It's a hell of a lot closer to the sci fi equivalent than the non-existent "almost a sci fi FTL drive but not really" device.Err no... Being able to move objects with heated air is nothing like a sci fi tractor beam. Sorry.
It's a hell of a lot closer to the sci fi equivalent than the non-existent "almost a sci fi FTL drive but not really" device.Err no... Being able to move objects with heated air is nothing like a sci fi tractor beam. Sorry.
Sandmann et al. can still make the trip in SC. Everybody would be happy, no?
It's a hell of a lot closer to the sci fi equivalent than the non-existent "almost a sci fi FTL drive but not really" device.
Now, if I turn my sarcasm mode off, my solution to this would be a mini-jump between distant stars in the same system. And yeah, it has been suggested already, but enjoy my opinion anyway. This solution is nice because it would not require any changes to how the normal inter-system jump and SC work. And so Sandmann et al. can still make the trip in SC
. Everybody would be happy, no?
I was not trying to be rude, just a little snideDid you not read where I wrote the words "mini jump?" Or were you just interested in being rude?
There's still plenty of chance for interdiction when traveling from the star to the station. And I don't undestand that time differential statement.The problem with that solution is that you bypass the possibility of interdiction by using a mini-jump while the supercruisers are still open to that risk. What do you suggest would be a fair downside to having the ability to mini-jump?
Not to mention the time differential between those who mini-jump and those who don't.
In your opinion. Others agree or disagree, to varying degrees.Realism != fun
I don't have a problem with the SC, but every-time I see someone brush off an argument saying something like "that's the way ED's always been" or "that's not what ED is about" I throw up a little. ED is about having fun. It is a video-game, and entertainment is the purpose of video-games. If SC is interfering with someone's enjoyment of ED, then that's a problem, and it should be discussed. It's not an issue of people wanting instant gratification, or this generation of gamers being spoiled (which may I add, as an argument, makes me throw up a little more). It's an issue of someone not having fun in ED. (that's a big period)
This one works in a vacuum. At the very least, tractor beams are as feasible as FTL drives. Which means there's no reason they shouldn't be added, because it would sure make mining a lot less of a pain.Did you not read where I wrote the words "mini jump?" Or were you just interested in being rude?
- - - - - Additional Content Posted / Auto Merge - - - - -
No, it's nothing like it, because they've explicity said it CAN'T WORK IN SPACE! And unlike the theories supporting FTL, the theory of the so called tractor beam does NOT even theorise that it could EVER do what you are proposing.
Wondering if it might be less painful to be beating my head against a wall right now.
There's still plenty of chance for interdiction when traveling from the star to the station. And I don't undestand that time differential statement.
Energy inside a vacuum is infinitely dense, everywhere. It can't be more infinitely dense nearer the sun and less infinitely dense further away. Because space is infinitely dense everywhere it must mean our universe is a black hole. That's why space is black.![]()
In your opinion. Others agree or disagree, to varying degrees.
Not every game can please everybody. Those that try to, as with most things that are adjusted to suit the broadest possible audience, generally finish up being bland and without flavour.
Simple: nothing. I do not consider it such an advantage (yes, I read your interdiction/time arguments) in any other way than avoiding some frustration and boredom. This.is.a.game!So again, what do you suggest be the balancing element for having the ability to mini-jump?
1. Make it limited to ports/planets/stars that would take more than 3-5 minutes to SC to.So again, what do you suggest be the balancing element for having the ability to mini-jump?
The people who don't like SC, just so happen to be people that this game appealed to - as they bought it. They're no less entitled to enjoy the game than the people who love SC. I don't recall FD ever promising us a complete recreation of the original Elite that's only designed to appeal to fans of the first game, so using the old Elite as an argument is moot, at best.
I have no doubt in my mind that ED has only been as successful as it has thanks in part to new players that have never played the original Elite. Gaming has grown substantially in the last 30 years, and what might have been considered a financial success in the past (i.e. 600,000 copies sold), may now be the sales equivalent of a youtube personality making an episode on a game.
The purist attitude displayed by some members of the community is completely detrimental to cohesive discussion. This game is no more yours than it is mine.
I do agree with this. It's just those thankfully quite rare occasions where the trip would take so long (say, 10 minutes or more), that are frustrating. I still say mini-jumps to stars only would be ideal to alleviate most of those situations.Back before supercruise was implemented the plan had been to have jumps between points of interest. The community suggested that would feel too much like "rooms in space" and would lose a large part of the sense of scale that ED was aiming for, and that actual travel between locations might be a good idea. The dev team went away and played with it for a while and came to the conclusion that supercruise was a much better method than jumping from room to room.
Could you please direct me to this lore?Also I think an Intra-system (mini-) jump between stars only would fit into the FSD/mass lore, that you can jump only to larger masses (i.e. star-sized).
EDIT: Oh, hey, nice points, Geers!
Well, erm, I cannot directly, but I just meant that as now the normal hyperjump works only to the (most massive) stars, and also there is this "mass-lock" thing and other mass interactions of the FSD. So I was pseudo-science-empathising, if you can understandCould you please direct me to this lore?
I do agree with this. It's just those thankfully quite rare occasions where the trip would take so long (say, 10 minutes or more), that are frustrating. I still say mini-jumps to stars only would be ideal to alleviate most of those situations.
I'm not sure how that's relevant to the discussion. If you're chasing USSs you aren't jumping from star to star. If you're jumping from star to star you aren't chasing USSs.By jumping you miss out on USSs, which often contain all sorts of goodies. So there's that to consider.
Oh so you're just inferring. Well it's not like there's anything else to go on.Well, erm, I cannot directly, but I just meant that as now the normal hyperjump works only to the (most massive) stars, and also there is this "mass-lock" thing and other mass interactions of the FSD. So I was pseudo-science-empathising, if you can understand
If we talk about actual (written down) lore, there's currently almost nothing. Hint hint to the developers, an encyclopedia of some sort would be greatly appreciated![]()
Indeed! Propably mine too.Oh so you're just inferring. Well it's not like there's anything else to go on.
Probably my biggest problem with Elite.