i have recently discovered the " No Play " mode, I am much happier for it.
and yet...
youre still ...
here !!
i have recently discovered the " No Play " mode, I am much happier for it.
Doesn't this demonstrate why Open and Solo should be entirely separate Careers? I understand your situation and the option is there, so why not? It just has a ring of cheating to it.
The point you are missing here is that everyone shares the same playing field. Cheesing out bigass ships in safety of solo with army of brain dead NPCs and then jumping back to open is a bad thing and bad game design and is certainly not fair to people who play open only. Sure, they can do the same, but why would they? Maybe they are not dumb carebears chasing big numbers and then going back to open just to flash the bigass ships and stockpile of safely grinded out money?
and yet...
youre still ...
here !!
COWARDS nuff said.
Ironman Elite
During commander creation the player may set the "ironman" flag. Ironman commanders can never be grouped with normal commanders. Players can use the same name for both normal and ironman commanders.
Escape pod systems can be damaged and made inoperable (they are still invincible once launched)
Escape pods are disposable: after use, a new pod can be purchased
Escape pods must be manually activated
Failure to use an escape pod permanently kills the commander if the ship suffers catastrophic hull damage (breaks apart)
Permanently killed commanders can be resurrected as a normal commander (no ironman flag), continuing from when they died
Ship warning systems and visual/aural cues activate when the ship nears total operational failure
The commander is not killed by any amount of ship operational failure
Commanders have emergency personal life support which activates in the event of life support failure
Personal life support can only sustain a commander for a limited time, but restocks when the commander is in a breathable atmosphere
If a commander's personal life support runs out the commander is permanently killed
The time investment to buy and have money to run/trade a T6 is waaay more than most pirates have put into the game. I will always run Solo when trading....
Hm, compared to x millions per hour while trading, I don't think that a pirate will ever come close to that.
Anyhow, the problem is the attitude many players have nowadays.
They want rewards without any risks involved. (And then they feel bored at some later point. lol)
Kinda childish. Reminds me of my nephew and he is 5.
Why don't ask FD to implement a Solo Trade game mode? No npcs at all just for trading....
a mechanism to extract the "tarrif" and then allow trader safe passage for a time frame may help as well ...remember we can be repeat interdicted by the same person ad infinitum.....so ,mechanic needs adjustment
<snip>
I got away. I dropped back into normal space, plotted a jump to a nearby system, and jumped out of there fast.
OK, so here's the rube --- I quite out once I made it to port and went to solo mode to sell my goods. It was a no brainer. Why risk my neck again when the alternative was right there for the taking. I plan on using solo mode whenever I do rare goods trading in the future. There is no reason not to, the risk of pirates is to great and the cost to high. I'll still play open when I'm in my Cobra, but I just can't see taking the risk when trading. I'm way to poor to take a chance like that again.
Maybe when i'm rich i'll try it again. Once I can afford the risk.
I really hope the guys at FD read this...
This is exactly the reason why swapping between multiplayer and solo MUST be banned... it is completely breaking the MMOSS (Massively Multiplayer Online Space Sim) aspect of the game, and is cheating pure and simple.