So FDEV, when do the Explorers get some attention?

Great thread and thankyou for Michael for answering our questions, of course the big question has been missed. When will we be able to watch Netflix on the dashboard? :)
 
The original post doesn't really compare like for like - exploration is currently in a generally solid state where the other roles have required some priority fixes and tweaks. Naturally there will be more features and content as we continue and I can see the planetary landings in particular expanding the exploration role.

Michael

Agree 100%. I'm primarily exploring and finding it a fulfilling and rewarding experience. This is more than can be said of other areas that are much more in need of attention.
 
I'm hoping that exploration gets a bit of a boost in value. Right now it seems like a system 500ly away is just as valuable as a system 50ly away, making my 2,000ly journey a PITA. I thought DB said that the further away you get exploration data the more valuable it is, sort of like rare commodities, but doesn't appear to be the case.

^^This. It would be a great addition yet it seems to me that this is quite easy to implement.

Price should not stop going up until you're 2.500ly away (because otherwise people will keep exploring in the small bubble of inhabited space). Then I suppose there should be some sort of cap or the gain should decrease exponentially (gain = log distance) so that people cannot get rich instantly.

Also, I remember before Gamma started I was getting nervous to get out to far away systems as quickly as possible in order to be the first to scan systems. Now it turns out that it doesn't pay out to be the first. This may be somewhat more difficult to build for FD, but the simple change that selling far away increases the price would already make it much more interesting.
 
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Actually, i just got my hands on some early alpha screenshots of planetary landings.... looking good i think!

spore-21.jpg


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Now it turns out that it doesn't pay out to be the first.

Yes it does. You get more for the first to report scan findings to UC. As more and more people scan nearby systems the less they will be worth.

So, maybe at the moment you don't need to travel thousands of LY for virgin systems, eventually you will.

Besides, if you are exploring mainly for the cash, then you're really not likely to be enjoying the exploring. Exploring is about discovery, the cash is just cream on the cake. ;)

Oh, and my last exploration netted me close to 1 million. Took me a week of play in total. Not bad. Not as good as trading, but once you are out of core systems a lot safer (unless you do something silly like fly into a star).
 
Yes it does. You get more for the first to report scan findings to UC. As more and more people scan nearby systems the less they will be worth.

It is a nice idea, but is there any evidence that it is actually happening?
Every single-star main sequence system I've scanned is worth 1200 + tiny mass-based amount.
That is true whether it is in the middle of inhabited space or hundreds of light-years away.
Unless it is a simple first/not-first, I'm not seeing it.
 
My main desire is that the onboard comnputer gets an upgrade, instead of being nigh on useless and needing too much pencil and paper work.
 
Actually, i just got my hands on some early alpha screenshots of planetary landings.... looking good i think!

spore-21.jpg


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My main desire is that the onboard comnputer gets an upgrade, instead of being nigh on useless and needing too much pencil and paper work.

^This, Commanders log and Fav's
 
The ONE thing that is essential to exploration is the CHANCE of finding something valuable or unique.

They just have to seed a few occasional super rare items. Say a wreck with alien artefacts.

So that you have that jackpot to pursue.
 
It is a nice idea, but is there any evidence that it is actually happening?
Every single-star main sequence system I've scanned is worth 1200 + tiny mass-based amount.
That is true whether it is in the middle of inhabited space or hundreds of light-years away.
Unless it is a simple first/not-first, I'm not seeing it.

This is my primary question about exploring as well. It would be nice to have some sort of indicator if you are the first to sell a certain piece of data and, if you're not, how many others have done it before you. I realize this could be a long report (Located, Scanned, or Detailed Surface Scan for each body in the system) but it would go a long way to making it more fun. At the moment, I have no real conception of population density in my area. It would be cool to see the scan numbers dwindling as I got further from civilization.

Increased value of rare information would just be icing on the cake.
 
Actually, i just got my hands on some early alpha screenshots of planetary landings.... looking good i think!

spore-21.jpg


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Ah, Spore! It would be so much fun to make a planetary landing on an Earth-like planet only to discover it's populated by various species of *male reproductory organ* monsters! :D
 
It is a nice idea, but is there any evidence that it is actually happening?
Every single-star main sequence system I've scanned is worth 1200 + tiny mass-based amount.
That is true whether it is in the middle of inhabited space or hundreds of light-years away.
Unless it is a simple first/not-first, I'm not seeing it.

From what i've seen yes.

A couple of anecdotal examples.

1) Flying around core systems that i haven't been to before now, without any deep scans, just a honk with a basic scanner (as currently switched out from my hauler with the advanced scanner) seems to pay a bit less than just after release or even in gamma when was flying around similar systems. This could be due to those systems having being scanned over and over again.

2) Noted that two players who were discussing the amounts they got for a full scan of the same system got differing amounts. It is possible that the one that got less had failed to scan a few objects, but the price was significant. Something like over 100k for the first and 70k (possibly) for the second.

It would require some proper testing though to confirm. Not sure if this has been done as it requires two people to coordinate to do it.

On the other hand, there have been people crying foul about this mechanic, because they say new players will have a harder time being explorers due to not getting as much cash when they are starting out. Its a fair point to a certain degree, but the galaxy is so huge you can still find virgin stars with a little distance (500LY i'd guess), and i'm sure that will remain true even a year or two from now. Also, as we understand, things are going to develop further, and with things like planetary landings it might be safe to assume those mysterious level 2/3 scans start to come into effect.
 
Some great suggestions and thoughts in this thread. If those pesky pirates could be given fuel scoops to explain their presence then perhaps... just perhaps.... they are there to steal our scan logs... I's been 'acked yer 'onor!!
 
Clearly the "PewPew crew" have had the lion share of attention.
  • Ship Balancing
  • Weapon Balancing
  • NPC Pirates Nerfing/boosting many types
  • Missions/Mission tweaks
  • Bounty Tweaks
  • And of course griefer nerf tweaks

+ a LOT more..
Then traders have had countless, almost continual market balancing, route planning, not to mention the “Rare’s gate” saga, which continues.

*Polite tone*
So when can the explorers expect to get some attention?
Some things on my hopeful list are
  • Fixed target holograms for bodies
  • Commanders Log, for storing favorite systems and anything else of interest, Which would click through, for example a system favourite in a list would click through to the galaxy map highlighting the system.
  • Aliens of any type, friend or foe.
  • Rare finds, ancient alien stations or outposts, some tech maybe?
  • Maybe the 3D system map shown in Alpha?

Please don’t take this the wrong way, I truly love the game but feel us explorers are quite literally left out in the cold!
Do you have any juicy gossip for an explorer, apart from “The Thargoids are coming”

Kind Regards

Nutter

To be fair, v1.03 included a fix for explorers who die before selling their data:

• Fix a bug that was preventing Commanders from exploration scanning stellar bodies that they had previously scanned but not sold and then died.

...but my testing did not show a full fix. I can't actually detail scan anything that I had scanned previously, but if I detail scan something *else* in a previously explored system, then I get full credit for the things I had scanned previously. The end result is that a system that was fully explored and detail scanned is still broken.

But they did try! And I fully expect they'll keep trying when they get back from the holidays. :)
 
Yes it does. You get more for the first to report scan findings to UC. As more and more people scan nearby systems the less they will be worth.

That sounds interesting.
Do you have numbers? I mean, without a surface scanner a star gets me 600, with the surface scanner it's 1200.
How much did you get on your far away exploration trips?

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Besides, if you are exploring mainly for the cash, then you're really not likely to be enjoying the exploring. Exploring is about discovery, the cash is just cream on the cake. ;)

Cash = ranking. If cream on cake, then Elite = cream on cake. The cash is crucial.
 
The original post doesn't really compare like for like - exploration is currently in a generally solid state where the other roles have required some priority fixes and tweaks. Naturally there will be more features and content as we continue and I can see the planetary landings in particular expanding the exploration role.

Michael

Do you folks have even a vague ETA on when an expansion containing planetary landings will be finished? (Even "hopefully 2015... maybe." is fine!)

I want that update more than you can possibly imagine, and have found no info on it at all.
 

Michael Brookes

Game Director
^^This. It would be a great addition yet it seems to me that this is quite easy to implement.

Price should not stop going up until you're 2.500ly away (because otherwise people will keep exploring in the small bubble of inhabited space). Then I suppose there should be some sort of cap or the gain should decrease exponentially (gain = log distance) so that people cannot get rich instantly.

Also, I remember before Gamma started I was getting nervous to get out to far away systems as quickly as possible in order to be the first to scan systems. Now it turns out that it doesn't pay out to be the first. This may be somewhat more difficult to build for FD, but the simple change that selling far away increases the price would already make it much more interesting.

It's by design that the data doesn't change in value by distance. It's what you find that has value. If we did it by where you found it then logically it would be the nearer systems that have more value as they would be easier to exploit. Remember that exploration is the first stage in expansion. There's a reason you are paid for the data.

Michael
 
It's by design that the data doesn't change in value by distance. It's what you find that has value. If we did it by where you found it then logically it would be the nearer systems that have more value as they would be easier to exploit. Remember that exploration is the first stage in expansion. There's a reason you are paid for the data.

Michael

Based on that logic then the system 7ly next door would want the data, not one over 20ly away.

Anyway GO HOME MICHAEL AND ENJOY CHRISTMAS, GET DRUNK :D
 
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