The original post doesn't really compare like for like - exploration is currently in a generally solid state where the other roles have required some priority fixes and tweaks. Naturally there will be more features and content as we continue and I can see the planetary landings in particular expanding the exploration role.
Michael
I'm hoping that exploration gets a bit of a boost in value. Right now it seems like a system 500ly away is just as valuable as a system 50ly away, making my 2,000ly journey a PITA. I thought DB said that the further away you get exploration data the more valuable it is, sort of like rare commodities, but doesn't appear to be the case.
Now it turns out that it doesn't pay out to be the first.
They're all members of The First Great NPC Expedition!
Yes it does. You get more for the first to report scan findings to UC. As more and more people scan nearby systems the less they will be worth.
Actually, i just got my hands on some early alpha screenshots of planetary landings.... looking good i think!
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- - - - - Additional Content Posted / Auto Merge - - - - -I've been waiting for a spore screeny lol
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My main desire is that the onboard comnputer gets an upgrade, instead of being nigh on useless and needing too much pencil and paper work.
^This, Commanders log and Fav's
It is a nice idea, but is there any evidence that it is actually happening?
Every single-star main sequence system I've scanned is worth 1200 + tiny mass-based amount.
That is true whether it is in the middle of inhabited space or hundreds of light-years away.
Unless it is a simple first/not-first, I'm not seeing it.
Actually, i just got my hands on some early alpha screenshots of planetary landings.... looking good i think!
![]()
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It is a nice idea, but is there any evidence that it is actually happening?
Every single-star main sequence system I've scanned is worth 1200 + tiny mass-based amount.
That is true whether it is in the middle of inhabited space or hundreds of light-years away.
Unless it is a simple first/not-first, I'm not seeing it.
Have some rep for giving an insight into the Explorer's life.![]()
Hahaha ! Oh the irony!
Actual "LOL!"
Clearly the "PewPew crew" have had the lion share of attention.
- Ship Balancing
- Weapon Balancing
- NPC Pirates Nerfing/boosting many types
- Missions/Mission tweaks
- Bounty Tweaks
- And of course griefer nerf tweaks
+ a LOT more..
Then traders have had countless, almost continual market balancing, route planning, not to mention the “Rare’s gate” saga, which continues.
*Polite tone*
So when can the explorers expect to get some attention?
Some things on my hopeful list are
- Fixed target holograms for bodies
- Commanders Log, for storing favorite systems and anything else of interest, Which would click through, for example a system favourite in a list would click through to the galaxy map highlighting the system.
- Aliens of any type, friend or foe.
- Rare finds, ancient alien stations or outposts, some tech maybe?
- Maybe the 3D system map shown in Alpha?
Please don’t take this the wrong way, I truly love the game but feel us explorers are quite literally left out in the cold!
Do you have any juicy gossip for an explorer, apart from “The Thargoids are coming”
Kind Regards
Nutter
• Fix a bug that was preventing Commanders from exploration scanning stellar bodies that they had previously scanned but not sold and then died.
Yes it does. You get more for the first to report scan findings to UC. As more and more people scan nearby systems the less they will be worth.
Besides, if you are exploring mainly for the cash, then you're really not likely to be enjoying the exploring. Exploring is about discovery, the cash is just cream on the cake.![]()
The original post doesn't really compare like for like - exploration is currently in a generally solid state where the other roles have required some priority fixes and tweaks. Naturally there will be more features and content as we continue and I can see the planetary landings in particular expanding the exploration role.
Michael
^^This. It would be a great addition yet it seems to me that this is quite easy to implement.
Price should not stop going up until you're 2.500ly away (because otherwise people will keep exploring in the small bubble of inhabited space). Then I suppose there should be some sort of cap or the gain should decrease exponentially (gain = log distance) so that people cannot get rich instantly.
Also, I remember before Gamma started I was getting nervous to get out to far away systems as quickly as possible in order to be the first to scan systems. Now it turns out that it doesn't pay out to be the first. This may be somewhat more difficult to build for FD, but the simple change that selling far away increases the price would already make it much more interesting.
It's by design that the data doesn't change in value by distance. It's what you find that has value. If we did it by where you found it then logically it would be the nearer systems that have more value as they would be easier to exploit. Remember that exploration is the first stage in expansion. There's a reason you are paid for the data.
Michael
Based on that logic then the system 7ly next door would want the data, not one over 20ly away.
Anyway GO HOME MICHAEL AND ENJOY CHRISTMAS, GET DRUNK![]()