I have to agree with the OP.
Visually it would be stunning I'm sure but I wonder whether it would give any value to the gameplay. Without that it would only make the way longer between two gameplay event with more time consumed for the same purpose.
I could imagine an "around my ship" experience as a outside camera repertoire when I'm docked - a kind of "dock view" portfolio when I can look around my ship and enjoy it's appearance.
ED keeps me busy all the time which I enjoy quite much. I can't just leave my computer when flying as there's no automation in the process and that's great. It's all with purpose: managing my sub-systems, navigation, speed, target, etc.
Planetary landing will be something I'll look into as it sounds like something fitting in this pattern with more flying aspects simulated. Not sure how the "walk inside the station" could be different to the basic "WASD"-operations to get what we already have in the game.
But I guess FD has a good idea and I trust them
Visually it would be stunning I'm sure but I wonder whether it would give any value to the gameplay. Without that it would only make the way longer between two gameplay event with more time consumed for the same purpose.
I could imagine an "around my ship" experience as a outside camera repertoire when I'm docked - a kind of "dock view" portfolio when I can look around my ship and enjoy it's appearance.
ED keeps me busy all the time which I enjoy quite much. I can't just leave my computer when flying as there's no automation in the process and that's great. It's all with purpose: managing my sub-systems, navigation, speed, target, etc.
Planetary landing will be something I'll look into as it sounds like something fitting in this pattern with more flying aspects simulated. Not sure how the "walk inside the station" could be different to the basic "WASD"-operations to get what we already have in the game.
But I guess FD has a good idea and I trust them