Fact is that there is a large fan base for this type of simulation and always had been. There a large fan base for Lanar Flight, some people don't like Eve some do. There is large fan base for Flight simulator X and Prepar3D. This game wont fail just because there people here complaining they don't like it or bored.
If it was so, EVE and most MMOs would have 'died' already just by sheer weight of trolling
We live in 2 different worlds then. Customer complaints are taken very seriously in mine, and we hear over and over of people going out of business because they didn't put their customers first and listen to them.
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That's all very interesting. You know that all you do is throttle max at your target until the timer reaches 6.5 to 7 seconds, then you press the "75% throttle" button and you cruise right in perfectly pretty much every time and with optimal time-efficiency? That's it. Further adjustments might shave a second off at the risk of an overshoot so they are not worth it. One button, 6.5 seconds away. Job done
Its a fact. Every simulation has its place, to clarify, since you didn't understand my original post.
Ok, sorry thought you were calling me a troll. My bad.Oh I did, I was agreeing with you, sorry I didn't make it clearer (I was referring to the last sentence)
I agree with OP's sentiments. I think there are some solutions to this problem:
- system-wide chat that can be used by NPCs and players. It could be used to break the monotony and deliver missions; would augment the bulletin board and work in conjunction with the mission branching mechanism. I don't see any downsides to this.
- more space phenomena - electromagnetic storms, gravitational anomalies, solar flares, cosmic radiation, micrometeorites - unexpected stuff to keep you on your toes. This is actually a 'must-have' in my book, I don't understand why more people don't request this.
- more in-system nav beacons - especially for binary stars. Eliminating the need for SC completely would be a bad choice as it would kill interdictions and the space events I proposed above, but on the other hand spending 15-30 minutes in SC is just boring. I'm sure a balance can be achieved.
So you think that Skyrim's travelling is just a load of "mini games"?
Fact is that there is a large fan base for this type of simulation and always had been. There a large fan base for Lanar Flight, some people don't like Eve some do. There is large fan base for Flight simulator X and Prepar3D. This game wont fail just because there people here complaining they don't like it or bored.
That's the "cruise control" method I mentioned. It's slower than taking advantage of local mass shadow topography, and it makes it easier for people to interdict you. Not to mention its pretty boring.
The traveling part is the only good part about skyrim, imho. Story is bland, npcs are generic and boring, combat is a laugh, dungeon exploration does not matter much, rpg-mechanics are not fun. But boy, the scenery is beautiful.
It's not slower, it's faster. 100% efficient. Go look up elsewhere it's been proven to be fastest SC. If you are using any local masses to affect your speed you are doing it slower than if you just avoided them (because they simply slow you down more than you want) and stayed at max thrust till 6.5 seconds then switch to 75%. Interdiction is equally easy no matter what you do. The interdictor is following your wake. Anyway I'm usually happy to be interdicted, it relieves the utter tedium of the game and is a free kill.
Yes. But a 1000+ Ly journey will take a long time whatever you do. During which you are twiddling your thumbs, or (in my case) reading websites, or whatever.Have you tried plotting a course to avoid the grav wells instead of pointing your ship to the target and going?
I have the strong feeling that people who complain about SC haven't got the slightest clue how it works
Fun fact, in all those scifi series, you know what the heroes are spending 90% of their time doing? talking to eachother because there are busy traveling those long distances, travel is simply part of the game, use it to double-check your route/cargo, maybe check a trade calculator check routes back to your origin system to see whats most profitable, theres plenty to fill the time with.
Sorry, my own studies indicate something different. Taking advantage of mass shadow breaking cuts about a minute, on average, of decelerating. That's on average. My best SC time on a 900 LS in-system run was a hair under two and a half minutes. The same run, using the "cruise control" method, was consistently just under four minutes.
I've also noticed that interdicters can't handle the precice maneuvering necessary to use mass shadows to rapidly decelerate your ship. They either overshoot badly, or, in a few cases, "collide" with the planet and have to spend several minutes escaping its mass lock. Often they're so used to people taking the allegedly "efficient" route that they don't cover less conventional ones.
Personally, I find there is no better sense accomplishment than wizzing by cruise controllers on final approach, threading the needle between crashing and overshooting, and dropping into the station 20 seconds after I'm "supposed" to go to 75% throttle seven seconds out. It's fun, it's fast, and it gives you a gorgeous view of the planet and its moons (and rings if your lucky) as you sweep around the planet, shedding excess speed all the while.
I rather like the travelling in Skyrim - there is interesting stuff around almost every corner, which are virtually begging you to go explore. Elite has kinda tried to copy that, by having lots of Unidentified Signal Sources along your way, but IMHO it doesn't really work since you cannot see what they are without dropping out of SC (so it's just as likely to be something boring or something you want to avoid, as it is to be something cool).Travelling in Skyrim is horrendous until you get fast travel. Then you use fast travel. Take a leaf out of that book, Elite.
Just quoting this because it makes a lot of sense. SC should be exciting, at least some of the the time... Or just make SC quicker!I think there are some solutions to this problem:
- system-wide chat that can be used by NPCs and players. It could be used to break the monotony and deliver missions; would augment the bulletin board and work in conjunction with the mission branching mechanism. I don't see any downsides to this.
- more space phenomena - electromagnetic storms, gravitational anomalies, solar flares, cosmic radiation, micrometeorites - unexpected stuff to keep you on your toes. This is actually a 'must-have' in my book, I don't understand why more people don't request this.
- more in-system nav beacons - especially for binary stars. Eliminating the need for SC completely would be a bad choice as it would kill interdictions and the space events I proposed above, but on the other hand spending 15-30 minutes in SC is just boring. I'm sure a balance can be achieved.