally lean over to other guest, to say something like. "The service is slow here!"? And aver so often shout out to a waiter passing by "I have no intention of eating here!!"

FarCry4 just came out..... GOGOGO!!!!!
 
You could always try Eve Online. Point-and-click travel, having to go from jumps gate to jumps gate across each system to travel from one star to another. Trading involves wading through thousands of items, and no, there is no notepad.

I do think that you were expecting an arcade shooter rather than a simulator. But a simulator is what this is, so that is what you got.

...there is a notepad in EVE, just saying. ;) (EDIT: *snap* too slow ;))

On topic: I know where the OP comes from, heck, try playing on the Rift explusively, you can't even really tab out, so all you are left with is looking at the scenery, which, while pretty, can get boring pretty fast. BUT, that's the game... travel is a part of the fantasy behind it. Why do people play Eurotruck Simulator? Because they want to experience the fantasy of steering an 18 weeler throught the countryside.

So, could travel be done better in ED? Maybe... it certainly could be flashier... but is it BAD as it is right now? I don't thnk so.
 
Last edited:
ED has been a work in progress and still is. That being the case, it's perfectly reasonable to suggest a game mechanic be refined without that meaning you're attacking the whole game.

I absolutely love Elite. Brings a big grin to my face. And I do 'know what I'm doing'.

SC works just fine. Doesn't mean it can't be better.

I do, IMHO, think it could be less sluggish. Nothing more.
 
If you dislike a restaurant, would you come by ever so often just to sit at a table and occasionally lean over to other guest, to say something like. "The service is slow here!"? And aver so often shout out to a waiter passing by "I have no intention of eating here!!"

FarCry4 just came out..... GOGOGO!!!!!

No, because in RL if you act like they do online, the least you get is a trip to the Emergency Room
 
Last edited:
If you dislike a restaurant, would you come by ever so often just to sit at a table and occasionally lean over to other guest, to say something like. "The service is slow here!"? And aver so often shout out to a waiter passing by "I have no intention of eating here!!"

FarCry4 just came out..... GOGOGO!!!!!

Yes I certainly would. If I liked certain things on their menu enough, I'd come back and perhaps give them a ton of FEEDBACK so they get their act together. Fire the slow waiters and hire fast ones. Because here's the thing, if that restaurant really was slow, and it wasn't just me, they'd be quite clearly losing business, no matter how good their food was, and I'd be doing them a service by sticking around and telling them, because they may be unaware that their slow waiters are affecting their customers in a detrimental way.
 
Last edited:
  • Like (+1)
Reactions: tsh
Yes, the biggest problem with SC for me is that it doesn't require any mental input at all. The end result being I get distracted and overshoot - often by further than I had when I set my initial vector. I think the realism ideal and the fanboi support will be the death of it. If I was genuinely on a 6 month trip to mars, I'd have a stack of steam downloads to fill a 4TB drive, and a schedule for drive, workout, photography, play, sleep. Not 15 minute cycles of think, wait. (interspersed with tea and overshoot).

Its not a question about racing to the end - if you think that is really what the complaints are, you are greatly lacking in the ability to read a post with anything other than your own preconception.

The time taken is not the problem. The problem is how to maintain a suitable level of mental engagement for the majority of the time. If I could check my trade or navigation plans whilst in the mid-section of a SC jump, it would help. For this to work, it would need prox alarms (destination and threat) and more sophisticated data management tools (in game or as extensions).
 
Yes I certainly would. If I liked certain things on their menu enough, I'd come back and perhaps give them a ton of FEEDBACK so they get their act together. Fire the slow waiters and hire fast ones. Because here's the thing, if that restaurant really was slow, and it wasn't just me, they'd be quite clearly losing business, no matter how good their food was, and I'd be doing them a service by sticking around and telling them, because they may be unaware that their slow waiters are affecting their customers in a detrimental way.

I suggest you do, maybe today. Nothing better than XMAS in an hospital bed
 
I suggest you do, maybe today. Nothing better than XMAS in an hospital bed

You are suggesting that a business with a fairly obvious fault would respond to constructive criticism about it with violence? And with a regular customer? Yeah they'd stay in business....
 
Yes supercruise is very boring but I compensate it playing other games same time like eve online or something else on other screen
 
You are suggesting that a business with a fairly obvious fault would respond to constructive criticism about it with violence? And with a regular customer? Yeah they'd stay in business....

Why don't you go try and then we see?
If someone goes in my business and starts acting like you, he gets kicked out. If he is lucky, just metaphorically
You have to stop thinking YOU are the center of the universe
 
Back
Top Bottom