I'll be honest here, this isn't what I wanted.

Only? only? ONLY!!!.... dude! The Cobra is one of the best ships in the game!! :D Once maxed-upgraded it fills a role like no other ship does.
I want to marry my Cobra man... I really honestly do! :D

When I slip into my Cobra I totally have a "When Harry met Sally" moment... which reminds me, get the seats scotch guarded :D
 
So you see... EvE wasn't always the fantastic game so many hundreds of thousands adore... It grew into what it is today.
Lets give Elite Dangerous AT LEAST half the time it took Eve to evolve... 5 years... or no... lets expect ED to do it in one fourth of the time it took Eve to grow... 2.5 years.
I'm pretty certain it will grow, and much faster that that.

Nice find... certainly puts things into perspective, since most of the complaints being levelled againt ED are indentical to those made against Eve a decade ago. People forget - or in many cases were too young ten years ago to realise that Eve didn't come "out of the box" as the complete, evolved game it is today.
 
I wanted EvE Online, with smaller scale manual skill-based combat. Which means the core elements of player interactivity, player influence (crafting and owning your own stations and systems) is missing. What is here is a beautifully rendered single player space trading simulator with amazing (but pointless) combat and amazing (but pointless) exploration.

ED is amazing at what it does, but it really doesn't do what I thought it was about. Though that is my fault for not researching it enough. To those who can enjoy a game that really isn't about affecting the galaxy directly or interacting with other players, I hope you have a lot of fun. It just isn't for me, and I have to say I am a bit depressed on that. I got far too excited, far too quickly.

wait? they made this game for you?
 

Nonya

Banned
You're missing the point of this game. The point of this game is to slowly grind your way to bigger and badder ships until you can pimp-slap other Commanders around in PvP combat.

You used to make good money from exploration until they nerfed it.
You used to make good money from mining until they nerfed it.
You used to make good money from trading normal goods until they nerfed it.
You can currently make some decent money from bounty hunting...until they eventually nerf that again.
All I'm doing is grinding my way to a fully-loaded Asp and then getting my Empire rank up to Baron or Viscount and then start on the Fed side. Once I rank up completely on both (if possible?) than I'll probably quit playing for a while until they drop something new into it. And by "new" I don't mean "nerf".
 
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I wanted EvE Online, with smaller scale manual skill-based combat. Which means the core elements of player interactivity, player influence (crafting and owning your own stations and systems) is missing. What is here is a beautifully rendered single player space trading simulator with amazing (but pointless) combat and amazing (but pointless) exploration.

ED is amazing at what it does, but it really doesn't do what I thought it was about. Though that is my fault for not researching it enough. To those who can enjoy a game that really isn't about affecting the galaxy directly or interacting with other players, I hope you have a lot of fun. It just isn't for me, and I have to say I am a bit depressed on that. I got far too excited, far too quickly.

Ridiculous.

One this is not Eve Online. Eve Online exists because of previous Elite games. We don't want Eve Online. If we did, we would play it instead.

Two, this game is beautifully rendered. They never said this is a single player game. In fact we were told the opposite, but you got lucky and have the option of playing entirely solo. You have no complaint there.

Plenty of us will stay when you leave.
 
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I wanted EvE Online, with smaller scale manual skill-based combat. Which means the core elements of player interactivity, player influence (crafting and owning your own stations and systems) is missing. What is here is a beautifully rendered single player space trading simulator with amazing (but pointless) combat and amazing (but pointless) exploration.

ED is amazing at what it does, but it really doesn't do what I thought it was about. Though that is my fault for not researching it enough. To those who can enjoy a game that really isn't about affecting the galaxy directly or interacting with other players, I hope you have a lot of fun. It just isn't for me, and I have to say I am a bit depressed on that. I got far too excited, far too quickly.

Dude ... elite in 1984 was different as EvE online ... blame yourself for this one ... life is a beeatch .. ;)

regards

Armando
 
If you want EVE play EVE. A game that focuses on developing deep mechanics and a player driven world is not going to focus on having cool first person "skill based" flight, and vice versa. Elite needs planetary landings not spreadsheets. You can always play both.

Why not?

If ED had crafting and player owned outposts, it would be the same. The only caveat is that of course the battles have to be smaller since players are actively controlling their ships, but that's a fine concession to make for me.

EvE online has very little skill in combat. It's determined before the fight occurs in 1v1 situations based on loadout. That's why spreadsheets are possible. ED could still have some people trying to perfect their ship's loadout, but player skill can makeup for any sub-optimal builds.

just out of curiosity... how much do you affect what goes on around planet earth? You are one person, you are not going to change the universe by yourself. I for one am glad that players can not roam around in packs controlling areas of space and causing trouble.

I've helped my dad build a home before. I've cut down trees before for firewood. I've affected the world directly by my actions because real life is the ultimate sandbox (though being permadeath dramatically reduces my interest in it).
 
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I am currently enjoying playing Elite: Dangerous. It plays very similar to Frontier: Elite 2 (without planetary landings) which is a good thing as I loved Elite 2.

However, this game is billed as a multiplayer experience and at present there is very little you can do together.

You can certainly PVP others, which isn't really what I'm after for a multiplayer experience, I want Co-op multiplayer experiences.

I don't mind the in game chat system, I think it's pretty cool and authentic, besides I can always use TeamSpeak for chat.

It's the missions and game mechanics that need sorting out for real co-op play.

Such as bounty hunting, you cant bounty hunt co-operatively because of the last shot gets the bounty rule and you have to then take it in turns killing people, which is a bit sucky.

Bullet-in board missions are all solo missions... you could take on a high stakes assassination mission with a friend, but again they get nothing for the kill, so you have to eject cargo for them to scoop for their troubles (are they then hauling stolen goods?)

Warzones are a place where you can enjoy co-op as you need to have some good wingmen to keep you safe in those high conflict zones. Do it for the fun and not the money and it's good, but they're few and far between at the moment.

Let's see what wings bring, I dont know what is in store for it though (does anyone have a list?)


TLDR; I love Elite: Dangerous, I play it a lot....I just would love more co-op features.
 
the Dev's are currently guzzling gallons and gallons of Red Bull so by the end of next month the game should have wings as well as improvements to the com system and player cooperation, EVE didn't have half the content it has today when it was first released, ED is the same. they released a foundation that they can and will build on.

Eve didn't have half the content it has today on release it could be argued, but it was still more than twice as much as Elite. I also don't really remember the dependency on great promise like planetary landings, Eve grew naturally from what was, and amazingly remains, a unique mmo game. I played through beta, and ever since, from <5k concurrent online users, to its heights.
However, what fundamentally sets the games apart is Eve manages to provide an environment in which the player can grow, build stuff, and accumulate wealth, over months and years, and on those foundations a 'living' universe was created by the players themselves. Elite doesn't have that, it never has. In Elite you're bit part players in a larger universe the story of which is created and fed to you by the developers, and you're invited to take part.
What is missing is player driven and generated content. What astonishes me is simple co-op mechanics were not more of a priority for launch, its importance in building and retaining a community in your newly launched game cannot be overstated.
 
funy enuf, I think the opposite, the game is already too much a moo and I would have rather have an offline experience with more discovery content. Etienne
 
When EVE first came out in 2003 it had similar reactions from people... here are some:

"Little more than an exercise in monotony. [Sept 2003, p.77]"
~ GMR Magazine

"Both space travel and mining - two of the biggest time-consumers of play - are so boring after the first time through that they are referred to a "time to make a sandwich".
~ Gamefeed Magazine

"EVE offers little in the way of instant gratification, and progress in the game is slow and often unnoticeable."
~ Gamespot

"Probably the best looking, worst playing space-based MMO I've ever spent time with. [Aug 2003, p.101]"
~ Game Informer

"Action hungry thrill-mongers will do themselves a favor by steering clear of this one."
~ Adrenaline Vault

"It is possible to have fun in this game. The bad news is that there are some underlying structural problems that make the game horribly unfriendly to new players and will probably keep the game from being as popular as it might be."
~ Gamespy


So you see... EvE wasn't always the fantastic game so many hundreds of thousands adore... It grew into what it is today.
Lets give Elite Dangerous AT LEAST half the time it took Eve to evolve... 5 years... or no... lets expect ED to do it in one fourth of the time it took Eve to grow... 2.5 years.
I'm pretty certain it will grow, and much faster that that.

Good post mate.

Some evidence for once.

Eve is pay to play ofc..

:S
 
Sorry.. But you do realize its two diffrent games, why should Elite be like Eve ?? If you miss small ships and advanced crafting end endless hours of mining for a corp Capital or titan, go back ??

Elite dangerous is made in the spirit of ELITE, not eve or tetris or Giana sisters...

And its a new game for the love of god... of all my years as a gamer and mmo player, NO GAME has delivered what people expected..NONE. But as always people are quick to doom, a game...and compare to others. Eve was far from what it is today, when it released same goes for wow and the list goes on.


Have patience Young padawans..
 
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OP, respect for your statement. It's a shame that this doesn't seem to be the game for you, I have bought games too in the past which didn't live up to my expectations, it just happens. But you have the decency to not blame ED for this.


=And on another note, I predict that all the complainboys on this forum will fail within one year.=
 
But EvE did have territory control and player crafting in the game on launch, as well as player communications. It felt alive and had meaning. That is why it persisted.

No it didn't I was there at launch. Territory control was not introduced till later. You just had jump gate campers. Comms were only marginally more global than Elite.

My god some people on here need to get their facts straight.
 
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Marsman

Banned
When EVE first came out in 2003 it had similar reactions from people... here are some:

"Little more than an exercise in monotony. [Sept 2003, p.77]"
~ GMR Magazine

"Both space travel and mining - two of the biggest time-consumers of play - are so boring after the first time through that they are referred to a "time to make a sandwich".
~ Gamefeed Magazine

"EVE offers little in the way of instant gratification, and progress in the game is slow and often unnoticeable."
~ Gamespot

"Probably the best looking, worst playing space-based MMO I've ever spent time with. [Aug 2003, p.101]"
~ Game Informer

"Action hungry thrill-mongers will do themselves a favor by steering clear of this one."
~ Adrenaline Vault

"It is possible to have fun in this game. The bad news is that there are some underlying structural problems that make the game horribly unfriendly to new players and will probably keep the game from being as popular as it might be."
~ Gamespy


So you see... EvE wasn't always the fantastic game so many hundreds of thousands adore... It grew into what it is today.
Lets give Elite Dangerous AT LEAST half the time it took Eve to evolve... 5 years... or no... lets expect ED to do it in one fourth of the time it took Eve to grow... 2.5 years.
I'm pretty certain it will grow, and much faster that that.


good times when reviews were still honest and to the point.

In 2014 games with the same flaws or worse receive 94% ratings, 10/10s and GOTY awards, with lots of superficial "oooohhh shiny" remarks
 
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