James Bond 007 Super Cruise

Sandmann et al. can still make the trip in SC ;). Everybody would be happy, no?

Did you not read where I wrote the words "mini jump?" Or were you just interested in being rude?

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It's a hell of a lot closer to the sci fi equivalent than the non-existent "almost a sci fi FTL drive but not really" device.

No, it's nothing like it, because they've explicity said it CAN'T WORK IN SPACE! And unlike the theories supporting FTL, the theory of the so called tractor beam does NOT even theorise that it could EVER do what you are proposing.

Wondering if it might be less painful to be beating my head against a wall right now.
 
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Now, if I turn my sarcasm mode off, my solution to this would be a mini-jump between distant stars in the same system. And yeah, it has been suggested already, but enjoy my opinion anyway :). This solution is nice because it would not require any changes to how the normal inter-system jump and SC work. And so Sandmann et al. can still make the trip in SC ;). Everybody would be happy, no?

The problem with that solution is that you bypass the possibility of interdiction by using a mini-jump while the supercruisers are still open to that risk. What do you suggest would be a fair downside to having the ability to mini-jump?

Not to mention the time differential between those who mini-jump and those who don't.
 
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Go away.


Realism != fun

The current game is not realistic. It is science fiction.



I don't have a problem with the SC, but every-time I see someone brush off an argument saying something like "that's the way ED's always been" or "that's not what ED is about" I throw up a little. ED is about having fun. It is a video-game, and entertainment is the purpose of video-games. If SC is interfering with someone's enjoyment of ED, then that's a problem, and it should be discussed. It's not an issue of people wanting instant gratification, or this generation of gamers being spoiled (which may I add, as an argument, makes me throw up a little more). It's an issue of someone not having fun in ED. (that's a big period)
 
Did you not read where I wrote the words "mini jump?" Or were you just interested in being rude?
I was not trying to be rude, just a little snide :). Come on, have a little sense of humour, please?

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The problem with that solution is that you bypass the possibility of interdiction by using a mini-jump while the supercruisers are still open to that risk. What do you suggest would be a fair downside to having the ability to mini-jump?

Not to mention the time differential between those who mini-jump and those who don't.
There's still plenty of chance for interdiction when traveling from the star to the station. And I don't undestand that time differential statement.
 
Realism != fun
In your opinion. Others agree or disagree, to varying degrees.

I don't have a problem with the SC, but every-time I see someone brush off an argument saying something like "that's the way ED's always been" or "that's not what ED is about" I throw up a little. ED is about having fun. It is a video-game, and entertainment is the purpose of video-games. If SC is interfering with someone's enjoyment of ED, then that's a problem, and it should be discussed. It's not an issue of people wanting instant gratification, or this generation of gamers being spoiled (which may I add, as an argument, makes me throw up a little more). It's an issue of someone not having fun in ED. (that's a big period)

Not every game can please everybody. Those that try to, as with most things that are adjusted to suit the broadest possible audience, generally finish up being bland and without flavour.
 
Did you not read where I wrote the words "mini jump?" Or were you just interested in being rude?

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No, it's nothing like it, because they've explicity said it CAN'T WORK IN SPACE! And unlike the theories supporting FTL, the theory of the so called tractor beam does NOT even theorise that it could EVER do what you are proposing.

Wondering if it might be less painful to be beating my head against a wall right now.
This one works in a vacuum. At the very least, tractor beams are as feasible as FTL drives. Which means there's no reason they shouldn't be added, because it would sure make mining a lot less of a pain.
 
There's still plenty of chance for interdiction when traveling from the star to the station. And I don't undestand that time differential statement.

If you mini-jump and I supercruise, you spend a lot less time exposed to potential interdiction.

If you mini-jump and I supercruise, you reach the destination a lot quicker than I do. If there is anything time sensitive happening at the destination you have a huge advantage. This leads to everybody always mini-jumping because it would be silly not to.

So again, what do you suggest be the balancing element for having the ability to mini-jump?
 
Energy inside a vacuum is infinitely dense, everywhere. It can't be more infinitely dense nearer the sun and less infinitely dense further away. Because space is infinitely dense everywhere it must mean our universe is a black hole. That's why space is black. ;)

You do not know black holes are infinitely dense. You can presume it with some math jiggling but knowing ? You need to go there and come back to be sure.
Besides the universe is not a vacuum.

Edit: if someone utters the word "quantum" I'll go bursar on him.
 
In your opinion. Others agree or disagree, to varying degrees.

I never said realism can't be fun. I was simply stating that the word realism does not share a mutual definition with fun.

Not every game can please everybody. Those that try to, as with most things that are adjusted to suit the broadest possible audience, generally finish up being bland and without flavour.

And it doesn't have to. It just has to please the people it appeals to. The people who don't like SC, just so happen to be people that this game appealed to - as they bought it. They're no less entitled to enjoy the game than the people who love SC. I don't recall FD ever promising us a complete recreation of the original Elite that's only designed to appeal to fans of the first game, so using the old Elite as an argument is moot, at best.

I have no doubt in my mind that ED has only been as successful as it has thanks in part to new players that have never played the original Elite. Gaming has grown substantially in the last 30 years, and what might have been considered a financial success in the past (i.e. 600,000 copies sold), may now be the sales equivalent of a youtube personality making an episode on a game.

The purist attitude displayed by some members of the community is completely detrimental to cohesive discussion. This game is no more yours than it is mine.
 
So again, what do you suggest be the balancing element for having the ability to mini-jump?
Simple: nothing. I do not consider it such an advantage (yes, I read your interdiction/time arguments) in any other way than avoiding some frustration and boredom. This.is.a.game!
 
So again, what do you suggest be the balancing element for having the ability to mini-jump?
1. Make it limited to ports/planets/stars that would take more than 3-5 minutes to SC to.
2. By jumping you miss out on USSs, which often contain all sorts of goodies. So there's that to consider.
 
Also I think an Intra-system (mini-) jump between stars only would fit into the FSD/mass lore, that you can jump only to larger masses (i.e. star-sized).
EDIT: Oh, hey, nice points, Geers!
 
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The people who don't like SC, just so happen to be people that this game appealed to - as they bought it. They're no less entitled to enjoy the game than the people who love SC. I don't recall FD ever promising us a complete recreation of the original Elite that's only designed to appeal to fans of the first game, so using the old Elite as an argument is moot, at best.

I have no doubt in my mind that ED has only been as successful as it has thanks in part to new players that have never played the original Elite. Gaming has grown substantially in the last 30 years, and what might have been considered a financial success in the past (i.e. 600,000 copies sold), may now be the sales equivalent of a youtube personality making an episode on a game.

The purist attitude displayed by some members of the community is completely detrimental to cohesive discussion. This game is no more yours than it is mine.

Back before supercruise was implemented the plan had been to have jumps between points of interest. The community suggested that would feel too much like "rooms in space" and would lose a large part of the sense of scale that ED was aiming for, and that actual travel between locations might be a good idea. The dev team went away and played with it for a while and came to the conclusion that supercruise was a much better method than jumping from room to room.
 
Back before supercruise was implemented the plan had been to have jumps between points of interest. The community suggested that would feel too much like "rooms in space" and would lose a large part of the sense of scale that ED was aiming for, and that actual travel between locations might be a good idea. The dev team went away and played with it for a while and came to the conclusion that supercruise was a much better method than jumping from room to room.
I do agree with this. It's just those thankfully quite rare occasions where the trip would take so long (say, 10 minutes or more), that are frustrating. I still say mini-jumps to stars only would be ideal to alleviate most of those situations.
 
Also I think an Intra-system (mini-) jump between stars only would fit into the FSD/mass lore, that you can jump only to larger masses (i.e. star-sized).
EDIT: Oh, hey, nice points, Geers!
Could you please direct me to this lore?
 
Could you please direct me to this lore?
Well, erm, I cannot directly, but I just meant that as now the normal hyperjump works only to the (most massive) stars, and also there is this "mass-lock" thing and other mass interactions of the FSD. So I was pseudo-science-empathising, if you can understand :)
If we talk about actual (written down) lore, there's currently almost nothing. Hint hint to the developers, an encyclopedia of some sort would be greatly appreciated :)
 
I do agree with this. It's just those thankfully quite rare occasions where the trip would take so long (say, 10 minutes or more), that are frustrating. I still say mini-jumps to stars only would be ideal to alleviate most of those situations.

Checking the size of the destination system before committing to the journey could also go a long way to avoiding those long boring trips.

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By jumping you miss out on USSs, which often contain all sorts of goodies. So there's that to consider.
I'm not sure how that's relevant to the discussion. If you're chasing USSs you aren't jumping from star to star. If you're jumping from star to star you aren't chasing USSs.
 
Well, erm, I cannot directly, but I just meant that as now the normal hyperjump works only to the (most massive) stars, and also there is this "mass-lock" thing and other mass interactions of the FSD. So I was pseudo-science-empathising, if you can understand :)
If we talk about actual (written down) lore, there's currently almost nothing. Hint hint to the developers, an encyclopedia of some sort would be greatly appreciated :)
Oh so you're just inferring. Well it's not like there's anything else to go on.

Probably my biggest problem with Elite.
 
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