Yep, I went solo for trading rare goods

Doesn't this demonstrate why Open and Solo should be entirely separate Careers? I understand your situation and the option is there, so why not? It just has a ring of cheating to it.

says the shark....seals will be seals....they run they hide its what they do....sharks eat anything.i can see it both ways
 
I play solo right now. My reason for that is that I get maybe an hour of play time a day, if that. My ship and it's upgrades would currently be up against people on open who have seemingly dedicated their lives to this game, as they already possess a class war machines worth millions of credits that they can use to blast my tiny ship out of the sky for whatever reason they choose.
I'm not even worried about legit role playing pirates - that's fair play as far as I'm concerned and I'd either run or fight based on a whim, but rather my concern is that there's people in open who exist purely to destroy other folk "for lulz" and there'd be nothing I can do about it.
The only solution I see to that right now is not to play open until I feel I have pimped my own ride enough to be on a level playing field. There's no in game mechanic in place to protect me from such users, so I take the solo approach instead. Bounties are not a discouragement - anyone could likely pay off the bounty with a small stolen load of cargo.
 
The point you are missing here is that everyone shares the same playing field. Cheesing out bigass ships in safety of solo with army of brain dead NPCs and then jumping back to open is a bad thing and bad game design and is certainly not fair to people who play open only. Sure, they can do the same, but why would they? Maybe they are not dumb carebears chasing big numbers and then going back to open just to flash the bigass ships and stockpile of safely grinded out money?

playing solo only is a choice as well you know the mechanics of the game.......somew will play totally open some will not its there chioce as it stands....now mind you if i was hauling rares in open id be armed to the teeth and of course its a fight/run chioce then....we have chioces except we can be repeat interdicted with no timers at all for the chasers so......its not like the odds as in our favor.

at best id say presently there slightly in the pirates favor if they are skilled....but not greatly so
 
Sorry, typing is hard. Just spent the last five minutes banging my head against a wall. Really, another round of this ?

Hold on, why not do another poll, the last one was far too inconclusive.
 
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ED kind of has Softcore and Hardcore, but only you know which you're playing...

Hardcore means zeroing your save after the Gamma, always playing Open, not using exploits, not using out-of-game tools, (anything else?).

Softcore is anything else.

Nothing wrong with softcore. I just assume anyone claiming great success is actually playing softcore unless they say otherwise, and I'm relaxed about it.
 
COWARDS nuff said.

you seriously think a trader gives a rats bum ....its profit and time grinding....if i had 300 rares on board ...id drop some crap...simply zero way id risk that much money/time waisted.

i assume pirates are making reasonable offers to leave living ...ie 5-10 can of something they can make a living off....or am i wrong?


the one problem i see...is pirates arent all one ilk...some shoot first which means they get squat from guys like me...some are threaten first and undamaged and left to continue i can see a can drop.

And some just want to pop your ship....
 
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I think this option is fine for this version of elite. We are supposed to get this https://forums.frontier.co.uk/showthread.php?p=90464#post90464 soon™ . Although from what I can find there is nothing that directly states you wont be able to go into solo mode still.

Ironman Elite
During commander creation the player may set the "ironman" flag. Ironman commanders can never be grouped with normal commanders. Players can use the same name for both normal and ironman commanders.

Escape pod systems can be damaged and made inoperable (they are still invincible once launched)
Escape pods are disposable: after use, a new pod can be purchased
Escape pods must be manually activated
Failure to use an escape pod permanently kills the commander if the ship suffers catastrophic hull damage (breaks apart)
Permanently killed commanders can be resurrected as a normal commander (no ironman flag), continuing from when they died
Ship warning systems and visual/aural cues activate when the ship nears total operational failure
The commander is not killed by any amount of ship operational failure
Commanders have emergency personal life support which activates in the event of life support failure
Personal life support can only sustain a commander for a limited time, but restocks when the commander is in a breathable atmosphere
If a commander's personal life support runs out the commander is permanently killed
 
I'm surprised this experience doesn't encourage the OP to stay in Open. Sounded pretty exciting to me.

Don't forget you were offered the chance to negotiate but did not take it.

I suggest the OP considers a PvE group if he/she wants to meet Players without PvP.
 
The time investment to buy and have money to run/trade a T6 is waaay more than most pirates have put into the game. I will always run Solo when trading....

Hm, compared to x millions per hour while trading, I don't think that a pirate will ever come close to that.

Anyhow, the problem is the attitude many players have nowadays.
They want rewards without any risks involved. (And then they feel bored at some later point. lol)
Kinda childish. Reminds me of my nephew and he is 5.

Why don't ask FD to implement a Solo Trade game mode? No npcs at all just for trading....
 
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I don't blame OP for playing it safe. The problem is FD's poor game design that segregates players into open, private and solo groups.
 
Hm, compared to x millions per hour while trading, I don't think that a pirate will ever come close to that.

Anyhow, the problem is the attitude many players have nowadays.
They want rewards without any risks involved. (And then they feel bored at some later point. lol)
Kinda childish. Reminds me of my nephew and he is 5.

Why don't ask FD to implement a Solo Trade game mode? No npcs at all just for trading....

a mechanism to extract the "tarrif" and then allow trader safe passage for a time frame may help as well ...remember we can be repeat interdicted by the same person ad infinitum.....so ,mechanic needs adjustment
 
I will never understand how carebears think. What is their motivation. Ok, so you go solo to trade rares without risk. You get endgame ships easily, you have them nice and easy. Now what? One shotting NPCs? What are you gonna do?
 
It seems to me that the more relevant issue is not that there are players who would prefer to play offline because it is dangerous. Rather, I think that is the case because there still aren't appropriate measures to defend your self accordingly and protect your investment. Sure these long distance rare commodities trades are risky, but i shouldn't be like rolling a dice. There should be more you can do to prepare for such journeys.... I dunno, like having wings? Trading in caravans/ large groups of other players or possibly npcs. Hiring NPCs as guards for your haul or even other players. If these features had already existed and were not going to be implemented in some distant update, I don't think this would be a problem to the degree currently is.

Needless to say, it seems that people should be able to play their own way. If the only way to get around these short comings is to play alone until you are experienced enough to deal with the danger than so be it. Also, it sounds like a connection issue, if the interdiction was so fast you didn’t have a chance to even fight back. In which case playing solo is still a viable option.

I personally enjoy playing in open play all the time. However, when I come to visit family the internet connection is an unstable 175 kb/s vs. the 6 mb/s connection at the I am studying at. Needless to say, I don't enjoy the connection issues I run into playing open play so when I have to I play solo. I would not like to run into issues playing because some people think its some kind of unfair advantage that isn't available to everyone. Sounds like your problem is with balance and not with other players choice.
 
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Snakebite

Banned
<snip>
I got away. I dropped back into normal space, plotted a jump to a nearby system, and jumped out of there fast.

OK, so here's the rube --- I quite out once I made it to port and went to solo mode to sell my goods. It was a no brainer. Why risk my neck again when the alternative was right there for the taking. I plan on using solo mode whenever I do rare goods trading in the future. There is no reason not to, the risk of pirates is to great and the cost to high. I'll still play open when I'm in my Cobra, but I just can't see taking the risk when trading. I'm way to poor to take a chance like that again.

Maybe when i'm rich i'll try it again. Once I can afford the risk.

I really hope the guys at FD read this...
This is exactly the reason why swapping between multiplayer and solo MUST be banned... it is completely breaking the MMOSS (Massively Multiplayer Online Space Sim) aspect of the game, and is cheating pure and simple.
 
I really hope the guys at FD read this...
This is exactly the reason why swapping between multiplayer and solo MUST be banned... it is completely breaking the MMOSS (Massively Multiplayer Online Space Sim) aspect of the game, and is cheating pure and simple.

it is exactly how it was developed to work. I remember in beta when station camping was rife and the answer was either boost out or swap to solo either was considered acceptable, when I bought in at beta it was part of the advertising, "want to play on your own switch to solo" personally I dont trade in open, my time is worh more to me than some pirate player demanding a couple more hours of me at no risk for them, and thats the rub for us space truckers open is (limited) risk for us but none for them, the pirates themselves admit they nearly never get taken out and when they do whats 100k in insurance compared to droping the same amount in goods every thime you get pirated, losing potentially hours of gameplay for a trucker.

Its not the pirate role that is at fault just like its not mode swapping, its the balance of penalties. - I know we have gone over this before snakebite, and the truth is in open there is more risk for the trader than the pirate, where pirateing should be the riskiest profession there is thats why they have the highest profit margin.
 
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