I hate Elite Dangerous

Who ever came up with some of these game mechanics really needs a lesson is game design. They are designing this thing like the ships are from the 1950's. Like you couldn't just transmit all the bloody data. Been trying to grind my way to an asp...Its just to DAMN BORING! and no, adding interdictions every 12sec isn't FUN! Honestly, its more fun exploring in SpaceEngine!

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It's an unforgiving game, and sometings it feels as if it just kicks you hard, for the smallest of mistakes.

Seriously?!!
 
Getting killed by stations for a bounty of 300 credits is hopefully not really working as intended.

It's like getting a speeding ticket in real life, failing to pay it within 24 hours and becoming a shoot-on-sight target for every policeman and the military.

In some countries they might.

It's fine as it is, if tells you in big red letters if you're wanted in that system so go to an outpost or another system. Or sneak in the front door or rush in as fast as you can.

Personally I would like the option of on the spot fines for dealing with system authority vessels but it adds more excitement as it is!

Sorry to the OP but you'll not make that mistake again at least!
 
Yes. I played tonight with a few beers to keep me company. After doing a bit of pirate hunting I went to dock and sell my cargo. All good so far. Then I departed the station. Whilst perusing over the nav screen, I heard a lot of pew-pew. Righto' another poor sod getting shot up by the base, silly boy. Then a voice said, 'Shields Down!'...

WhatTheFrigginHades!

About two seconds later I was toast. Turned out, during my little pirate hunt, I managed to get a 200cr fine for grazing some friendly. Totally forgot about that, got scanned when exiting the station, and well, those 200cr soon turned into 90.000cr and change...

There should be at docking some kind of sign in bright red and yellow saying you got fines to pay! I mean, some of us are scatter-brained and can't really be accountable for our lack of checking each and every detail as we do our business, can we?
 
In some countries they might.

It's fine as it is, if tells you in big red letters if you're wanted in that system so go to an outpost or another system. Or sneak in the front door or rush in as fast as you can.

Personally I would like the option of on the spot fines for dealing with system authority vessels but it adds more excitement as it is!

Sorry to the OP but you'll not make that mistake again at least!

Thats because he probably wont play anymore...

The Pay OR get shot is a Much better Idea but hey, who are we, just the people who get frustrated and leave...and no you can't have my stuff, mainly because there is no way to give it to you...another Wonderful game mechanic, or lack there of.
 
Because the game cheats. It has a bad habit of adding to the posted fines when you go to pay them. If you look at your right side MFD, it will clearly show 200cr, but when you go to actually pay it, it's 300cr.

It does the same thing with bounties, only in reverse. I had a 34k bounty for killing a ship that interdicted and attacked me, but when I landed right after killing it, the station would only pay me 28k.

When you pay off a _bounty_ that is on you you pay 150%. I think you had a 200cr bounty and paid 150% or 300cr. A bounty is the amount someone who kills you gets. To pay it off you pay more.

34k bounty turn in for 28k: was part of that bounty in other jurisdictions? e.g. they had 28k in federation and 6k in alliance? Do you use a kill warrant scanner?

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Yes. I played tonight with a few beers to keep me company. After doing a bit of pirate hunting I went to dock and sell my cargo. All good so far. Then I departed the station. Whilst perusing over the nav screen, I heard a lot of pew-pew. Righto' another poor sod getting shot up by the base, silly boy. Then a voice said, 'Shields Down!'...

WhatTheFrigginHades!

About two seconds later I was toast. Turned out, during my little pirate hunt, I managed to get a 200cr fine for grazing some friendly. Totally forgot about that, got scanned when exiting the station, and well, those 200cr soon turned into 90.000cr and change...

There should be at docking some kind of sign in bright red and yellow saying you got fines to pay! I mean, some of us are scatter-brained and can't really be accountable for our lack of checking each and every detail as we do our business, can we?

That's not a fine, that's a bounty. There is a bright red sign. it's in the lower right and says "WANTED"
 
Thats because he probably wont play anymore...

The Pay OR get shot is a Much better Idea but hey, who are we, just the people who get frustrated and leave...and no you can't have my stuff, mainly because there is no way to give it to you...another Wonderful game mechanic, or lack there of.

I'm sorry the game is too difficult for you to play. Hopefully you can find something easier that is more fun for you. For the rest of us, seeing things like "WANTED" spelled out in red on our HUDs means something, and we would like to keep the game as it is, challenging as that may be for some.
 
This is just awful!
I don't get why those Exploration Data and Bounties are lost anyway?
I mean, the story is, the Pilot survives in a Escape Pod. So why his Data Disk is not build in there?
It's just another illogical thing in that game. If they just want to punish the player,
why not adding the chance of corrupted data to the escape pod?
So every time you being destroyed the game rolls a dice if and how many percent of data might be corrupted by the ship explosion.
This also could led to a upgradeable escape pot in the outfitting...

I was shot by a station because my landing request wasn't gone through or i just forgot.
30 Seconds are not enough to get back out of stations, because of the stupid nervd rotating thrusters in this game.
So i lost 112t of Gold worth 1.000.000 cr. in my Type-6 and had to play 90 minutes to iron this out.
I would quite ok with it if they shoot me because of stolen goods or a wanted status, but this is kind of annoying. :(
 
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So, I explored the Coalsack, 500ly out and back again. I explored, scanned, over 75 star systems, and mean FULL detailed surface scans.

I returned to Founders World... and the station blew me up. when I got my ship back.

ALL THE EXPLORATION DATA WAS GONE.

Bloody Elite Dangerous I hate you.

Ouch... hope FD can resolve your problem
 
That's not a fine, that's a bounty. There is a bright red sign. it's in the lower right and says "WANTED"
I'm almost certain it was just a fine. I don't let my fines linger for a day, I pay them promtly. As said, I had company of a beer or... twelve... I can't really remember. Anyhow. The sign should be brighter, redder and blinking to boot. I had no idea. I docked fine, sold my illicit goods and my legal goods. My big fault I guess was not claiming the bounties from my pirate hunt. If I did that, I'd see the outstanding fine on me.

In all seriousness. When hooking up to the station computer, if you got some kind of fine to pay, it should goddamned well say so, in big bold red and yellow blinking letters!
 
Perhaps it wouldn't be a hugely tangential immersion-breaking sledgehammer through the game's entire design philosophy to have a line of text appear upon approaching a station asking you to please pay your fines. Back in my day, we asked people to pay for things before shooting them.

They could just change the "Observe station protocol during your visit, commander." with "Please pay your fine immediately upon docking." if the pilot has a fine. It would save the station money on bullets and electricity, stop the silly family members of the rightfully deceased from complaining about the flaming remains of their justice-ignorant kin, and cut down on USS funeral processions. And the insurance companies will be happier.
 
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Fines shouldn't turn into bounties after time expires, in my opinion, unless you don't have the cash in your account to cover them.

Say you have a 2000 credit fine, 20000 credits in possession. Time limit on the fine expires - so it's just force-paid, leaving you with 18000 credits. If you don't have enough cash to pay the fine, THEN it should become a bounty and you'll be on everyone's kill-list.
 
If there is no risk then someone could just go for like 80 hours and risk nothing. Without risk vs. reward the game becomes far less challenging and less fun/entertaining.
I am sorry you lost all of your hard work but I am not sorry they have implemented a system that makes us choose to go on or go back and turn in (bounties, bonds, discovery data).
 
If there is no risk then someone could just go for like 80 hours and risk nothing. Without risk vs. reward the game becomes far less challenging and less fun/entertaining.
I am sorry you lost all of your hard work but I am not sorry they have implemented a system that makes us choose to go on or go back and turn in (bounties, bonds, discovery data).

How ironic, then, that the OP got killed when they went back and turned in.
 
Getting killed by stations for a bounty of 300 credits is hopefully not really working as intended.

It's like getting a speeding ticket in real life, failing to pay it within 24 hours and becoming a shoot-on-sight target for every policeman and the military.

I reckon such a policy would deter late payments somewhat. :D
 
I am sorry you lost all of your hard work but I am not sorry they have implemented a system that makes us choose to go on or go back and turn in (bounties, bonds, discovery data).

I think the problem was that they didn't realise the bounty/fine was there at all, so the risk is that you might be destroyed in the normal course of play because one of the numbers under one of the tabs on one of the invisible screens you're surrounded by has increased from 0 to 300.

In a very grindy, very repetitive game in which most of your time is spent staring into a black void trying to make your speed number fit the distance number, you shouldn't really be destroyed and potentially lose days of exploration for failing to remain totally lucid at all times. Most of the time these days I'm finding myself leaning back, queueing up some awful thing on Netflix for the hundredth time and steering my Asp around systems with one hand and half a brain.

The big WANTED thing in the corner should have been visible I think, but that can easily be tuned out over the course of 22 hours of exploration, and they should really make a point of actually asking commanders they've fined to pay the fines. Blowing people up costs money and fills your station with giant spinning serrated white-hot discs of shrapnel. Reminding people should just be a matter of course, unless they're releasing a telepathy expansion in 2015.
 
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If there is no risk then someone could just go for like 80 hours and risk nothing. Without risk vs. reward the game becomes far less challenging and less fun/entertaining.
It's not a matter of risk. If you go into a fight, you accept the risks. If you dock at a station with illicit goods and/or a price on your head, you know the risk.

Thing is, getting shot to oblivion over a minor infraction, a 200cr fine, is not a good game design. Sure, keep it in, but make very certain any player knows that exiting a station with such unpaid fines may very well result in a swift and uncompromising death. All I am saying is, if you got unpaid fines, when connecting to the station computer, a notice should come up with a friendly reminder in blinking red and yellow saying pay now, right now, or take your chances.
 
Sorry for your loss OP! The game seems to have a LOT of quirky and weird mechanics.

Something Iv started categorizing and trying to raise awarness to in hopes that these things slowly get fixed.

https://forums.frontier.co.uk/showthread.php?t=86621 Maybe add the fine thing to the list of Issues I have raised here! I hope we can get Frontier to fix these annoying and frustratingly bad issues.

I agree with everyone else, While I have never once been shot up for a 300cr fine, Iv always been able to dock and pay it even when wanted, I agree that you SHOULDNT get shot up immediately if your bounty or fine is under a pre-determined number. Like 2k or something.

Theres a lot of issues with the current infractions/bounty/becoming wanted system in my honest opinion.
Ships can sometimes GIVE you a fine
A clean ship will fire at you and never get a bounty/fine, upon returning fire to save your ass, you get a fine.
Getting killed by system security after scanning a "Clean" target in Empire or Federation space with a kill warrant scanner.
The game posts "WANTED" anytime you get ANY infraction that isnt related to docking. Players see this and will shoot at you hoping you have some large bounty. They shoot first and ask later.
NPCs are NOT bound by the same laws that players obviously are. The only ones they seem to follow is the randomly generated ones for "Wanted" targets. I have sat there and watched a Type-9 Lakon bang against the inside of a space station for 35 minutes and never once get shot or blown up for loittering, on the other hand I have seen a smaller ship blown up for "loittering" while trying to enter the station.

Its one thing to have risks, its another thing to not have control of those risks and by just being you are risking the well-being of your ship and your in game life. IE what OP did and how he died.
Shooting a player for forgetting to get docking permission is silly and killing a player because they forgot to pay a fine less than 1k is even less intelligent and not defined under "Risks over Rewards
Sometimes fines have timers for no reason, I have yet to find out what happens if you do not pay on time. These timers do not reset if you log out.
Nothing tells you that you have a fine or you are wanted if you are NOT in that system. So while OP might of gotten it when leaving, he never once realized while out in the uncivilized part of the galaxy. He never needed too.. and further more, he shouldnt be forced to memorize something that happened 40 hours prior to leaving civilized space.

In summary: I agree, the fines are annoying. Theres TONS of issues with them and we need to make FD aware of them.
 
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