Walking around stations may be a bad idea

Democracies, anarchies, communist or religiously biased stations should feel different. I have yet to find a home and am wandering, doing the odd mission. If a well fleshed out culture fits my in-game ideology then choosing a home and a faction would be more meaningfull. Yeah, roleplay....ah well.

I know there are other lighter ways to deliver this than FP.
 
Planetary landings is the same. I've seen people dreaming of visiting planets with varied cities, amazed at their majestic size. Not going to happen. You will have a handful of city types, which will be duplicated in various configurations around the galaxy. Once you've seen one, you've seen them all. The development effort to make planetary landings a fun and lasting gameplay mechanic are beyond the reach of FD - and I believe every developer on earth.

That's pretty much how it's on RL Earth right now - most cities (within any given culture) are pretty much alike every other city, sans a few exceptions - tourist traps like the places with pyramids, Eiffel tower, that oddball statue of something or other (Liberty?), and so forth - but in general, pretty dull. So in general, places are very, very generic even in real life - with a handful of unique things here and there.
 
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Wishful thinking...but...

Differentiate the visual aesthetics and delivered lore at the stations to reflect the ideologies of the factions (communist/anarchy/democracy) and aligning with a faction will be more meaningfull. Choosing a home too.

Sure this will tie up a significant amount of dev time and resources and there are very light ways to deliver context, such as GalNet but integrating FP world and lore/grand narrative elements...

I like to wander around a place...get to know it and imagine if I could live there. Others are quite happy to hang around at the hotel bar. Poor analogy and not intended to cause offence.

Hmmmm. Might only ever do it once, or if there is some compelling reason to visit. As long as it's not mystical power-up offering shrines...
 
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That's pretty much how it's on RL Earth right now - most cities are pretty much alike every other city, sans a few exceptions.

I'm curious about how they will handle this. I read about what No Man's Sky is going to be like, but they seem more focused on the exploration aspect. I suppose if the game had an infinite collection of true wonders they could pull it off.
Simple concept theory. If you could spend the rest of your life exploring a thousand varieties of Everest, would you?
 
Glad to see I'm not the only one feeling this way. Walking around stations, FPS mechanics and planetary landings are unnecessary distractions for FD, and are box-ticking exercises which is exactly what FD wanted to get away from by going to KS instead of a publisher.

Walking around stations has been tried in other similar games, and we've seen how pointless it is. It is fun for five minutes, but what's after that? Is it just a more cumbersome UI than what we currently have? Or is FD really thinking of building an RPG on top of Elite? It's either going to be a useless hindrance, or a shallow RPG experience.

Planetary landings is the same. I've seen people dreaming of visiting planets with varied cities, amazed at their majestic size. Not going to happen. You will have a handful of city types, which will be duplicated in various configurations around the galaxy. Once you've seen one, you've seen them all. The development effort to make planetary landings a fun and lasting gameplay mechanic are beyond the reach of FD - and I believe every developer on earth.

Same thing with flora and fauna. You will have Icy Planet 1, 2 and 3, Rocky Planet 1 and 2, etc. You can travel all the way up and down the west coast in the USA, but every strip mall will look the same.

I have zero interest in FPS gameplay in a space simulator, and almost zero belief that FD could make a compelling FPS game on top of Elite - us FPS gamers are generally a very different demographics than Elite players. We have been spoiled by extremely slick gameplay experiences so the expectations are sky high for FPS mechanics, and again, we've seen similarly resourced companies with no FPS dev experience fail miserably in their FPS endeavors.

FPS mechanics might work if FD and the Elite playerbase was more FPS-oriented, and if FD had background in FPS game development. But since neither is the case, scrap it.


One of the main reasons why I didn't get the unlimited expansions pass was that the planned expansions don't bring anything of value to the game beyond bloat and shallow mechanics.

For those saying "don't play the expansions, then": expansions take away development resources which could be better utilized in fleshing out the bare-bones game in its current state (missions, exploration, trading/economy, bounty hunting, piracy, lore/roleplaying). In their current (speculated) promised state they are just marketing ploys which will fall flat come release. They might bring a few more players, but any MMORPG or FPS player trying out E: D because "now it has this expansion which turns the game into a perfect hybrid of genres" will be bitterly disappointed.


Don't turn E: D into a chimera, but concentrate on perfecting the already sublime, if unfinished, game. I'm sure your marketing department can come up with expansion which are organic and integral to the existing framework (Thargoids! Epic storylines involving ancient artifacts found around far reaches of the galaxy, or boozing and womanizing royals! More ships!)

This reminds me of the debate around that always pops up on the EVE forum whenever walking in stations is mentioned. Although I agree that right now the focus should be expanding and improving on the flying in space part of the game. However, just as in EVE or any other game. ED will not be a complete sci-fi experience without planetary landing or walking in stations. There are only so many types of things you can do with a ship. You can add salvaging, hacking or more fed-ex missions and assassinations. But the basic mechanics are always the same and always will be the same and thats the same problem EVE has. Elite doesn't have the equivalent of null sec and it's meta game to fall back on to keep it interesting. Elite needs something else, otherwise it's an interesting, well done, vast but ultimately shallow game.
 
I would love to be able to get out of my ship at a station, land on planets etc, imagine the rain pelting down your cockpit as you land. I think whatever FD decide to do it will be done effectively and with style, my only worry is that it may not happen.
 
I'm curious about how they will handle this. I read about what No Man's Sky is going to be like, but they seem more focused on the exploration aspect. I suppose if the game had an infinite collection of true wonders they could pull it off.
Simple concept theory. If you could spend the rest of your life exploring a thousand varieties of Everest, would you?

No, I'd not be wandering through 1000 iterations of Everest, that's where the unique aspects come into picture - even if a city is pretty generic like, say, any city on Earth, the unique aspects - if unique enough and well made - might be enough to make the visit worthwhile. I see the planetary landings more as icing on a cake, not as something fundamentally "required" - but as they offer a break from the dark space, they're a good idea even if they didn't pose any other purpose than that - poke your nose there to sightsee.
 
I think I would use a walk-around in the case of outfitting and the shipyard functions. I can also see a need to walk inside the ship, perhaps to do repairs or even see the cargo. Everything we do now though needs to stay, and will probably be a much faster way of doing things. I don't have a Rift, but I could see myself buying one just to experience this game with it, and a walk-around mode would I think make this worth the money.

A "bar" scenario might be good for getting contracts, but like a previous poster pointed out, there are issues in how humans and interactions are actually represented. Some FPS games these days almost make it look ok, but compared to the rest of the game I think this will be a let-down.

The "vision" for all this is a bit murky at this stage, so I think we will just have to wait and see a bit longer. I am hoping that once the silly season is over they will spend a bit more time fixing up the current game and adding some content / features before moving on to these projects.
 
I agree with OP.
I hope they add planetary landings first as it will if done correctly actually make the game so much more immersive and so much more open.
 
Imagine having to load the x-ton of cargo you just bought yourself. Grab the forklift and start loading that ship.
And after arriving at your destination, yep, you guessed it, you gotta unload your ship yourself.
That would add some depth to the space-trucking :)

Or having to fuel your ship or get new ammo on board. It's way to automatic now :)
 
...and then filling in the paperwork in triplicate for customs and excise, for the local police and for landing permits. Submitting space tax returns and space MOT and simulated drug testing, remember some stations are only minimally manned and your custom is of paramount importance to us. We request your patience. You are two hundredth in the queue....;-)
 
...and then filling in the paperwork in triplicate for customs and excise, for the local police and for landing permits. Submitting space tax returns and space MOT and simulated drug testing, remember some stations are only minimally manned and your custom is of paramount importance to us. We request your patience. You are two hundredth in the queue....;-)

Yes! yes, that's brilliant :D
 
Dealing with recalcitrant space mechanics that overcharge, dealing with unionised cargo handlers, dealing with non-unionised cargo handlers. Shopping for space overalls and space swarfega. The horror of losing your space spanner, overpriced spaceport food 'n drink, visiting duty free. Packing luggage and folding space pyjamas. Ensuring the correct amount of space socks. Latrines, cleaning your own latrine!

..Just imagine the mini-games! ;-)
 
the *VERY* first thing i do when FD lets us get up and out of our commanders seat is find the nearest ruddy Loo (bathroom) i been stuck in this seat for countless lightyears now and i really really need to go :p
 
Yup...need bobble head.

When I briefly lived in a university city in the middle of the South West of England, there was a baby blue Model 1 Ford Cortina, lovingly looked after and parked near my flat. On it's dashboard was a lovely scale model of a baby blue Model 1 Ford Cortina.

I want a bobblehead and a Cobra!
 
Actually it is possible to procedurally generate a city. It's not even that hard. But like all procedural generation, to a first approximation everything is the same. So I imagine the way Frontier will do it would be your basic procedural generation for the majority of cities and then art team developed cities to add a bit of variety around certain systems.

WRT landing on planets that was possible back in the 1990's in Frontier. First Encounters even had landscapes rather than just flat planes. The Infinity Engine does it by using GPU compute to generate the "noise" and tessellate the sphere. However I have been following this guy and his development for over FIVE YEARS and he still doesn't have a solid product out there. So whatever you do it's probably going to take a long time to do it well.
 
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