I hate supercruise

The Answer to this Topic is pretty simple:

You don't like Super Cruise? You have bought the wrong Game, get it!


It's really funny... (not really, after many years it's only stupid) Players buy a Space Sim and don't like to fly in Space. It's the same with Fantasy MMORPGs, Players buy such Games and hate Walking, Leveling, Grinding... today also to Play/Communicate with other Players... arg!

The only Question that I have than is: why buy they such Games, when they know there are elemental Gameplay Elements they don't like? And even when they don't know it before the buy it, than it is only her own problem, not the Problem of the Devs and not the Problem of the other Players. But no, they must cry like little Kids.

It is really simple, there are two options:

1. I accept it how it is and arrange me with it (you never will find a perfect Game)

2. I left the Game and accept it is not made for me

Ruin the other Players the Game is definitely NO Option.
 
The Answer to this Topic is pretty simple:

You don't like Super Cruise? You have bought the wrong Game, get it!

Not very subtle but essentially true.
I guess people are starved of modern first person in the cockpit space games that require skill to fly but don't like other aspects that come with a game that is largely sim based and doesn't focus on combat.
 
If a faster method of travel is implemented, it removes the challenge of getting from Point A to Point B while avoiding other players and NPCs who will interdict you and kill you or steal your cargo.

Honestly, with all the trading I've done since launch interdictions by npcs are such a rare occurance they might as well not happen at all. Making supercruise a valuable travel option by giving it more than just USS'S and interdictions keeps it relevant and attractive with the addition of a faster more direct travel option.

SC should be kept exactly as it is and anyone whining about a faster method of travel needs to realize that they'd be removing a major game mechanic by doing so, effectively negating the entire effort of creating the game mechanic in the first place.

YOU ARE A TARGET. PERIOD.

That's fine, make it a solo play only option then. It's not like we're playing an open world mmo with hundreds of players potentially in the same instance, and if you decide to go do open play you know the risks.

There MUST be some way for other players to have a chance to catch/interdict/steal/kill you. Changing this at all negates that risk/reward mechanic. The people whining about SC just aren't thinking this through or have no attention span or are carebears that don't want to get interdicted.

You're not really helping your case by calling everyone who doesn't agree with you whiny carebears with no attention spans that don't want to get interdicted.
 
First suggestion

I don't understand why we cant have an interdictor field generator like in Star Wars.

Pirate or Police vessels wait in the middle of a trade route in the system and activate a fake gravity well that pulls out people from (micro)jumps.

It is also way more realistic than the strange interdiction minigame.

It could be its own arms race, for example traders install gravity well detectors to see if the jump route is impeded.

Second suggestion

In the Battletech universe all jumps start and end at fixed points near the star of a system, the zenith and teh nadir jump points. Pirates and Police could monitor one or both to intercept traders.

In this universe a ships arrival was telegraphed by infrared radiation, alerting anyone nearby that a ship is inbound. The longer the radiation prior to the arrival and the stronger the radiation, the bigger the ship that would come through hyperspace.

Introducing heat as a factor to be able to jump could be an interesting mechanic to prevent people from escaping.
 
That's fine, make it a solo play only option then. It's not like we're playing an open world mmo with hundreds of players potentially in the same instance, and if you decide to go do open play you know the risks.

There should be no difference in solo play vs open play with the exception of seeing other players or not.

You're not really helping your case by calling everyone who doesn't agree with you whiny carebears with no attention spans that don't want to get interdicted.

This is completely irrelevant to me. There is an absolutely ASTOUNDING number of people whining about the most pointless things on this forum. It's like they want to play a different game. I am so bleeding sick of people whining and complaining about it being too hard or too boring or blah blah blah. I can't stand these people who are petty, seemingly impossible to please.

- - - - - Additional Content Posted / Auto Merge - - - - -

Explain what you mean alittle more? I'm not sure if you can actually purchase and use nav beacons, or are you meaning that I should go to nav beacons for a higher chance of finding floating items?

You're not sure... if ... you can purchase? nav beacons?


... Spend more time thinking and trying and doing than you spend typing and asking.
 
First suggestion

I don't understand why we cant have an interdictor field generator like in Star Wars.
Because this is the Elite fiction...

Pirate or Police vessels wait in the middle of a trade route in the system and activate a fake gravity well that pulls out people from (micro)jumps.

It is also way more realistic than the strange interdiction minigame.
Hmm, not so nice, as the trick with interdictions is, they actually involve skill and reaction on both sides: The interdicting ship needs to get close and behind the interdicted ship, which then...do the "strange " interdiction minigame, as it actually is the nav computer showing you the vector you need to steer, to get distance between you and the guy behind you... I know it is more difficult as in "hit A, X, UP, UP", but it is quite logical...

It could be its own arms race, for example traders install gravity well detectors to see if the jump route is impeded.
So new players are even more at a disadvantage? One of the concepts of interdictions is, it works for all players, as soon as they buy an interdictor... better interdictors give you an advantage in the minigame, but you can evade them, nonetheless.

Second suggestion

In the Battletech universe all jumps start and end at fixed points near the star of a system, the zenith and teh nadir jump points. Pirates and Police could monitor one or both to intercept traders.

In this universe a ships arrival was telegraphed by infrared radiation, alerting anyone nearby that a ship is inbound. The longer the radiation prior to the arrival and the stronger the radiation, the bigger the ship that would come through hyperspace.

Introducing heat as a factor to be able to jump could be an interesting mechanic to prevent people from escaping.

Cool, that is fine with me, make it exactly as in the Battletech universe... including the sublight travel to the destination planet!

Just the idea of a 3-5 DAYS(!!!) accelleration phase, then reversing the ship and decellarating another 3-5 DAYS, absolutely realistic and no "magic" FSD that can make you fly faster than light...

Now, meanwhile the defensive forces of the planet need to get their ships kitted and ready, in the next 2-3 days and launch and accelerate/decelarate/turn to catch up with the advancing enemy dropships, a simple act of 2-4 days, that is IF you know the exact vector as usually the small dropships couldn't be seen...

That would immediately make EVERYBODy want FSD back!

Did you ever play the actual board game and read the handbook or some of the novels? :D
 
Last edited:
This is completely irrelevant to me. There is an absolutely ASTOUNDING number of people whining about the most pointless things on this forum. It's like they want to play a different game. I am so bleeding sick of people whining and complaining about it being too hard or too boring or blah blah blah. I can't stand these people who are petty, seemingly impossible to please.

- - - - - Additional Content Posted / Auto Merge - - - - -

Pointless to you isn't pointless to everyone, just a heads up.

There's quite a good number of people like myself who just hate the forced drudgery of slow boating around systems just because "that's how things are, and to consider adding other options is tantamount to heresy". Personally I like the rest of the game, but if I want to do something as simple as checking multiple stations for mods in a single system i can spend a half hour or more just flying from station to station, if I wanted to play trucker simulator, id of bought trucker simulator.

[B said:
Raaya[/B]]


First suggestion

I don't understand why we cant have an interdictor field generator like in Star Wars.

Pirate or Police vessels wait in the middle of a trade route in the system and activate a fake gravity well that pulls out people from (micro)jumps.

It is also way more realistic than the strange interdiction minigame.

It could be its own arms race, for example traders install gravity well detectors to see if the jump route is impeded.

Second suggestion

In the Battletech universe all jumps start and end at fixed points near the star of a system, the zenith and teh nadir jump points. Pirates and Police could monitor one or both to intercept traders.

In this universe a ships arrival was telegraphed by infrared radiation, alerting anyone nearby that a ship is inbound. The longer the radiation prior to the arrival and the stronger the radiation, the bigger the ship that would come through hyperspace.

Introducing heat as a factor to be able to jump could be an interesting mechanic to prevent people from escaping.

Thanks Raaya, those are actually pretty interesting options that could both be good, of course they'll probably try to shout you off the board first, but stand fast trooper.

- - - - - Additional Content Posted / Auto Merge - - - - -

Think about the following: people do speedracing, yet nobody ever had the idea to implement cruise control into his racing car, like in his limousine?! I wonder why?

Seriously? You really think no ones ever thought about putting cruise control in a race car? I mean they don't because the drivers don't want or need it, but there's a pretty big difference between cruise control in a limo and autopilot in a spaceship.
 
Pointless to you isn't pointless to everyone, just a heads up.

There's quite a good number of people like myself who just hate the forced drudgery of slow boating around systems just because "that's how things are, and to consider adding other options is tantamount to heresy".

The silent majority doesn't need to have the game that they like changed because a vocal minority whine a lot.
 
I think an autopilot would be a mistake.

In Frontier and FE, you appeared on the edge of a system and flew in. Your autopilot had a lot of room to work in and you had full control over time dilation. Even then, if something happened to get in the way of your destination... you were just dead, you crashed into it and died. Time to reload save.

In ED, there's no saved game. If you die, you run the chance of losing a lot. You can't stop time-dilation to allow yourself to make course corrections with hours to spare, because time dilation isn't possible in multiplayer. When you enter a system, you do so right next to a star. I don't like the idea of putting my ship's control into the hands of the AI at that point. It doesn't matter if the chance of it bugging out and sending me hurtling into a planet's gravity well or right into a USS is 1 in 10,000, if/when I lose my ship I want it because of a mistake I made, or because of something another player or pilot does. Not because of the onboard autopilot glitching out. No in-system autopilot option would be safe. Trust my ship to a bit of software? No chance.

You might disagree, but I think if you were that 1 in 10,000 player who found their ship unexpectedly explode in a star's corona after you turned on autopilot and looked away for a few seconds, you'd be far more angry than you ever would be about supercruise.
 
Think about the following: people do speedracing, yet nobody ever had the idea to implement cruise control into his racing car, like in his limousine?! I wonder why?

A spaceship is not a race car, your metaphor has been born with one lung, a third of a heart and an extra arm. I shall have to pummel it to death.

- - - - - Additional Content Posted / Auto Merge - - - - -

I think an autopilot would be a mistake.

In Frontier and FE, you appeared on the edge of a system and flew in. Your autopilot had a lot of room to work in and you had full control over time dilation. Even then, if something happened to get in the way of your destination... you were just dead, you crashed into it and died. Time to reload save.

In ED, there's no saved game. If you die, you run the chance of losing a lot. You can't stop time-dilation to allow yourself to make course corrections with hours to spare, because time dilation isn't possible in multiplayer. When you enter a system, you do so right next to a star. I don't like the idea of putting my ship's control into the hands of the AI at that point. It doesn't matter if the chance of it bugging out and sending me hurtling into a planet's gravity well or right into a USS is 1 in 10,000, if/when I lose my ship I want it because of a mistake I made, or because of something another player or pilot does. Not because of the onboard autopilot glitching out. No in-system autopilot option would be safe. Trust my ship to a bit of software? No chance.

You might disagree, but I think if you were that 1 in 10,000 player who found their ship unexpectedly explode in a star's corona after you turned on autopilot and looked away for a few seconds, you'd be far more angry than you ever would be about supercruise.
if you crash into something in super cruise you don't immediately die, you take damage and are thrown out. If you don't recover at this point its your own fault.
 
The silent majority doesn't need to have the game that they like changed because a vocal minority whine a lot.

That's assuming the silent majority are all happy with things the way they are, which I can almost assure you they aren't, I know more then a few people who don't bother with gaming forums because they tend to turn into shouting matches with people like yourself trying to belittle everyone else who doesn't fall in line with the games original misguided idealism. The very least FD needs to do is ramp up the acceleration time for SC alot, because hitting stations that are 100k+ LS away and taking 10+ minutes to get there without flying next to any planets is extremely obnoxious and poorly thought out design feature.
 
That's assuming the silent majority are all happy with things the way they are

Your assumption that the silent majority all agree with you is based solely on your wishful thinking, your projecting that everyone agrees with you.

People like me belittling? The whiny crybabies on this forum crying and moaning at every little thing they don't like makes me sick. I have no problem putting someone in their place. Just because YOU aren't used to someone having a conflicting opinion doesn't mean that the person with the conflicting opinion is at fault or is wrong or some other form of ad hominem attack against them personally because you don't like their argument.

I have no problem deconstructing arguments for why this game should change. The vast majority of people in this forum screaming for this or that to change have almost always presented a weak argument at a pointless change or a change that would detract value from the game just so they can be lazy or ruin other people's immersion and enjoyment for their own sake.

Just because YOU think it's poorly designed doesn't mean that it really is poorly designed. I flew 1.3 million light seconds from the nav beacon the other day to discover an orbital star with a sub-star-system and I'm not complaining. I LIKE that space is big and feels big. You're just impatient. That's a character flaw. That's YOUR personal flaw and you want the world around you to change to suit that flaw instead of learning to be patient and learning to be flexible. Cry more.

Then here come people like you who don't actually address the original argument or the counter argument but simply attack the person directly who has a point of view that you don't like.

Stay classy, kid.
 
Last edited:
I'm gonna guess you'll hate super cruise regardless, but the way you're supposed to do it is go at 100% throttle until you are 7 seconds away from your destination, then throttle back to 75%. That way you'll always arrive at your destination perfectly.

7 seconds can get you an over-run. Not a lot, but some. I go to 75% at 15 seconds and do a little micro-managing on the way in.
 
SC is a time-sink in a game that has little else to offer. 400 B of the same stations etc. Gone back to War Thunder planes that actually require some understanding of energy fighting to get the best out of it. I look forward to the first major patch then ill come back and give it another go, assuming the servers have not been shot down by then.
 
SC is a time-sink in a game that has little else to offer. 400 B of the same stations etc. Gone back to War Thunder planes that actually require some understanding of energy fighting to get the best out of it. I look forward to the first major patch then ill come back and give it another go, assuming the servers have not been shot down by then.

Funny because I actually play this game for supercruise, trading and exploration. I avoid all combat. Where we are similar is that I much prefer War Thunder for PvP. I play Arcade Battles with a joystick and despite it being difficult love the challenge and get great satisfaction for every mouse aim player I successfully take out.
 
Funny because I actually play this game for supercruise, trading and exploration. I avoid all combat. Where we are similar is that I much prefer War Thunder for PvP. I play Arcade Battles with a joystick and despite it being difficult love the challenge and get great satisfaction for every mouse aim player I successfully take out.

I love flying in War Thunder with m/kb and shooting down joystick players who talk all about how elite they are and how much better they are than mouse and keyboard players. :D
 
I love flying in War Thunder with m/kb and shooting down joystick players who talk all about how elite they are and how much better they are than mouse and keyboard players. :D
You could try that in DCS World... :D ...though I agree in a simplified flight model the controls are not "everything". But if if you get near the stage where everybody is really skilled with the plane end flying it on edge, given a decent flight model, that is, the controls make a difference. Pedal input in a snapshot situation are an advantage...
 
Back
Top Bottom