I am so bored of hearing that some play styles are more profitable than others and that they need to be balanced ... They don't.
there are many viable ways in the game to make money, but how can you "Balance" that against someone who has worked their way up to a Type 9 ?
Of course someone with a massive trading ship is going to make more credits than a bounty hunter/pirate or a miner ..
I know that FD said that they didn't want to make one play style more profitable than another, but what does that mean ? .. are we going to be seeing 1.000.000 credit bounty's on NPC's ?, Are we going to see Platinum asteroids with 99% chunks flying off of them?
No because that will seriously unbalance the game .. the balance is already there ..
Sorry you can't make as much cash as a trader in a massive ship (and BTW I don't) ..
you can't go making every play style equal, For a lot of people combat is the most enjoyable part of the game .. so why not reward the "less interesting" parts of the game more.
I think the balance is just fine as it is, If FD balanced (for example) bounty hunting Vs a huge trading ship, a skilled player starting out in a stock sidewinder could be making as much money as someone who has built up their way to a massive trading ship .. no balance there ..
the balance is good, there is no rush to the top, just sit back and enjoy the ride ....
and ... Happy new year
there are many viable ways in the game to make money, but how can you "Balance" that against someone who has worked their way up to a Type 9 ?
Of course someone with a massive trading ship is going to make more credits than a bounty hunter/pirate or a miner ..
I know that FD said that they didn't want to make one play style more profitable than another, but what does that mean ? .. are we going to be seeing 1.000.000 credit bounty's on NPC's ?, Are we going to see Platinum asteroids with 99% chunks flying off of them?
No because that will seriously unbalance the game .. the balance is already there ..
Sorry you can't make as much cash as a trader in a massive ship (and BTW I don't) ..
you can't go making every play style equal, For a lot of people combat is the most enjoyable part of the game .. so why not reward the "less interesting" parts of the game more.
I think the balance is just fine as it is, If FD balanced (for example) bounty hunting Vs a huge trading ship, a skilled player starting out in a stock sidewinder could be making as much money as someone who has built up their way to a massive trading ship .. no balance there ..
the balance is good, there is no rush to the top, just sit back and enjoy the ride ....
and ... Happy new year