i remember when walking around station was the most hyped and anticipated addition coming to EVE.
and now barely anyone bothers to use it.
and now barely anyone bothers to use it.
This is pretty much what I was thinking. I think the way they did it was right but they could've done a lot more with it.i remember when walking around station was the most hyped and anticipated addition coming to EVE.
and now barely anyone bothers to use it.
i remember when walking around station was the most hyped and anticipated addition coming to EVE.
and now barely anyone bothers to use it.
That's all fine, but how many stations exist in this galaxy? A few thousand? And you'd have to create some variety in all of them. OK: procedurally generate the spaces. However you need to ensure a very wide variety of resources to randomly generate. Then you have to do the same with the characters. Then you have to write a branching dialogue, and then you have to add voice acting or a realistic enough voice synthesis, with enough variety so you don't visit ten different stations and get the feeling you're talking to the same characters again, saying the same thing. In fact, you have to create more than 100 different characters and dialogues; about 200 for people with good memories. It's a lot of work.
Thoughts?
I have the same fears as the OP. In my opinion walking in stations had a huge negative impact on the experience in X:Rebirth. The problem was, that you had to walk around in always the same ugly stations and talk to the same ugly characters for core functions of the game (e.g. hire crew). Ignoring the stations was no option.
But if nothing important is going on in stations, it will be also kind of boring.
I'm not against the feature, but it has to be very well executed. Walking inside the player ships and maybe around the ship inside of the hangar would be a good start.