Rolling back will make too many unsatisfied customers

Obviously those that earned dozens of millions on the cargo hold glitch will cry against rollback.
Those that lost millions on disappearing upgrades will want a fix.

Personally I don't think Frontier will ever make a rollback.
imo its important that FD can show us they have systems in place to ID people who have exploited glitches and also people who have gotten done over by bugs WITHOUT doing a rollback (at least without doing one for all)

I have put an obscene amount of time in over the last few days and would lose a lot of confidence in FD if they just wiped it given not 1 penny have i glitched!. Elite is a massive time hog as it is without making it even bigger. As it is its unlikely i will get to see all the goodies the game has to offer without stealing my fairly earned warez.

on the other hand its important, esp to those doing that competition, that people who cheated the system are either rolled back of disqualified, and people who have had their save glitched due to online server issues get their stuff back.

Yes this is all probably quite complicated to sort out, but it is this sort of thing which is all predictable and vital to get right imo, if FD want to win over hearts and minds about not allowing us to have our own save file with backups etc and want to convince us that always online is not a horrible system.

ps i thing those competitions have made this issue worse, and to be forcibly pushed back for a competition i have zero interest in myself would really grind my gears!
 
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I bought some evil juice rare commodities (only 6) and im not trading, but when i was about to dock and lowered my gear the game ejected my cargo hold lol... Right there in the slit. Tried to get them back and got fine after fine. They were floating at the walls so i couldnt get them, and then poff they were gone. I have my jettison cargo waaaay away from the landing gear button so no accident. I think it was the second time it happened.
 
If they dont roll back there will be MORE unsatisfied customers.

I suspect you don't understand how online games and persistent worlds work. if 50% of the people are not having an issue, and are doing everything 100% correctly, and 50% are doing it wrong and dishonestly, exploiting bugs and such, it's still not in the best interests of the game to do a rollback.

Now, the chances that 50% are doing something dishonestly is so extreme it's not funny, more likely only .1% - .5% are being dishonest, if that. Considering this, do you really suggest that they do a rollback?

Personally, I suspect that those requesting a rollback are those that joined at release, and are jealous of those that played since the beginning of Gamma and are jealous that they don't have as much as others.

If they do do a rollback now, what will happen in a month, after new people have joined, and see players from a month earlier having more than they do, and start demanding a rollback? Will FD have to do a rollback every 20-30 days, just to keep the new players happy? That's utterly ludicrous and unreasonable.

Deal with what you have, and stop worrying about what other people have. Someone will always have more than you. If you're concerned about winning the cash prize for getting to Elite first, doing rollbacks will keep anyone from ever reaching Elite unless they cheat, so only the dishonest have even a minor chance under those circumstances.

Just play the game, enjoy it, and make yourself your only competition.
 
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Personally, I suspect that those requesting a rollback are those that joined at release, and are jealous of those that played since the beginning of Gamma and are jealous that they don't have as much as others.

If they do do a rollback now, what will happen in a month, after new people have joined, and see players from a month earlier having more than they do, and start demanding a rollback? Will FD have to do a rollback every 20-30 days, just to keep the new players happy? That's utterly ludicrous and unreasonable.

It looks like you don't know what a "rollback" means. You're talking of a "wipe" which no one is suggesting.

Rollback - the database is restored to an earlier state. For example before a certain bug occured.
Wipe - everyone starts over.

I'm not in favor of either of them. Moreover, I believe it's too late for a rollback to be done already. Losing 1 hour of progress is one thing, but losing 2 days or more is completely different.
However, the massive amounts of cash that were spawned should be dealt with in some way. Implying that it's totally not a problem is utterly ludicrous and unreasonable.
 
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It looks like you don't know what a "rollback" means. You're talking of a "wipe" which no one is suggesting.

Rollback - the database is restored to an earlier state. For example before a certain bug occured.
Wipe - everyone starts over.

I'm not in favor of either of them. Moreover, I believe it's too late for a rollback to be done already. Losing 1 hour of progress is one thing, but losing 2 days or more is completely different.
However, the massive amounts of cash that were spawned should be dealt with in some way. Implying that it's totally not a problem is utterly ludicrous and unreasonable.

I know exactly what a Rollback is, and it's still an extreme measure, it wipes out progress that players have made in the given time of the rollback.

Even if there are players using exploits, FD has made the tools to find those players in the database, and deal with them, on a case by case basis. Any database can be queried on the backend in all sorts of ways, to be able to determine who has the most credits, and/or the most number of ships, and/or the most kills, and/or the most upgrades, etc etc, yadda yadda. They can then go into those records and look to see how the credits were obtained. If they find anything inappropriate, they also have the ability to manually edit that data, removing what was inappropriately gained. They will also be able to determine what the bug was, and have the devs correct it, so that exploit can't be used again.

All online games have this sort of problem. All online games have similar tools for locating and removing ill gotten gains on an individual or group basis. All online games also have devs to patch bugs and exploits. Few, if any, do rollbacks due to such things. The only time I've ever seen a rollback, is when a patch was installed that had a critical bug that affected 100% of the game. Then the rollback was only to prior to the patch, a matter of 2 or 3 hours at most.

Anything man made is going to be imperfect, nothing humans make are 100%, therefore, precautions are taken, to make sure it doesn't get out of hand. This is the norm where humans are concerned, in every endeavor in life, deal with it.
 
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If Fdev roll back the progress of all the players by what will be over 2 days on Monday it would show they have failed to have a robust system for dealing with these problems on a case to case basis. If they cannot solve the problems on individual accounts and deal with people who exploit on an individual basis then what sort of future dose this game have?

I mean if come Monday you hadn't been effected by said server problems and found you'd lost 3 days progress how confident would you feel playing with the thought in the back of your mind that this will happen every time a problem crops up?

I think any extremes such as roll backs and wipes are the last thing on frontiers list, now is the time for them to prove they can handle these problems individually as they arise.
 
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Its possible that only certain regions were affected, right? Lets say I live in California and play on the "West US" server. If the only servers crapping out are in, lets say Southern England, then only reset those servers that are screwing up.

It's possible that everyone on a single specific server is having these issues, and no one else is.
 
Its possible that only certain regions were affected, right? Lets say I live in California and play on the "West US" server. If the only servers crapping out are in, lets say Southern England, then only reset those servers that are screwing up.

It's possible that everyone on a single specific server is having these issues, and no one else is.

The servers are all synced, so the data should be the same on all servers, over a period of time. I'm also sure that FD keeps a master server that is also synced, probably on a shorter timescale, than the other servers, so they can do just such checks.

It won't matter what server a player is using, the data will propagate to all servers.
 
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