Will lack of subscription kill Elite?

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Subscription would hurt the player base, I would prefer frequent paid expansions. There are several books now based in the elite universe, I would happily pay £5-10 for a meaningful story expansion set inside the game, story based missions that mirror the events of a book. Or more customisation. Or more advanced services, perhaps drop £1 or 2 to have one of your ships transported across the galaxy for you.

Also as FD don't have a publisher they see more of the profits than many other developers.
 
I purchased the game on the understanding there would be no subscription, no pay-to-win, only paid for expansions.

For them to change would definitely cause them legal issues for a start.

But i'm fairly confident their beancounters did an analysis of best/worse case scenarios, set the price for the game, and went ahead with a fair level of confidence the game would remain profitable for a number of years to come. Of course, beancounters don't always get things right, but i don't think just a few weeks after launch they will be worrying yet. Its more a question of longevity and whether the paid for expansions will keep the players interested and the money rolling in.
 
I am one that would insta delete. I have never supported the subscription model. I refuse to pay anyone an open ended stream of payments for anything I purchase. The only people that win in a sub model is the company of a successful game. Many claim a lot of good comes from subs. I disagree with every reason given. Is it a way to provide funding for a game and the developer? Certainly. Is it in the consumers best interest to pay for a game based on this model? Absolutely not.

Why though?

5£ for 100 hours of content = 5p an hour. That completely out competes most other forms of entertainment and the cost of most new games.

You say you disagree with reasons given, but supply no rationale of your own.
 
What can kill elite is negligence. If FD doesn't quickly patch up whatever flaws surfaced over the holiday period AND start loudly announcing what's up next every so often - whatever good press they got on release will quickly evaporate.
 
Micro-transactions and a continuous supply of new DLC can work as other F2P titles have shown, e.g. mainstream MOBAs (Dota, LOL, etc.), Planetside 2.

But for that to work ED has to established a large player-base of which tens-of-thousands have to be playing per day in average.
How big the player base needs to be depends entirely on their costs. They are a small team, so you might be surprised how low the numbers they need might be.
 
Ok.

Amazes me how many people are unable to compute their own utility.

5 pounds for 100 hours of something I really like, HELL NO!!!!!! HOW DARE THEY.

Then buys the 5 different DLC costing £20

(Assuming you like it of course, not everyone will).
 
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Being an always online MMO is what will ultimately kill this game, adding a subscription at this point will only fasten the inevitable. Just imagine if we got the promised offline single player game, just like the old games that are still perfectly playable today. Those games are classics for a reason, this MMO mistake will never be in the same league and ultimately it'll go offline and stay forgotten.
 
If the game goes for sub model I don't care. I will pay and play. My only wish is this game goes on and on and developed. Let's say: 8eur/mnth?
 
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If this game goes subscription, I'm uninstalling it.
Dumbest crap ever. Terrible idea. Incase OP hasn't noticed, unless your game is super popular, subscriptions reduce your total players. That's why a lot of MMOs go F2P. SWTOR doubled its monthly revenue when it switch to F2P.
Also, ED isn't a conventual MMO and I hope it never turns into one.
 
Im scared that I have spend like 2 weeks just trading, not really enjoying the space combat.
Then just as I get my Python or Anaconda they stop the servers.
 
I have voiced similar concerns. But it is too late to go the subscription route now, so Frontier will need to focus on getting paid expansions out and creating more purchasable content via the store. Am surprised at the lack of purchasable customization content available on th store right now, for example. No paint jobs for anything larger than a Cobra? And just 2 paint jobs for Cobras? They should ideally have hundreds of paint jobs on offer for every ship, not to mention decals etc. This could help make up for the lack of subscription fees but it needs to become a priority ASAP so that they start creating major revenue streams that go beyond the initial purchase price of the game.

Edit: many of the demographic polls suggest that the bulk of Elite gamers are in their 30s and 40s, which is probably unusual. The vast majority probably have reasonably well-paying jobs with plenty of disposable income, and are just looking for excuses to spend more money on the game w/ Frontier. Frontier needs to sell more "stuff"!
 
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I don't play Eve Online or most MMOs because of their subscription requirement.

Yea cool I gets the free games, but no not cool because I want FD to have economic rational to keep updating the game.

I didn't get a free game. I paid a lot of money for Premium Beta, far more than I ever paid for any other game, based on the clear promise of it being subscription-free and including all expansions. This was a prepay.

I'm happy to support the game by occasionally buying cosmetics such as paint-jobs. It may make sense for them to offer a subscription model to new buyers, e.g. as an option vs paying full retail for the game outright.
 
This game has actual problems, some of them severe. They can very well kill the game unless the devs fix them (and I'm confident that they will fix them).

However, having no subscription requirement is definitely NOT one of those problems.

ED is not a MMORPG.
 
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