Yeah, really. Quite creative though. Much more entertaining than the usual "this game sucks"Obvious troll thread
Yeah, really. Quite creative though. Much more entertaining than the usual "this game sucks"Obvious troll thread
Not only that but in most of these stations you can sit down to have a nice cuppa. .
...commodities - cargo scoop is allready there, and jettison as well... Why simple not just fly to recipient and jet to his/her cargo scoop.... Maybe Trade hus should be playerbased Capital ships.......
Hi guys.
So so i thought a bit after polstring elsewhere...
we do not need stations in elite...
market, should be in ship feature.. Sure they will have internet 1000 years from now
missions - look above
repair refuel - i am sure it will be done by drones in space 1000 years from now
news - look above
social - well look above
commodities - cargo scoop is allready there, and jettison as well... Why simple not just fly to recipient and jet to his/her cargo scoop.... Maybe Trade hus should be playerbased Capital ships....
anyways.. I Challenge u all... Name 1 fun thing about stations that really adds to the game play...
(and please dont flame, i like the game, like flying and dogfighting - i just hate waiting the little gaming time i have)
And if you want to buy 100 tonnes of cargo you'd scoop'em up one by one?
Space stations/cities seem like natural progress of humankind. We always created communities, since the dawn of men. In caves first, then we built shelters, which then became villages, towns, cities, Starbucks and metropolis, we built up and down. We already have a space station in 2014. Space cities are next![]()
In the game lore we are playing in, this is simply not true. Like Angorak said, signals/impulses do not travel through hyperspace. This is also reflected in some of the ED books I've read. Probably something to do with hyperspace not being a place you enter but a state of space time your fsd creates. I guess a system relay could be an entity you download/upload to, but you still need ships travelling there to do it.
If so then unintended, i really do like the game. I would just like the stations to either just be a swift funktion or have some purpose that is fun and interactive.Obvious troll thread
Actually that could be pretty cool, like a loading ramp, for loading/unloading.Drive-Through shopping? ;-) Nice. Maybe ships need to queue up through a tunnel to (automatically) load the goods they've pre-ordered.![]()
Hi guys.
So so i thought a bit after polstring elsewhere...
we do not need stations in elite...
market, should be in ship feature.. Sure they will have internet 1000 years from now
missions - look above
repair refuel - i am sure it will be done by drones in space 1000 years from now
news - look above
social - well look above
commodities - cargo scoop is allready there, and jettison as well... Why simple not just fly to recipient and jet to his/her cargo scoop.... Maybe Trade hus should be playerbased Capital ships....
anyways.. I Challenge u all... Name 1 fun thing about stations that really adds to the game play...
(and please dont flame, i like the game, like flying and dogfighting - i just hate waiting the little gaming time i have)
Name one good thing about stations.
Okay.
You can fly amazing "laps" inside the superstructure at the top or the bottom. Connect all four sides and it's a Home Run!
There, I did. Now it's your turn.![]()