daan2002
Banned
I feel Elite: Dangerous has a lot more depth than many people are giving it credit for, but they lake the imagination or resolve to explore that depth, and would rather have it handed to them.
this ^^^^^ 100%
I feel Elite: Dangerous has a lot more depth than many people are giving it credit for, but they lake the imagination or resolve to explore that depth, and would rather have it handed to them.
Only? only? ONLY!!!.... dude! The Cobra is one of the best ships in the game!!Once maxed-upgraded it fills a role like no other ship does.
I want to marry my Cobra man... I really honestly do!![]()
So you see... EvE wasn't always the fantastic game so many hundreds of thousands adore... It grew into what it is today.
Lets give Elite Dangerous AT LEAST half the time it took Eve to evolve... 5 years... or no... lets expect ED to do it in one fourth of the time it took Eve to grow... 2.5 years.
I'm pretty certain it will grow, and much faster that that.
When I slip into my Cobra I totally have a "When Harry met Sally" moment... which reminds me, get the seats scotch guarded![]()
I wanted EvE Online, with smaller scale manual skill-based combat. Which means the core elements of player interactivity, player influence (crafting and owning your own stations and systems) is missing. What is here is a beautifully rendered single player space trading simulator with amazing (but pointless) combat and amazing (but pointless) exploration.
ED is amazing at what it does, but it really doesn't do what I thought it was about. Though that is my fault for not researching it enough. To those who can enjoy a game that really isn't about affecting the galaxy directly or interacting with other players, I hope you have a lot of fun. It just isn't for me, and I have to say I am a bit depressed on that. I got far too excited, far too quickly.
I for one am glad that players can not roam around in packs controlling areas of space and causing trouble.
I wanted EvE Online, with smaller scale manual skill-based combat. Which means the core elements of player interactivity, player influence (crafting and owning your own stations and systems) is missing. What is here is a beautifully rendered single player space trading simulator with amazing (but pointless) combat and amazing (but pointless) exploration.
ED is amazing at what it does, but it really doesn't do what I thought it was about. Though that is my fault for not researching it enough. To those who can enjoy a game that really isn't about affecting the galaxy directly or interacting with other players, I hope you have a lot of fun. It just isn't for me, and I have to say I am a bit depressed on that. I got far too excited, far too quickly.
I wanted EvE Online, with smaller scale manual skill-based combat. Which means the core elements of player interactivity, player influence (crafting and owning your own stations and systems) is missing. What is here is a beautifully rendered single player space trading simulator with amazing (but pointless) combat and amazing (but pointless) exploration.
ED is amazing at what it does, but it really doesn't do what I thought it was about. Though that is my fault for not researching it enough. To those who can enjoy a game that really isn't about affecting the galaxy directly or interacting with other players, I hope you have a lot of fun. It just isn't for me, and I have to say I am a bit depressed on that. I got far too excited, far too quickly.
If you want EVE play EVE. A game that focuses on developing deep mechanics and a player driven world is not going to focus on having cool first person "skill based" flight, and vice versa. Elite needs planetary landings not spreadsheets. You can always play both.
just out of curiosity... how much do you affect what goes on around planet earth? You are one person, you are not going to change the universe by yourself. I for one am glad that players can not roam around in packs controlling areas of space and causing trouble.
the Dev's are currently guzzling gallons and gallons of Red Bull so by the end of next month the game should have wings as well as improvements to the com system and player cooperation, EVE didn't have half the content it has today when it was first released, ED is the same. they released a foundation that they can and will build on.
I wanted Eve in first person also, but you know what this game is ALMOST as good.
You got Eve Online. Just not here. Why would you want a duplicate of an already existing game?I wanted EvE Online
When EVE first came out in 2003 it had similar reactions from people... here are some:
"Little more than an exercise in monotony. [Sept 2003, p.77]"
~ GMR Magazine
"Both space travel and mining - two of the biggest time-consumers of play - are so boring after the first time through that they are referred to a "time to make a sandwich".
~ Gamefeed Magazine
"EVE offers little in the way of instant gratification, and progress in the game is slow and often unnoticeable."
~ Gamespot
"Probably the best looking, worst playing space-based MMO I've ever spent time with. [Aug 2003, p.101]"
~ Game Informer
"Action hungry thrill-mongers will do themselves a favor by steering clear of this one."
~ Adrenaline Vault
"It is possible to have fun in this game. The bad news is that there are some underlying structural problems that make the game horribly unfriendly to new players and will probably keep the game from being as popular as it might be."
~ Gamespy
So you see... EvE wasn't always the fantastic game so many hundreds of thousands adore... It grew into what it is today.
Lets give Elite Dangerous AT LEAST half the time it took Eve to evolve... 5 years... or no... lets expect ED to do it in one fourth of the time it took Eve to grow... 2.5 years.
I'm pretty certain it will grow, and much faster that that.
But EvE did have territory control and player crafting in the game on launch, as well as player communications. It felt alive and had meaning. That is why it persisted.
When EVE first came out in 2003 it had similar reactions from people... here are some:
"Little more than an exercise in monotony. [Sept 2003, p.77]"
~ GMR Magazine
"Both space travel and mining - two of the biggest time-consumers of play - are so boring after the first time through that they are referred to a "time to make a sandwich".
~ Gamefeed Magazine
"EVE offers little in the way of instant gratification, and progress in the game is slow and often unnoticeable."
~ Gamespot
"Probably the best looking, worst playing space-based MMO I've ever spent time with. [Aug 2003, p.101]"
~ Game Informer
"Action hungry thrill-mongers will do themselves a favor by steering clear of this one."
~ Adrenaline Vault
"It is possible to have fun in this game. The bad news is that there are some underlying structural problems that make the game horribly unfriendly to new players and will probably keep the game from being as popular as it might be."
~ Gamespy
So you see... EvE wasn't always the fantastic game so many hundreds of thousands adore... It grew into what it is today.
Lets give Elite Dangerous AT LEAST half the time it took Eve to evolve... 5 years... or no... lets expect ED to do it in one fourth of the time it took Eve to grow... 2.5 years.
I'm pretty certain it will grow, and much faster that that.